scramble orders plz
L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)
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@gamerman01 Not great, graduating took so much more time and I was worried about getting bumped in all my games so I played a little too quick without doing proper calculations. But its okay theres always more games to be played and you only graduate highschool once.
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You must be learning so much, so fast, in the school of A&A. It’s not about wins right now anyway.
If you want any tips or commentary or whatever from me at any time, just say the word.Sitting down to play you now, I was waiting for somebody to make a move.
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I’m also very interested to be playing and talking with a new HS grad. I don’t want to probe at all, but anything you share would be very interesting. I know full well how many times a person in your situation is asked what they’re going to do.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers, 4 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 4 fighters moved from Western United States to Wake Island 1 fighter moved from Western United States to Midway 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to Gibraltar 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Western United States to Southeast Mexico Place Units - Americans 1 fighter placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 artillery and 1 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Malta to Iraq 1 artillery moved from West India to 79 Sea Zone 1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Siam to French Indo China 2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China 1 artillery and 3 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Malaya to French Indo China 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 3 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in French Indo China British attack with 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 3 artilleries and 5 infantry British roll dice for 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/11 hits, 3.33 expected hits Japanese roll dice for 3 artilleries and 5 infantry in French Indo China, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 3/7 hits, 2.67 expected hits Japanese roll dice for 3 artilleries and 4 infantry in French Indo China, round 3 : 4/7 hits, 2.33 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China 3 infantry owned by the Japanese lost in French Indo China British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 4 : 0/3 hits, 1.67 expected hits Japanese roll dice for 3 artilleries and 1 infantry in French Indo China, round 4 : 3/4 hits, 1.33 expected hits 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in French Indo China Japanese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -46 Casualties for British: 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 4 infantry Non Combat Move - British 1 aaGun moved from Shan State to Yunnan 1 aaGun moved from Hunan to Yunnan 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 1 bomber moved from Iraq to West India 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 cruiser moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Malta to Bryansk 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from Morocco to Tunisia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 aaGun and 6 infantry moved from Burma to Yunnan Place Units - British 1 destroyer and 1 submarine placed in 109 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 Japanese regular : 4.33 Neutral_Axis regular : -1.33 British regular : -3.67
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I assumed loss of infantry in FIC but maybe that’s not what you want -
Change out artillery for infantry (for transporting purposes) if you want
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@gamerman01 lol I feel like the VAST majority of people here playing axis and allies are middle aged men who live very differently then I do so it’s always interesting to not exactly fit in but still have fun with this strategy game. I played basketball all throughout highschool and got some offers to play for some decent schools in Canada but that’s not really what I want in life, I more want to go into buisness of some sort. But highschools over now and I haven’t applied for any courses, I’m taking a year off to work and travel before deciding if or what course I would want to take for post secondary. I just came back from a week in Toronto and I’m going on a month long vacation to Dublin, London, and Paris and of course some smaller cities in between, and then I’m planning on going on a couple more trips before deciding what I really want to do. Anyways sorry for the long message I will get on with my moves now!
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Sorry about your dice in French Indo, those were pretty bad.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians Combat - Italians Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 2 armour and 3 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Romania 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Germany to Southern Italy 1 bomber moved from Germany to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern France 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,1 Italians collect 18 PUs (3 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.83
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@Jacob16 That’s nice of you, but I felt good because it was long overdue for you
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@Jacob16 A vacation most people around here envy! I remember the days, late teens. Yes we’re virtually all middle aged now, with the original game coming out mid 80s when we were young teens. Mostly cult like following. You aren’t the only one lately, and don’t be scared off or intimidated. We’re all beatable, some more than others. Most have been playing G40 since you were… like 4 or 5? We had a big head start
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 2 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt 1 fighter moved from India to Yunnan Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Algeria to Morocco 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Non Combat Move - Germans 1 submarine moved from 125 Sea Zone to 112 Sea Zone 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Bessarabia to Eastern Poland 1 infantry moved from Baltic States to Belarus 1 fighter moved from Poland to Western Germany 3 tactical_bombers moved from Southern Italy to Western Germany 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 4 infantry moved from Karelia to Novgorod Place Units - Germans 2 infantry placed in France 2 fighters placed in Western Germany 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
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@gamerman01 Sadly I think its too little too late.
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You have not had an easy time
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@gamerman01 I got into the game because my dad liked it and I would always tag along when him and his friends would play, they would set up G40 on a pool table and I would come along and play as france usually, once I turned about 12 I was allowed to play ANZAC and long story short I’m 18 now and I usually give my father quite a “run for his money.” I love the game I just wish more people enjoyed it how much I do, these forums have been so much fun for me the last few months though, I’m glad I figured this out.
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Well that is Awesome!!! I really appreciate the backstory.
Mine is in a video nowR5 coming right up
Two big dice battles against Germany have gone my way so this shouldn’t take long -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 17 infantry moved from Amur to Manchuria 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 2 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk Combat - Russians Battle in Italian Somaliland Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Archangel 1 armour owned by the Italians lost in Archangel Russians win, taking Italian Somaliland from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Manchuria Russians attack with 17 infantry Japanese defend with 1 aaGun, 1 artillery and 7 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 1/17 hits, 2.83 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Manchuria, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians lost in Manchuria 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 16 infantry in Manchuria, round 3 : 4/16 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Russians lost in Manchuria 4 infantry owned by the Japanese lost in Manchuria Russians roll dice for 13 infantry in Manchuria, round 4 : 4/13 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Manchuria 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 6 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 7 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Caucasus to Bryansk 3 infantry moved from Russia to Bryansk 2 aaGuns, 7 artilleries and 1 infantry moved from Ukraine to Bryansk 2 mech_infantrys moved from Ukraine to Bryansk 3 armour moved from Ukraine to Bryansk 1 fighter moved from Smolensk to Bryansk 2 armour moved from Ukraine to Russia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 1 infantry placed in Ukraine 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Italians regular : 0.50 Germans regular : -0.67 Russians regular : 1.33
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My daring attacks on the Japanese are not going as planned lately
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 17 infantry moved from Amur to Manchuria 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel 2 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk Combat - Russians Battle in Italian Somaliland Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Archangel 1 armour owned by the Italians lost in Archangel Russians win, taking Italian Somaliland from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Manchuria Russians attack with 17 infantry Japanese defend with 1 aaGun, 1 artillery and 7 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 1/17 hits, 2.83 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 7 infantry in Manchuria, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians lost in Manchuria 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 16 infantry in Manchuria, round 3 : 4/16 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Russians lost in Manchuria 4 infantry owned by the Japanese lost in Manchuria Russians roll dice for 13 infantry in Manchuria, round 4 : 4/13 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Manchuria 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 6 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 7 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Caucasus to Bryansk 3 infantry moved from Russia to Bryansk 2 aaGuns, 7 artilleries and 1 infantry moved from Ukraine to Bryansk 2 mech_infantrys moved from Ukraine to Bryansk 3 armour moved from Ukraine to Bryansk 1 fighter moved from Smolensk to Bryansk 2 armour moved from Ukraine to Russia 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 1 infantry placed in Ukraine 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Manchuria: 1 aaGun EDIT: Adding units owned by Russians to Amur: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67 Italians regular : 0.50 Germans regular : -0.67 Russians regular : 1.33
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Scratch the last edit, use the first file please, remembered Chinese could build in Manchuria, and then remembered that Japan goes next so Chinese can’t cover