@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Dawg Axis v Entek Allies W@W!
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Dutch 1 Infantry moved from French Sudan to French Equatorial Africa French take French Equatorial Africa from Italians 1 Tank moved from E.Morocco to S.Tunisia 2 Infantrys moved from Suriname to 32 Sea Zone 2 Infantrys and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 2 Infantrys moved from 36 Sea Zone to French Sudan 1 Destroyer moved from 113 Sea Zone to 112 Sea Zone Purchase Units - Dutch Dutch buy 1 Destroyer, 1 Elite and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 1 Destroyer and 1 Transport placed in 65 Sea Zone 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World At War
Game History
Round: 8 Combat Move - Americans 1 Infantry moved from E.Morocco to N.Algeria 2 Artillerys moved from E.Morocco to N.Algeria 2 Artillerys, 3 Elites, 5 Infantrys and 6 Tanks moved from Mauritania to French Sudan 3 Mech.Infs moved from Rio de Oro to Nigeria 1 Bomber moved from E.Morocco to 51 Sea Zone 1 Transport moved from 36 Sea Zone to 35 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 3 Infantrys moved from Salvador to 35 Sea Zone 2 Elites moved from Salvador to 35 Sea Zone 5 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports, 2 Elites, 8 Infantrys and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 2 Elites and 8 Infantrys moved from 36 Sea Zone to French Sudan 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 3 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 3 Elites moved from 26 Sea Zone to 32 Sea Zone 3 Elites moved from 32 Sea Zone to Bahia 2 Infantrys moved from Midway to 97 Sea Zone 1 Infantry and 1 S.Submarine moved from 97 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 1 Infantry and 1 S.Submarine moved from 97 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Ponape Americans take Ponape from Yamamoto Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 2 Destroyers, 1 Elite, 3 Infantrys, 1 L.Fighter, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 51 Sea Zone Americans attack with 1 Bomber Italians defend with 1 Battleship Americans roll dice for 1 Bomber in 51 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 Battleship in 51 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Italians lost in 51 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 20 Casualties for Italians: 1 Battleship Battle in Nigeria Americans attack with 3 Mech.Infs Italians defend with 1 Infantry Americans roll dice for 3 Mech.Infs in Nigeria, round 2 : 3/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Nigeria Americans win, taking Nigeria from Italians with 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - Americans 1 L.Fighter moved from Pearl Harbor to 88 Sea Zone 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone 1 Bomber moved from 51 Sea Zone to Crete Place Units - Americans 3 Mech.Infs placed in Rio de Oro 1 Destroyer and 1 Submarine placed in 88 Sea Zone 1 Destroyer placed in 88 Sea Zone 1 Carrier placed in 91 Sea Zone 2 Adv.Fighters placed in 91 Sea Zone 1 L.Fighter placed in San Francisco 2 Artillerys placed in Salvador 3 Infantrys placed in South Atlantic USA 1 Elite placed in San Francisco Turn Complete - Americans Americans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Italians regular : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Russians 2 Artillerys and 4 Infantrys moved from Rostov to Donetsk 1 Artillery, 1 Elite, 7 HeavyTanks, 37 Infantrys, 3 Mech.Infs, 3 Mot.Infs and 19 Tanks moved from Kiev to Vinnytsia 1 Bomber and 1 Fighter moved from Kursk to Vinnytsia 3 Artillerys and 3 Infantrys moved from Kursk to Minsk 2 Artillerys and 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Latvia 1 Artillery and 6 Infantrys moved from Arkhangelsk to S.Karelia 10 Infantrys moved from Yaroslavl to S.Karelia 1 HeavyTank and 4 Tanks moved from Moscow to Kursk 5 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Georgia to 54 Sea Zone 1 Infantry moved from Georgia to Rostov 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to Istanbul Russians take Istanbul from Italians 1 Destroyer and 1 Submarine moved from 54 Sea Zone to 53 Sea Zone 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys moved from Chita to Hulunbuir 1 Infantry moved from Ayan to Heilungchiang 8 Infantrys moved from N.Buryat Mongolia to Chita 3 Artillerys and 4 Infantrys moved from Evenkia to Olyokminsk 1 Infantry moved from Evenkia to Olyokminsk 3 Artillerys and 3 Infantrys moved from Sibirsky to Evenkia Purchase Units - Russians Russians buy 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 30 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 2 Artillerys and 2 Infantrys Germans defend with 2 Infantrys Russians roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Battle in Minsk Russians attack with 3 Artillerys and 3 Infantrys Germans defend with 1 Infantry Russians roll dice for 3 Artillerys and 3 Infantrys in Minsk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Donetsk Russians attack with 2 Artillerys and 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Vinnytsia Russians attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 7 HeavyTanks, 37 Infantrys, 3 Mech.Infs, 3 Mot.Infs and 19 Tanks Germans defend with 1 AAGun, 2 ArmoredCars, 7 Artillerys, 3 Bunkers, 5 Elites, 1 Factory, 4 HeavyTanks, 33 Infantrys and 16 Tanks Germans roll AA dice in Vinnytsia : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 7 HeavyTanks, 37 Infantrys, 3 Mech.Infs, 3 Mot.Infs and 19 Tanks in Vinnytsia, round 2 : 24/73 hits, 24.17 expected hits Units damaged: 3 Bunkers owned by the Germans Germans roll dice for 2 ArmoredCars, 7 Artillerys, 3 Bunkers, 5 Elites, 4 HeavyTanks, 33 Infantrys and 16 Tanks in Vinnytsia, round 2 : 25/70 hits, 27.50 expected hits 25 Infantrys owned by the Russians lost in Vinnytsia 2 ArmoredCars owned by the Germans and 19 Infantrys owned by the Germans lost in Vinnytsia Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 7 HeavyTanks, 12 Infantrys, 3 Mech.Infs, 3 Mot.Infs and 19 Tanks in Vinnytsia, round 3 : 21/48 hits, 20.00 expected hits Germans roll dice for 7 Artillerys, 3 Bunkers, 5 Elites, 4 HeavyTanks, 14 Infantrys and 16 Tanks in Vinnytsia, round 3 : 20/49 hits, 20.83 expected hits 1 Elite owned by the Russians, 12 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 3 Mech.Infs owned by the Russians and 3 Mot.Infs owned by the Russians lost in Vinnytsia 5 Elites owned by the Germans, 2 Artillerys owned by the Germans and 14 Infantrys owned by the Germans lost in Vinnytsia Russians roll dice for 1 Bomber, 1 Fighter, 7 HeavyTanks and 19 Tanks in Vinnytsia, round 4 : 17/28 hits, 15.17 expected hits Germans roll dice for 5 Artillerys, 3 Bunkers, 4 HeavyTanks and 16 Tanks in Vinnytsia, round 4 : 13/28 hits, 13.83 expected hits 1 Fighter owned by the Russians and 12 Tanks owned by the Russians lost in Vinnytsia 5 Artillerys owned by the Germans and 12 Tanks owned by the Germans lost in Vinnytsia Russians roll dice for 1 Bomber, 7 HeavyTanks and 7 Tanks in Vinnytsia, round 5 : 10/15 hits, 8.83 expected hits Germans roll dice for 3 Bunkers, 4 HeavyTanks and 4 Tanks in Vinnytsia, round 5 : 11/11 hits, 6.17 expected hits 7 Tanks owned by the Russians and 4 HeavyTanks owned by the Russians lost in Vinnytsia 3 HeavyTanks owned by the Germans, 4 Tanks owned by the Germans and 3 Bunkers owned by the Germans lost in Vinnytsia Russians roll dice for 1 Bomber and 3 HeavyTanks in Vinnytsia, round 6 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 HeavyTank in Vinnytsia, round 6 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 1 Bomber and 3 HeavyTanks remaining. Battle score for attacker is -2 Casualties for Russians: 1 Artillery, 1 Elite, 1 Fighter, 4 HeavyTanks, 37 Infantrys, 3 Mech.Infs, 3 Mot.Infs and 19 Tanks Casualties for Germans: 2 ArmoredCars, 7 Artillerys, 3 Bunkers, 5 Elites, 4 HeavyTanks, 33 Infantrys and 16 Tanks Battle in Hulunbuir Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys Hisaichi defend with 1 Factory and 3 Tanks Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys in Hulunbuir, round 2 : 3/8 hits, 2.50 expected hits Hisaichi roll dice for 3 Tanks in Hulunbuir, round 2 : 2/3 hits, 1.50 expected hits 2 Infantrys owned by the Russians lost in Hulunbuir 3 Tanks owned by the Hisaichi lost in Hulunbuir Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 3 Tanks Non Combat Move - Russians 1 Adv.Fighter and 1 Fighter moved from Hulunbuir to Kirin 1 Fighter moved from Hulunbuir to Kirin 2 Infantrys moved from Tashkent to Chimkent 2 Infantrys moved from Kuybyshev to Penza 5 Infantrys moved from Sverdlovsk to Perm 1 Bomber moved from Vinnytsia to Kursk Place Units - Russians 3 Infantrys placed in Kursk 1 Artillery and 2 Infantrys placed in Georgia 2 Artillerys and 2 Infantrys placed in Arkhangelsk 2 HeavyTanks and 2 Tanks placed in Leningrad 10 Infantrys placed in Moscow 1 Artillery and 4 Infantrys placed in Stalingrad 2 ArmoredCars and 4 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans AA : -0.33 Germans regular : -0.33 Russians regular : 5.67 Hisaichi regular : 0.50
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@dawgoneit You’re up here.
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TripleA Manual Gamesave Post: Yamamoto round 9
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 9 Combat Move - Yamamoto 1 unit repaired.
Combat Hit Differential Summary :
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4e1261cd-c865-4f63-8eeb-2e200a7eb99d-triplea_41718_9jap.tsvg
I am leaving Wednesday night for a camping trip. I’ll be gone for 10 days.
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Yunnan to N.French Indochina 1 Tank moved from Kweichow to N.French Indochina 1 ArmoredCar moved from Shensi to Chahar 1 Infantry moved from Shansi to Chahar 1 Fighter moved from Shansi to Chahar 1 Elite and 1 Infantry moved from Shansi to Anhwei 1 ArmoredCar moved from Shensi to Hunan 1 Infantry moved from Hupeh to Hunan 2 Artillerys and 1 Mech.Inf moved from Shansi to Shantung Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 ArmoredCar and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Hunan 1 Infantry owned by the Chinese retreated to Hupeh Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 ArmoredCar Battle in Chahar Chinese attack with 1 ArmoredCar, 1 Fighter and 1 Infantry Hisaichi defend with 2 Infantrys Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Chahar, round 3 : 2/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Chahar 1 Fighter owned by the Chinese retreated Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -6 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Battle in N.French Indochina Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina Chinese win, taking N.French Indochina from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 2 Artillerys and 1 Mech.Inf Hisaichi defend with 3 Infantrys Chinese roll dice for 2 Artillerys and 1 Mech.Inf in Shantung, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 3 Infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the Chinese lost in Shantung 1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Chinese retreated to Shansi Hisaichi win with 3 Infantrys remaining. Battle score for attacker is -4 Casualties for Chinese: 1 Artillery Battle in Anhwei Chinese attack with 1 Elite and 1 Infantry Yamamoto defend with 2 Infantrys Chinese roll dice for 1 Elite and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 2 Infantrys in Anhwei, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Anhwei Yamamoto win with 2 Infantrys remaining. Battle score for attacker is -5 Casualties for Chinese: 1 Elite and 1 Infantry Non Combat Move - Chinese 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks moved from Shensi to Hupeh 1 Fighter moved from Chahar to Shansi 1 Elite moved from Ningsia to Suiyuan 2 Artillerys, 3 Infantrys and 1 Marine moved from Lanchow to Shensi 5 Infantrys and 1 Marine moved from E.Qinghai to Ningsia 4 Tanks moved from Gobi Altai to Shensi 1 Tank moved from Hsining to Ningsia 2 Artillerys moved from Hsining to E.Qinghai 3 Infantrys moved from Hsining to E.Qinghai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 6 Infantrys placed in Hsining 1 Adv.Fighter and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.33 Chinese regular : -3.33 Hisaichi regular : 1.00
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@dawgoneit Have fun camping!