I don’t even miss the BM modifications… :O
L25 G40 OOB Gamerman01 (L+35) v Jacob16 (X)
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4 destroyers, hit carrier
That’s bottom 13%…
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Southern Italy to 96 Sea Zone 2 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to 96 Sea Zone 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from Western Ukraine to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Americans scrambles 3 units out of Malta to defend against the attack in 96 Sea Zone Battle in 96 Sea Zone Germans attack with 2 bombers, 7 fighters and 4 tactical_bombers British defend with 1 cruiser, 3 destroyers and 3 fighters; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber 1 submarine owned by the Americans submerged Germans roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 96 Sea Zone, round 2 : 5/13 hits, 7.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 8/12 hits, 5.83 expected hits 7 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone 3 destroyers owned by the British and 1 destroyer owned by the Americans lost in 96 Sea Zone 2 bombers owned by the Germans and 3 tactical_bombers owned by the Germans retreated Americans win with 1 carrier, 2 cruisers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -49 Casualties for Germans: 7 fighters and 1 tactical_bomber Casualties for British: 3 destroyers Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Moving scrambled unit from 96 Sea Zone back to originating territory: Malta Moving scrambled unit from 96 Sea Zone back to originating territory: Malta Moving scrambled unit from 96 Sea Zone back to originating territory: Malta 1 fighter owned by the Americans and 1 fighter owned by the British forced to land in Tobruk Non Combat Move - Germans 1 fighter moved from Belarus to Poland 2 bombers moved from 96 Sea Zone to Western Germany 3 tactical_bombers moved from 96 Sea Zone to Southern Italy 11 armour and 1 mech_infantry moved from Romania to Ukraine 2 artilleries and 8 infantry moved from Bessarabia to Ukraine 3 aaGuns, 3 armour, 3 artilleries and 12 infantry moved from Western Ukraine to Ukraine 4 mech_infantrys moved from Poland to Bessarabia 2 artilleries and 1 infantry moved from Poland to Eastern Poland 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Finland to Karelia 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 5 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Russians regular : 0.67 Germans regular : -2.17
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@gamerman01 I will stand by that there is NOTHING more frustrating in life than an incredibly unlucky round of rolling. nothing.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Caucasus to Ukraine 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine 3 armour and 1 fighter moved from Russia to Ukraine 7 artilleries, 40 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Tambov to Ukraine Combat - Russians Battle in Ukraine Russians attack with 5 armour, 7 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 aaGuns, 14 armour, 5 artilleries, 1 factory_minor, 21 infantry and 1 mech_infantry Germans roll AA dice in Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Ukraine Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 40 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 11/56 hits, 14.17 expected hits Germans roll dice for 3 aaGuns, 14 armour, 5 artilleries, 21 infantry and 1 mech_infantry in Ukraine, round 2 : 15/41 hits, 16.00 expected hits 15 infantry owned by the Russians lost in Ukraine 3 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Ukraine Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 14/41 hits, 11.67 expected hits Germans roll dice for 14 armour, 5 artilleries, 13 infantry and 1 mech_infantry in Ukraine, round 3 : 17/33 hits, 13.33 expected hits 17 infantry owned by the Russians lost in Ukraine 1 artillery owned by the Germans and 13 infantry owned by the Germans lost in Ukraine Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 14/24 hits, 8.83 expected hits Germans roll dice for 14 armour, 4 artilleries and 1 mech_infantry in Ukraine, round 4 : 7/19 hits, 8.67 expected hits 7 infantry owned by the Russians lost in Ukraine 4 artilleries owned by the Germans, 9 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Russians roll dice for 5 armour, 7 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 7/17 hits, 7.00 expected hits Germans roll dice for 5 armour in Ukraine, round 5 : 0/5 hits, 2.50 expected hits 5 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 armour, 7 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 59 Casualties for Russians: 1 fighter and 39 infantry Casualties for Germans: 3 aaGuns, 14 armour, 5 artilleries, 21 infantry and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Caucasus 2 aaGuns moved from Bryansk to Ukraine 2 aaGuns and 17 infantry moved from Korea to Amur 1 submarine moved from 109 Sea Zone to 91 Sea Zone 6 infantry moved from Russia to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk Place Units - Russians 1 fighter, 5 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,6,3,2,3,4,3,2,5,4,4 Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Germans AA : 0.50 Germans regular : -1.50 Russians regular : 4.33
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One of the most devastating things that can happen in Axis and Allies is really bad dice on a German airstrike of Allied fleets.
I had it happen to me twice this Spring, and that was Classic where you don’t have as much time invested.
I feel for you, and I am able to offer to play you again whenever this game is over, because my other games have frozen or gone really slow. Maybe game 2 I will get the terrible luck
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Korea Japanese take Korea from Russians 1 infantry moved from Kansu to Shensi 3 fighters moved from Kiangsu to Shensi 3 tactical_bombers moved from Kiangsu to Shensi 1 infantry moved from Chahar to Anhwe 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Japan to Anhwe 1 fighter moved from Japan to Anhwe 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 1 tactical_bomber moved from Kiangsu to Anhwe 1 infantry moved from Kwangtung to Kwangsi 3 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone 3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kiangsu to Anhwe 1 bomber moved from Kiangsu to Shensi 1 fighter moved from Kiangsu to Kwangsi Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 fighter and 2 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 fighter and 2 infantry Battle in French Indo China Japanese attack with 3 artilleries and 5 infantry British defend with 1 infantry Japanese roll dice for 3 artilleries and 5 infantry in French Indo China, round 2 : 2/8 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 5/8 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Shensi 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in Anhwe Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 infantry owned by the Chinese lost in Anhwe Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Shensi to Suiyuyan 3 fighters and 3 tactical_bombers moved from Shensi to Suiyuyan 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 submarine and 3 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.17 UK_Pacific regular : -0.33 ANZAC regular : 0.67
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@gamerman01 I don’t believe any axis and allies game is won or lost on luck soley alone, I mean I wouldn’t have taken that 75/25 battle if I felt like I was solidly winning already. Anyways yes we will have to have another game after this one!
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Great to hear, and exciting to have a turn
How are the other games going?? 🪖 ☭⃢✠
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@gamerman01 Not great, graduating took so much more time and I was worried about getting bumped in all my games so I played a little too quick without doing proper calculations. But its okay theres always more games to be played and you only graduate highschool once.
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You must be learning so much, so fast, in the school of A&A. It’s not about wins right now anyway.
If you want any tips or commentary or whatever from me at any time, just say the word.Sitting down to play you now, I was waiting for somebody to make a move.
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I’m also very interested to be playing and talking with a new HS grad. I don’t want to probe at all, but anything you share would be very interesting. I know full well how many times a person in your situation is asked what they’re going to do.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers, 4 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 4 fighters moved from Western United States to Wake Island 1 fighter moved from Western United States to Midway 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to Gibraltar 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Western United States to Southeast Mexico Place Units - Americans 1 fighter placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 artillery and 1 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Anhwe 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Malta to Iraq 1 artillery moved from West India to 79 Sea Zone 1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Siam to French Indo China 2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China 1 artillery and 3 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Malaya to French Indo China 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 3 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in French Indo China British attack with 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 3 artilleries and 5 infantry British roll dice for 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/11 hits, 3.33 expected hits Japanese roll dice for 3 artilleries and 5 infantry in French Indo China, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 3/7 hits, 2.67 expected hits Japanese roll dice for 3 artilleries and 4 infantry in French Indo China, round 3 : 4/7 hits, 2.33 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China 3 infantry owned by the Japanese lost in French Indo China British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 4 : 0/3 hits, 1.67 expected hits Japanese roll dice for 3 artilleries and 1 infantry in French Indo China, round 4 : 3/4 hits, 1.33 expected hits 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in French Indo China Japanese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -46 Casualties for British: 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 4 infantry Non Combat Move - British 1 aaGun moved from Shan State to Yunnan 1 aaGun moved from Hunan to Yunnan 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 1 bomber moved from Iraq to West India 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 cruiser moved from 96 Sea Zone to 81 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Malta to Bryansk 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from Morocco to Tunisia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 aaGun and 6 infantry moved from Burma to Yunnan Place Units - British 1 destroyer and 1 submarine placed in 109 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 Japanese regular : 4.33 Neutral_Axis regular : -1.33 British regular : -3.67
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I assumed loss of infantry in FIC but maybe that’s not what you want -
Change out artillery for infantry (for transporting purposes) if you want
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@gamerman01 lol I feel like the VAST majority of people here playing axis and allies are middle aged men who live very differently then I do so it’s always interesting to not exactly fit in but still have fun with this strategy game. I played basketball all throughout highschool and got some offers to play for some decent schools in Canada but that’s not really what I want in life, I more want to go into buisness of some sort. But highschools over now and I haven’t applied for any courses, I’m taking a year off to work and travel before deciding if or what course I would want to take for post secondary. I just came back from a week in Toronto and I’m going on a month long vacation to Dublin, London, and Paris and of course some smaller cities in between, and then I’m planning on going on a couple more trips before deciding what I really want to do. Anyways sorry for the long message I will get on with my moves now!
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Sorry about your dice in French Indo, those were pretty bad.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians Combat - Italians Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 2 armour and 3 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Romania 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Germany to Southern Italy 1 bomber moved from Germany to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern France 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,1 Italians collect 18 PUs (3 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.83
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@Jacob16 That’s nice of you, but I felt good because it was long overdue for you
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@Jacob16 A vacation most people around here envy! I remember the days, late teens. Yes we’re virtually all middle aged now, with the original game coming out mid 80s when we were young teens. Mostly cult like following. You aren’t the only one lately, and don’t be scared off or intimidated. We’re all beatable, some more than others. Most have been playing G40 since you were… like 4 or 5? We had a big head start
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 2 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt 1 fighter moved from India to Yunnan Place Units - ANZAC 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Algeria to Morocco 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Non Combat Move - Germans 1 submarine moved from 125 Sea Zone to 112 Sea Zone 5 armour and 4 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Bessarabia to Eastern Poland 1 infantry moved from Baltic States to Belarus 1 fighter moved from Poland to Western Germany 3 tactical_bombers moved from Southern Italy to Western Germany 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 4 infantry moved from Karelia to Novgorod Place Units - Germans 2 infantry placed in France 2 fighters placed in Western Germany 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :