@Culann Edit made.
L25 PTV - Surfer (X+9) v Stucifer (Allies)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 6 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 3 fighters moved from Germany to Holland Belgium 1 tactical_bomber moved from Leningrad to Southern Belarus 2 infantry moved from Smolensk to Southern Belarus 1 fighter moved from Rostov to Southern Belarus 3 infantry moved from Ukraine to Kursk 3 infantry moved from Rostov to Kursk 1 artillery moved from Rostov to Kursk 5 artilleries and 26 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Rostov to Southern Caucasus Germans take Southern Caucasus from Russians Combat - Germans Battle in Holland Belgium Germans attack with 6 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Germans roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/11 hits, 5.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 5 artilleries and 26 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 26 infantry in Bryansk, round 2 : 14/31 hits, 6.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 5 artilleries and 25 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kursk Germans attack with 1 artillery and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 6 infantry in Kursk, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Southern Belarus to Leningrad 1 fighter moved from Southern Belarus to Eastern Poland 1 aaGun moved from Smolensk to Bryansk 1 aaGun moved from Smolensk to Southern Belarus 3 armour and 3 mech_infantrys moved from Rostov to Bryansk 2 armour and 2 mech_infantrys moved from Smolensk to Leningrad 1 infantry moved from Novgorod to Leningrad 1 infantry moved from Leningrad to Archangel 6 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 3 transports moved from 118 Sea Zone to 116 Sea Zone 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Poland to Eastern Poland 2 fighters moved from Western Germany to 116 Sea Zone 2 infantry moved from Western Germany to Denmark Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Leningrad 1 destroyer and 6 submarines placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,6,5,6,5,3,2,6,2,1,4,2,4,1,5 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 5.33 British regular : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Vologda to Archangel 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 2 infantry moved from Tula to Kursk 1 infantry moved from Tambov to Kursk 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 1 fighter moved from Stalingrad to Kursk 2 fighters moved from Russia to Kursk 1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus Russians take Northern Caucasus from Germans 1 fighter, 1 infantry and 1 tactical_bomber moved from Northern Sinkiang to Kansu Combat - Russians COMMENT: skip scramble to Archangel Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Caucasus Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern Caucasus Russians win, taking Southern Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kursk Russians attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 artillery and 6 infantry Russians roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Kursk, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 1 artillery and 6 infantry in Kursk, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Russians lost in Kursk 3 infantry owned by the Germans lost in Kursk Russians roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Kursk, round 3 : 4/7 hits, 2.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Kursk, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Kursk 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 6 infantry Non Combat Move - Russians 3 fighters moved from Kursk to Russia 1 fighter and 1 tactical_bomber moved from Kansu to Samara 1 infantry moved from Saratov to Tambov 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Urals to Northern Sinkiang 1 artillery and 6 infantry moved from Gorky to Vologda 1 infantry moved from Russia to Yaroslavl 1 artillery and 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Yaroslavl 2 infantry moved from Samara to Russia 2 infantry moved from Stalingrad to Samara 1 infantry moved from Russia to Tula 1 aaGun and 14 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 artillery and 5 infantry placed in Russia 3 infantry placed in Stalingrad Russians undo move 2. 2 infantry placed in Urals 1 infantry placed in Stalingrad Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -2.33 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 battleship, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry and 1 marine moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone 2 infantry and 1 marine moved from 45 Sea Zone to Celebes 1 destroyer moved from 37 Sea Zone to 132 Sea Zone 1 bomber moved from French Indo China to 132 Sea Zone 1 fighter moved from Java to 132 Sea Zone 1 tactical_bomber moved from Java to Celebes 1 fighter moved from 36 Sea Zone to Celebes 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Eastern Sinkiang to Western Sinkiang 1 infantry moved from Inner Mongolia to Kansu 1 bomber moved from Eastern Sinkiang to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Northern Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone 1 fighter moved from 37 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from 37 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone 1 fighter moved from French Indo China to Celebes 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Celebes Combat - Japanese Battle in Kansu Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Western Sinkiang Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Western Sinkiang Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 22 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 132 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 132 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 132 Sea Zone Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win, taking 21 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 1 marine moved from Manilla to 36 Sea Zone 2 infantry moved from Paulau to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer and 4 transports moved from 37 Sea Zone to 7 Sea Zone 2 carriers moved from 36 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from Celebes to 45 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 36 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 marine moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 bomber moved from 132 Sea Zone to French Indo China 1 fighter moved from 132 Sea Zone to French Indo China 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Tsinghai 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kwangtung to Kiangsi 2 artilleries and 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Szechwan 1 artillery moved from Kweichow to Kwangsi 1 artillery moved from Szechwan to Kweichow 1 aaGun moved from Szechwan to Kweichow 1 infantry moved from Kwangtung to Hunan 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 destroyer moved from 45 Sea Zone to 43 Sea Zone 1 aaGun, 1 artillery and 8 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Northern Manchuria to Buryatia 1 bomber moved from Kansu to Western Sinkiang 1 bomber moved from Western Sinkiang to Tsinghai 1 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Shantung 1 fighter placed in Japan 1 battleship and 2 submarines placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,3,2 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 Japanese collect 59 PUs (12 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.83 Japanese regular : 0.67 ANZAC regular : 0.00 British regular : -0.17
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@Stucifer I assumed no scrambles. … To be totally honest, I thought I was playing a practice round. I didn’t realize until the end that I had made the dice live – selected forum.
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@surfer Yes, saw some of the movements such as Sinkiang seem like practice round. If you need to edit some of them or redo the turn let me know.
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@Stucifer The only move I’d really like to edit is that attack on Sinkiang. I’d like to leave 1 inf behind…
As it would affect the battle …maybe I’ll re-roll.
2 tanks
[dice 2d6<=3] -
2d6<=3: 4, 6; Hits: 0
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2 mech+ 2 art
[dice 4d6 <=2] -
try again
[dice 4d6<=2] -
4d6<=2: 1, 6, 2, 2; Hits: 3
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Ok. defense china
[dice 1d6<=2] -
1d6<=2: 6; Hits: 0
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 battleship, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry and 1 marine moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone 2 infantry and 1 marine moved from 45 Sea Zone to Celebes 1 destroyer moved from 37 Sea Zone to 132 Sea Zone 1 bomber moved from French Indo China to 132 Sea Zone 1 fighter moved from Java to 132 Sea Zone 1 tactical_bomber moved from Java to Celebes 1 fighter moved from 36 Sea Zone to Celebes 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Eastern Sinkiang to Western Sinkiang 1 infantry moved from Inner Mongolia to Kansu 1 bomber moved from Eastern Sinkiang to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Northern Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone 1 fighter moved from 37 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from 37 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone 1 fighter moved from French Indo China to Celebes 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Celebes Combat - Japanese Battle in Kansu Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Western Sinkiang Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Western Sinkiang Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 22 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 132 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 132 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 132 Sea Zone Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win, taking 21 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 1 marine moved from Manilla to 36 Sea Zone 2 infantry moved from Paulau to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 7 Sea Zone 2 carriers, 1 destroyer and 4 transports moved from 37 Sea Zone to 7 Sea Zone 2 carriers moved from 36 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from Celebes to 45 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 36 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 marine moved from 7 Sea Zone to Japan 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 bomber moved from 132 Sea Zone to French Indo China 1 fighter moved from 132 Sea Zone to French Indo China 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Tsinghai 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kwangtung to Kiangsi 2 artilleries and 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Szechwan 1 artillery moved from Kweichow to Kwangsi 1 artillery moved from Szechwan to Kweichow 1 aaGun moved from Szechwan to Kweichow 1 infantry moved from Kwangtung to Hunan 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 destroyer moved from 45 Sea Zone to 43 Sea Zone 1 aaGun, 1 artillery and 8 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Northern Manchuria to Buryatia 1 bomber moved from Kansu to Western Sinkiang 1 bomber moved from Western Sinkiang to Tsinghai 1 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Shantung 1 fighter placed in Japan 1 battleship and 2 submarines placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,3,2 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 Japanese collect 59 PUs (12 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Western Sinkiang: 1 infantry EDIT: Adding units owned by Japanese to Eastern Sinkiang: 1 infantry EDIT: Removing units owned by Japanese from Tsinghai: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Szechwan: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.83 Japanese regular : 0.67 ANZAC regular : 0.00 British regular : -0.17
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@Stucifer Ok. It’s as good as its gonna get.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters, 1 harbour, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 7 Sea Zone to 21 Sea Zone 1 infantry moved from Iwo Jima to 18 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 18 Sea Zone to 35 Sea Zone Americans take 23 Sea Zone from Japanese Americans take 18 Sea Zone from Japanese 1 infantry moved from 35 Sea Zone to Paulau 5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 35 Sea Zone 1 infantry moved from Morocco to 94 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Greece Combat - Americans Battle in Greece Battle in 35 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking Greece from Italians with 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Paulau Battle in 21 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Paulau from Japanese, taking 21 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 23 Sea Zone to 32 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 18 Sea Zone to 32 Sea Zone 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from Gilbert Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 2 transports moved from 32 Sea Zone to 27 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone 1 aaGun, 2 artilleries, 5 fighters, 5 infantry, 1 marine and 1 tactical_bomber moved from 32 Sea Zone to Wake Island 5 fighters and 1 tactical_bomber moved from Wake Island to 32 Sea Zone 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 32 Sea Zone 2 fighters moved from Western United States to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 artillery and 3 infantry moved from Central United States to 104 Sea Zone 4 infantry moved from Morocco to 93 Sea Zone 2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France 2 transports moved from 113 Sea Zone to 93 Sea Zone 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 carrier and 1 fighter moved from 99 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Gibraltar to Southern France 2 artilleries and 3 infantry moved from France to Southern France 1 marine moved from France to Southern France 4 infantry moved from 95 Sea Zone to Southern France 1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 submarine moved from 104 Sea Zone to 29 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Southern France Place Units - Americans 3 destroyers and 4 submarines placed in 11 Sea Zone 1 harbour placed in Wake Island 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,1,3,4,4,3,6,5,6,1,5,5,2,2,5,4,3,5,2,3,1,4,2,3,6,1,2,6,6,5,3,3,1,3,6,6,6,5,1,2,5 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 infantry moved from Northern Sinkiang to Eastern Sinkiang Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Northern Sinkiang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 2 fighters moved from 113 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from France to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from France to Germany 1 fighter moved from France to Holland Belgium 1 armour, 6 artilleries, 32 infantry and 1 mech_infantry moved from Burma to Shan State Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber owned by the British killed by AA in Germany Bombing raid in Germany causes 0 damage total. COMMENT: skip scramble to HB and Shan state COMMENT: RIP Lancaster. you were a good boy Battle in Holland Belgium British attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Shan State British attack with 1 armour, 6 artilleries, 32 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 6 artilleries, 32 infantry and 1 mech_infantry in Shan State, round 2 : 10/40 hits, 9.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 6 artilleries, 31 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 1 artillery and 2 infantry moved from Eastern India to Burma 1 armour, 7 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus 1 fighter moved from France to 101 Sea Zone 1 transport moved from 101 Sea Zone to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 infantry moved from Trans-Jordan to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Greece 1 transport moved from 83 Sea Zone to 74 Sea Zone 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 transport moved from 74 Sea Zone to 73 Sea Zone 2 infantry moved from 83 Sea Zone to Trans-Jordan 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from Normandy Bordeaux to France 1 aaGun, 2 artilleries and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to France 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 2 artilleries and 3 infantry moved from Southern France to France Place Units - British 1 artillery and 2 infantry placed in Egypt 1 infantry placed in Union of South Africa 3 artilleries, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3 UK_Pacific collect 7 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -0.50 Japanese regular : -0.50 Germans AA : 0.83 Germans regular : -0.67 British regular : 1.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Rostov to Kursk Combat - Italians Battle in Kursk Italians attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry Russians defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Kursk, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kursk, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Kursk 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Kursk Italians roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Kursk, round 3 : 1/8 hits, 2.83 expected hits Russians roll dice for 1 armour in Kursk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kursk Italians win, taking Kursk from Russians with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Albania to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Northern Italy to Yugoslavia 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,6,3 Italians collect 8 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 Russians regular : -0.83
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TripleA Manual Gamesave Post: ANZAC round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 64 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 43 Sea Zone 1 fighter moved from Queensland to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 132 Sea Zone 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 132 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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Option for scramble in 45
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@Stucifer No scramble.
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 64 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 43 Sea Zone 1 fighter moved from Queensland to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 132 Sea Zone 1 submarine moved from 59 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 132 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 2 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 132 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 132 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 132 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 132 Sea Zone ANZAC roll dice for 1 fighter in 132 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 132 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 132 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 132 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 132 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 132 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 132 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 132 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 submarine moved from 55 Sea Zone to 38 Sea Zone 1 cruiser and 1 marine moved from 23 Sea Zone to 32 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 6 infantry; Remaining resources: 0 PUs; Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Non Combat Move - French 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Southern France to France Place Units - French 3 infantry placed in France 3 infantry placed in Southern France Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -3.00