@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to Albania
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to Albania
1 fighter moved from Southern Italy to Albania
Combat - Italians
Battle in Albania
Italians attack with 4 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 4 fighters and 2 infantry in Albania, round 2 : 4/6 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
4 fighters moved from Albania to Southern Italy
1 fighter moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
Place Units - Italians
3 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,3,3,3,5,2,2,5,3,4,1,3,1,2,2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6,6,2
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 1.67
@Stucifer Unless the dice work a real miracle…these few losses for you will not matter. Just a side show, the larger game has pretty much already been won.
@surfer Yes, the sun is setting in the West for the Euroaxis. I forgot about the UK planes in N. Australia, was intending to move them to 23 I believe. Will edit on ANZAC NCM.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns, 3 artilleries and 11 infantry moved from Northern Australia to Queensland
EDIT: 1 fighter and 1 tactical_bomber moved from Northern Australia to 23 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 32 Sea Zone
1 fighter moved from Guam to Queensland
2 fighters and 1 tactical_bomber moved from Caroline Islands to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 31 Sea Zone
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to France
Place Units - French
1 infantry placed in Southern France
1 artillery and 2 infantry placed in France
Turn Complete - French
French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
@surfer said in L25 PTV - Surfer (X+9) v Stucifer (Allies):
@Stucifer Unless the dice work a real miracle…these few losses for you will not matter. Just a side show, the larger game has pretty much already been won.
Perhaps, I could see myself making a mistake in the pacific pretty easily though 🤣
For the dice, wasn’t meant to be a complaint but I like pointing out the wild edge results when they happen 🤓
I was musing that Italy performed so well in Greece but then fell flat on is face in France. Out of those two I’m sure you’d rather have outperformed in France. Andy the odds for you winning Greece were practically moonshot. But RNG is crazy sometimes!
@Stucifer No, I was not being coy or anything like that. You are playing a good game, and I’m way behind the power curve.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 6 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
3 fighters moved from Germany to Holland Belgium
1 tactical_bomber moved from Leningrad to Southern Belarus
2 infantry moved from Smolensk to Southern Belarus
1 fighter moved from Rostov to Southern Belarus
3 infantry moved from Ukraine to Kursk
3 infantry moved from Rostov to Kursk
1 artillery moved from Rostov to Kursk
5 artilleries and 26 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Rostov to Southern Caucasus
Germans take Southern Caucasus from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/11 hits, 5.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 5 artilleries and 26 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 26 infantry in Bryansk, round 2 : 14/31 hits, 6.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kursk
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Kursk, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Southern Belarus to Leningrad
1 fighter moved from Southern Belarus to Eastern Poland
1 aaGun moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Southern Belarus
3 armour and 3 mech_infantrys moved from Rostov to Bryansk
2 armour and 2 mech_infantrys moved from Smolensk to Leningrad
1 infantry moved from Novgorod to Leningrad
1 infantry moved from Leningrad to Archangel
6 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 3 transports moved from 118 Sea Zone to 116 Sea Zone
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Poland to Eastern Poland
2 fighters moved from Western Germany to 116 Sea Zone
2 infantry moved from Western Germany to Denmark
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Leningrad
1 destroyer and 6 submarines placed in 116 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,6,5,6,5,3,2,6,2,1,4,2,4,1,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 5.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Tula to Kursk
1 infantry moved from Tambov to Kursk
1 armour and 1 mech_infantry moved from Stalingrad to Kursk
1 fighter moved from Stalingrad to Kursk
2 fighters moved from Russia to Kursk
1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus
Russians take Northern Caucasus from Germans
1 fighter, 1 infantry and 1 tactical_bomber moved from Northern Sinkiang to Kansu
Combat - Russians
COMMENT: skip scramble to Archangel
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Caucasus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern Caucasus
Russians win, taking Southern Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kursk
Russians attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Kursk, round 2 : 3/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 6 infantry in Kursk, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Russians lost in Kursk
3 infantry owned by the Germans lost in Kursk
Russians roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Kursk, round 3 : 4/7 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Kursk, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Kursk
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 6 infantry
Non Combat Move - Russians
3 fighters moved from Kursk to Russia
1 fighter and 1 tactical_bomber moved from Kansu to Samara
1 infantry moved from Saratov to Tambov
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Urals to Northern Sinkiang
1 artillery and 6 infantry moved from Gorky to Vologda
1 infantry moved from Russia to Yaroslavl
1 artillery and 1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Yaroslavl
2 infantry moved from Samara to Russia
2 infantry moved from Stalingrad to Samara
1 infantry moved from Russia to Tula
1 aaGun and 14 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 5 infantry placed in Russia
3 infantry placed in Stalingrad
Russians undo move 2.
2 infantry placed in Urals
1 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -2.33
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry and 1 marine moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone
2 infantry and 1 marine moved from 45 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 bomber moved from French Indo China to 132 Sea Zone
1 fighter moved from Java to 132 Sea Zone
1 tactical_bomber moved from Java to Celebes
1 fighter moved from 36 Sea Zone to Celebes
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Inner Mongolia to Kansu
1 bomber moved from Eastern Sinkiang to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Northern Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
1 fighter moved from 37 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone
2 fighters moved from 37 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone
1 fighter moved from French Indo China to Celebes
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
Combat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Sinkiang
Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 2/8 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Western Sinkiang
Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 132 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 132 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 132 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win, taking 21 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 marine moved from Manilla to 36 Sea Zone
2 infantry moved from Paulau to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 4 transports moved from 37 Sea Zone to 7 Sea Zone
2 carriers moved from 36 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 45 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 36 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 marine moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 132 Sea Zone to French Indo China
1 fighter moved from 132 Sea Zone to French Indo China
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hopei to Tsinghai
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kwangtung to Kiangsi
2 artilleries and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Szechwan
1 artillery moved from Kweichow to Kwangsi
1 artillery moved from Szechwan to Kweichow
1 aaGun moved from Szechwan to Kweichow
1 infantry moved from Kwangtung to Hunan
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Northern Manchuria to Buryatia
1 bomber moved from Kansu to Western Sinkiang
1 bomber moved from Western Sinkiang to Tsinghai
1 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 fighter placed in Japan
1 battleship and 2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,3,2
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Japanese collect 59 PUs (12 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.83
Japanese regular : 0.67
ANZAC regular : 0.00
British regular : -0.17
@Stucifer I assumed no scrambles. … To be totally honest, I thought I was playing a practice round. I didn’t realize until the end that I had made the dice live – selected forum.
@surfer Yes, saw some of the movements such as Sinkiang seem like practice round. If you need to edit some of them or redo the turn let me know.
@Stucifer The only move I’d really like to edit is that attack on Sinkiang. I’d like to leave 1 inf behind…
As it would affect the battle …maybe I’ll re-roll.
2 tanks
[dice 2d6<=3]
2d6<=3: 4, 6; Hits: 0
2 mech+ 2 art
[dice 4d6 <=2]
try again
[dice 4d6<=2]
4d6<=2: 1, 6, 2, 2; Hits: 3
Ok. defense china
[dice 1d6<=2]
1d6<=2: 6; Hits: 0
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry and 1 marine moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone
2 infantry and 1 marine moved from 45 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 bomber moved from French Indo China to 132 Sea Zone
1 fighter moved from Java to 132 Sea Zone
1 tactical_bomber moved from Java to Celebes
1 fighter moved from 36 Sea Zone to Celebes
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Inner Mongolia to Kansu
1 bomber moved from Eastern Sinkiang to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Northern Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
1 fighter moved from 37 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone
2 fighters moved from 37 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone
1 fighter moved from French Indo China to Celebes
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
Combat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Sinkiang
Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 2/8 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Western Sinkiang
Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 132 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 132 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 132 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win, taking 21 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 marine moved from Manilla to 36 Sea Zone
2 infantry moved from Paulau to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 7 Sea Zone
2 carriers, 1 destroyer and 4 transports moved from 37 Sea Zone to 7 Sea Zone
2 carriers moved from 36 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 45 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 36 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Japan
1 marine moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 132 Sea Zone to French Indo China
1 fighter moved from 132 Sea Zone to French Indo China
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hopei to Tsinghai
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kwangtung to Kiangsi
2 artilleries and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Szechwan
1 artillery moved from Kweichow to Kwangsi
1 artillery moved from Szechwan to Kweichow
1 aaGun moved from Szechwan to Kweichow
1 infantry moved from Kwangtung to Hunan
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Northern Manchuria to Buryatia
1 bomber moved from Kansu to Western Sinkiang
1 bomber moved from Western Sinkiang to Tsinghai
1 infantry moved from Shan State to French Indo China
1 infantry moved from Malaya to Shan State
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 fighter placed in Japan
1 battleship and 2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,3,2
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Japanese collect 59 PUs (12 lost to blockades); end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Sinkiang: 1 infantry
EDIT: Adding units owned by Japanese to Eastern Sinkiang: 1 infantry
EDIT: Removing units owned by Japanese from Tsinghai: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Szechwan: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.83
Japanese regular : 0.67
ANZAC regular : 0.00
British regular : -0.17
@Stucifer Ok. It’s as good as its gonna get.