L25 PTV - Surfer (X+9) v Stucifer (Allies)

  • 2025 2024 '23

    MARTI decided to make the dice very weird

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Greece to Albania
            1 infantry moved from Yugoslavia to Albania
            1 fighter moved from Yugoslavia to Albania
            2 fighters moved from Southern Italy to Albania
            1 fighter moved from Southern Italy to Albania
    
        Combat - Italians
            Battle in Albania
                Italians attack with 4 fighters and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 4 fighters and 2 infantry in Albania, round 2 : 4/6 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Albania
                    1 infantry owned by the Americans lost in Albania
                Italians win, taking Albania from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            4 fighters moved from Albania to Southern Italy
            1 fighter moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 armour and 1 mech_infantry moved from Bessarabia to Rostov
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,3,3,3,5,2,2,5,3,4,1,3,1,2,2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6,6,2
            Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 1.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @Stucifer Unless the dice work a real miracle…these few losses for you will not matter. Just a side show, the larger game has pretty much already been won.

  • 2025 2024 '23

    @surfer Yes, the sun is setting in the West for the Euroaxis. I forgot about the UK planes in N. Australia, was intending to move them to 23 I believe. Will edit on ANZAC NCM.

  • 2025 2024 '23

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 aaGuns, 3 artilleries and 11 infantry moved from Northern Australia to Queensland
            EDIT: 1 fighter and 1 tactical_bomber moved from Northern Australia to 23 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from Guam to 32 Sea Zone
            1 fighter moved from Guam to Queensland
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Queensland
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to 64 Sea Zone
            1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            2 infantry and 1 transport moved from 65 Sea Zone to 31 Sea Zone
            1 submarine moved from 64 Sea Zone to 59 Sea Zone
            1 submarine moved from 64 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - French
            French buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Normandy Bordeaux to France
    
        Place Units - French
            1 infantry placed in Southern France
            1 artillery and 2 infantry placed in France
    
        Turn Complete - French
            French collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23

    @surfer said in L25 PTV - Surfer (X+9) v Stucifer (Allies):

    @Stucifer Unless the dice work a real miracle…these few losses for you will not matter. Just a side show, the larger game has pretty much already been won.

    Perhaps, I could see myself making a mistake in the pacific pretty easily though 🤣

    For the dice, wasn’t meant to be a complaint but I like pointing out the wild edge results when they happen 🤓

    I was musing that Italy performed so well in Greece but then fell flat on is face in France. Out of those two I’m sure you’d rather have outperformed in France. Andy the odds for you winning Greece were practically moonshot. But RNG is crazy sometimes!


  • @Stucifer No, I was not being coy or anything like that. You are playing a good game, and I’m way behind the power curve.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
            3 fighters moved from Germany to Holland Belgium
            1 tactical_bomber moved from Leningrad to Southern Belarus
            2 infantry moved from Smolensk to Southern Belarus
            1 fighter moved from Rostov to Southern Belarus
            3 infantry moved from Ukraine to Kursk
            3 infantry moved from Rostov to Kursk
            1 artillery moved from Rostov to Kursk
            5 artilleries and 26 infantry moved from Smolensk to Bryansk
            1 mech_infantry moved from Rostov to Southern Caucasus
                  Germans take Southern Caucasus from Russians
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 6 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/11 hits, 5.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 5 artilleries and 26 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 26 infantry in Bryansk, round 2 : 14/31 hits, 6.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 5 artilleries and 25 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kursk
                Germans attack with 1 artillery and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 6 infantry in Kursk, round 2 : 2/7 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Belarus, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Southern Belarus to Leningrad
            1 fighter moved from Southern Belarus to Eastern Poland
            1 aaGun moved from Smolensk to Bryansk
            1 aaGun moved from Smolensk to Southern Belarus
            3 armour and 3 mech_infantrys moved from Rostov to Bryansk
            2 armour and 2 mech_infantrys moved from Smolensk to Leningrad
            1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Leningrad to Archangel
            6 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 3 transports moved from 118 Sea Zone to 116 Sea Zone
            1 mech_infantry moved from Western Germany to Poland
            1 armour moved from Germany to Poland
            1 armour moved from Poland to Eastern Poland
            2 fighters moved from Western Germany to 116 Sea Zone
            2 infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Leningrad
            1 destroyer and 6 submarines placed in 116 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,6,5,6,5,3,2,6,2,1,4,2,4,1,5
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 5.33
    British regular : -0.33
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Vologda to Archangel
            1 infantry moved from Yaroslavl to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            2 infantry moved from Tula to Kursk
            1 infantry moved from Tambov to Kursk
            1 armour and 1 mech_infantry moved from Stalingrad to Kursk
            1 fighter moved from Stalingrad to Kursk
            2 fighters moved from Russia to Kursk
            1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus
                  Russians take Northern Caucasus from Germans
            1 fighter, 1 infantry and 1 tactical_bomber moved from Northern Sinkiang to Kansu
    
        Combat - Russians
            COMMENT: skip scramble to Archangel
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern Caucasus
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern Caucasus
                Russians win, taking Southern Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
            Battle in Kansu
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kursk
                Russians attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 6 infantry
                    Russians roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Kursk, round 2 : 3/8 hits, 2.83 expected hits
                    Germans roll dice for 1 artillery and 6 infantry in Kursk, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                    3 infantry owned by the Germans lost in Kursk
                    Russians roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Kursk, round 3 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Kursk, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                    1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 6 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Kursk to Russia
            1 fighter and 1 tactical_bomber moved from Kansu to Samara
            1 infantry moved from Saratov to Tambov
            1 infantry moved from Stalingrad to Northern Caucasus
            1 infantry moved from Urals to Northern Sinkiang
            1 artillery and 6 infantry moved from Gorky to Vologda
            1 infantry moved from Russia to Yaroslavl
            1 artillery and 1 infantry moved from Russia to Yaroslavl
            1 infantry moved from Russia to Yaroslavl
            2 infantry moved from Samara to Russia
            2 infantry moved from Stalingrad to Samara
            1 infantry moved from Russia to Tula
            1 aaGun and 14 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
            3 infantry placed in Stalingrad
            Russians undo move 2.
            2 infantry placed in Urals
            1 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -2.33
    Russians regular : 1.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry and 1 marine moved from Davao to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone
            2 infantry and 1 marine moved from 45 Sea Zone to Celebes
            1 destroyer moved from 37 Sea Zone to 132 Sea Zone
            1 bomber moved from French Indo China to 132 Sea Zone
            1 fighter moved from Java to 132 Sea Zone
            1 tactical_bomber moved from Java to Celebes
            1 fighter moved from 36 Sea Zone to Celebes
            2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Eastern Sinkiang to Western Sinkiang
            1 infantry moved from Inner Mongolia to Kansu
            1 bomber moved from Eastern Sinkiang to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Northern Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
            1 fighter moved from 37 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 22 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone
            2 fighters moved from 37 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone
            1 fighter moved from French Indo China to Celebes
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Sinkiang
                Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 2/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Western Sinkiang
                Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Celebes
                Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 132 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                British defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 132 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 132 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win, taking 21 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            1 marine moved from Manilla to 36 Sea Zone
            2 infantry moved from Paulau to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 7 Sea Zone
            2 carriers, 1 destroyer and 4 transports moved from 37 Sea Zone to 7 Sea Zone
            2 carriers moved from 36 Sea Zone to 45 Sea Zone
            3 fighters and 1 tactical_bomber moved from Celebes to 45 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 36 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 marine moved from 7 Sea Zone to Japan
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 bomber moved from 132 Sea Zone to French Indo China
            1 fighter moved from 132 Sea Zone to French Indo China
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Hopei to Tsinghai
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Kwangtung to Kiangsi
            2 artilleries and 1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Szechwan
            1 artillery moved from Kweichow to Kwangsi
            1 artillery moved from Szechwan to Kweichow
            1 aaGun moved from Szechwan to Kweichow
            1 infantry moved from Kwangtung to Hunan
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            1 aaGun, 1 artillery and 8 infantry moved from Ulaanbaatar to Dzavhan
            2 infantry moved from Northern Manchuria to Buryatia
            1 bomber moved from Kansu to Western Sinkiang
            1 bomber moved from Western Sinkiang to Tsinghai
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Shantung
            1 fighter placed in Japan
            1 battleship and 2 submarines placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,3,2
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            Japanese collect 59 PUs (12 lost to blockades); end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.83
    Japanese regular : 0.67
    ANZAC regular : 0.00
    British regular : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    @Stucifer I assumed no scrambles. … To be totally honest, I thought I was playing a practice round. I didn’t realize until the end that I had made the dice live – selected forum.

  • 2025 2024 '23

    @surfer Yes, saw some of the movements such as Sinkiang seem like practice round. If you need to edit some of them or redo the turn let me know.


  • @Stucifer The only move I’d really like to edit is that attack on Sinkiang. I’d like to leave 1 inf behind…
    As it would affect the battle …maybe I’ll re-roll.
    2 tanks
    [dice 2d6<=3]


  • 2d6<=3: 4, 6; Hits: 0

  • 2025 2024 '23 '22 '21 '20

    2 mech+ 2 art
    [dice 4d6 <=2]

  • 2025 2024 '23 '22 '21 '20

    try again
    [dice 4d6<=2]


  • 4d6<=2: 1, 6, 2, 2; Hits: 3

  • 2025 2024 '23 '22 '21 '20

    Ok. defense china
    [dice 1d6<=2]


  • 1d6<=2: 6; Hits: 0

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry and 1 marine moved from Davao to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone
            2 infantry and 1 marine moved from 45 Sea Zone to Celebes
            1 destroyer moved from 37 Sea Zone to 132 Sea Zone
            1 bomber moved from French Indo China to 132 Sea Zone
            1 fighter moved from Java to 132 Sea Zone
            1 tactical_bomber moved from Java to Celebes
            1 fighter moved from 36 Sea Zone to Celebes
            2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Eastern Sinkiang to Western Sinkiang
            1 infantry moved from Inner Mongolia to Kansu
            1 bomber moved from Eastern Sinkiang to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Northern Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 21 Sea Zone
            1 fighter moved from 37 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 22 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone
            2 fighters moved from 37 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone
            1 fighter moved from French Indo China to Celebes
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Sinkiang
                Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 2/8 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Western Sinkiang
                Japanese win, taking Western Sinkiang from Chinese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Celebes
                Japanese attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 5/7 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 132 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                British defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 132 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 132 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win, taking 21 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            1 marine moved from Manilla to 36 Sea Zone
            2 infantry moved from Paulau to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 7 Sea Zone
            2 carriers, 1 destroyer and 4 transports moved from 37 Sea Zone to 7 Sea Zone
            2 carriers moved from 36 Sea Zone to 45 Sea Zone
            3 fighters and 1 tactical_bomber moved from Celebes to 45 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 36 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 marine moved from 7 Sea Zone to Japan
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 bomber moved from 132 Sea Zone to French Indo China
            1 fighter moved from 132 Sea Zone to French Indo China
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Anhwe to Shansi
            1 infantry moved from Hopei to Tsinghai
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Kwangtung to Kiangsi
            2 artilleries and 1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Szechwan
            1 artillery moved from Kweichow to Kwangsi
            1 artillery moved from Szechwan to Kweichow
            1 aaGun moved from Szechwan to Kweichow
            1 infantry moved from Kwangtung to Hunan
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            1 aaGun, 1 artillery and 8 infantry moved from Ulaanbaatar to Dzavhan
            2 infantry moved from Northern Manchuria to Buryatia
            1 bomber moved from Kansu to Western Sinkiang
            1 bomber moved from Western Sinkiang to Tsinghai
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Shantung
            1 fighter placed in Japan
            1 battleship and 2 submarines placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,5,3,2
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
            Japanese collect 59 PUs (12 lost to blockades); end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Western Sinkiang: 1 infantry
            EDIT: Adding units owned by Japanese to Eastern Sinkiang: 1 infantry
            EDIT: Removing units owned by Japanese from Tsinghai: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Szechwan: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.83
    Japanese regular : 0.67
    ANZAC regular : 0.00
    British regular : -0.17
    

    Savegame

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