L25 BM4 Adam514 (Axis) vs peirce (Allies+14)


  • @Adam514 Haha, yeah, I was wondering about the effect of your move with Japan into Iraq when not at war with Russia (it was a new one for me), so I advanced the game forward to see what would happen, and discovered that the engine allows Russia to attack Iraq and ignore Japanese units. Given your stellar play, I figured you wouldn’t make that kind of mistake (and thought it must be one of those moves the engine allows but should be player-enforced), so I read through the Global 2nd ed Rules (https://axisallies.com/global-1940-second-edition-rules/), and it says that Russia can’t move onto the Pacific map without declaring war on Japan, and West India is on the Europe map (see https://www.axisandallies.org/p/whats-new-in-axis-allies-pacific-1940-and-europe-1940-second-editions/3632d87-jpeg/). That was my thinking, at any rate.

    From a principled basis, it’s strange that Russia can’t move onto the Pacific map (to prevent it from undermining Japan when not at war), but Japan can move onto the European map (apart from original Russian territories) when not at war (and thereby undermine Russia), but from my reading of the Rules, the application appears to be asymmetrical.

    In short, your move with Japan sent me down a serious rabbit hole! Lol. If I’ve misunderstood the Rules at all, please let me know - wasn’t trying to play fast and loose with them, was just responding to your Japanese conundrum as best I could!


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Greece to 114 Sea Zone
            1 armour and 1 infantry moved from Greece to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
            1 armour, 2 artilleries and 3 infantry moved from Greece to 97 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy
            3 fighters moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Greece to Southern Italy
            12 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - Americans
            Battle in 114 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 114 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Northern Italy
                Americans attack with 1 armour, 2 artilleries and 3 infantry
                Germans defend with 2 aaGuns and 3 infantry; Italians defend with 1 factory_major
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Northern Italy, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 2 aaGuns and 3 infantry in Northern Italy, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Americans lost in Northern Italy
                    1 aaGun owned by the Germans lost in Northern Italy
                    Americans roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Americans lost in Northern Italy
                    1 aaGun owned by the Germans lost in Northern Italy
                    Americans roll dice for 1 armour and 1 artillery in Northern Italy, round 4 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 4 : 2/3 hits, 1.00 expected hits
                    1 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                Italians win with 3 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
                Casualties for Germans: 2 aaGuns
            Battle in 55 Sea Zone
                Americans attack with 13 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 13 fighters in 55 Sea Zone, round 2 : 8/13 hits, 6.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 55 Sea Zone
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 12 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Southern Italy
                Americans attack with 1 armour, 4 fighters and 1 infantry
                Germans defend with 2 infantry; Italians defend with 1 aaGun, 1 factory_minor and 1 harbour
                    Italians roll AA dice in Southern Italy : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern Italy, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern Italy
                    1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Southern Italy
                    Americans roll dice for 1 armour and 2 fighters in Southern Italy, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    1 infantry owned by the Germans lost in Southern Italy
                Americans destroys 3PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -22
                Casualties for Americans: 3 fighters and 1 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 aaGun
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : 0.67
    Italians regular : 4.00
    Italians AA : 1.50
    

    Savegame


  • @Adam514 Ahh, that loss in N. Italy and the S. Italy AA hits seals it, I think - I’ll concede. Was counting on US production in S. Italy next turn to delay Germany and give Russia a chance. Very well played, Adam!

  • '19 '17

    Thanks for the game! The successful attack on S Italy and on my German fast really set me back.

  • '19 '17 '16

    @peirce said in L25 BM4 Adam514 (Axis) vs peirce (Allies+14):

    @Adam514 Ahh, that loss in N. Italy and the S. Italy AA hits seals it, I think - I’ll concede. Was counting on US production in S. Italy next turn to delay Germany and give Russia a chance. Very well played, Adam!

    Hmm, surprised you think there is no hope here. Allies have a significant income advantage over the Axis, still more troops too. USSR has a large income and Germany aren’t close to taking Moscow in my judgement. Leningrad should hold on a few turns too, which denies Germany a lot. Italy only has 4 units and not likely to get more any time soon. Iraq has a lot of Germans but if they move to take Egypt, USSR can take Iraq I would think. The IJN is ok but can’t attack the allies in 54 or at least they are pushing it at 51%, -28tuv by my reckoning. That’s if Anzac don’t mobilise anything there. Also, the Kreigsmarine should be toast.

    One thing I wasn’t sure about was the stand in Yunnan J4, perhaps you felt you killed enough J to make it worthwhile. On paper, perhaps, although you got great dice there to achieve that. Was at the cost of the Chinese as a fighting force but perhaps it was a force well spent if it delayed the fall of India while not losing too much of China? To me, it would have made more sense to counter attack in Yunnan so that Japan’s planes couldn’t fight.


  • @simon33 Japan is just too strong. USA has had to split its forces for most of the game, and had to sacrifice significantly to forestall Japan from taking UK Pac. Russia can’t move too hard to India because it needs to keep that German force in Iraq from heading up North to join up with the rest of the German forces coming in hot.

    This is a race against time, and if USA can’t hold Germany’s attention, Russia will suffer, and Japan will be able to have free rein in Pacific. As it is, USA is fighting a delay action there. When USA committed its forces to the Italian attack (which should have worked), that committed a lot of forces which were pinning down Germany’s Iraq forces from pivoting hard to Egypt - that was done to keep Germany from pressuring Russia hard, and would allow Russia to retake UK Pac, and hopefully keep that up and running so that Japan wouldn’t be able to claim victory.

    With that Italian loss, on both fronts, USA’s threat is both neutered (losing all its units), without taking the S. Italian factory for 2x turns, which would have required Germany’s full attention. In short - and against a player of Adam’s quality - it’s a death-blow.

  • '19 '17 '16

    @peirce Oh so you think if USA consolidates at z54, Japan will be able to move to Solomons and then to Hawaii and nothing USA can do about it? A possibility. I would fight that move out though, personally. Allies have other options such as retaking India as you note.


  • @simon33 USA can fight a delaying action in Pacific, and with all those fighters I’d be able to keep things locked down for a few turns. But Japan’s TUV is over 1,000, and that’s in one theatre - USA is split (heavily) into two.

    Unless USA was able to bring real pressure to bear in Europe such that Rus could get UK Pac back on its feet, Japan will run away with the game. It woud take either Hawaii or Anzac - that minimal fleet (splitting its attention to Europe) can’t hold of the full might of Japan for more than a few rounds. Game over.


  • @Adam514 Hey Adam, care for a rematch? I can take Allies at +14 again, if you’re willing!

  • '19 '17

    @peirce We can rematch, but 14 bid is on the low side. Are you sure you want Allies at 14?


  • @Adam514 Haha, I’ll take whatever you’re willing to give me!

  • '19 '17

    @peirce You’d get more if you were willing to play Axis from time to time.


  • @Adam514 I’m happy to play Axis also. Do you want Allies at 14?

  • '19 '17

    @peirce It’s more about the balance. I think the balancing point is much closer to 20. If you want Allies at 14, you can have them.


  • @Adam514 I hear you, but I’m wary of giving a player of your skill level a 20-bid - you’d be able to make a real hash of the Axis plans. I’ll take a fighter in Scotland and an arty in Sudan. GLHF!

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