New Game - World War II on the Western Front!

  • Customizer

    New game to add to your collections!

    This game is focused on the western European theatre.=, and can be found here:

    https://combatminiatures.org/en-ca/collections/historical-board-games/products/world-war-ii-on-the-western-front

    Complexity is about the same as Axis & Allies: Battle of the Bulge, or the upcoming Axis & Allies: Stalingrad.

    Here is the BGG page:

    https://boardgamegeek.com/boardgameexpansion/446680/world-war-ii-on-the-western-front

    Two scenarios are included in the game:

    The Battle of France, May 10th, 1940. This scenario starts on the very day the Germans started their invasion of the Low Countries and France. The obvious place to punch through is Ardennes, but as the Allied player, will you make the same mistakes and get encircled, or can you manage your forces better and engage the Germans on even terms? If France is knocked out, is there time for Sealion?

    D-Day to the Rhine, June 6th, 1944. This scenario begins with the Allies landing. The Allied player is allowed to do 2 landings, but they do not have to be on Normandy - other options present themselves! As the Germans, can you fend off the Allies and keep them out of Germany for the win?

    Complexity of this game is medium is about the same as Axis & Allies: Battle of the Bulge, or Axis & Allies: Stalingrad.

    Features of the game include rules for:

    terrain, such as forest, mountains, beaches, wetlands, and rivers
    special movement that allows for armored exploitation
    airborne specific missions
    amphibious assaults
    the need to keep units supplied using trucks and supply tokens like in A&A Battle of the Bulge.
    weather , which can affect the use of planes, and ports
    event cards, which can add unexpected events, such as food shortages, civil unrest, severe weather, morale, political interference, etc …
    What is included? The components found in this game are:

    1 18x27 mounted folding game map
    1 colour illustrated rulebook
    1 double sided battleboard
    4 double sided set-up charts & player’s aid
    28 event cards for The Battle of France
    26 event cards for D-Day to the Rhine
    3 Off Board Cards
    In addition the the components provided in this game, you will need to supply the following in order to play:

    Control markers for France, Germany, UK, and US
    Fortress markers
    Beachhead markers
    Supply markers
    Strategic Damage markers
    Entrenched markers
    Mulberry Harbour marker
    Airfield markers
    6 sided dice
    Miniatures units for France, UK, US, and Germany
    Coloured chips
    Most of these components can be found in Axis & Allies Europe: 1940.

    Alternately, for game pieces and accessories, please visit:

    www.combatminiatures.org

    or

    www.historicalboardgaming.com

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  • 2025

    @jim010 Game looks great! I am curious about a few things. How long does a typical game take to complete? What is the impact of terrain and weather? Can weather ruin your Mulberry harbor like what happened in history? Is supply moved by trucks like in North Africa? (I’ve never played Bulge). Are any units necessary to play that aren’t in g1940? I notice what looks like two types of German tanks - perhaps they’re light and heavy tanks?
    Thanks!

  • Customizer

    @PGsquig

    Terrain absolutely does play a factor in movement. It can slow down or funnel the enemy.

    Weather is optional, and yes, it can wreck the Mulberry Harbour.

    Supply is brought up by truck just like in North Africa. Bulge is more what I modeled this after, but North Africa is pretty much the same in terms of supply mechanics.

    How a game turn is conducted is different, though. You choose a unit (or group of units) to move to a single space, whether it is to attck, or must to move. Then you do it againwith new units and keep repeating. This allows for you to hit a space, and if not successful, you can hit it again. Or if you successfully clear a space, then the next batch of units could then move through the hole you punched. Supply can be brought up and used in the same turn. It opens up alot of possibilities compared with the standard way. That being said, there will be a more ‘standard’ ruleset in the future for those that prefer to keep things simple.

  • Customizer

    @PGsquig As for units, if you have a copy of Europe, the only thoing extra ou would need is to somehow mark paratroopers and air transport planes for UK, Germany and US. Trucks for France, UK, US and Germany, and that is it.

    For markers, everyone should have the needed control markers, but fortresses (I use D-Day fortresses), supply tokens (Use Bulge or North Africa), entrenchment (I use the green chips). That is all.

    I do have a deluxe version tht includes everything except the miniastures coming.

  • Customizer

    @PGsquig
    These are recommended numbers, assuming you use chips as well:

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  • Customizer

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