@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
PTV J1 Test
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@mikawagunichi I’m also fine starting a new one. but would be curious to see how it wouldve gone with a better russia. I think if i had played russia better england wouldve supported india better and this isnt over. it’s still close. What are your thoughts?
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@Daaras Full send to Hunan and Anwhe. Move Russians to Anwhe too. Move US fleet to either Carolines and or 50 to position to threaten Phi and Sydney. You may be able to get a VC back and idk if I can get it back quickly with the planes being so far out of range.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 1 infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 2 carriers, 4 destroyers and 1 fighter moved from 93 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Algeria to Morocco 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from Eastern United States to 104 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 marines moved from Midway to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 26 Sea Zone 2 infantry moved from Iwo Jima to 18 Sea Zone 2 infantry and 1 transport moved from 18 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Okinawa 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Shantung Combat - Americans Battle in Shantung Battle in Okinawa Non Combat Move - Americans 1 carrier, 8 destroyers, 2 fighters and 3 submarines moved from 18 Sea Zone to 20 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 marines and 2 tactical_bombers moved from 25 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 20 Sea Zone 2 marines moved from 20 Sea Zone to Shantung 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 50 Sea Zone to 27 Sea Zone 1 transport moved from 28 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery, 5 infantry and 2 tactical_bombers moved from 93 Sea Zone to Morocco 2 tactical_bombers moved from Morocco to 93 Sea Zone 2 fighters moved from Western United States to 93 Sea Zone 2 fighters moved from Western United States to Midway Place Units - Americans 10 submarines placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Hunan 5 artilleries and 14 infantry moved from Szechwan to Hopei 1 infantry moved from Inner Mongolia to Chahar 1 artillery and 2 infantry moved from Inner Mongolia to Shansi 1 artillery and 1 infantry moved from Honan to Anhwe 1 artillery and 5 infantry moved from Honan to Hopei 1 fighter moved from Eastern Sinkiang to Chahar 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 6 artilleries and 19 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 19 infantry in Hopei, round 2 : 3/25 hits, 6.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 20 PUs; end with 21 PUs Purchase Units - British British buy 4 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Southern Caucasus 7 fighters moved from Northwest Persia to Southern Caucasus 3 armour and 3 mech_infantrys moved from Southern Persia to Central India 1 infantry moved from Iraq to Southern Persia 1 armour moved from Egypt to Iraq 1 destroyer and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 fighter moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 bomber moved from United Kingdom to 99 Sea Zone 4 fighters moved from United Kingdom to 96 Sea Zone 1 destroyer and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 infantry moved from Eastern India to Burma 1 fighter moved from Eastern India to Burma Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone Battle in Southern Caucasus British attack with 7 fighters and 2 infantry Italians defend with 1 armour British roll dice for 7 fighters and 2 infantry in Southern Caucasus, round 2 : 4/9 hits, 3.83 expected hits Italians roll dice for 1 armour in Southern Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Southern Caucasus 1 armour owned by the Italians lost in Southern Caucasus British win, taking Southern Caucasus from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 99 Sea Zone British attack with 1 bomber, 1 destroyer, 1 fighter and 3 submarines Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer and 1 fighter British roll dice for 3 submarines in 99 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 bomber, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 99 Sea Zone 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 99 Sea Zone 1 bomber owned by the British and 1 fighter owned by the British retreated 2 submarines owned by the British retreated to 97 Sea Zone Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer and 1 submarine Casualties for Italians: 1 destroyer and 1 fighter Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 bomber and 1 fighter moved from 99 Sea Zone to Malta 2 infantry moved from 93 Sea Zone to Morocco 7 fighters moved from Southern Caucasus to Southern Persia 3 aaGuns, 2 armour, 15 infantry and 1 mech_infantry moved from Eastern India to Central India 1 fighter moved from Burma to Southern Persia Place Units - British 3 tactical_bombers placed in Southern Persia 3 infantry placed in Iraq 1 infantry and 1 mech_infantry placed in Egypt British undo move 2. British undo move 2. 2 infantry and 1 mech_infantry placed in Iraq 2 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Southern Persia: 1 fighter EDIT: Adding units owned by British to Trans-Jordan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,2,3,3,4,4 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -5.33 Italians regular : 0.33 Japanese regular : -0.67 British regular : 1.17
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Smolensk 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Gibraltar causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 infantry moved from Northern Italy to Southern France 2 artilleries moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,3 Italians collect 19 PUs (3 lost to blockades); end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 1 aaGun EDIT: Adding units owned by Italians to Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Combat Move - ANZAC 1 infantry moved from Eastern India to Central India Non Combat Move - ANZAC Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Morocco Turn Complete - French
Combat Hit Differential Summary :
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@mikawagunichi you can just skip anzac and france, ill edit if i have to
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 infantry moved from Rostov to Northern Caucasus Germans take Northern Caucasus from Russians Combat - Germans Non Combat Move - Germans 4 artilleries and 9 infantry moved from Rostov to Ukraine 9 armour and 9 mech_infantrys moved from Rostov to Bryansk 1 armour, 4 artilleries and 38 infantry moved from Smolensk to Bryansk 1 artillery and 8 infantry moved from Novgorod to Smolensk 3 artilleries and 10 infantry moved from Leningrad to Novgorod 7 infantry moved from Eastern Poland to Southern Belarus 3 infantry moved from Western Ukraine to Ukraine 10 infantry moved from Germany to Western Germany 3 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk 7 fighters and 5 tactical_bombers moved from Rostov to Bryansk 1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine 1 submarine moved from 128 Sea Zone to 115 Sea Zone 1 destroyer moved from 118 Sea Zone to 115 Sea Zone Place Units - Germans 1 fighter and 2 tactical_bombers placed in Leningrad 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 infantry moved from Rostov to Northern Caucasus Germans take Northern Caucasus from Russians Combat - Germans Non Combat Move - Germans 4 artilleries and 9 infantry moved from Rostov to Ukraine 9 armour and 9 mech_infantrys moved from Rostov to Bryansk 1 armour, 4 artilleries and 38 infantry moved from Smolensk to Bryansk 1 artillery and 8 infantry moved from Novgorod to Smolensk 3 artilleries and 10 infantry moved from Leningrad to Novgorod 7 infantry moved from Eastern Poland to Southern Belarus 3 infantry moved from Western Ukraine to Ukraine 10 infantry moved from Germany to Western Germany 3 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk 7 fighters and 5 tactical_bombers moved from Rostov to Bryansk 1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine 1 submarine moved from 128 Sea Zone to 115 Sea Zone 1 destroyer moved from 118 Sea Zone to 115 Sea Zone Place Units - Germans 1 fighter and 2 tactical_bombers placed in Leningrad 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 4 artilleries and 9 infantry EDIT: Adding units owned by Germans to Kursk: 4 artilleries and 9 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 25 PUs; Russians buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Stalingrad to Tambov 2 fighters moved from Russia to Tambov 5 infantry moved from Samara to Russia 6 armour and 6 mech_infantrys moved from Stalingrad to Russia Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 infantry and 1 mech_infantry EDIT: Removing units owned by British from Egypt: 2 infantry EDIT: Adding units owned by British to Iraq: 1 airfield, 7 fighters and 3 tactical_bombers EDIT: Removing units owned by British from Southern Persia: 7 fighters and 3 tactical_bombers EDIT: Turning off Edit Mode 2 aaGuns, 17 artilleries and 28 infantry moved from Stalingrad to Samara 2 fighters moved from Tambov to Russia EDIT: 7 fighters and 3 tactical_bombers moved from Southern Persia to Iraq EDIT: Russians undo move 3. 2 aaGuns, 3 artilleries and 13 infantry moved from Jehol to Shantung Place Units - Russians 2 aaGuns and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Russians collect 26 PUs (3 lost to blockades); end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.83
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 3 artilleries and 3 infantry moved from Malaya to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 40 Sea Zone 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 40 Sea Zone to Eastern India 1 artillery and 1 infantry moved from 39 Sea Zone to Burma 2 infantry moved from Kwangtung to Hunan 2 bombers moved from French Indo China to Anhwe 1 infantry moved from Kiangsi to Anhwe 2 tactical_bombers moved from French Indo China to Hunan 6 fighters and 6 tactical_bombers moved from Shan State to 36 Sea Zone 3 fighters moved from Shan State to Davao 1 fighter and 1 tactical_bomber moved from Shan State to Hunan Combat - Japanese Battle in Eastern India Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 cruisers in Eastern India, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern India, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Eastern India, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Eastern India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Eastern India from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Hunan Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 artillery owned by the Chinese lost in Anhwe Japanese win with 2 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 tactical_bombers moved from Hunan to Kiangsu 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 2 bombers moved from Anhwe to Kiangsu 6 artilleries and 7 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Malaya to Shan State 4 artilleries and 4 infantry moved from Malaya to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Queensland 3 infantry moved from New South Wales to Queensland 3 artilleries, 2 battleships, 1 cruiser, 3 infantry and 4 transports moved from 38 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from Eastern India to 40 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 1 fighter and 3 tactical_bombers placed in Japan Japanese undo move 1. 1 destroyer placed in 20 Sea Zone 2 infantry placed in Kiangsu 1 submarine placed in 37 Sea Zone 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,2,5,3,4,4,2,4,4,5,6,4,1,3,4,6,1,1,3,4,4,5,2,3,4,3,6,6,1,6,5,6,2,4,6,5,1,6,5,4,3,4 Japanese collect 52 PUs (5 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.00 UK_Pacific regular : -1.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Americans Americans buy 2 carriers, 1 cruiser and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 2 marines moved from Shantung to Anhwe 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 20 Sea Zone to 22 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 13 destroyers and 2 transports moved from 20 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 bomber moved from Midway to 5 Sea Zone 1 submarine moved from 26 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 31 Sea Zone 1 fighter moved from Midway to 31 Sea Zone 1 fighter moved from Midway to 20 Sea Zone 10 submarines moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 7 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 5 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Aleutian Islands 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 7 Sea Zone 4 fighters moved from 20 Sea Zone to 7 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone 2 infantry and 2 transports moved from 27 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Midway to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Midway 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 battleship, 2 carriers, 3 destroyers and 4 fighters moved from 96 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands Place Units - Americans 1 cruiser placed in 104 Sea Zone 2 carriers placed in 104 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Inner Mongolia to Chahar 6 artilleries and 23 infantry moved from Hopei to Anhwe 1 artillery and 1 infantry moved from Shansi to Anhwe 1 artillery and 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Anhwe Place Units - Chinese 7 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Purchase Units - British British repair damage of 5x harbour; Remaining resources: 42 PUs; British buy 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 5 armour, 15 infantry and 4 mech_infantrys moved from Central India to Eastern India 1 infantry moved from Southern Persia to Iraq 1 fighter moved from Trans-Jordan to Iraq 7 fighters and 3 tactical_bombers moved from Iraq to Russia 1 bomber and 1 fighter moved from Malta to Iraq 2 infantry moved from Northwest Persia to Iraq 6 artilleries and 11 infantry moved from Northwest Persia to Southern Caucasus Combat - British Battle in Eastern India British attack with 5 armour, 15 infantry and 4 mech_infantrys Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 5 armour, 15 infantry and 4 mech_infantrys in Eastern India, round 2 : 8/24 hits, 6.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Eastern India 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Eastern India British win, taking Eastern India from Japanese with 5 armour, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British 3 aaGuns moved from Central India to Eastern India 1 aaGun and 3 infantry moved from Morocco to 93 Sea Zone 1 aaGun and 3 infantry moved from 93 Sea Zone to Gibraltar 1 fighter moved from 93 Sea Zone to Gibraltar 2 submarines moved from 97 Sea Zone to 99 Sea Zone 1 destroyer and 1 transport moved from 83 Sea Zone to 73 Sea Zone Place Units - British 3 fighters placed in Iraq 1 artillery, 1 infantry and 1 mech_infantry placed in Southern Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4,4,4,1,5 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 2.17 Japanese regular : 2.00 British regular : 1.67
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Smolensk to Tula Italians take Tula from Russians 1 bomber moved from Southern France to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 6 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to France 3 infantry moved from Southern France to France 1 aaGun moved from Ukraine to Rostov 1 infantry moved from Smolensk to Yaroslavl Place Units - Italians 2 destroyers placed in 99 Sea Zone 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,6,6,2,2 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,5 Italians collect 17 PUs (6 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 20 Sea Zone 1 cruiser moved from 26 Sea Zone to 19 Sea Zone 1 infantry moved from Central India to Eastern India Non Combat Move - ANZAC Combat Move - French Non Combat Move - French 1 fighter moved from Morocco to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11 Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 20 Sea Zone 1 cruiser moved from 26 Sea Zone to 19 Sea Zone 1 infantry moved from Central India to Eastern India Non Combat Move - ANZAC Combat Move - French Non Combat Move - French 1 fighter moved from Morocco to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northern Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Rostov to Stalingrad Germans take Stalingrad from Russians 4 artilleries and 9 infantry moved from Kursk to Tambov 10 armour and 9 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Gorky to Komi Germans take Komi from Russians Combat - Germans Battle in Tambov Germans attack with 10 armour, 4 artilleries, 9 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 4 artilleries, 9 infantry and 9 mech_infantrys in Tambov, round 2 : 11/32 hits, 11.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 10 armour, 4 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 3 artilleries and 10 infantry moved from Novgorod to Smolensk 7 infantry moved from Southern Belarus to Smolensk 1 bomber, 1 fighter and 2 tactical_bombers moved from Leningrad to Western Germany 1 fighter and 2 tactical_bombers moved from Ukraine to Southern Italy 3 infantry moved from Ukraine to Rostov 9 fighters and 7 tactical_bombers moved from Bryansk to Leningrad 4 artilleries and 38 infantry moved from Bryansk to Smolensk 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 1 submarine moved from 115 Sea Zone to 126 Sea Zone Place Units - Germans 2 artilleries and 1 mech_infantry placed in Leningrad 5 artilleries and 5 infantry placed in Germany 1 artillery and 2 infantry placed in France 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,4,1,4,3 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Stalingrad 1 artillery and 2 infantry moved from Samara to Kazakhstan 1 artillery and 2 infantry moved from Samara to Komi 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Russia to Gorky Russians take Gorky from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Gorky to Russia 2 fighters and 1 infantry moved from Russia to Tula Combat - Russians Battle in Tula Russians attack with 2 fighters and 1 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Tula, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Tula, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tula Russians win, taking Tula from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Komi Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Komi, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Komi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Komi 1 infantry owned by the Germans lost in Komi Russians win, taking Komi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Stalingrad Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Stalingrad, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Tula to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1 Russians collect 29 PUs (1 lost to blockades); end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -0.67 Russians regular : 0.67
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@Daaras I think this one has run it’s course. Viable but not optimized.
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@mikawagunichi shall we start another?
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 2 bombers moved from Germany to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 tactical_bomber moved from Germany to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 2 armour and 3 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour, 2 artilleries and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 6 infantry moved from Austria to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia
Combat Hit Differential Summary :