Please use last map with DD from sz55 moving to sz43 instead of sz36.
L25 BM4 Adam514 (Axis) vs peirce (Allies+14)
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 fighter moved from Iraq to 79 Sea Zone 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 infantry moved from Eastern Poland to Bessarabia 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 3 armour and 5 mech_infantrys moved from Eastern Poland to Bessarabia 3 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in 79 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bessarabia Germans attack with 3 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Bessarabia, round 2 : 1/9 hits, 2.50 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Western Ukraine Germans attack with 3 armour, 2 artilleries, 3 infantry and 6 mech_infantrys Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 3 armour, 2 artilleries, 3 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 3/14 hits, 4.00 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 2 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 infantry and 3 mech_infantrys British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/7 hits, 1.50 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/7 hits, 1.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Poland to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Eastern Poland 3 artilleries and 9 infantry moved from Germany to Poland 2 artilleries and 5 infantry moved from Finland to Karelia 2 fighters and 2 tactical_bombers moved from Southern Italy to Iraq 1 fighter moved from 79 Sea Zone to Iraq 1 armour and 9 mech_infantrys moved from Eastern Poland to Romania 1 infantry moved from Poland to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Yugoslavia to Romania 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 mech_infantrys moved from Southern Italy to Greater Southern Germany 1 mech_infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Northern Italy 1 bomber moved from French Indo China to Philippines Place Units - Germans 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany 3 infantry placed in Iraq 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,2,2,3,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -3.50 British regular : 0.00
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@peirce No worries.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Eastern Poland 2 fighters moved from Belarus to Eastern Poland 10 infantry moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Ukraine to Bryansk 10 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 10 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 10 infantry and 3 mech_infantrys in Novgorod, round 2 : 3/13 hits, 2.17 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry; Italians defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Novgorod 1 aaGun moved from Northwest Persia to Persia 1 infantry moved from Eastern Persia to West India 1 infantry moved from Turkmenistan to Eastern Persia 3 armour and 1 mech_infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Northwest Persia to Eastern Persia 4 infantry moved from Persia to Northwest Persia 7 artilleries moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 4 armour and 3 mech_infantrys moved from Caucasus to Persia 2 fighters moved from Eastern Poland to Rostov 9 infantry moved from Belarus to Bryansk 10 infantry moved from Persia to Eastern Persia 5 infantry moved from Persia to Eastern Persia Place Units - Russians 3 artilleries placed in Persia 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 1.50
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Russia is not allowed to go in Allied territory on the Pacific side of the map if not at war with Japan (same rule as US units (aircraft for example) not allowed to land in Russian territories on the Pacific side of the map unless Russia is at war with Japan). I guess West India may be considered Euro side but I’m not sure, so let’s continue like this.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kweichow to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from Kweichow to Kansu 1 fighter moved from French Indo China to Hunan 1 fighter moved from Japan to 19 Sea Zone 2 fighters moved from Japan to Kiangsu 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 destroyer and 2 submarines moved from 45 Sea Zone to 46 Sea Zone 1 battleship and 1 marine moved from 45 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 36 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 3/10 hits, 4.83 expected hits Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsu, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Americans and 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Kiangsu, round 3 : 6/9 hits, 4.67 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Americans and 1 fighter owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 marine, 4 submarines and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 4 submarines in 46 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 battleship, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 artillery and 3 infantry moved from India to Burma 1 aaGun moved from Burma to India 1 infantry moved from Shan State to Burma 1 fighter moved from Kansu to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Hopei 1 infantry moved from Jehol to Manchuria 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 19 Sea Zone to 46 Sea Zone 2 fighters moved from 20 Sea Zone to 46 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 transport moved from 45 Sea Zone to 36 Sea Zone 2 marines moved from Java to 42 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 46 Sea Zone 2 carriers moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 4 carriers moved from 45 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from 45 Sea Zone to 46 Sea Zone 3 carriers and 2 destroyers moved from 36 Sea Zone to 46 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 21 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 bomber moved from Kiangsu to Philippines 2 fighters moved from Japan to 46 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in India 2 infantry placed in French Indo China 1 artillery placed in Japan 2 fighters placed in Japan 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : 0.50 ANZAC regular : -0.33
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@Adam514 Haha, yeah, I was wondering about the effect of your move with Japan into Iraq when not at war with Russia (it was a new one for me), so I advanced the game forward to see what would happen, and discovered that the engine allows Russia to attack Iraq and ignore Japanese units. Given your stellar play, I figured you wouldn’t make that kind of mistake (and thought it must be one of those moves the engine allows but should be player-enforced), so I read through the Global 2nd ed Rules (https://axisallies.com/global-1940-second-edition-rules/), and it says that Russia can’t move onto the Pacific map without declaring war on Japan, and West India is on the Europe map (see https://www.axisandallies.org/p/whats-new-in-axis-allies-pacific-1940-and-europe-1940-second-editions/3632d87-jpeg/). That was my thinking, at any rate.
From a principled basis, it’s strange that Russia can’t move onto the Pacific map (to prevent it from undermining Japan when not at war), but Japan can move onto the European map (apart from original Russian territories) when not at war (and thereby undermine Russia), but from my reading of the Rules, the application appears to be asymmetrical.
In short, your move with Japan sent me down a serious rabbit hole! Lol. If I’ve misunderstood the Rules at all, please let me know - wasn’t trying to play fast and loose with them, was just responding to your Japanese conundrum as best I could!
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Greece to 114 Sea Zone 1 armour and 1 infantry moved from Greece to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy 1 armour, 2 artilleries and 3 infantry moved from Greece to 97 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy 3 fighters moved from 97 Sea Zone to Southern Italy 1 fighter moved from Greece to Southern Italy 12 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - Americans Battle in 114 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Northern Italy Americans attack with 1 armour, 2 artilleries and 3 infantry Germans defend with 2 aaGuns and 3 infantry; Italians defend with 1 factory_major Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Northern Italy, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 2 aaGuns and 3 infantry in Northern Italy, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Northern Italy 1 aaGun owned by the Germans lost in Northern Italy Americans roll dice for 1 armour and 2 artilleries in Northern Italy, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Americans lost in Northern Italy 1 aaGun owned by the Germans lost in Northern Italy Americans roll dice for 1 armour and 1 artillery in Northern Italy, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 3 infantry in Northern Italy, round 4 : 2/3 hits, 1.00 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Italians win with 3 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 armour, 2 artilleries and 3 infantry Casualties for Germans: 2 aaGuns Battle in 55 Sea Zone Americans attack with 13 fighters Japanese defend with 1 destroyer Americans roll dice for 13 fighters in 55 Sea Zone, round 2 : 8/13 hits, 6.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 55 Sea Zone 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 12 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Southern Italy Americans attack with 1 armour, 4 fighters and 1 infantry Germans defend with 2 infantry; Italians defend with 1 aaGun, 1 factory_minor and 1 harbour Italians roll AA dice in Southern Italy : 2/3 hits, 0.50 expected hits 2 fighters owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern Italy, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 aaGun and 2 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern Italy 1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Southern Italy Americans roll dice for 1 armour and 2 fighters in Southern Italy, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Southern Italy 1 infantry owned by the Germans lost in Southern Italy Americans destroys 3PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -22 Casualties for Americans: 3 fighters and 1 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 aaGun Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 0.67 Italians regular : 4.00 Italians AA : 1.50
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@Adam514 Ahh, that loss in N. Italy and the S. Italy AA hits seals it, I think - I’ll concede. Was counting on US production in S. Italy next turn to delay Germany and give Russia a chance. Very well played, Adam!
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Thanks for the game! The successful attack on S Italy and on my German fast really set me back.
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@peirce said in L25 BM4 Adam514 (Axis) vs peirce (Allies+14):
@Adam514 Ahh, that loss in N. Italy and the S. Italy AA hits seals it, I think - I’ll concede. Was counting on US production in S. Italy next turn to delay Germany and give Russia a chance. Very well played, Adam!
Hmm, surprised you think there is no hope here. Allies have a significant income advantage over the Axis, still more troops too. USSR has a large income and Germany aren’t close to taking Moscow in my judgement. Leningrad should hold on a few turns too, which denies Germany a lot. Italy only has 4 units and not likely to get more any time soon. Iraq has a lot of Germans but if they move to take Egypt, USSR can take Iraq I would think. The IJN is ok but can’t attack the allies in 54 or at least they are pushing it at 51%, -28tuv by my reckoning. That’s if Anzac don’t mobilise anything there. Also, the Kreigsmarine should be toast.
One thing I wasn’t sure about was the stand in Yunnan J4, perhaps you felt you killed enough J to make it worthwhile. On paper, perhaps, although you got great dice there to achieve that. Was at the cost of the Chinese as a fighting force but perhaps it was a force well spent if it delayed the fall of India while not losing too much of China? To me, it would have made more sense to counter attack in Yunnan so that Japan’s planes couldn’t fight.
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@simon33 Japan is just too strong. USA has had to split its forces for most of the game, and had to sacrifice significantly to forestall Japan from taking UK Pac. Russia can’t move too hard to India because it needs to keep that German force in Iraq from heading up North to join up with the rest of the German forces coming in hot.
This is a race against time, and if USA can’t hold Germany’s attention, Russia will suffer, and Japan will be able to have free rein in Pacific. As it is, USA is fighting a delay action there. When USA committed its forces to the Italian attack (which should have worked), that committed a lot of forces which were pinning down Germany’s Iraq forces from pivoting hard to Egypt - that was done to keep Germany from pressuring Russia hard, and would allow Russia to retake UK Pac, and hopefully keep that up and running so that Japan wouldn’t be able to claim victory.
With that Italian loss, on both fronts, USA’s threat is both neutered (losing all its units), without taking the S. Italian factory for 2x turns, which would have required Germany’s full attention. In short - and against a player of Adam’s quality - it’s a death-blow.
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@peirce Oh so you think if USA consolidates at z54, Japan will be able to move to Solomons and then to Hawaii and nothing USA can do about it? A possibility. I would fight that move out though, personally. Allies have other options such as retaking India as you note.
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@simon33 USA can fight a delaying action in Pacific, and with all those fighters I’d be able to keep things locked down for a few turns. But Japan’s TUV is over 1,000, and that’s in one theatre - USA is split (heavily) into two.
Unless USA was able to bring real pressure to bear in Europe such that Rus could get UK Pac back on its feet, Japan will run away with the game. It woud take either Hawaii or Anzac - that minimal fleet (splitting its attention to Europe) can’t hold of the full might of Japan for more than a few rounds. Game over.
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@Adam514 Hey Adam, care for a rematch? I can take Allies at +14 again, if you’re willing!
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@peirce We can rematch, but 14 bid is on the low side. Are you sure you want Allies at 14?
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@Adam514 Haha, I’ll take whatever you’re willing to give me!
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@peirce You’d get more if you were willing to play Axis from time to time.
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@Adam514 I’m happy to play Axis also. Do you want Allies at 14?
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@peirce It’s more about the balance. I think the balancing point is much closer to 20. If you want Allies at 14, you can have them.
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@Adam514 I hear you, but I’m wary of giving a player of your skill level a 20-bid - you’d be able to make a real hash of the Axis plans. I’ll take a fighter in Scotland and an arty in Sudan. GLHF!