Round 5: Red hunkers down, builds a Rattler for N.P.Base.
Blue sends two C and trooper to 2 VP island base. Also had sent a Jet and C to attack Red & Black C off NP Base. For lost of the Jet, both enemy C destroyed. Builds Jet and C.
Black needs to break siege of NP Base, 2 C attack Blue C just below the base. Each side loses a C. Now a C with trooper occupied a 1 VP island upper left of Black Base. Another C heads for NP Base. Buys 2 C off NP Base.
White leaves NP region and heads for Black Base with 3 C and Trooper, and, joined by 2 more C from White Base. Jet flies to NP region, a C from Apogee Base heads towards NP Base. Builds a C for White and Apogee bases.
How much complexity do you want in your Axis games?
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What sort of complexity do players prefer for their Axis & Allies games? Super basic like the original Milton Bradley game, or more complex, like Bulge, or Stalingrad?
And where do you prefer to have a more indepth game? Is it with lots of unit types with varied abilities, supply rules, terrain, more detailed combat etc … ? Do yo want lots of optional rules, or diplomacy rules?
Comment below
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Hi jim010
I prefer a base game with a lot of optional rules or scenarios or both.
Currently my favorite A&A game is @The-Captain s Global 40 mod. It has all of the above.
https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
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To me, Axis & Allies is WW2 in afternoon. The additional play interest and historicity of every rule needs to be balanced against complexity and time burden.
I have find that the political rules in the Global game, add substantial complexity with adding much to interest of historicity. It would have been better to have political events occuring at specific turns.
The recent North Africa game was also burdened by too many rules. All though, the individual mechanisms were interesting & historical, overall there was too much going on, too many little things to keep track of.
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So far 2 differing opinons.
Any others?
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@barnee said in How much complexity do you want in your Axis games?:
I prefer a base game with a lot of optional rules or scenarios or both.
yea, so the base game would acomplish what Roger prefers and the optional rules and scenarios would be for people who want a more in depth game.
It does both.