@Adam514 I assumes no scrambles in 56, and I edited a tt i forgot to move in ncm, and a fighter back to japan. the fighter is from 37, and went to davao in combat, but i don’t think it wouldve changed the outcome. we can reroll if you want. the bombard hit, so it didnt even end up attacking, but i just want to be clear and forthcoming
L25 PTV Stucifer (X+12) v Nikola1975 (L)
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 9 infantry moved from Buryatia to Northern Manchuria 1 infantry moved from Amur to Northern Manchuria 1 armour moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Bryansk 1 infantry moved from Smolensk to Novgorod 4 fighters and 2 tactical_bombers moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 submarine moved from 93 Sea Zone to 94 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 5 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/8 hits, 4.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 94 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Samara 2 infantry moved from Samara to Stalingrad 2 infantry moved from Samara to Stalingrad 1 aaGun, 4 artilleries and 22 infantry moved from Rostov to Stalingrad 2 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 3 fighters moved from Novgorod to Russia 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Russia 2 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 aaGun moved from Buryatia to Northern Manchuria 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia Place Units - Russians 1 mech_infantry placed in Russia 3 artilleries placed in Stalingrad 2 infantry placed in Siberia 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6,4,1 Russians collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 fighters and 3 tactical_bombers moved from Queensland to New South Wales 6 artilleries and 7 infantry moved from Queensland to New South Wales 1 marine moved from Queensland to 55 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 64 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to New South Wales 1 marine moved from 64 Sea Zone to Victoria 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to New South Wales 1 bomber moved from Caroline Islands to Szechwan 1 infantry moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Kwangsi to Szechwan 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kiangsi to Anhwe 1 bomber moved from Caroline Islands to New South Wales 2 fighters moved from Japan to Amur 2 infantry moved from Korea to Amur 3 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Hunan Combat - Japanese Battle in Victoria Battle in New South Wales Japanese attack with 6 artilleries, 1 bomber, 9 fighters, 9 infantry, 1 marine and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 1 bomber, 9 fighters, 9 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 10/32 hits, 13.83 expected hits ANZAC roll dice for 2 aaGuns, 1 artillery, 3 fighters and 14 infantry in New South Wales, round 2 : 8/18 hits, 7.00 expected hits 8 infantry owned by the Japanese lost in New South Wales 8 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 6 artilleries, 1 bomber, 9 fighters, 1 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/24 hits, 11.67 expected hits ANZAC roll dice for 1 artillery, 3 fighters and 6 infantry in New South Wales, round 3 : 6/10 hits, 4.33 expected hits 1 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in New South Wales 6 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales Japanese captures 5PUs while taking ANZAC capital Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 9 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 5 artilleries and 9 infantry Casualties for ANZAC: 2 aaGuns, 1 artillery, 3 fighters and 14 infantry Battle in Hunan Japanese attack with 2 artilleries and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 3 : 1/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Amur Japanese attack with 2 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Amur, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 2 fighters and 1 infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 infantry in Amur, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Amur, round 4 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Amur 2 infantry owned by the Russians lost in Amur Japanese win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 2 infantry Battle in Anhwe Japanese attack with 1 artillery and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 6 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 7 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 8 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 8 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -11 Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 infantry moved from Kwangsi to Kweichow 1 aaGun moved from Kiangsi to Anhwe 1 aaGun moved from Kwangsi to Hunan 2 artilleries and 2 infantry moved from Kwangsi to French Indo China 1 artillery moved from Caroline Islands to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 2 infantry moved from 35 Sea Zone to Caroline Islands 1 battleship and 1 carrier moved from 35 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Amur to 7 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 carrier moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 4 transports moved from 55 Sea Zone to 132 Sea Zone 1 submarine moved from 38 Sea Zone to 76 Sea Zone 1 submarine moved from 35 Sea Zone to 132 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 132 Sea Zone 1 bomber moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland 3 tactical_bombers moved from New South Wales to Queensland 1 carrier moved from 47 Sea Zone to 35 Sea Zone 1 carrier moved from 55 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 43 Sea Zone 4 fighters and 2 tactical_bombers moved from New South Wales to 35 Sea Zone 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Siam Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 infantry placed in French Indo China 2 fighters and 6 infantry placed in Japan 1 carrier and 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -8.83 ANZAC AA : -1.00 ANZAC regular : 2.67 Russians regular : 1.00
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The Kuomintang really wanted to have the chance to build artillery this round
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 2 fighters moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 destroyers moved from 83 Sea Zone to 100 Sea Zone 2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone 1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Combat Hit Differential Summary :
British regular : 0.33
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@nikola1975 Dmg CV, lose German tac, 2 Italian DD
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@nikola1975 please post next round with picture as well, will be away from computer for quite a few hours but can check mobile
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@nikola1975 you can assign it to the destroyer
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Sorry about this:
There also seems to be a problem in the game though, it is asking for 1 casualty. I need to see how to handle it, maybe save and reload, will try it out.
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 2 fighters moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 destroyers moved from 83 Sea Zone to 100 Sea Zone 2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone 1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Germans Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 100 Sea Zone, round 2 : 3/10 hits, 4.50 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 100 Sea Zone 2 destroyers owned by the Italians and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone British roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 7/8 hits, 4.00 expected hits
Combat Hit Differential Summary :
Italians regular : -1.50 British regular : 4.00
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Hm, can’t get it to ask for 7 casualties. Any idea? Edit in between the battle, is it possible?
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@nikola1975 when there are subs in the battle I usually turn on edit mode for the combat so the defender can see all the dice hits (per A&A rules)
In this case I’m not sure what’s going on but maybe you have to select a transport?
The dice gods have not favored me in the Med but I think Japan can save me…
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Cant turn on edit mode during a battle and I only have 6 hits of units left I think?
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Yes, you are right. So, basically I wait for the Ita/Ger to hit back and then edit them out? I will try something now.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tunisia 5 transports moved from 93 Sea Zone to 94 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone 1 artillery and 2 infantry moved from Gibraltar to 94 Sea Zone 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 94 Sea Zone to 96 Sea Zone 2 artilleries, 6 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta 2 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in Tunisia Battle in Malta Battle in Solomon Islands Non Combat Move - Americans 1 carrier moved from 93 Sea Zone to 96 Sea Zone 5 destroyers moved from 93 Sea Zone to 96 Sea Zone 2 submarines moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from 93 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to Gibraltar 4 infantry moved from Eastern United States to 104 Sea Zone 4 infantry and 2 transports moved from 104 Sea Zone to 52 Sea Zone 4 infantry moved from 52 Sea Zone to Samoa 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 3 marines moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 infantry, 3 marines, 2 tactical_bombers and 1 transport moved from 32 Sea Zone to 50 Sea Zone 1 fighter moved from Fiji to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 3 submarines moved from 27 Sea Zone to 50 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 tactical_bomber moved from Western United States to 27 Sea Zone Place Units - Americans 1 carrier and 6 submarines placed in 11 Sea Zone 2 fighters placed in 11 Sea Zone Americans undo move 2. 1 fighter placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Szechwan 4 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shansi to Inner Mongolia Place Units - Chinese 3 infantry placed in Yunnan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 25 PUs; British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 36 PUs; Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 2 fighters moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 destroyers moved from 83 Sea Zone to 100 Sea Zone 2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone 1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Germans Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 100 Sea Zone, round 2 : 3/10 hits, 4.50 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 100 Sea Zone 2 destroyers owned by the Italians and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone British roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 7/8 hits, 4.00 expected hits Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 4 transports in 100 Sea Zone, round 3 : 5/7 hits, 3.33 expected hits 1 destroyer owned by the British, 2 cruisers owned by the British, 1 submarine owned by the British and 1 fighter owned by the British lost in 100 Sea Zone 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 100 Sea Zone 2 transports owned by the Italians and 1 transport owned by the Germans lost in 100 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65 Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Italians: 2 cruisers, 2 destroyers and 3 transports Non Combat Move - British 1 battleship moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 4 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 5 infantry moved from 96 Sea Zone to Malta 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 submarine moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 artillery and 1 infantry moved from Egypt to 83 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 tactical_bomber moved from 100 Sea Zone to Malta 1 fighter moved from United Kingdom to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 cruiser moved from 93 Sea Zone to 96 Sea Zone 1 transport moved from 89 Sea Zone to 84 Sea Zone 1 fighter moved from 100 Sea Zone to Egypt 1 fighter moved from 100 Sea Zone to Baluchistan 1 fighter moved from 100 Sea Zone to Baluchistan 1 aaGun moved from Burma to Yunnan 2 aaGuns, 3 artilleries and 15 infantry moved from Burma to Eastern India 2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India Place Units - British 1 fighter and 2 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : 0.17 Japanese regular : 0.67 British regular : 4.00
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Maybe this is something new in the game - it did not ask for casualties because you had only 6 hit points, and I had 7 hits.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Syria to Iraq Italians take Iraq from British 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 armour moved from Leningrad to Northern Belarus Italians take Northern Belarus from Russians 1 armour moved from Northern Belarus to Leningrad Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tunisia 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians COMMENT: skipped scramble in Tunisia 1 bomber moved from Tunisia to Southern Italy 1 destroyer and 3 submarines moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Tobruk to Northern Italy 3 infantry moved from Southern France to Northern Italy 3 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Tobruk to Libya Place Units - Italians 1 airfield and 1 infantry placed in Northern Italy 3 infantry placed in Southern Italy Italians undo move 2. 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.67
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Hm, I might have killed the game. I guess I wanted to block the Japanese fleet with American destroyers + Anzac destroyers and probably forgot.
I will post later.
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@nikola1975 Think that’s a fair edit, no harm done. You had a destroyer in 31 for US you could move to 47 or 48 and certainly one of the stack in 32 can move to 49. ANZAC blocks the remaining SZ if that’s what you were thinking to accomplish?