Yes, that is correct.
I forgot to move the USSR inf to Southern Persia, I’ll assume I can edit that?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 32 Sea Zone to 31 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to Queensland
2 artilleries, 1 fighter and 2 infantry moved from Northern Australia to Queensland
1 infantry and 1 marine moved from Gilbert Islands to 33 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 carrier moved from 132 Sea Zone to 55 Sea Zone
1 cruiser and 1 marine moved from 132 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Malaya to 132 Sea Zone
1 artillery and 1 infantry moved from Siam to 132 Sea Zone
4 artilleries, 2 fighters, 4 infantry and 4 transports moved from 132 Sea Zone to 55 Sea Zone
4 artilleries and 4 infantry moved from 55 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to Queensland
1 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Northern Manchuria to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 7 Sea Zone
3 infantry moved from Japan to 7 Sea Zone
3 infantry and 2 transports moved from 7 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 aaGun and 2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsi to Anhwe
3 infantry moved from 20 Sea Zone to Kiangsu
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
1 submarine moved from 40 Sea Zone to 38 Sea Zone
2 bombers moved from 31 Sea Zone to Caroline Islands
1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 artillery, 2 fighters and 4 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 infantry and 2 mech_infantrys moved from Brazil to 88 Sea Zone
5 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone
3 marines moved from Hawaiian Islands to 27 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
3 fighters moved from 27 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
1 battleship and 1 marine moved from 27 Sea Zone to 32 Sea Zone
2 cruisers and 2 marines moved from 27 Sea Zone to 32 Sea Zone
1 artillery, 3 infantry and 3 marines moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Marshall Islands
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win, taking Gibraltar from Germans, taking Morocco from Germans, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 carriers moved from 27 Sea Zone to 32 Sea Zone
1 bomber moved from 31 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
2 submarines moved from 11 Sea Zone to 27 Sea Zone
5 destroyers moved from 27 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
1 fighter moved from New South Wales to Fiji
1 destroyer moved from 88 Sea Zone to 93 Sea Zone
1 submarine moved from 88 Sea Zone to 93 Sea Zone
1 carrier, 4 destroyers, 1 submarine and 1 tactical_bomber moved from 88 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to 93 Sea Zone
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 destroyers and 1 submarine placed in 11 Sea Zone
1 tactical_bomber placed in Western United States
2 transports placed in 104 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Hunan
1 infantry moved from Hopei to Hunan
2 infantry moved from Szechwan to Kweichow
13 infantry moved from Szechwan to Yunnan
2 infantry moved from Honan to Shansi
1 infantry moved from Honan to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Yunnan, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Szechwan
3 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Hunan to Tsinghai
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 26 PUs;
Combat Move - British
11 infantry moved from Eastern India to Burma
3 artilleries moved from Eastern India to Burma
5 infantry moved from Eastern India to Burma
1 mech_infantry moved from Iraq to Syria
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Syria
1 fighter moved from 78 Sea Zone to Alexandria
1 submarine moved from 112 Sea Zone to 93 Sea Zone
Combat - British
Battle in Burma
British attack with 3 artilleries and 16 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 16 infantry in Burma, round 2 : 2/19 hits, 4.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
2 fighters owned by the British retreated
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Syria
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 carrier moved from 78 Sea Zone to 83 Sea Zone
1 submarine moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from French West Africa to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 88 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Quebec to 109 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Gibraltar
1 transport moved from 84 Sea Zone to 89 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
2 fighters moved from Eastern India to Yunnan
1 tactical_bomber moved from Eastern India to Yunnan
1 aaGun moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
1 aaGun moved from Eastern India to Burma
1 fighter moved from Alexandria to 83 Sea Zone
1 tactical_bomber moved from Syria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Syria to 83 Sea Zone
1 fighter moved from Syria to Egypt
Place Units - British
2 infantry placed in Union of South Africa
2 infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
1 destroyer placed in 109 Sea Zone
1 infantry placed in Egypt
1 submarine placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,2,2,5,6,2,1,4,5,3
British collect 30 PUs (6 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 33 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.50
Italians regular : 0.33
Japanese regular : 0.33
British regular : -3.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 101 Sea Zone
1 artillery and 1 infantry moved from Greece to 101 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
1 tactical_bomber moved from Malta to 100 Sea Zone
1 bomber and 3 fighters moved from Malta to Egypt
1 artillery moved from 100 Sea Zone to Syria
1 infantry moved from 100 Sea Zone to Trans-Jordan
1 infantry moved from 100 Sea Zone to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Syria
Combat - Italians
Air Battle in Egypt
Italians attacks with 4 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Trans-Jordan
Battle in Syria
Italians attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 cruisers in Syria, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Italians
COMMENT: DD in 98 should have been in battle in 100, to get to 90% odds vs the scramble.
COMMENT: skipped scramble & intercept due to odds
3 fighters moved from Egypt to Tobruk
1 bomber moved from Egypt to Southern Italy
1 tactical_bomber moved from 100 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Eastern Poland to Leningrad
1 armour moved from Eastern Poland to Leningrad
1 mech_infantry moved from Alexandria to Tobruk
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer and 3 submarines placed in 97 Sea Zone
Italians undo move 1.
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British AA : -0.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Fiji
1 fighter moved from New South Wales to Fiji
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 5 PUs; end with 5 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1.67
ANZAC regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 16 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Northern Belarus
1 fighter moved from Leningrad to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
2 fighters moved from Leningrad to Northern Belarus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Southern Belarus to Eastern Poland
8 artilleries and 31 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Northern Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
1 infantry owned by the Russians lost in Northern Belarus
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Northern Belarus to Western Germany
2 fighters moved from Western Germany to France
1 tactical_bomber moved from Malta to France
2 fighters moved from Malta to Southern Italy
1 fighter and 1 tactical_bomber moved from Bessarabia to Southern Italy
1 tactical_bomber moved from Malta to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 destroyer moved from 118 Sea Zone to 116 Sea Zone
1 destroyer moved from 115 Sea Zone to 107 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 122 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Leningrad
4 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland
7 infantry moved from Eastern Poland to Bessarabia
2 aaGuns moved from Bessarabia to Ukraine
2 infantry moved from Baltic States to Leningrad
2 artilleries and 3 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Germany to Slovakia Hungary
2 artilleries and 4 infantry moved from Germany to Poland
1 destroyer moved from 116 Sea Zone to 115 Sea Zone
1 transport moved from 101 Sea Zone to 98 Sea Zone
2 infantry moved from Malta to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone
2 infantry and 1 marine moved from 100 Sea Zone to Syria
2 armour moved from Eastern Poland to Ukraine
Place Units - Germans
1 transport placed in 117 Sea Zone
4 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 8 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
9 infantry moved from Buryatia to Northern Manchuria
1 infantry moved from Amur to Northern Manchuria
1 armour moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Bryansk
1 infantry moved from Smolensk to Novgorod
4 fighters and 2 tactical_bombers moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 5 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/8 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Samara
2 infantry moved from Samara to Stalingrad
2 infantry moved from Samara to Stalingrad
1 aaGun, 4 artilleries and 22 infantry moved from Rostov to Stalingrad
2 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
3 fighters moved from Novgorod to Russia
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Buryatia to Northern Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
Place Units - Russians
1 mech_infantry placed in Russia
3 artilleries placed in Stalingrad
2 infantry placed in Siberia
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6,4,1
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans regular : -0.33
Russians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from Queensland to New South Wales
6 artilleries and 7 infantry moved from Queensland to New South Wales
1 marine moved from Queensland to 55 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 64 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to New South Wales
1 marine moved from 64 Sea Zone to Victoria
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to New South Wales
1 bomber moved from Caroline Islands to Szechwan
1 infantry moved from Kweichow to Szechwan
1 armour and 1 mech_infantry moved from Kwangsi to Szechwan
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Anhwe
1 bomber moved from Caroline Islands to New South Wales
2 fighters moved from Japan to Amur
2 infantry moved from Korea to Amur
3 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
Combat - Japanese
Battle in Victoria
Battle in New South Wales
Japanese attack with 6 artilleries, 1 bomber, 9 fighters, 9 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 6 artilleries, 1 bomber, 9 fighters, 9 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 10/32 hits, 13.83 expected hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 3 fighters and 14 infantry in New South Wales, round 2 : 8/18 hits, 7.00 expected hits
8 infantry owned by the Japanese lost in New South Wales
8 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 6 artilleries, 1 bomber, 9 fighters, 1 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/24 hits, 11.67 expected hits
ANZAC roll dice for 1 artillery, 3 fighters and 6 infantry in New South Wales, round 3 : 6/10 hits, 4.33 expected hits
1 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in New South Wales
6 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 9 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 5 artilleries and 9 infantry
Casualties for ANZAC: 2 aaGuns, 1 artillery, 3 fighters and 14 infantry
Battle in Hunan
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 3 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Amur, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 fighters and 1 infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Amur, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Amur, round 4 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Amur
2 infantry owned by the Russians lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 6 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 7 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 8 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 8 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 infantry moved from Kwangsi to Kweichow
1 aaGun moved from Kiangsi to Anhwe
1 aaGun moved from Kwangsi to Hunan
2 artilleries and 2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Malaya
2 infantry moved from 35 Sea Zone to Caroline Islands
1 battleship and 1 carrier moved from 35 Sea Zone to 7 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to 7 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 carrier moved from 55 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 4 transports moved from 55 Sea Zone to 132 Sea Zone
1 submarine moved from 38 Sea Zone to 76 Sea Zone
1 submarine moved from 35 Sea Zone to 132 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 132 Sea Zone
1 bomber moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
3 tactical_bombers moved from New South Wales to Queensland
1 carrier moved from 47 Sea Zone to 35 Sea Zone
1 carrier moved from 55 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 43 Sea Zone
4 fighters and 2 tactical_bombers moved from New South Wales to 35 Sea Zone
1 cruiser moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Siam
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
2 fighters and 6 infantry placed in Japan
1 carrier and 1 destroyer placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -8.83
ANZAC AA : -1.00
ANZAC regular : 2.67
Russians regular : 1.00
The Kuomintang really wanted to have the chance to build artillery this round
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Combat Move - British
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
2 fighters moved from Egypt to 100 Sea Zone
1 tactical_bomber moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 destroyers moved from 83 Sea Zone to 100 Sea Zone
2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone
1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports
British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Combat Hit Differential Summary :
British regular : 0.33
@nikola1975 Dmg CV, lose German tac, 2 Italian DD
@nikola1975 please post next round with picture as well, will be away from computer for quite a few hours but can check mobile
@nikola1975 you can assign it to the destroyer
Sorry about this:
There also seems to be a problem in the game though, it is asking for 1 casualty. I need to see how to handle it, maybe save and reload, will try it out.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Combat Move - British
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
2 fighters moved from Egypt to 100 Sea Zone
1 tactical_bomber moved from Egypt to 100 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 destroyers moved from 83 Sea Zone to 100 Sea Zone
2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone
1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports
British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Germans
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 100 Sea Zone, round 2 : 3/10 hits, 4.50 expected hits
1 destroyer owned by the British and 1 carrier owned by the British lost in 100 Sea Zone
2 destroyers owned by the Italians and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone
British roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 7/8 hits, 4.00 expected hits
Combat Hit Differential Summary :
Italians regular : -1.50
British regular : 4.00
Hm, can’t get it to ask for 7 casualties. Any idea? Edit in between the battle, is it possible?
@nikola1975 when there are subs in the battle I usually turn on edit mode for the combat so the defender can see all the dice hits (per A&A rules)
In this case I’m not sure what’s going on but maybe you have to select a transport?
The dice gods have not favored me in the Med but I think Japan can save me…
Cant turn on edit mode during a battle and I only have 6 hits of units left I think?
Yes, you are right. So, basically I wait for the Ita/Ger to hit back and then edit them out? I will try something now.