Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
L25 PTV Stucifer (X+12) v Nikola1975 (L)
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 32 Sea Zone to 31 Sea Zone 2 bombers moved from Caroline Islands to 31 Sea Zone Combat - Japanese Battle in 31 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone Japanese win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 31 Sea Zone to Queensland 2 artilleries, 1 fighter and 2 infantry moved from Northern Australia to Queensland 1 infantry and 1 marine moved from Gilbert Islands to 33 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 carrier moved from 132 Sea Zone to 55 Sea Zone 1 cruiser and 1 marine moved from 132 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 3 artilleries and 3 infantry moved from Malaya to 132 Sea Zone 1 artillery and 1 infantry moved from Siam to 132 Sea Zone 4 artilleries, 2 fighters, 4 infantry and 4 transports moved from 132 Sea Zone to 55 Sea Zone 4 artilleries and 4 infantry moved from 55 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to Queensland 1 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from Northern Manchuria to Korea 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 20 Sea Zone to 7 Sea Zone 3 infantry moved from Japan to 7 Sea Zone 3 infantry and 2 transports moved from 7 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 aaGun and 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kiangsi to Anhwe 3 infantry moved from 20 Sea Zone to Kiangsu 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Siam to French Indo China 1 submarine moved from 40 Sea Zone to 38 Sea Zone 2 bombers moved from 31 Sea Zone to Caroline Islands 1 submarine moved from 64 Sea Zone to 55 Sea Zone Place Units - Japanese 1 artillery, 2 fighters and 4 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 2.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 infantry and 2 mech_infantrys moved from Brazil to 88 Sea Zone 5 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Gibraltar 1 infantry moved from 93 Sea Zone to Morocco 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone 3 marines moved from Hawaiian Islands to 27 Sea Zone 1 bomber moved from Hawaiian Islands to 31 Sea Zone 3 fighters moved from 27 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 11 Sea Zone to 31 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 32 Sea Zone 2 cruisers and 2 marines moved from 27 Sea Zone to 32 Sea Zone 1 artillery, 3 infantry and 3 marines moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Gibraltar Battle in Morocco Battle in Marshall Islands Battle in 31 Sea Zone Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win, taking Gibraltar from Germans, taking Morocco from Germans, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 carriers moved from 27 Sea Zone to 32 Sea Zone 1 bomber moved from 31 Sea Zone to Hawaiian Islands 4 fighters and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone 2 submarines moved from 11 Sea Zone to 27 Sea Zone 5 destroyers moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone 1 fighter moved from New South Wales to Fiji 1 destroyer moved from 88 Sea Zone to 93 Sea Zone 1 submarine moved from 88 Sea Zone to 93 Sea Zone 1 carrier, 4 destroyers, 1 submarine and 1 tactical_bomber moved from 88 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone Place Units - Americans 1 carrier placed in 11 Sea Zone 2 destroyers and 1 submarine placed in 11 Sea Zone 1 tactical_bomber placed in Western United States 2 transports placed in 104 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hunan 1 infantry moved from Hopei to Hunan 2 infantry moved from Szechwan to Kweichow 13 infantry moved from Szechwan to Yunnan 2 infantry moved from Honan to Shansi 1 infantry moved from Honan to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Yunnan, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Szechwan 3 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Hunan to Tsinghai Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 26 PUs; Combat Move - British 11 infantry moved from Eastern India to Burma 3 artilleries moved from Eastern India to Burma 5 infantry moved from Eastern India to Burma 1 mech_infantry moved from Iraq to Syria 1 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from 78 Sea Zone to Alexandria 1 submarine moved from 112 Sea Zone to 93 Sea Zone Combat - British Battle in Burma British attack with 3 artilleries and 16 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 16 infantry in Burma, round 2 : 2/19 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 2 fighters and 1 infantry Italians defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 2 fighters owned by the British retreated Italians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Syria British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 carrier moved from 78 Sea Zone to 83 Sea Zone 1 submarine moved from 82 Sea Zone to 83 Sea Zone 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 transport moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from French West Africa to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from Quebec to 109 Sea Zone 1 artillery, 3 infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Gibraltar 1 transport moved from 84 Sea Zone to 89 Sea Zone 1 armour moved from Egypt to French Equatorial Africa 2 fighters moved from Eastern India to Yunnan 1 tactical_bomber moved from Eastern India to Yunnan 1 aaGun moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 fighter moved from Alexandria to 83 Sea Zone 1 tactical_bomber moved from Syria to Egypt 1 fighter moved from Alexandria to Egypt 1 fighter moved from Syria to 83 Sea Zone 1 fighter moved from Syria to Egypt Place Units - British 2 infantry placed in Union of South Africa 2 infantry placed in Egypt 1 artillery and 1 infantry placed in Quebec 1 destroyer placed in 109 Sea Zone 1 infantry placed in Egypt 1 submarine placed in 73 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,2,2,5,6,2,1,4,5,3 British collect 30 PUs (6 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 33 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.50 Italians regular : 0.33 Japanese regular : 0.33 British regular : -3.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Cyprus to 101 Sea Zone 1 artillery and 1 infantry moved from Greece to 101 Sea Zone 1 artillery, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 1 tactical_bomber moved from Malta to 100 Sea Zone 1 bomber and 3 fighters moved from Malta to Egypt 1 artillery moved from 100 Sea Zone to Syria 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 infantry moved from 100 Sea Zone to Syria 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Syria Combat - Italians Air Battle in Egypt Italians attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Battle in Trans-Jordan Battle in Syria Italians attack with 2 artilleries and 2 infantry British defend with 1 mech_infantry Italians roll dice for 2 cruisers in Syria, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Syria Italians win, taking Trans-Jordan from British, taking Syria from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Italians COMMENT: DD in 98 should have been in battle in 100, to get to 90% odds vs the scramble. COMMENT: skipped scramble & intercept due to odds 3 fighters moved from Egypt to Tobruk 1 bomber moved from Egypt to Southern Italy 1 tactical_bomber moved from 100 Sea Zone to Southern Italy 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 3 infantry moved from Northern Italy to Southern France 3 infantry moved from Southern Italy to Northern Italy 1 armour moved from Eastern Poland to Leningrad 1 armour moved from Eastern Poland to Leningrad 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 2 infantry placed in Southern Italy 1 destroyer and 3 submarines placed in 97 Sea Zone Italians undo move 1. 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British AA : -0.17 British regular : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Trans-Jordan, round 6 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to Fiji 1 fighter moved from New South Wales to Fiji Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 5 PUs; end with 5 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1.67 ANZAC regular : -0.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 16 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Northern Belarus 1 fighter moved from Leningrad to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 2 fighters moved from Leningrad to Northern Belarus 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland 8 artilleries and 31 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Novgorod Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Belarus Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Northern Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Belarus 1 infantry owned by the Russians lost in Northern Belarus Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Northern Belarus to Western Germany 2 fighters moved from Western Germany to France 1 tactical_bomber moved from Malta to France 2 fighters moved from Malta to Southern Italy 1 fighter and 1 tactical_bomber moved from Bessarabia to Southern Italy 1 tactical_bomber moved from Malta to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to France 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 destroyer moved from 115 Sea Zone to 107 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 122 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to Leningrad 4 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland 7 infantry moved from Eastern Poland to Bessarabia 2 aaGuns moved from Bessarabia to Ukraine 2 infantry moved from Baltic States to Leningrad 2 artilleries and 3 infantry moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Germany to Slovakia Hungary 2 artilleries and 4 infantry moved from Germany to Poland 1 destroyer moved from 116 Sea Zone to 115 Sea Zone 1 transport moved from 101 Sea Zone to 98 Sea Zone 2 infantry moved from Malta to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone 2 infantry and 1 marine moved from 100 Sea Zone to Syria 2 armour moved from Eastern Poland to Ukraine Place Units - Germans 1 transport placed in 117 Sea Zone 4 infantry and 1 tactical_bomber placed in Western Germany 1 artillery and 8 infantry placed in Germany 3 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 9 infantry moved from Buryatia to Northern Manchuria 1 infantry moved from Amur to Northern Manchuria 1 armour moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Bryansk 1 infantry moved from Smolensk to Novgorod 4 fighters and 2 tactical_bombers moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 infantry moved from Yaroslavl to Vologda Russians take Vologda from Germans 1 submarine moved from 93 Sea Zone to 94 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 5 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/8 hits, 4.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 94 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Samara 2 infantry moved from Samara to Stalingrad 2 infantry moved from Samara to Stalingrad 1 aaGun, 4 artilleries and 22 infantry moved from Rostov to Stalingrad 2 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 3 fighters moved from Novgorod to Russia 1 fighter moved from Novgorod to Bryansk 1 tactical_bomber moved from Novgorod to Russia 2 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 aaGun moved from Buryatia to Northern Manchuria 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 fighter moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia Place Units - Russians 1 mech_infantry placed in Russia 3 artilleries placed in Stalingrad 2 infantry placed in Siberia 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6,4,1 Russians collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 fighters and 3 tactical_bombers moved from Queensland to New South Wales 6 artilleries and 7 infantry moved from Queensland to New South Wales 1 marine moved from Queensland to 55 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 64 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to New South Wales 1 marine moved from 64 Sea Zone to Victoria 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to New South Wales 1 bomber moved from Caroline Islands to Szechwan 1 infantry moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Kwangsi to Szechwan 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kiangsi to Anhwe 1 bomber moved from Caroline Islands to New South Wales 2 fighters moved from Japan to Amur 2 infantry moved from Korea to Amur 3 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Hunan Combat - Japanese Battle in Victoria Battle in New South Wales Japanese attack with 6 artilleries, 1 bomber, 9 fighters, 9 infantry, 1 marine and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 1 bomber, 9 fighters, 9 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 10/32 hits, 13.83 expected hits ANZAC roll dice for 2 aaGuns, 1 artillery, 3 fighters and 14 infantry in New South Wales, round 2 : 8/18 hits, 7.00 expected hits 8 infantry owned by the Japanese lost in New South Wales 8 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 6 artilleries, 1 bomber, 9 fighters, 1 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/24 hits, 11.67 expected hits ANZAC roll dice for 1 artillery, 3 fighters and 6 infantry in New South Wales, round 3 : 6/10 hits, 4.33 expected hits 1 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in New South Wales 6 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales Japanese captures 5PUs while taking ANZAC capital Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 9 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 5 artilleries and 9 infantry Casualties for ANZAC: 2 aaGuns, 1 artillery, 3 fighters and 14 infantry Battle in Hunan Japanese attack with 2 artilleries and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 3 : 1/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Amur Japanese attack with 2 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Amur, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 2 fighters and 1 infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 infantry in Amur, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Amur, round 4 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Amur 2 infantry owned by the Russians lost in Amur Japanese win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 2 infantry Battle in Anhwe Japanese attack with 1 artillery and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 6 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 7 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 8 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 8 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -11 Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 infantry moved from Kwangsi to Kweichow 1 aaGun moved from Kiangsi to Anhwe 1 aaGun moved from Kwangsi to Hunan 2 artilleries and 2 infantry moved from Kwangsi to French Indo China 1 artillery moved from Caroline Islands to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Malaya 2 infantry moved from 35 Sea Zone to Caroline Islands 1 battleship and 1 carrier moved from 35 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Amur to 7 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone 1 fighter moved from 7 Sea Zone to Japan 1 carrier moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 4 transports moved from 55 Sea Zone to 132 Sea Zone 1 submarine moved from 38 Sea Zone to 76 Sea Zone 1 submarine moved from 35 Sea Zone to 132 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 132 Sea Zone 1 bomber moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland 3 tactical_bombers moved from New South Wales to Queensland 1 carrier moved from 47 Sea Zone to 35 Sea Zone 1 carrier moved from 55 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 43 Sea Zone 4 fighters and 2 tactical_bombers moved from New South Wales to 35 Sea Zone 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Siam Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 infantry placed in French Indo China 2 fighters and 6 infantry placed in Japan 1 carrier and 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -8.83 ANZAC AA : -1.00 ANZAC regular : 2.67 Russians regular : 1.00
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The Kuomintang really wanted to have the chance to build artillery this round
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 2 fighters moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 destroyers moved from 83 Sea Zone to 100 Sea Zone 2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone 1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Combat Hit Differential Summary :
British regular : 0.33
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@nikola1975 Dmg CV, lose German tac, 2 Italian DD
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@nikola1975 please post next round with picture as well, will be away from computer for quite a few hours but can check mobile
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@nikola1975 you can assign it to the destroyer
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Sorry about this:
There also seems to be a problem in the game though, it is asking for 1 casualty. I need to see how to handle it, maybe save and reload, will try it out.
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 2 fighters moved from Egypt to 100 Sea Zone 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 destroyers moved from 83 Sea Zone to 100 Sea Zone 2 cruisers and 1 submarine moved from 83 Sea Zone to 100 Sea Zone 1 carrier and 2 fighters moved from 83 Sea Zone to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 2 cruisers, 2 destroyers and 3 transports British roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Germans Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 100 Sea Zone, round 2 : 3/10 hits, 4.50 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 100 Sea Zone 2 destroyers owned by the Italians and 1 tactical_bomber owned by the Germans lost in 100 Sea Zone British roll dice for 1 submarine in 100 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 7/8 hits, 4.00 expected hits
Combat Hit Differential Summary :
Italians regular : -1.50 British regular : 4.00
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Hm, can’t get it to ask for 7 casualties. Any idea? Edit in between the battle, is it possible?
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@nikola1975 when there are subs in the battle I usually turn on edit mode for the combat so the defender can see all the dice hits (per A&A rules)
In this case I’m not sure what’s going on but maybe you have to select a transport?
The dice gods have not favored me in the Med but I think Japan can save me…
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Cant turn on edit mode during a battle and I only have 6 hits of units left I think?
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Yes, you are right. So, basically I wait for the Ita/Ger to hit back and then edit them out? I will try something now.