@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L25 PTV Peirce (X+10) vs max334 (L)
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 65 Sea Zone to 64 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - FrenchCombat Hit Differential Summary :
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@max334 Any moves with France? DD in Indian ocean or Fighter in UK?
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@peirce I took France’s turn after posting ANZAC
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are we good?
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 bomber moved from Western Germany to 90 Sea Zone 1 submarine moved from 109 Sea Zone to 106 Sea Zone 3 infantry moved from Bulgaria to Greece 1 bomber moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Greece Combat - Germans Battle in 90 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 90 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Greece Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Greece, round 2 : 1/6 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans retreated Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 1 infantry Non Combat Move - Germans 1 bomber moved from Greece to Southern Italy 2 infantry moved from Bulgaria to Romania 2 tactical_bombers moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry moved from Norway to Finland 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone 1 artillery and 1 infantry moved from 116 Sea Zone to Norway 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 artilleries and 8 infantry moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Poland 2 aaGuns moved from Germany to Poland 5 armour and 5 mech_infantrys moved from France to Germany 3 artilleries moved from France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from 90 Sea Zone to Gibraltar 1 aaGun moved from Poland to Slovakia Hungary Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 fighter placed in Western Germany 4 armour and 2 infantry placed in Germany 1 submarine placed in 113 Sea Zone 1 destroyer and 2 transports placed in 116 Sea Zone Germans undo move 4. 1 submarine placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Neutral_Allies regular : 1.67 Germans regular : -1.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 128 Sea Zone to 129 Sea Zone 1 artillery moved from Leningrad to Northern Belarus 1 aaGun moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Archangel 1 armour and 1 mech_infantry moved from Vologda to Leningrad 1 aaGun moved from Yaroslavl to Novgorod 2 infantry moved from Russia to Smolensk 2 infantry moved from Western Ukraine to Ukraine 1 artillery and 2 infantry moved from Bessarabia to Ukraine 2 infantry moved from Northern Caucasus to Rostov 1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Kursk 3 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Amur 5 infantry moved from Sakha to Siberia 2 infantry moved from Siberia to Sakha 1 aaGun moved from Siberia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Siberia 2 artilleries and 1 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Russians undo move 4. 2 infantry placed in Stalingrad 3 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kiangsu to Szechwan 3 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Szechwan, round 2 : 7/12 hits, 6.00 expected hits Chinese roll dice for 6 infantry in Szechwan, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Szechwan 6 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter moved from Kwangsi to 38 Sea Zone 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Paulau to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 marine and 1 tactical_bomber moved from 34 Sea Zone to 56 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Kyushu to 7 Sea Zone 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 7 Sea Zone to 37 Sea Zone 1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 37 Sea Zone to Kwangsi 2 bombers, 3 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi 1 artillery moved from Kwangsi to Kweichow 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 5 infantry moved from Kiangsi to Hunan 2 infantry moved from Jehol to Shansi 1 aaGun and 3 infantry moved from Southern Manchuria to Korea 1 infantry moved from Northern Manchuria to Korea 1 fighter moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Marshall Islands to Caroline Islands 1 fighter and 1 tactical_bomber moved from Japan to Anhwe Place Units - Japanese 1 airfield placed in Kwangsi 2 transports placed in 7 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to Kyushu: 1 infantry EDIT: Turning off Edit Mode 4 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.50 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 transport moved from 28 Sea Zone to 11 Sea Zone 1 fighter moved from Wake Island to 27 Sea Zone 1 submarine moved from 55 Sea Zone to 31 Sea Zone 1 destroyer moved from 42 Sea Zone to 80 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 28 Sea Zone to 27 Sea Zone 1 aaGun, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 cruiser moved from 28 Sea Zone to 27 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer and 1 submarine placed in 11 Sea Zone Americans undo move 1. 1 destroyer and 1 submarine placed in 104 Sea Zone 1 submarine placed in 104 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Inner Mongolia 2 infantry moved from Tsinghai to Inner Mongolia 3 infantry moved from Tsinghai to Honan Combat - Chinese Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to 94 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to British Somaliland 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to British Somaliland 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British Battle in 94 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in British Somaliland British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in British Somaliland, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 fighter and 1 tactical_bomber moved from Malta to Egypt 1 bomber moved from 94 Sea Zone to Egypt 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 2 infantry moved from Rhodesia to Union of South Africa 2 transports moved from 78 Sea Zone to 73 Sea Zone 1 cruiser moved from 78 Sea Zone to 83 Sea Zone 1 battleship and 1 destroyer moved from 40 Sea Zone to 80 Sea Zone 1 infantry moved from Burma to Shan State 2 artilleries and 3 infantry moved from Eastern India to Burma 1 fighter moved from Eastern India to Ethiopia 1 infantry moved from Scotland to Eire British take Eire from Neutral_Allies 1 infantry moved from United Kingdom to Scotland Place Units - British 1 factory_minor placed in Egypt 2 artilleries placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,6,6,2,4,6,6,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5 British collect 24 PUs (7 lost to blockades); end with 24 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : -0.33 Japanese regular : 0.33 British regular : -0.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 infantry moved from Northern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 2 infantry moved from Albania to Greece 1 artillery moved from Yugoslavia to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Southern Italy to Greece 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Battle in Trans-Jordan Battle in Greece Italians attack with 1 artillery, 1 bomber and 3 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/5 hits, 1.50 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 3 infantry Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 2.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Yugoslavia to Northern Italy 1 aaGun and 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 transport placed in 99 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 2.67 Neutral_Allies regular : -1.00 British regular : -0.33 -
TripleA Move Summary: French round 2
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 2 Combat Move - French -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland 1 infantry moved from Shan State to Burma Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 tactical_bomber moved from Bulgaria to Alexandria 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 destroyer moved from 116 Sea Zone to 129 Sea Zone 1 submarine moved from 115 Sea Zone to 117 Sea Zone 1 tactical_bomber moved from Bulgaria to Alexandria 1 bomber moved from Southern Italy to 129 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 1 tactical_bomber moved from Western Germany to 117 Sea Zone 1 fighter moved from Southern Italy to 117 Sea Zone Combat - Germans Battle in 117 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 117 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Battle in 129 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 129 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 129 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 129 Sea Zone Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 122 Sea Zone 1 submarine moved from 106 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 submarine moved from 109 Sea Zone to 126 Sea Zone 1 bomber moved from Gibraltar to Romania 1 armour, 2 artilleries and 9 infantry moved from Romania to Eastern Poland 1 aaGun moved from Slovakia Hungary to Eastern Poland 3 aaGuns, 2 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States 9 armour and 5 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Germany to Poland 1 armour moved from Western Germany to Poland 2 artilleries moved from Western Germany to 116 Sea Zone 2 artilleries moved from 116 Sea Zone to Norway 1 artillery moved from Western Germany to Germany 1 fighter moved from 117 Sea Zone to Poland 1 tactical_bomber moved from 117 Sea Zone to Western Germany 1 bomber moved from 129 Sea Zone to Norway 1 aaGun moved from Western Germany to 116 Sea Zone 1 aaGun moved from 116 Sea Zone to Norway Place Units - Germans 1 destroyer placed in 116 Sea Zone 1 fighter placed in Western Germany 1 armour, 4 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Leningrad to Vyborg 1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg 1 artillery and 4 infantry moved from Archangel to Karelia 1 armour and 1 mech_infantry moved from Leningrad to Karelia 1 submarine moved from 118 Sea Zone to 117 Sea Zone Combat - Russians Battle in Vyborg Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Karelia, round 2 : 1/7 hits, 2.00 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Leningrad to Archangel 1 artillery and 3 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Archangel 1 artillery moved from Northern Belarus to Smolensk 1 infantry moved from Southern Belarus to Bryansk 3 infantry moved from Northern Belarus to Novgorod 1 infantry moved from Northern Belarus to Novgorod 1 infantry moved from Northern Belarus to Smolensk 1 aaGun moved from Northern Belarus to Smolensk 1 aaGun moved from Novgorod to Vologda 1 aaGun moved from Leningrad to Archangel 2 infantry moved from Leningrad to Novgorod 1 fighter moved from Leningrad to Ukraine 1 fighter and 1 tactical_bomber moved from Vyborg to Russia 2 infantry moved from Stalingrad to Rostov 1 artillery and 1 infantry moved from Kursk to Bryansk 1 aaGun moved from Kursk to Ukraine 2 infantry moved from Rostov to Kursk 1 artillery moved from Ukraine to Kursk 3 infantry moved from Russia to Yaroslavl 1 aaGun, 1 artillery and 3 infantry moved from Amur to Northern Manchuria 1 artillery and 7 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 2 infantry moved from Sakha to Siberia Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Siberia 1 armour, 1 artillery and 1 tactical_bomber placed in Ukraine 1 artillery and 2 infantry placed in Stalingrad 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,5 Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -1.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery moved from Yunnan to Shan State 2 bombers, 4 fighters and 5 tactical_bombers moved from Kwangsi to Eastern India 2 infantry and 2 transports moved from 38 Sea Zone to 40 Sea Zone 1 battleship and 1 cruiser moved from 38 Sea Zone to 40 Sea Zone 1 destroyer moved from 38 Sea Zone to 40 Sea Zone 2 fighters moved from 38 Sea Zone to Eastern India 2 infantry moved from 40 Sea Zone to Eastern India 1 carrier moved from 38 Sea Zone to 40 Sea Zone 1 marine moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Davao 4 infantry moved from Japan to 7 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 armour moved from Kwangsi to Shan State 1 cruiser and 1 marine moved from 56 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Sumatra 2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone 1 transport moved from 37 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Malaya 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Manilla 1 artillery and 1 infantry moved from Kwangsi to French Indo China 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 56 Sea Zone to Borneo 1 tactical_bomber moved from Caroline Islands to Davao 1 fighter moved from Caroline Islands to Manilla 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 battleship moved from 56 Sea Zone to 36 Sea Zone 1 fighter moved from Kweichow to Shan State 1 mech_infantry moved from Hunan to French Indo China 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Java Battle in Celebes Battle in Sumatra Battle in Guam Battle in Eastern India Japanese attack with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers British defend with 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in Eastern India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Eastern India, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers in Eastern India, round 2 : 10/15 hits, 7.67 expected hits UK_Pacific roll dice for 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern India, round 2 : 7/9 hits, 3.50 expected hits 2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese and 2 bombers owned by the Japanese lost in Eastern India 1 aaGun owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British, 1 fighter owned by the British and 5 infantry owned by the British lost in Eastern India Japanese captures 19PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Eastern India from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -19 Casualties for Japanese: 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Casualties for British: 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Battle in Borneo Japanese attack with 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Borneo, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Borneo, round 3 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Manilla Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Manilla, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 2 infantry in Manilla, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Manilla, round 3 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Manilla, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Davao Japanese attack with 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Davao, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 marine and 1 tactical_bomber in Davao, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine and 1 tactical_bomber in Davao, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Davao, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine and 1 tactical_bomber in Davao, round 4 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Davao, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine and 1 tactical_bomber in Davao, round 5 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Davao, round 5 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Davao Japanese roll dice for 1 marine in Davao, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Davao, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Davao, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Davao, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Davao, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Davao, round 8 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Davao Americans win with 1 infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 1 marine and 1 tactical_bomber Battle in Shan State Japanese attack with 1 armour, 1 artillery and 1 fighter British defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Shan State, round 2 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Shan State Japanese roll dice for 1 armour and 1 fighter in Shan State, round 3 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Japanese lost in Shan State UK_Pacific win with 2 infantry remaining. Battle score for attacker is -20 Casualties for Japanese: 1 armour, 1 artillery and 1 fighter Battle in Malaya Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in French Indo China, round 3 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is -5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from Eastern India to 40 Sea Zone 3 fighters and 3 tactical_bombers moved from Eastern India to Yunnan 1 aaGun moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 carrier moved from 56 Sea Zone to 43 Sea Zone 1 fighter moved from 56 Sea Zone to 43 Sea Zone 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 1 carrier moved from 56 Sea Zone to 43 Sea Zone 1 submarine moved from 38 Sea Zone to 43 Sea Zone 1 infantry moved from Anhwe to Kiangsi 1 artillery and 1 infantry moved from Hunan to Kweichow 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 aaGun and 4 infantry moved from Korea to Southern Manchuria 1 tactical_bomber moved from Borneo to 44 Sea Zone 1 carrier moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from Manilla to 44 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -5.00 British AA : -0.50 UK_Pacific regular : 6.50 -
TripleA Move Summary: British round 3
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 3 infantry moved from Burma to Eastern India 2 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 artilleries and 2 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter moved from Ethiopia to Trans-Jordan 1 infantry moved from Burma to Eastern India 1 artillery moved from Burma to Eastern India -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 bomber moved from Hawaiian Islands to 17 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Marshall Islands, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 17 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 17 Sea Zone to Hawaiian Islands 1 carrier moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 submarine moved from 31 Sea Zone to 55 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 104 Sea Zone to 90 Sea Zone 1 carrier moved from 104 Sea Zone to 90 Sea Zone 2 fighters moved from Eastern United States to 90 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 104 Sea Zone to 88 Sea Zone 1 submarine moved from 104 Sea Zone to 88 Sea Zone 1 cruiser and 1 submarine moved from 104 Sea Zone to 90 Sea Zone 1 fighter moved from Hawaiian Islands to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 80 Sea Zone to 78 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2 Americans collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Honan to Anhwe 2 infantry moved from Inner Mongolia to Chahar 2 infantry moved from Tsinghai to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Chinese retreated to Inner Mongolia Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Honan 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 3 infantry moved from Burma to Eastern India 2 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 artilleries and 2 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter moved from Ethiopia to Trans-Jordan 1 infantry moved from Burma to Eastern India 1 artillery moved from Burma to Eastern India Combat - British Battle in 100 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 100 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Trans-Jordan British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Eastern India British attack with 2 artilleries and 4 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 artilleries and 4 infantry in Eastern India, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Eastern India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern India 1 infantry owned by the Japanese lost in Eastern India British win, taking Eastern India from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from 100 Sea Zone to Southern Persia 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 artillery and 1 infantry moved from British Somaliland to Ethiopia 1 armour moved from British Somaliland to Anglo-Egyptian Sudan 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Eire to Scotland 1 battleship and 1 destroyer moved from 80 Sea Zone to 78 Sea Zone 1 infantry moved from Burma to Shan State 2 aaGuns moved from Burma to Eastern India 1 infantry moved from Southern Persia to Baluchistan 1 bomber moved from Southern Persia to Baluchistan 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 infantry moved from Southern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 armour, 1 fighter and 1 infantry placed in Egypt 1 transport placed in 73 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,1,4,5,5,3,4,6 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,1 British collect 26 PUs (6 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,3,5,3,5 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : 0.50 Italians regular : 0.33 Japanese regular : 2.33 British regular : -1.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Southern Belarus Italians take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus Italians take Northern Belarus from Russians 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Cyprus 1 cruiser, 2 destroyers and 1 submarine moved from 99 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Southern Italy to Greece 1 aaGun moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Northern Belarus 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Libya Place Units - Italians 1 airfield placed in Greece 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: French round 3
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 3 Combat Move - French -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 2 fighters moved from Queensland to 56 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 56 Sea Zone to Queensland 1 infantry moved from Burma to Eastern India Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33





