Axis & Allies Global 1940 House Rules Expansion


  • This may be the opportune time to ask - regarding the expansion rules in TripleA, is there a guide on how to execute the rules via shortcut keys or click combinations - or is it simply a matter of knowing the rules and using the edit mode where necessary?

    The specific one giving me trouble are games that include paratroopers (or in yhe case of the Zombieland map, bombers as air transport.)

    Many thanks in advance for any guidance or links to the right source of information!


  • @The-Captain Got it - thanks. I agree that HRE kind of does tech already thru things like Waffen units, U-Boats, Heavy Bombers, Banzai, and Japanese Destroyers so in some ways you have already addressed tech inherently in the current version of HRE.

  • 2024 '23 '22 '21 '20 '19 '18

    Hi @SeaYa

    For Global 40 Expansion there are extensive Game Notes explaining how triple works and when/how to use edit when needed. They’re under the Help tab.

    I’m not familiar with Zombies but just in general for triplea, you need to know the game rules and then use edit as needed.

    One of the things to know are that you can only use edit to move during NCM and CM. It won’t work otherwise. You can also fight battles in edit and manually select the casualties as you would in person.

    You might want to read the Game Notes for EXP as it will explain how edit works for a lot of situations, regardless if you’re interested in the game itself.


  • @barnee - That is much appreciated my friend! I was afraid I was missing some features as I play it offline after having loaded the install files from my mobile device manually.

    I see now why folks suggest playing table top first to learn the rules before stepping through it on TripleA.

    Thanks again!

  • 2024 '23 '22 '21 '20 '19 '18

    Seeing a Bomber on a Carrier throws me off a bit. It’s our first game with Heavy Carrier though.

    Messed my brain all up with the extra range lol

    Edit
    I keep thinking “oh no I gotta land the Bmbr or it’ll crash in the ocean”

    lol


  • @barnee

    The Heavy Aircraft Carrier unit is extremely usefull in order to protect friendly Transport units - as well as strengthening a Naval Task Force in order to threaten enemy Transport units.


  • Good evening in the New World/Good morning in the Old to all. Have a Type XXI clarification question. I have not played many games where they are making an impact but have one now. I know that they have a hit-and-run capability where they can withdraw after one round of combat and the victims cannot fire back. My question is if they clear the SZ on the first round but wish to withdraw afterwards for strategic board positioning reasons is that okay? I would think so but want to confirm with the HRE community. Thanks.

  • 2024 '23 '22 '21 '20 '19 '18

    @Trout

    My understanding is that they follow OOB rules. So they withdraw one space to a SZ they came from.

  • 2024 '23 '22 '21 '20 '19 '18

    @The-Captain

    Hi Captain

    Elite Tank goes by oob rules
    An Elite Tank unit operates under Tank unit rules

    It seems obvious but just to clarify, it negates the oob Tank boosting Tac to A4 as in this case the Tac is boosting the Elite Tank.

    Thanks

  • 2024 '23 '22 '21 '20 '19 '18

    @The-Captain

    If a U-boat is in a SubPen and it moves out and attacks in that same SZ and then survives any counterattack, it could then move back into the pen.

    Correct ?

  • 2024 '23 '22 '21

    @Trout

    German U-Boat units and Type XXI U-Boat units follow the OOB Submarine rules for combat and movement, unless otherwise mentioned in the HRE rulebook.


  • @barnee

    Concerning Elite Tank unit: An Elite Tank unit operates under Tank unit rules with the exceptiones mentioned in the HRE rulebook.

    We have corrected the issue concerning support from a Tactical Bomber unit.


  • @barnee

    Concerning German U-Boat Pen units:

    The movement In and Out of a U-Boat Pen does not count as a movement.

    The German player must announce if the U-Boat is inside the U-Boat Pen.

    This is also the case after any German attack in that sea zone to where the U-Boat Pen is adjacent

  • 2024 '23 '22 '21 '20 '19 '18

    @barnee said in Axis & Allies Global 1940 House Rules Expansion:

    @The-Captain

    If a U-boat is in a SubPen and it moves out and attacks in that same SZ and then survives any counterattack, it could then move back into the pen.

    Correct ?

    @The-Captain

    I’m just gonna assume that is correct then


  • @barnee

    Yes, that is correct.


  • @The-Captain

    Hi Captain

    Are there any Elite Panzers in the 43 setup at game start ?

  • 2024 '23 '22 '21

    Concerning the 1st Waffen-SS Panzer Army:

    We have attached a Revised German Army Boards file to this thread.

    See the first post in this thread and look for:
    15.b G40 German Army Boards

    The revised German Army Boards can replace the German Army Boards at pg. 67 in the rulebook.


  • @The-Captain

    Hi Captain

    When developing the Marine, did you consider giving it A2 by itself ? It cost the same as a Arty and a Arty still boosts to 3 and Arty also boosts Armored Inf and regular Inf so I wouldn’t think it would adversely affect their buys too much.

    Main draw back I see, is early game if Natl Grd activates, you could get a bunch a 2 hitters pretty cheap.

    Anyway was curious if you tried it and what your results were. Be a lot easier to implement in triplea :)


  • Hello all, it’s been quite a while since I’ve posted because I haven’t played Axis & Allies since last year. During our hiatus, one of our dedicated players (Josh Schoorens) was hard at work constructing his own 1943 Europe version of Axis & Allies, taking The Captain’s House Rules Expansion and modifying many of those rules, eliminating some, and adding a whole lot of new units (mostly for Germany). Don’t worry, other countries (especially the US) got some really neat “toys” (can you say…Atom Bomb)! In addition, he spent hours and hours creating a custom board (complete with elevated mountain ranges), hand painting/creating/finding pieces for the new units (no cardboard/paper units here), and play testing against himself. The amount of IPCs per country were greatly increased, as were the amount of troops on the board, and territories. Needless to say there are a lot of massive battles! New minor Axis countries were introduced - Vichy France (blue), Finland (white), and Romania (yellow) as well. We also introduced new chip colors, white for 2 units and blue for 8 units. I’m attaching Josh’s rule book to this post. Even though there are a lot of new units most special units are limited in number and Josh has only created that many of each unit so it’s not too hard to stick to the limit that’s been set. I think folks will at the very least find the new units interesting. Axis and Allies 1943 Final Copy (custom rules).pdf

    This board is so big it barely fits on a ping pong table. Attached are pictures of the initial setup. Josh 1943 Africa, Middle East, and Russia.jpg Josh 1943 game setup Atlantic and US Coast.jpg Josh 1943 game setup Center.jpg Josh 1943 game setup whole board.jpg

    For the first time we are playing this as a group 3 on 3. You’ll have to jump over to Game Reports to find out how things have gone the first two rounds (which took about 12 hours).

  • 2024 '23 '22 '21 '20 '19 '18

    @mkgionet

    Wow ! Looks way cool :)

    I suggest making a separate thread for Josh’s mod as this one is specifically for the Captains Global 1940 House Rules expansion

    Nice work Josh !

    Edit
    It’s just to avoid confusion. Not to be a buzzkill :)

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