Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
@Daaras Very interesting game so far, a lot has happened in just 4 rounds.
Russian fighter strafing was unusual, but I suppose it was not part of some plan to defend Meds at all cost, but rather a result of circumstances? It will take some time to rebuild something in that big pond, but let’s see what happens after (hopefully) Moscow falls.
In the Pacific, the Shan State was a mistake - I put the 3 carriers there, planning to land at least one fighter on them, and then did not do it :) But it was also costly for British.
US is strong on both parts of the map, investing in the Pacific is putting a pressure on Japan, but that allowed Germans to build up for Moscow attack.
@nikola1975 Yeah, i do like to defend the med as the allies, but I definitely misplayed russia. I thought I had another round, but the romanian airbase got me.
I think with the way I play the other allies, I probably need to build almost all infantry just to maximize defense.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 43 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 59 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to Northern Australia
2 aaGuns, 1 artillery and 6 infantry moved from Queensland to Northern Australia
1 cruiser and 1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 submarine moved from 64 Sea Zone to 35 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour, 3 artilleries, 2 bombers, 12 infantry and 12 mech_infantrys moved from Smolensk to Russia
3 armour and 1 mech_infantry moved from Northern Belarus to Russia
1 infantry moved from Bryansk to Russia
2 fighters and 8 tactical_bombers moved from Romania to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in Russia
Germans attack with 14 armour, 3 artilleries, 3 bombers, 2 fighters, 13 infantry, 13 mech_infantrys and 8 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 3 artilleries, 1 factory_major, 34 infantry and 5 mech_infantrys
Russians roll AA dice in Russia : 3/12 hits, 2.00 expected hits
1 bomber owned by the Germans and 2 fighters owned by the Germans lost in Russia
Germans roll dice for 14 armour, 3 artilleries, 2 bombers, 13 infantry, 13 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 22/53 hits, 21.33 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 3 artilleries, 34 infantry and 5 mech_infantrys in Russia, round 2 : 21/48 hits, 17.83 expected hits
3 artilleries owned by the Germans, 13 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
18 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 14 armour, 2 bombers, 8 mech_infantrys and 8 tactical_bombers in Russia, round 3 : 15/32 hits, 16.00 expected hits
Russians roll dice for 6 armour, 3 artilleries, 16 infantry and 5 mech_infantrys in Russia, round 3 : 14/30 hits, 11.83 expected hits
6 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
15 infantry owned by the Russians lost in Russia
Germans roll dice for 8 armour, 2 bombers and 8 tactical_bombers in Russia, round 4 : 12/18 hits, 10.33 expected hits
Russians roll dice for 6 armour, 3 artilleries, 1 infantry and 5 mech_infantrys in Russia, round 4 : 8/15 hits, 6.83 expected hits
1 bomber owned by the Germans, 5 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
5 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 3 armour owned by the Russians and 3 artilleries owned by the Russians lost in Russia
Germans roll dice for 3 armour, 1 bomber and 6 tactical_bombers in Russia, round 5 : 6/10 hits, 5.50 expected hits
Russians roll dice for 3 armour in Russia, round 5 : 0/3 hits, 1.50 expected hits
3 armour owned by the Russians lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 1 bomber and 6 tactical_bombers remaining. Battle score for attacker is -51
Casualties for Germans: 11 armour, 3 artilleries, 2 bombers, 2 fighters, 13 infantry, 13 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 6 armour, 3 artilleries, 34 infantry and 5 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber moved from Russia to Romania
6 tactical_bombers moved from Russia to Smolensk
1 infantry moved from Vologda to Gorky
2 infantry moved from Novgorod to Yaroslavl
2 infantry moved from Novgorod to Yaroslavl
7 infantry moved from Northern Belarus to Smolensk
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Ukraine
3 artilleries and 10 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Northern Belarus to Smolensk
1 aaGun moved from Northern Belarus to Eastern Poland
2 aaGuns moved from Leningrad to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 fighters moved from Alexandria to 95 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from 95 Sea Zone to Southern France
1 submarine moved from 100 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to Algeria
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone
1 destroyer placed in 116 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Romania
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,3
Germans collect 60 PUs (3 lost to blockades); end with 96 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 99 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 107 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs
Combat Hit Differential Summary :
Russians regular : 5.00
Germans regular : 1.83
Russians AA : 1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 116 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 116 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 fighters
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 116 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 submarine owned by the Russians lost in 116 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 submarine moved from 128 Sea Zone to 126 Sea Zone
3 infantry moved from Samara to Stalingrad
1 infantry moved from Urals to Kazakhstan
2 aaGuns, 1 artillery and 2 infantry moved from Northern Manchuria to Buryatia
4 infantry moved from Kansu to Eastern Sinkiang
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Korea
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 destroyer moved from 132 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 132 Sea Zone to 40 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Aleutian Islands
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Aleutian Islands from Americans with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 transports moved from 132 Sea Zone to 37 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Shantung to Japan
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 38 Sea Zone
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 carrier moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
1 tactical_bomber moved from Shantung to Southern Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to Japan
Place Units - Japanese
1 submarine placed in 7 Sea Zone
1 harbour placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
3 infantry placed in Southern Manchuria
2 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 1.33
@nikola1975 I’ll describe what I am doing but there’s really only one realistic question for you.
I am attacking the Philippines with subs, destroyers and planes - I would assume no scramble or kamikaze.
I am attacking guam with a cruiser and marine. Do you want to kami this one?
@nikola1975 I would post, but i think we’ll have the same issue as last time
@Daaras Send the screenshot please.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 tactical_bomber moved from Western United States to 9 Sea Zone
1 fighter moved from Western United States to 93 Sea Zone
1 artillery and 1 infantry moved from Gilbert Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
7 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
2 infantry, 2 marines and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 34 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Manilla
1 cruiser and 1 marine moved from 34 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 22 Sea Zone to Guam
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 bomber moved from Anhwe to Southern Manchuria
Combat - Americans
Combat Hit Differential Summary :
@Daaras Aha ok.
No scrambles. 4 kamikazes at Guam.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 tactical_bomber moved from Western United States to 9 Sea Zone
1 fighter moved from Western United States to 93 Sea Zone
1 artillery and 1 infantry moved from Gilbert Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
7 destroyers, 6 fighters, 4 submarines and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
2 infantry, 2 marines and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 34 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Manilla
1 cruiser and 1 marine moved from 34 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 22 Sea Zone to Guam
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 bomber moved from Anhwe to Southern Manchuria
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 3 hits. Rolls: 1,5,1,1
1 cruiser owned by the Americans and 1 marine owned by the Americans lost in 22 Sea Zone
Strategic bombing raid in Southern Manchuria
Japanese roll AA dice in Southern Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Manchuria causes 5 damage total.
Battle in Gibraltar
Battle in Morocco
Battle in 9 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win, taking Gibraltar from Germans, taking Morocco from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 7 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 7 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 7/13 hits, 5.50 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 7 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manilla
Battle in Davao
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Americans to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 fighter and 1 marine moved from 34 Sea Zone to 36 Sea Zone
1 bomber moved from Southern Manchuria to Kiangsi
EDIT: 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Gibraltar
1 aaGun and 2 infantry moved from Central United States to 104 Sea Zone
1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from 9 Sea Zone to Alaska
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in Western United States
1 carrier placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shansi to Anhwe
3 infantry moved from Chahar to Shansi
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Anhwe to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
1 infantry placed in Szechwan
7 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 11 PUs;
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 82 Sea Zone to 78 Sea Zone
2 infantry moved from Iraq to Syria
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 bomber moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Combat - British
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in Southern France
Bombing raid in Southern France causes 0 damage total.
Battle in Syria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Syria
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 3 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Northwest Persia
1 fighter moved from Alexandria to Northwest Persia
1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Southern Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun, 1 artillery, 2 fighters and 5 infantry moved from Eastern India to Burma
2 fighters moved from Burma to Eastern India
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 40 Sea Zone
1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,5
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 infantry
Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.50
Italians regular : -1.67
Japanese regular : -1.00
Japanese AA : -0.17
Germans AA : 0.83
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Gorky to Komi
Italians take Komi from Russians
1 armour moved from Komi to Evenkiyskiy
Italians take Evenkiyskiy from Russians
2 infantry moved from Tobruk to Alexandria
2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 armour moved from Tobruk to Alexandria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone
1 marine moved from Crete to 101 Sea Zone
1 infantry and 1 marine moved from 101 Sea Zone to Cyprus
1 submarine moved from 99 Sea Zone to 101 Sea Zone
1 destroyer moved from 97 Sea Zone to 101 Sea Zone
1 destroyer moved from 97 Sea Zone to 101 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in Alexandria
Italians attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 6/10 hits, 3.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
1 infantry owned by the British lost in Alexandria
Italians win, taking Cyprus from British, taking Alexandria from British with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tobruk to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 carrier placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 2.83
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 43 Sea Zone to 132 Sea Zone
1 cruiser and 1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Northern Australia to Davao
1 infantry moved from Northern Australia to South Australia
2 aaGuns and 5 infantry moved from Northern Australia to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 factory_minor, 4 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Northern Caucasus
Germans take Northern Caucasus from Russians
1 bomber moved from Romania to Egypt
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Urals
Germans take Urals from Russians
1 armour moved from Bryansk to Rostov
Germans take Kursk from Russians
1 armour moved from Russia to Tula
Germans take Tula from Russians
1 armour moved from Tula to Kursk
1 armour moved from Russia to Penza
Germans take Penza from Russians
1 armour moved from Penza to Tula
1 infantry moved from Gorky to Samara
Combat - Germans
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
1 carrier moved from 95 Sea Zone to 101 Sea Zone
1 fighter moved from Western Germany to 101 Sea Zone
1 fighter moved from 95 Sea Zone to Alexandria
1 bomber moved from Egypt to Alexandria
1 destroyer moved from 95 Sea Zone to 101 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Eastern Poland to Poland
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Western Germany
1 aaGun moved from Baltic States to Poland
3 artilleries and 11 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Smolensk to Romania
2 tactical_bombers moved from Smolensk to Rostov
1 tactical_bomber moved from Smolensk to Romania
1 tactical_bomber moved from Smolensk to Rostov
1 tactical_bomber moved from Smolensk to Romania
3 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun and 7 infantry moved from Smolensk to Russia
4 infantry moved from Yaroslavl to Russia
Place Units - Germans
2 fighters placed in Western Germany
1 factory_minor placed in Yugoslavia
1 submarine placed in 95 Sea Zone
1 submarine placed in 115 Sea Zone
2 armour and 1 mech_infantry placed in Romania
Germans undo move 5.
1 armour placed in Russia
1 armour placed in Romania
1 mech_infantry placed in Russia
1 artillery placed in Russia
2 infantry placed in Romania
1 fighter placed in Western Germany
1 artillery, 1 fighter and 1 infantry placed in France
1 infantry and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Algeria: 2 infantry
EDIT: Adding units owned by Germans to Tunisia: 2 infantry
EDIT: 1 transport placed in 116 Sea Zone
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 81 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Combat Move - Russians
1 artillery and 1 infantry moved from Stalingrad to Northern Caucasus
Combat - Russians
Battle in Northern Caucasus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
1 infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Kazakhstan to Stalingrad
4 infantry moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Buryatia to Amur
2 aaGuns, 1 artillery and 1 infantry moved from Buryatia to Sakha
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Korea to Amur
1 infantry moved from Southern Manchuria to Jehol
1 tactical_bomber moved from Southern Manchuria to Jehol
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 40 Sea Zone to 59 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 submarine moved from 7 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 59 Sea Zone
Japanese win, taking 59 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
ANZAC and Japanese reach a stalemate
. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Amur
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters and 3 tactical_bombers moved from Yunnan to 37 Sea Zone
1 fighter moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
1 tactical_bomber moved from Jehol to 37 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
Japanese undo move 2.
1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour placed in Japan
1 armour placed in French Indo China
2 armour placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,1
Japanese collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.67
UK_Pacific regular : 0.67
ANZAC regular : 0.83
Russians regular : -0.33
3 subs hit, and I took them all on capital ships. Do you want me to do the default order of losses or something else? I have 6 more to assign