Total number of recorded Axis & Allies games in 2025 played by The Captain: 16
2025: Axis & Allies Global 1940:
0 Defeats (Allies) 0 Defeats (Axis) 10 Victories (Allies) 6 Victories (Axis)Heh heh hope I’m not bugging :)
So Germany took over Italy and USA took S Italy. G Waffen Paras then attacked and took S Italy.
Is that legal since Italy is out of the war ? The para attack on Rome ?
Thanks
Concerning Tank Destroyer units, Armies and Waffen-SS Paratrooper units:
Units inside an Army cannot interact with units outside that Army.
Paratrooper units and Waffen-SS Paratrooper units cannot attack these cities (territories) from the air:
@The-Captain Thanks for the reply. That makes sense. I can see where if Germany is having enough success with Barbarossa to hold those three territories and then capture Gibraltar too, that would be extremely difficult for the Allies to overcome. The two extra IPC’s from Spain joining the Axis is not unwelcome either.
Hey Captain. Have you ever thought about creating an HRE variant for Tech? Tech OOB is rarely used, I don’t use it either. And alot of the HRE additional units overlap with some of the Tech. Biggest example of course is the Super Sub tech for G is already covered with the U-Boat special rule. Anyway, just a thought. I don’t even have specific suggestions for what those could be. But as it stands, all of us just ignore tech and never use it. Whether we play OOB or HRE
Hi Trout,
Concerning Weapons Developement (aka Technological Breakthrough), we considered several options during the developement of the G40 HRE.
These were some of our considerations:
Each dice roll costs 10 IPC. For each “6” you get a Technological Breakthrough. For each Technological Breakthrough roll one dice to determine which unit or rule your Nation gets.
Same as above - but Weapons Developement may not begin until Early 1943.
Same as above (1 + 2) but each dice roll costs 5 IPC.
To simplify the issue concerning Weapons Developement rules we just kept them as they are in the OOB - but Weapons Developement cannot begin until Early 1943.
The reason is that according to History, by Early 1943 all major Powers - especially Germany, United States and the Soviet Union - went All In with Weapons Developement in order to get the Upper Hand.
Instead of changing the OOB Weapons Developement rules further, we decided to give each Nation access to the weapons that they already developed and produced during the War.
In the G40 HRE these weapons are now purchasable for the Nation that produced them - and in the numbers that they were produced (as Historically accurate as game play allows).
The Historical Timeline is (as Historically accurate as game play allows) kept in the G40 HRE concerning these specialized weapons that each Nation can purchase.
Our game experience shows that most players do not use the Weapons Developement.
The explanations might be:
This may be the opportune time to ask - regarding the expansion rules in TripleA, is there a guide on how to execute the rules via shortcut keys or click combinations - or is it simply a matter of knowing the rules and using the edit mode where necessary?
The specific one giving me trouble are games that include paratroopers (or in yhe case of the Zombieland map, bombers as air transport.)
Many thanks in advance for any guidance or links to the right source of information!
@The-Captain Got it - thanks. I agree that HRE kind of does tech already thru things like Waffen units, U-Boats, Heavy Bombers, Banzai, and Japanese Destroyers so in some ways you have already addressed tech inherently in the current version of HRE.
Hi @SeaYa
For Global 40 Expansion there are extensive Game Notes explaining how triple works and when/how to use edit when needed. They’re under the Help tab.
I’m not familiar with Zombies but just in general for triplea, you need to know the game rules and then use edit as needed.
One of the things to know are that you can only use edit to move during NCM and CM. It won’t work otherwise. You can also fight battles in edit and manually select the casualties as you would in person.
You might want to read the Game Notes for EXP as it will explain how edit works for a lot of situations, regardless if you’re interested in the game itself.
@barnee - That is much appreciated my friend! I was afraid I was missing some features as I play it offline after having loaded the install files from my mobile device manually.
I see now why folks suggest playing table top first to learn the rules before stepping through it on TripleA.
Thanks again!
Seeing a Bomber on a Carrier throws me off a bit. It’s our first game with Heavy Carrier though.
Messed my brain all up with the extra range lol
Edit
I keep thinking “oh no I gotta land the Bmbr or it’ll crash in the ocean”
lol
The Heavy Aircraft Carrier unit is extremely usefull in order to protect friendly Transport units - as well as strengthening a Naval Task Force in order to threaten enemy Transport units.
Good evening in the New World/Good morning in the Old to all. Have a Type XXI clarification question. I have not played many games where they are making an impact but have one now. I know that they have a hit-and-run capability where they can withdraw after one round of combat and the victims cannot fire back. My question is if they clear the SZ on the first round but wish to withdraw afterwards for strategic board positioning reasons is that okay? I would think so but want to confirm with the HRE community. Thanks.
My understanding is that they follow OOB rules. So they withdraw one space to a SZ they came from.
Hi Captain
Elite Tank goes by oob rules
An Elite Tank unit operates under Tank unit rules
It seems obvious but just to clarify, it negates the oob Tank boosting Tac to A4 as in this case the Tac is boosting the Elite Tank.
Thanks
If a U-boat is in a SubPen and it moves out and attacks in that same SZ and then survives any counterattack, it could then move back into the pen.
Correct ?
German U-Boat units and Type XXI U-Boat units follow the OOB Submarine rules for combat and movement, unless otherwise mentioned in the HRE rulebook.
Concerning Elite Tank unit: An Elite Tank unit operates under Tank unit rules with the exceptiones mentioned in the HRE rulebook.
We have corrected the issue concerning support from a Tactical Bomber unit.
Concerning German U-Boat Pen units:
The movement In and Out of a U-Boat Pen does not count as a movement.
The German player must announce if the U-Boat is inside the U-Boat Pen.
This is also the case after any German attack in that sea zone to where the U-Boat Pen is adjacent
@barnee said in Axis & Allies Global 1940 House Rules Expansion:
If a U-boat is in a SubPen and it moves out and attacks in that same SZ and then survives any counterattack, it could then move back into the pen.
Correct ?
I’m just gonna assume that is correct then
Yes, that is correct.