Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Aughhh! Yeah, 6 days already

    I was coming to post an update and not quite in time before you ask what’s up!

    Hard at work, wiped in the evenings last week but that will get better very soon. Have to do volunteer work tonight after work work, but then things slow down.

    This weekend was a ton of celebrating for my 50th birthday, so I’ll be back at the A&A game board soon!

    Used up all my birthday luck on the game of Life Friday night. Man, it was a slaughter. I can only get them to play a board game with me once a year.

  • 2025

    No worries pal! Sometimes life just gets in the way! And congratulations on your birthday! I actually noticed the 49 becoming a 50 at your profile page but I wasn’t sure when that happened lol. The last time I looked at your profile was yesterday and the time before that was a couple of weeks ago and then it was 49. So I deduced your birthday must have been in mid/late may or early june 😀

    Take as long as you need, our game doesn’t walk away!


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 factory and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            Note to players Japanese: <body><b>The Japanese have too many infantry stacks! The maximum is 15.<b></body>
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to Alaska Sea Zone
            2 infantry moved from Alaska Sea Zone to Alaska
                  Japanese take Alaska from Americans
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
            2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
            1 bomber moved from Wake Island to Hawaiian Islands
            1 infantry moved from New Zealand to New Zealand Sea Zone
            1 infantry and 1 transport moved from New Zealand Sea Zone to Mexico Sea Zone
            1 infantry moved from Mexico Sea Zone to Mexico
                  Japanese take Mexico from Americans
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            1 infantry moved from Yakut S.S.R. to Novosibirsk
                  Japanese take Novosibirsk from Russians
            2 infantry moved from Persia to Caucasus
            1 armour moved from Persia to Syria Jordan
                  Japanese take Syria Jordan from British
            1 armour moved from Syria Jordan to Persia
            1 infantry moved from Sinkiang to Kazakh S.S.R.
                  Japanese take Kazakh S.S.R. from Russians
            1 infantry moved from Madagascar to West Compass Sea Zone
            1 infantry and 1 transport moved from West Compass Sea Zone to South Africa Sea Zone
            1 infantry moved from South Africa Sea Zone to South Africa
                  Japanese take South Africa from British
            5 fighters moved from Persia to Caucasus
    
        Combat - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
            EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
            EDIT: Adding units owned by Japanese to Evenki National Okrug: 1 infantry
            EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
            EDIT: Turning off Edit Mode
            Battle in Hawaiian Islands
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Japanese attack with 5 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 5 fighters and 2 infantry in Caucasus, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Japanese win, taking Caucasus from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            6 infantry moved from Manchuria to Yakut S.S.R.
            1 transport moved from Japan Sea Zone to Okinawa Sea Zone
            1 infantry moved from Okinawa to Okinawa Sea Zone
            1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            1 bomber moved from Hawaiian Islands to Wake Island
            1 bomber moved from Japan to Soviet Far East
            3 infantry moved from India to Persia
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 infantry moved from Sinkiang to Novosibirsk
            2 battleships and 1 carrier moved from Indian Ocean Sea Zone to French Indo China Sea Zone
            1 fighter moved from Caucasus to Yakut S.S.R.
            4 fighters moved from Caucasus to Persia
    
        Place Units - Japanese
            1 factory placed in French Indo China
            1 armour and 2 infantry placed in India
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            COMMENT: Japan has 14 infantry stacks, 15 allowed
            COMMENT: Axis have 86 production, USA must take 2 back
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 1.17
    Russians regular : -0.33
    

    Production/PUs Summary :

    Russians : 13 / 25
    Germans : 28 / 31
    British : 21 / 31
    Japanese : 58 / 58
    Americans : 27 / 40
    

    Savegame


  • I edited men from Yakut to Evenki and Novo to comply with 15 infantry stack rule during combat movement.

    I made a note that at the end of the turn I have 14 stacks, because it is helpful for you to know that too.

    I hit 86 income, so the USA must take at least 2 IPCs of territory for the Allies to stay alive. That will be no problem for you at all, but in being a sportsman I alert you so no surprises, and you need to know you’re in a danger zone for round 5.

    @The_Good_Captain The rulebook is not entirely clear to me on this critical issue. On page 4 at the beginning it says after your finish the 6th action, your TURN is over. When every player takes an Action Sequence turn, a ROUND of play is over.
    Page 2 says "combined production of 84 IPCS at the end of one complete ROUND of play (meaning every player has had a turn).

    I am quite sure that means after the USA, but it does not say “after the USA”, and a round could be interpreted to mean the other 4 powers still get to play.
    So I need to be 100% sure, obviously.
    Your total grasp of the Classic rules really is impressive. Thanks for another assist.


  • @gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:

    I hit 86 income, so the USA must take at least 2 IPCs of territory for the Allies to stay alive. That will be no problem for you at all, but in being a sportsman I alert you so no surprises, and you need to know you’re in a danger zone for round 5.

    No, I was thinking the threshhold was 85, but it’s 84. USA has to take 3 IPC’s of territory, so if you take France you’re still alive, or of course, Mexico and Alaska.


  • And that feature that counts units is FANTASTIC!!


  • @gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:

    And that feature that counts units is FANTASTIC!!

    @VictoryFirst did you make a feature for classic that has to do with stack count?


  • @gamerman

    If on Japan’s turn, the Axis hit 85 IPC, the USA must take back 3 or the game is over. The Russians cannot do it in accordance with the rules.

    Yes, you can win with a Japanese “lunge” if the USA player isn’t attentive. Nice “check” by the way. I do the same thing. 10/10 for sportsmanship.



  • Thanks! I wish I could just type @The_Good_Captai(n) in 1990 and the rules expert genie would pop out and give me the rules answers!

    Yes, Victory_First or a friend of his whipped up the unit count check not long ago. It went off when I was doing combat move and ended the phase and I had 16 stacks. It’s too bad it doesn’t show a constant count of everything, but this is waaaaay better than nothing.

    Thanks for the quick confirmation.
    It wasn’t a total lunge because I let Egypt go as I think he’s going to take France anyway. Thanks for the props, means a lot.

  • 2024 '23 '22 '21

    Is this game still running?


  • @Martin @Ragnell804 @gamerman01

    I’m gettin’ the itch to play some more classic!


  • @The_Good_Captain someone’s striving to reach the final 🙂

  • 2025

    @gamerman01 Hi, sorry but I have to concede our game. I’ve become too busy to play A&A games. I will be gone for a couple more months. I hope to return soon though. But the tournament must go on.

    I will concede our G40 game as well, unless you are OK with putting that on hold until I come back again. But I would be willing to give you the victory. It has been on hold for a very long time.

    Good luck with your games! Hope you are doing well 😀


  • Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.

    Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool

    I wish the best to you, and will be great when you come back

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