No problem. I will ask you next month for W@W game.
Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2
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Will have to do noncom later, tonight
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Classic League
Game History
Round: 4 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from South Europe to North Sea Zone 1 fighter and 2 infantry moved from South Europe to West Europe 1 fighter moved from Germany to West Europe 1 fighter moved from East Europe to West Europe 3 infantry moved from Germany to West Europe 1 fighter moved from East Europe to West Europe 1 infantry moved from Germany to West Europe 1 fighter and 3 infantry moved from East Europe to Ukraine S.S.R. Combat - Germans Battle in North Sea Zone Germans attack with 2 bombers British defend with 1 carrier Germans roll dice for 2 bombers in North Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 carrier in North Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 carrier owned by the British lost in North Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 18 Casualties for British: 1 carrier Battle in Ukraine S.S.R. Germans attack with 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 2 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in West Europe Germans attack with 4 fighters and 6 infantry Americans defend with 5 infantry Germans roll dice for 4 fighters and 6 infantry in West Europe, round 2 : 2/10 hits, 3.00 expected hits Americans roll dice for 5 infantry in West Europe, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in West Europe 2 infantry owned by the Americans lost in West Europe Germans roll dice for 4 fighters and 5 infantry in West Europe, round 3 : 3/9 hits, 2.83 expected hits Americans roll dice for 3 infantry in West Europe, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in West Europe 3 infantry owned by the Americans lost in West Europe Germans win, taking West Europe from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Americans: 5 infantry Non Combat Move - Germans 6 infantry moved from Germany to East Europe 2 bombers moved from North Sea Zone to East Europe 1 fighter moved from Ukraine S.S.R. to Germany 4 fighters moved from West Europe to Germany 2 armour moved from East Europe to Germany Place Units - Germans 3 infantry placed in South Europe 8 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.33 Germans regular : 0.83 British regular : -0.50
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Classic League
Game History
Round: 4 Purchase Units - British British buy 6 infantry; Remaining resources: 7 PUs; Combat Move - British 1 armour moved from Algeria to French West Africa British take French West Africa from Germans 1 armour moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Germans 1 armour moved from Algeria to Libya British take Libya from Germans 1 armour moved from Libya to French Equatorial Africa 2 infantry moved from Algeria to French Equatorial Africa 3 transports moved from West Spain Sea Zone to North Sea Zone 6 infantry moved from United Kingdom to North Sea Zone 6 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone 6 infantry moved from West Spain Sea Zone to Algeria 1 fighter moved from West Spain Sea Zone to Karelia S.S.R. Combat - British Non Combat Move - British Place Units - British 6 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 31 PUs
Combat Hit Differential Summary :
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@gamerman01 Everything OK? Japan is ready to cause chaos in Asia š
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Aughhh! Yeah, 6 days already
I was coming to post an update and not quite in time before you ask whatās up!
Hard at work, wiped in the evenings last week but that will get better very soon. Have to do volunteer work tonight after work work, but then things slow down.
This weekend was a ton of celebrating for my 50th birthday, so Iāll be back at the A&A game board soon!
Used up all my birthday luck on the game of Life Friday night. Man, it was a slaughter. I can only get them to play a board game with me once a year.
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No worries pal! Sometimes life just gets in the way! And congratulations on your birthday! I actually noticed the 49 becoming a 50 at your profile page but I wasnāt sure when that happened lol. The last time I looked at your profile was yesterday and the time before that was a couple of weeks ago and then it was 49. So I deduced your birthday must have been in mid/late may or early june š
Take as long as you need, our game doesnāt walk away!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Classic League
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 factory and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese Note to players Japanese: <body><b>The Japanese have too many infantry stacks! The maximum is 15.<b></body> 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Alaska Sea Zone 2 infantry moved from Alaska Sea Zone to Alaska Japanese take Alaska from Americans 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 2 infantry moved from Hawaii Sea Zone to Hawaiian Islands 1 bomber moved from Wake Island to Hawaiian Islands 1 infantry moved from New Zealand to New Zealand Sea Zone 1 infantry and 1 transport moved from New Zealand Sea Zone to Mexico Sea Zone 1 infantry moved from Mexico Sea Zone to Mexico Japanese take Mexico from Americans 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 2 infantry moved from Persia to Caucasus 1 armour moved from Persia to Syria Jordan Japanese take Syria Jordan from British 1 armour moved from Syria Jordan to Persia 1 infantry moved from Sinkiang to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Madagascar to West Compass Sea Zone 1 infantry and 1 transport moved from West Compass Sea Zone to South Africa Sea Zone 1 infantry moved from South Africa Sea Zone to South Africa Japanese take South Africa from British 5 fighters moved from Persia to Caucasus Combat - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry EDIT: Adding units owned by Japanese to Evenki National Okrug: 1 infantry EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry EDIT: Turning off Edit Mode Battle in Hawaiian Islands Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Japanese attack with 5 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 5 fighters and 2 infantry in Caucasus, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 6 infantry moved from Manchuria to Yakut S.S.R. 1 transport moved from Japan Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 bomber moved from Hawaiian Islands to Wake Island 1 bomber moved from Japan to Soviet Far East 3 infantry moved from India to Persia 1 infantry moved from Sinkiang to Kazakh S.S.R. 1 infantry moved from Sinkiang to Novosibirsk 2 battleships and 1 carrier moved from Indian Ocean Sea Zone to French Indo China Sea Zone 1 fighter moved from Caucasus to Yakut S.S.R. 4 fighters moved from Caucasus to Persia Place Units - Japanese 1 factory placed in French Indo China 1 armour and 2 infantry placed in India 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs COMMENT: Japan has 14 infantry stacks, 15 allowed COMMENT: Axis have 86 production, USA must take 2 back
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 1.17 Russians regular : -0.33
Production/PUs Summary :
Russians : 13 / 25 Germans : 28 / 31 British : 21 / 31 Japanese : 58 / 58 Americans : 27 / 40
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I edited men from Yakut to Evenki and Novo to comply with 15 infantry stack rule during combat movement.
I made a note that at the end of the turn I have 14 stacks, because it is helpful for you to know that too.
I hit 86 income, so the USA must take at least 2 IPCs of territory for the Allies to stay alive. That will be no problem for you at all, but in being a sportsman I alert you so no surprises, and you need to know youāre in a danger zone for round 5.
@The_Good_Captain The rulebook is not entirely clear to me on this critical issue. On page 4 at the beginning it says after your finish the 6th action, your TURN is over. When every player takes an Action Sequence turn, a ROUND of play is over.
Page 2 says "combined production of 84 IPCS at the end of one complete ROUND of play (meaning every player has had a turn).I am quite sure that means after the USA, but it does not say āafter the USAā, and a round could be interpreted to mean the other 4 powers still get to play.
So I need to be 100% sure, obviously.
Your total grasp of the Classic rules really is impressive. Thanks for another assist. -
@gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:
I hit 86 income, so the USA must take at least 2 IPCs of territory for the Allies to stay alive. That will be no problem for you at all, but in being a sportsman I alert you so no surprises, and you need to know youāre in a danger zone for round 5.
No, I was thinking the threshhold was 85, but itās 84. USA has to take 3 IPCās of territory, so if you take France youāre still alive, or of course, Mexico and Alaska.
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And that feature that counts units is FANTASTIC!!
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@gamerman01 said in Gamerman01 (Axis+11) vs. VictoryFirst (Allies) | Classic 2025 Tournament, Losers Round 2:
And that feature that counts units is FANTASTIC!!
@VictoryFirst did you make a feature for classic that has to do with stack count?
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@gamerman
If on Japanās turn, the Axis hit 85 IPC, the USA must take back 3 or the game is over. The Russians cannot do it in accordance with the rules.
Yes, you can win with a Japanese ālungeā if the USA player isnāt attentive. Nice ācheckā by the way. I do the same thing. 10/10 for sportsmanship.
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Thanks! I wish I could just type @The_Good_Captai(n) in 1990 and the rules expert genie would pop out and give me the rules answers!
Yes, Victory_First or a friend of his whipped up the unit count check not long ago. It went off when I was doing combat move and ended the phase and I had 16 stacks. Itās too bad it doesnāt show a constant count of everything, but this is waaaaay better than nothing.
Thanks for the quick confirmation.
It wasnāt a total lunge because I let Egypt go as I think heās going to take France anyway. Thanks for the props, means a lot.
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