scramble in normandy?
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TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
1 armour and 1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Hawaiian Islands to Queensland
3 infantry moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 28 Sea Zone
2 marines and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from 28 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 27 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 55 Sea Zone
3 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to New Guinea
1 carrier, 3 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 11 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Eastern Sinkiang to Yunnan
1 artillery and 3 infantry moved from Hopei to Hunan
1 artillery and 3 infantry moved from Hopei to Kiangsi
1 artillery and 3 infantry moved from Hopei to Anhwe
4 infantry moved from Honan to Inner Mongolia
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Szechwan
1 infantry placed in Kiangsi
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 fighters and 1 tactical_bomber moved from Egypt to Kenya
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Malaya
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Malaya
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in French Madagascar
Battle in Malaya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 bomber, 1 fighter and 1 harbour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Malaya, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Malaya
1 bomber owned by the Japanese lost in Malaya
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the British lost in Malaya
1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking French Madagascar from Neutral_Axis with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 1 fighter
Battle in Kenya
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
1 aaGun moved from Burma to Eastern India
2 aaGuns and 6 infantry moved from Burma to Yunnan
1 infantry moved from Southern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Southern Persia
2 infantry and 1 tactical_bomber placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Eastern India: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Italians regular : -0.33
Japanese regular : 0.17
British regular : 2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 3 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 marine moved from Malta to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
1 armour moved from Northern Belarus to Novgorod
Italians take Novgorod from Russians
1 armour moved from Novgorod to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Battle in Crete
Non Combat Move - Italians
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour and 1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 99 Sea Zone to 100 Sea Zone
1 submarine moved from 99 Sea Zone to 100 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
3 transports placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 fighter moved from New Zealand to 27 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns, 1 artillery and 7 infantry moved from New South Wales to Queensland
2 infantry moved from New Zealand to 65 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Norway to Russia
1 bomber moved from Eastern Poland to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 bombers moved from Russia to Smolensk
3 artilleries and 12 infantry moved from Northern Belarus to Smolensk
8 armour and 12 mech_infantrys moved from Eastern Poland to Smolensk
2 aaGuns moved from Eastern Poland to Northern Belarus
3 armour moved from Leningrad to Smolensk
2 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Novgorod
2 infantry moved from Leningrad to Novgorod
3 infantry moved from Leningrad to Northern Belarus
2 infantry moved from Leningrad to Northern Belarus
1 armour and 1 mech_infantry moved from Poland to Northern Belarus
1 armour moved from Germany to Eastern Poland
2 armour moved from Romania to Northern Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
1 infantry moved from Norway to Finland
1 artillery moved from Romania to Bessarabia
1 tactical_bomber moved from 98 Sea Zone to Romania
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from Neutral_Axis
1 infantry moved from Algeria to Morocco
Germans take Morocco from Neutral_Axis
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Germany to Western Germany
2 artilleries and 2 infantry moved from Germany to Poland
Place Units - Germans
1 airfield and 3 tactical_bombers placed in Romania
1 bomber placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,1
Germans collect 58 PUs (1 lost to blockades); end with 60 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians AA : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 38 PUs;
Russians buy 2 aaGuns, 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 12 infantry moved from Northern Manchuria to Southern Manchuria
3 fighters and 2 tactical_bombers moved from Southern Persia to 100 Sea Zone
3 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Manchuria
Russians attack with 1 artillery and 12 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
Russians roll dice for 1 artillery and 12 infantry in Southern Manchuria, round 2 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in Southern Manchuria, round 2 : 2/9 hits, 3.33 expected hits
2 infantry owned by the Russians lost in Southern Manchuria
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery and 10 infantry in Southern Manchuria, round 3 : 3/11 hits, 2.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 6 infantry in Southern Manchuria, round 3 : 5/8 hits, 3.00 expected hits
5 infantry owned by the Russians lost in Southern Manchuria
3 infantry owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery and 5 infantry in Southern Manchuria, round 4 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Southern Manchuria, round 4 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Southern Manchuria
Russians roll dice for 1 artillery and 3 infantry in Southern Manchuria, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Southern Manchuria, round 5 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
1 infantry owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery and 2 infantry in Southern Manchuria, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Southern Manchuria, round 6 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
1 infantry owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery and 1 infantry in Southern Manchuria, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Manchuria, round 7 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Southern Manchuria, round 8 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Manchuria, round 8 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
1 infantry owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery in Southern Manchuria, round 9 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Southern Manchuria, round 9 : 0/2 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery in Southern Manchuria, round 10 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Southern Manchuria, round 10 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Southern Manchuria
1 fighter owned by the Japanese lost in Southern Manchuria
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 12 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry
Battle in 100 Sea Zone
Russians attack with 3 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans and 1 submarine owned by the Italians submerged
Russians roll dice for 3 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Combat Hit Differential Summary :
Japanese regular : -3.67
Russians regular : 0.67
@nikola1975 I need order of losses in 100.
I also need to not punt moscow in future games lol
@Daaras Hm, I am not sure what is happening here.
I haven’t updated the game or anything. Do you know what I can do? It happened to me in other game couple of days ago, then it continued working fine.
@nikola1975 I actually think this is a recent bug. It’s like files posted in the middle of a turn don’t load properly. It’s happened before.
I got 3 hits in 100, do you want me to just play max defense?
@Daaras yes, do it
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 38 PUs;
Russians buy 2 aaGuns, 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 12 infantry moved from Northern Manchuria to Southern Manchuria
3 fighters and 2 tactical_bombers moved from Southern Persia to 100 Sea Zone
3 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Northern Sinkiang to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Manchuria
Russians attack with 1 artillery and 12 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
Russians roll dice for 1 artillery and 12 infantry in Southern Manchuria, round 2 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in Southern Manchuria, round 2 : 2/9 hits, 3.33 expected hits
2 infantry owned by the Russians lost in Southern Manchuria
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery and 10 infantry in Southern Manchuria, round 3 : 3/11 hits, 2.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 6 infantry in Southern Manchuria, round 3 : 5/8 hits, 3.00 expected hits
5 infantry owned by the Russians lost in Southern Manchuria
3 infantry owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery and 5 infantry in Southern Manchuria, round 4 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Southern Manchuria, round 4 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Southern Manchuria
Russians roll dice for 1 artillery and 3 infantry in Southern Manchuria, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Southern Manchuria, round 5 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
1 infantry owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery and 2 infantry in Southern Manchuria, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Southern Manchuria, round 6 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
1 infantry owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery and 1 infantry in Southern Manchuria, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Manchuria, round 7 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Southern Manchuria, round 8 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Manchuria, round 8 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
1 infantry owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery in Southern Manchuria, round 9 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Southern Manchuria, round 9 : 0/2 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Southern Manchuria
Russians roll dice for 1 artillery in Southern Manchuria, round 10 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Southern Manchuria, round 10 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Southern Manchuria
1 fighter owned by the Japanese lost in Southern Manchuria
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 12 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry
Battle in 100 Sea Zone
Russians attack with 3 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans and 1 submarine owned by the Italians submerged
Russians roll dice for 3 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 100 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians lost in 100 Sea Zone
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 100 Sea Zone
Russians roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 100 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians lost in 100 Sea Zone
1 cruiser owned by the Germans lost in 100 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -20
Casualties for Russians: 3 fighters and 2 tactical_bombers
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Germans: 1 cruiser
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 13 infantry moved from Rostov to Stalingrad
3 infantry moved from Stalingrad to Samara
1 infantry moved from Tula to Russia
2 aaGuns, 1 artillery and 13 infantry moved from Yaroslavl to Russia
2 infantry moved from Gorky to Russia
12 infantry moved from Samara to Russia
1 infantry moved from Northern Sinkiang to Urals
1 artillery and 2 infantry moved from Buryatia to Northern Manchuria
Place Units - Russians
2 aaGuns, 1 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -3.67
Germans regular : 1.17
Russians regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Siberia to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Sumatra to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone
1 artillery moved from 132 Sea Zone to Shan State
1 infantry moved from 132 Sea Zone to Shan State
1 bomber moved from French Indo China to Eastern India
1 infantry moved from Shansi to Anhwe
1 artillery moved from Jehol to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Anhwe
2 infantry moved from Kwangtung to Hunan
1 fighter and 2 tactical_bombers moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
1 marine moved from Celebes to 45 Sea Zone
1 cruiser and 1 marine moved from 45 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Shan State
1 carrier moved from 42 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 42 Sea Zone to Shan State
1 artillery moved from Java to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 132 Sea Zone
1 artillery moved from 132 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Manilla to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone
1 artillery and 1 infantry moved from 132 Sea Zone to Shan State
1 carrier moved from 36 Sea Zone to 132 Sea Zone
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Shan State
1 battleship and 1 carrier moved from 35 Sea Zone to 132 Sea Zone
1 fighter moved from 35 Sea Zone to 132 Sea Zone
1 submarine moved from 45 Sea Zone to 132 Sea Zone
1 carrier moved from 7 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits
Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Eastern India causes 4 damage total.
Battle in 38 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Hunan
3 infantry owned by the Chinese lost in Hunan
2 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese retreated
Chinese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 2 marines
British defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 2 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 fighter, 3 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Anhwe, round 3 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Anhwe to 7 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 carrier moved from 7 Sea Zone to 21 Sea Zone
1 fighter moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Hunan to French Indo China
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to 21 Sea Zone
1 tactical_bomber moved from Hunan to Kwangtung
1 tactical_bomber moved from Caroline Islands to Kwangtung
1 fighter moved from Caroline Islands to Kwangtung
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Eastern India to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 7 Sea Zone
1 submarine placed in 7 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
4 infantry placed in Japan
1 artillery and 2 infantry placed in Southern Manchuria
1 factory_minor placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 5,2
Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.17
UK_Pacific AA : -0.17
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 11 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands
1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines moved from 27 Sea Zone to 34 Sea Zone
3 infantry, 2 marines and 1 mech_infantry moved from New Guinea to 55 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 55 Sea Zone to 34 Sea Zone
3 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Anhwe
Combat - Americans
Battle in Gilbert Islands
Battle in Caroline Islands
Americans attack with 3 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 3 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 4 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Gilbert Islands from Japanese, taking Caroline Islands from Japanese with 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
Place Units - Americans
2 carriers placed in 104 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
4 infantry moved from Inner Mongolia to Chahar
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Shansi from Japanese, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsi to Anhwe
1 artillery moved from Hunan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Anhwe
Place Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Southern Persia to Iraq
1 infantry moved from Northeast Persia to Southern Persia
1 armour and 1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 infantry moved from Kenya to 74 Sea Zone
1 infantry moved from French Madagascar to 74 Sea Zone
2 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 fighters and 1 tactical_bomber moved from Egypt to 100 Sea Zone
1 armour and 1 mech_infantry moved from Eastern India to Shan State
1 fighter, 5 infantry and 1 tactical_bomber moved from Yunnan to Shan State
Combat - British
Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Shan State
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Normandy Bordeaux
British attack with 1 fighter
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 fighter in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Iraq
British attack with 1 armour, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 100 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 fighter and 1 submarine; Italians defend with 1 submarine and 1 transport
1 submarine owned by the Germans and 1 submarine owned by the Italians submerged
British roll dice for 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 100 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
2 fighters owned by the British lost in 100 Sea Zone
1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 100 Sea Zone
1 transport owned by the Italians lost in 100 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 2 fighters
Casualties for Germans: 1 battleship, 1 carrier and 1 fighter
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 fighter, 3 infantry and 2 marines
British roll dice for 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 2.83 expected hits
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 2 marines in Shan State, round 2 : 3/9 hits, 3.33 expected hits
3 infantry owned by the British lost in Shan State
3 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 0/6 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries, 1 fighter and 2 marines in Shan State, round 3 : 1/6 hits, 2.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 4 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries, 1 fighter and 2 marines in Shan State, round 4 : 2/6 hits, 2.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
2 artilleries owned by the Japanese lost in Shan State
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 5 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 marines in Shan State, round 5 : 1/4 hits, 1.67 expected hits
1 armour owned by the British lost in Shan State
2 marines owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 6 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter in Shan State, round 6 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the British lost in Shan State
1 fighter owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 2 marines
Non Combat Move - British
1 fighter moved from Shan State to Eastern India
2 aaGuns moved from Yunnan to Burma
2 infantry moved from Eastern India to Burma
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Egypt
1 tactical_bomber moved from Iraq to Egypt
Place Units - British
1 airfield, 2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 battleship, 1 submarine and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,1,2
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -4.00
Japanese regular : -3.67
Germans AA : -0.17
Germans regular : -0.17
Neutral_Axis regular : -1.00
British regular : 2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Smolensk to Yaroslavl
Italians take Yaroslavl from Russians
1 armour moved from Yaroslavl to Gorky
Italians take Gorky from Russians
1 submarine moved from 100 Sea Zone to 99 Sea Zone
5 infantry moved from Alexandria to Tobruk
2 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Alexandria to Tobruk
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
@Daaras Very interesting game so far, a lot has happened in just 4 rounds.
Russian fighter strafing was unusual, but I suppose it was not part of some plan to defend Meds at all cost, but rather a result of circumstances? It will take some time to rebuild something in that big pond, but let’s see what happens after (hopefully) Moscow falls.
In the Pacific, the Shan State was a mistake - I put the 3 carriers there, planning to land at least one fighter on them, and then did not do it :) But it was also costly for British.
US is strong on both parts of the map, investing in the Pacific is putting a pressure on Japan, but that allowed Germans to build up for Moscow attack.
@nikola1975 Yeah, i do like to defend the med as the allies, but I definitely misplayed russia. I thought I had another round, but the romanian airbase got me.
I think with the way I play the other allies, I probably need to build almost all infantry just to maximize defense.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 43 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 59 Sea Zone to 42 Sea Zone
2 fighters moved from 43 Sea Zone to Northern Australia
2 aaGuns, 1 artillery and 6 infantry moved from Queensland to Northern Australia
1 cruiser and 1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 submarine moved from 64 Sea Zone to 35 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Australia: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour, 3 artilleries, 2 bombers, 12 infantry and 12 mech_infantrys moved from Smolensk to Russia
3 armour and 1 mech_infantry moved from Northern Belarus to Russia
1 infantry moved from Bryansk to Russia
2 fighters and 8 tactical_bombers moved from Romania to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
Combat - Germans
Battle in Russia
Germans attack with 14 armour, 3 artilleries, 3 bombers, 2 fighters, 13 infantry, 13 mech_infantrys and 8 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 3 artilleries, 1 factory_major, 34 infantry and 5 mech_infantrys
Russians roll AA dice in Russia : 3/12 hits, 2.00 expected hits
1 bomber owned by the Germans and 2 fighters owned by the Germans lost in Russia
Germans roll dice for 14 armour, 3 artilleries, 2 bombers, 13 infantry, 13 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 22/53 hits, 21.33 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 3 artilleries, 34 infantry and 5 mech_infantrys in Russia, round 2 : 21/48 hits, 17.83 expected hits
3 artilleries owned by the Germans, 13 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
18 infantry owned by the Russians and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 14 armour, 2 bombers, 8 mech_infantrys and 8 tactical_bombers in Russia, round 3 : 15/32 hits, 16.00 expected hits
Russians roll dice for 6 armour, 3 artilleries, 16 infantry and 5 mech_infantrys in Russia, round 3 : 14/30 hits, 11.83 expected hits
6 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
15 infantry owned by the Russians lost in Russia
Germans roll dice for 8 armour, 2 bombers and 8 tactical_bombers in Russia, round 4 : 12/18 hits, 10.33 expected hits
Russians roll dice for 6 armour, 3 artilleries, 1 infantry and 5 mech_infantrys in Russia, round 4 : 8/15 hits, 6.83 expected hits
1 bomber owned by the Germans, 5 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
5 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 3 armour owned by the Russians and 3 artilleries owned by the Russians lost in Russia
Germans roll dice for 3 armour, 1 bomber and 6 tactical_bombers in Russia, round 5 : 6/10 hits, 5.50 expected hits
Russians roll dice for 3 armour in Russia, round 5 : 0/3 hits, 1.50 expected hits
3 armour owned by the Russians lost in Russia
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 1 bomber and 6 tactical_bombers remaining. Battle score for attacker is -51
Casualties for Germans: 11 armour, 3 artilleries, 2 bombers, 2 fighters, 13 infantry, 13 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 6 armour, 3 artilleries, 34 infantry and 5 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber moved from Russia to Romania
6 tactical_bombers moved from Russia to Smolensk
1 infantry moved from Vologda to Gorky
2 infantry moved from Novgorod to Yaroslavl
2 infantry moved from Novgorod to Yaroslavl
7 infantry moved from Northern Belarus to Smolensk
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Ukraine
3 artilleries and 10 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Northern Belarus to Smolensk
1 aaGun moved from Northern Belarus to Eastern Poland
2 aaGuns moved from Leningrad to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 fighters moved from Alexandria to 95 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
1 infantry moved from Tunisia to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from 95 Sea Zone to Southern France
1 submarine moved from 100 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to Algeria
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone
1 destroyer placed in 116 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Romania
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,3
Germans collect 60 PUs (3 lost to blockades); end with 96 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 99 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 107 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 117 PUs
Combat Hit Differential Summary :
Russians regular : 5.00
Germans regular : 1.83
Russians AA : 1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 116 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 116 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 fighters
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 116 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 submarine owned by the Russians lost in 116 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 submarine moved from 128 Sea Zone to 126 Sea Zone
3 infantry moved from Samara to Stalingrad
1 infantry moved from Urals to Kazakhstan
2 aaGuns, 1 artillery and 2 infantry moved from Northern Manchuria to Buryatia
4 infantry moved from Kansu to Eastern Sinkiang
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 harbour, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Korea
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 destroyer moved from 132 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 132 Sea Zone to 40 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Aleutian Islands
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Aleutian Islands from Americans with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 transports moved from 132 Sea Zone to 37 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Shantung to Japan
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 38 Sea Zone
1 submarine moved from 7 Sea Zone to 37 Sea Zone
1 carrier moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
1 tactical_bomber moved from Shantung to Southern Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to Japan
Place Units - Japanese
1 submarine placed in 7 Sea Zone
1 harbour placed in French Indo China
1 destroyer placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
3 infantry placed in Southern Manchuria
2 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 1.33