@Jacob16 and @oysteilo Happy to play with anyone gents, if any one has an opinion or preference. Or we would just leave it up to chance.
L25 PtV Daaras (Allies) vs Nikola1975 (Axis + 12)
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer and 1 submarine moved from 42 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Central United States to 104 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 29 Sea Zone 1 submarine moved from 28 Sea Zone to 31 Sea Zone 3 fighters moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from 28 Sea Zone to 31 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 28 Sea Zone to 27 Sea Zone 2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 bomber and 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 31 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 38 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 38 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone Place Units - Americans 1 carrier, 3 destroyers and 3 submarines placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,4 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Honan 1 fighter moved from Szechwan to Honan 2 infantry moved from Tsinghai to Hopei 4 infantry moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Kweichow 6 infantry moved from Szechwan to Hopei Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Honan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Hopei, round 2 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 8 infantry in Hopei, round 3 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 5 infantry in Kweichow, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Eastern Sinkiang Place Units - Chinese 3 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Burma to 39 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 3 fighters and 1 tactical_bomber moved from Eastern India to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra 2 infantry moved from Egypt to Anglo-Egyptian Sudan 1 bomber moved from Malta to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to Anglo-Egyptian Sudan 1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 126 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Union of South Africa Combat - British Battle in 38 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 38 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits 1 destroyer owned by the British lost in 38 Sea Zone 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 38 Sea Zone British roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 tactical_bomber in 38 Sea Zone, round 3 : 6/6 hits, 3.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 38 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 38 Sea Zone 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 38 Sea Zone 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra 1 artillery owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Anglo-Egyptian Sudan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Anglo-Egyptian Sudan British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 artillery in Anglo-Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo-Egyptian Sudan British win, taking Anglo-Egyptian Sudan from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in 112 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer and 1 submarine British roll dice for 1 bomber and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone 1 submarine owned by the Germans lost in 112 Sea Zone British roll dice for 1 bomber in 112 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 112 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 112 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 112 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma 2 infantry moved from Eastern India to Burma 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt 1 bomber moved from 112 Sea Zone to United Kingdom 1 armour, 1 artillery and 2 infantry moved from 126 Sea Zone to Iceland 1 transport moved from 83 Sea Zone to 73 Sea Zone EDIT: 2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States Place Units - British 1 factory_minor placed in Egypt 1 armour and 2 fighters placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in Eastern India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 1.00 Italians regular : -1.33 Japanese regular : -1.50 Germans regular : -0.83 British regular : 3.50
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@nikola1975 I assumed no scrambles, as the math would’ve gotten much worse. Let me know if you want to change anything.
Also, I think i forgot to move the fighter on guam, so I will edit that to hawaii on anzacs turn
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Greece to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Malta 1 armour moved from Slovakia Hungary to Northern Belarus Italians take Northern Belarus from Russians 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British Combat - Italians Battle in Malta Non Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Southern Italy to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Tobruk 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Alexandria Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 cruiser EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 99 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Southern Italy 1 transport placed in 99 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 cruiser EDIT: Adding units owned by Italians to 98 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from New South Wales to 64 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 3 fighters moved from Queensland to New Zealand 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to New South Wales EDIT: 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 29 Sea Zone to 12 Sea Zone EDIT: 1 fighter moved from Wake Island to Hawaiian Islands 2 infantry moved from 65 Sea Zone to New Zealand Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Vyborg to Leningrad 2 artilleries and 12 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 3 artilleries moved from Baltic States to Northern Belarus 9 infantry moved from Baltic States to Northern Belarus 8 armour and 12 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 2 infantry moved from Poland to Baltic States 3 armour moved from Poland to Leningrad 2 infantry moved from Baltic States to Northern Belarus 1 bomber moved from Western Germany to 126 Sea Zone 1 infantry moved from Finland to Norway 2 infantry moved from Vyborg to Leningrad 2 infantry moved from Baltic States to Leningrad 1 infantry moved from Baltic States to Leningrad 1 infantry moved from Baltic States to Northern Belarus Combat - Germans Battle in 126 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 126 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for British: 2 transports Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 bomber moved from 126 Sea Zone to Norway 1 infantry moved from Gibraltar to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Algeria Germans take Algeria from Neutral_Axis 1 tactical_bomber moved from Southern Italy to Western Germany 2 aaGuns moved from Baltic States to Leningrad 2 aaGuns moved from Poland to Eastern Poland 1 tactical_bomber moved from Alexandria to Romania 1 tactical_bomber moved from Tobruk to Romania 1 bomber moved from Southern Italy to Eastern Poland 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Alexandria to Romania 1 tactical_bomber moved from Alexandria to Romania 2 artilleries moved from Western Germany to Germany 1 artillery moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 fighter placed in Western Germany 1 destroyer placed in 116 Sea Zone 2 armour placed in Romania 1 artillery placed in Romania 1 armour placed in Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,1 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 3 infantry moved from Amur to Siberia 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 artillery and 1 infantry moved from Amur to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 1 artillery and 10 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 2 infantry moved from Buyant-Uhaa to Northern Manchuria 2 infantry moved from Olgiy to Northern Sinkiang 1 infantry moved from Central Mongolia to Tsagaan Olom 1 infantry moved from Dzavhan to Tsagaan Olom 1 cruiser and 1 submarine moved from 118 Sea Zone to 116 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in Buryatia Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Buryatia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Siberia Russians attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Siberia 1 infantry owned by the Japanese lost in Siberia Russians roll dice for 1 artillery and 2 infantry in Siberia, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in 116 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 116 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the Russians lost in 116 Sea Zone 1 destroyer owned by the Germans lost in 116 Sea Zone Germans and Russians reach a stalemate . Battle score for attacker is -3 Casualties for Russians: 1 cruiser Casualties for Germans: 1 destroyer Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 aaGuns moved from Amur to Northern Manchuria 3 artilleries and 10 infantry moved from Ukraine to Rostov 2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Rostov 3 infantry moved from Stalingrad to Samara 2 armour and 2 mech_infantrys moved from Stalingrad to Russia 9 infantry moved from Russia to Samara 2 infantry moved from Vologda to Gorky 2 aaGuns, 1 artillery and 13 infantry moved from Novgorod to Yaroslavl 1 infantry moved from Bryansk to Tula Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad Russians undo move 1. 3 infantry placed in Stalingrad 3 armour, 1 artillery and 3 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Egypt: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by Russians to Southern Persia: 3 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -0.50 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Kyushu to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 tactical_bomber moved from 7 Sea Zone to Siberia 2 infantry moved from Kyushu to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from 7 Sea Zone to Korea 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 artillery moved from Kwangtung to 21 Sea Zone 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra 1 bomber moved from Kwangsi to Sumatra 1 infantry moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 artillery moved from Kwangsi to Kweichow 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsi to Kweichow 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 artillery and 1 infantry moved from Borneo to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from Guam to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 submarine moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Manilla 1 fighter moved from Kwangsi to Southern Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Caroline Islands to Manilla 1 tactical_bomber moved from Kwangsi to Kweichow 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Inner Mongolia 1 artillery moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 1 artillery moved from Anhwe to Jehol 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Hunan 1 bomber moved from Kwangsi to Eastern India Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits Bombing raid in Eastern India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Eastern India causes 8 damage total. Battle in Celebes Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Kweichow, round 2 : 2/9 hits, 4.17 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 2 fighters and 4 tactical_bombers in Kweichow, round 3 : 2/7 hits, 3.67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese lost in Kweichow 2 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese retreated Chinese win, taking Celebes from Dutch with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 4 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Java Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Siberia Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Siberia 1 infantry owned by the Russians lost in Siberia Japanese roll dice for 1 armour and 1 tactical_bomber in Siberia, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Siberia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Manilla Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Korea Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Korea to 7 Sea Zone 1 tactical_bomber moved from Siberia to 7 Sea Zone 1 carrier moved from 7 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Manilla to 36 Sea Zone 1 bomber moved from Sumatra to Malaya 1 fighter moved from Kweichow to Malaya 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Caroline Islands to 36 Sea Zone 1 marine moved from Gilbert Islands to 49 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine and 1 tactical_bomber moved from 49 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 tactical_bomber moved from Kweichow to Kiangsu 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from Kweichow to French Indo China 1 bomber moved from Eastern India to French Indo China Place Units - Japanese 2 carriers placed in 7 Sea Zone 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in Southern Manchuria 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.33 Japanese regular : -5.17 UK_Pacific AA : -0.17 UK_Pacific regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 aaGuns, 1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States 1 armour and 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Hawaiian Islands to Queensland 3 infantry moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 28 Sea Zone 2 marines and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 1 fighter moved from 28 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 27 Sea Zone to 31 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 55 Sea Zone 3 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to New Guinea 1 carrier, 3 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 3 transports placed in 11 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Eastern Sinkiang to Yunnan 1 artillery and 3 infantry moved from Hopei to Hunan 1 artillery and 3 infantry moved from Hopei to Kiangsi 1 artillery and 3 infantry moved from Hopei to Anhwe 4 infantry moved from Honan to Inner Mongolia Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Chinese undo move 1. 2 infantry placed in Szechwan 1 infantry placed in Kiangsi 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia British take Ethiopia from Italians 2 fighters and 1 tactical_bomber moved from Egypt to Kenya 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to 73 Sea Zone 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 2 fighters moved from Union of South Africa to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Burma to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Malaya 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Malaya 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in French Madagascar Battle in Malaya British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 bomber, 1 fighter and 1 harbour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Malaya, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Malaya 1 bomber owned by the Japanese lost in Malaya British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Malaya 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya British win, taking French Madagascar from Neutral_Axis with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery, 1 bomber and 1 fighter Battle in Kenya British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kenya to Egypt 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 1 armour and 1 mech_infantry moved from Eastern India to Yunnan 1 aaGun moved from Burma to Eastern India 2 aaGuns and 6 infantry moved from Burma to Yunnan 1 infantry moved from Southern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Southern Persia 2 infantry and 1 tactical_bomber placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 armour, 1 infantry and 1 mech_infantry EDIT: Adding units owned by British to Eastern India: 1 armour, 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : -0.33 Japanese regular : 0.17 British regular : 2.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 3 transports; Remaining resources: 2 PUs; Combat Move - Italians 1 marine moved from Malta to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Crete 1 armour moved from Northern Belarus to Novgorod Italians take Novgorod from Russians 1 armour moved from Novgorod to Smolensk Italians take Smolensk from Russians Combat - Italians Battle in Crete Non Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 armour and 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 1 submarine moved from 99 Sea Zone to 100 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 3 transports placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 59 Sea Zone 1 fighter moved from New Zealand to 27 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns, 1 artillery and 7 infantry moved from New South Wales to Queensland 2 infantry moved from New Zealand to 65 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to New Guinea Place Units - ANZAC 2 submarines placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 bomber moved from Norway to Russia 1 bomber moved from Eastern Poland to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 bombers moved from Russia to Smolensk 3 artilleries and 12 infantry moved from Northern Belarus to Smolensk 8 armour and 12 mech_infantrys moved from Eastern Poland to Smolensk 2 aaGuns moved from Eastern Poland to Northern Belarus 3 armour moved from Leningrad to Smolensk 2 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Novgorod 2 infantry moved from Leningrad to Novgorod 3 infantry moved from Leningrad to Northern Belarus 2 infantry moved from Leningrad to Northern Belarus 1 armour and 1 mech_infantry moved from Poland to Northern Belarus 1 armour moved from Germany to Eastern Poland 2 armour moved from Romania to Northern Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to Romania 1 infantry moved from Norway to Finland 1 artillery moved from Romania to Bessarabia 1 tactical_bomber moved from 98 Sea Zone to Romania 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Algeria to Tunisia Germans take Tunisia from Neutral_Axis 1 infantry moved from Algeria to Morocco Germans take Morocco from Neutral_Axis 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Germany to Western Germany 2 artilleries and 2 infantry moved from Germany to Poland Place Units - Germans 1 airfield and 3 tactical_bombers placed in Romania 1 bomber placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,1 Germans collect 58 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 71 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians AA : -0.33
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 38 PUs; Russians buy 2 aaGuns, 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 12 infantry moved from Northern Manchuria to Southern Manchuria 3 fighters and 2 tactical_bombers moved from Southern Persia to 100 Sea Zone 3 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Northern Sinkiang to Kansu Combat - Russians Battle in Kansu Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern Manchuria Russians attack with 1 artillery and 12 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry Russians roll dice for 1 artillery and 12 infantry in Southern Manchuria, round 2 : 2/13 hits, 2.50 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in Southern Manchuria, round 2 : 2/9 hits, 3.33 expected hits 2 infantry owned by the Russians lost in Southern Manchuria 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery and 10 infantry in Southern Manchuria, round 3 : 3/11 hits, 2.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 6 infantry in Southern Manchuria, round 3 : 5/8 hits, 3.00 expected hits 5 infantry owned by the Russians lost in Southern Manchuria 3 infantry owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery and 5 infantry in Southern Manchuria, round 4 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Southern Manchuria, round 4 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Southern Manchuria Russians roll dice for 1 artillery and 3 infantry in Southern Manchuria, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Southern Manchuria, round 5 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Russians lost in Southern Manchuria 1 infantry owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery and 2 infantry in Southern Manchuria, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Southern Manchuria, round 6 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Southern Manchuria 1 infantry owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery and 1 infantry in Southern Manchuria, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Manchuria, round 7 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Southern Manchuria, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Manchuria, round 8 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Southern Manchuria 1 infantry owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery in Southern Manchuria, round 9 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Southern Manchuria, round 9 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery in Southern Manchuria, round 10 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Southern Manchuria, round 10 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Southern Manchuria 1 fighter owned by the Japanese lost in Southern Manchuria Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 12 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry Battle in 100 Sea Zone Russians attack with 3 fighters and 2 tactical_bombers Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans and 1 submarine owned by the Italians submerged Russians roll dice for 3 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Combat Hit Differential Summary :
Japanese regular : -3.67 Russians regular : 0.67
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@nikola1975 I need order of losses in 100.
I also need to not punt moscow in future games lol
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@Daaras Hm, I am not sure what is happening here.
I haven’t updated the game or anything. Do you know what I can do? It happened to me in other game couple of days ago, then it continued working fine.
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@nikola1975 I actually think this is a recent bug. It’s like files posted in the middle of a turn don’t load properly. It’s happened before.
I got 3 hits in 100, do you want me to just play max defense?
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@Daaras yes, do it
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 38 PUs; Russians buy 2 aaGuns, 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 12 infantry moved from Northern Manchuria to Southern Manchuria 3 fighters and 2 tactical_bombers moved from Southern Persia to 100 Sea Zone 3 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Northern Sinkiang to Kansu Combat - Russians Battle in Kansu Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern Manchuria Russians attack with 1 artillery and 12 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry Russians roll dice for 1 artillery and 12 infantry in Southern Manchuria, round 2 : 2/13 hits, 2.50 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in Southern Manchuria, round 2 : 2/9 hits, 3.33 expected hits 2 infantry owned by the Russians lost in Southern Manchuria 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery and 10 infantry in Southern Manchuria, round 3 : 3/11 hits, 2.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 6 infantry in Southern Manchuria, round 3 : 5/8 hits, 3.00 expected hits 5 infantry owned by the Russians lost in Southern Manchuria 3 infantry owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery and 5 infantry in Southern Manchuria, round 4 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Southern Manchuria, round 4 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Southern Manchuria Russians roll dice for 1 artillery and 3 infantry in Southern Manchuria, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Southern Manchuria, round 5 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Russians lost in Southern Manchuria 1 infantry owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery and 2 infantry in Southern Manchuria, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Southern Manchuria, round 6 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Southern Manchuria 1 infantry owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery and 1 infantry in Southern Manchuria, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Manchuria, round 7 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Southern Manchuria, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Manchuria, round 8 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Southern Manchuria 1 infantry owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery in Southern Manchuria, round 9 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Southern Manchuria, round 9 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Southern Manchuria Russians roll dice for 1 artillery in Southern Manchuria, round 10 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Southern Manchuria, round 10 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Southern Manchuria 1 fighter owned by the Japanese lost in Southern Manchuria Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 12 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry Battle in 100 Sea Zone Russians attack with 3 fighters and 2 tactical_bombers Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans and 1 submarine owned by the Italians submerged Russians roll dice for 3 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 100 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians lost in 100 Sea Zone 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 100 Sea Zone Russians roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 100 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians lost in 100 Sea Zone 1 cruiser owned by the Germans lost in 100 Sea Zone Germans win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -20 Casualties for Russians: 3 fighters and 2 tactical_bombers Casualties for Italians: 1 cruiser and 1 destroyer Casualties for Germans: 1 cruiser Non Combat Move - Russians 2 aaGuns, 4 artilleries and 13 infantry moved from Rostov to Stalingrad 3 infantry moved from Stalingrad to Samara 1 infantry moved from Tula to Russia 2 aaGuns, 1 artillery and 13 infantry moved from Yaroslavl to Russia 2 infantry moved from Gorky to Russia 12 infantry moved from Samara to Russia 1 infantry moved from Northern Sinkiang to Urals 1 artillery and 2 infantry moved from Buryatia to Northern Manchuria Place Units - Russians 2 aaGuns, 1 armour, 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -3.67 Germans regular : 1.17 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Amur Japanese take Amur from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Sumatra to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 132 Sea Zone 1 artillery moved from 132 Sea Zone to Shan State 1 infantry moved from 132 Sea Zone to Shan State 1 bomber moved from French Indo China to Eastern India 1 infantry moved from Shansi to Anhwe 1 artillery moved from Jehol to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Anhwe 2 infantry moved from Kwangtung to Hunan 1 fighter and 2 tactical_bombers moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 marine moved from Celebes to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 132 Sea Zone 1 marine moved from 132 Sea Zone to Shan State 1 carrier moved from 42 Sea Zone to 132 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone 1 fighter moved from 42 Sea Zone to Shan State 1 artillery moved from Java to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 132 Sea Zone 1 artillery moved from 132 Sea Zone to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from Manilla to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone 1 artillery and 1 infantry moved from 132 Sea Zone to Shan State 1 carrier moved from 36 Sea Zone to 132 Sea Zone 1 destroyer moved from 35 Sea Zone to 132 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 132 Sea Zone 1 marine moved from 132 Sea Zone to Shan State 1 battleship and 1 carrier moved from 35 Sea Zone to 132 Sea Zone 1 fighter moved from 35 Sea Zone to 132 Sea Zone 1 submarine moved from 45 Sea Zone to 132 Sea Zone 1 carrier moved from 7 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Eastern India causes 4 damage total. Battle in 38 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Hunan Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Hunan 3 infantry owned by the Chinese lost in Hunan 2 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese retreated Chinese win with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 2 marines British defend with 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 2 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 fighter, 3 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Anhwe, round 3 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 artillery and 3 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Anhwe to 7 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 fighter moved from Hunan to Kwangtung 1 carrier moved from 7 Sea Zone to 21 Sea Zone 1 fighter moved from Anhwe to Shantung 1 tactical_bomber moved from Anhwe to Shantung 1 tactical_bomber moved from Hunan to French Indo China 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Hunan to 21 Sea Zone 1 tactical_bomber moved from Hunan to Kwangtung 1 tactical_bomber moved from Caroline Islands to Kwangtung 1 fighter moved from Caroline Islands to Kwangtung 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Eastern India to French Indo China 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 7 Sea Zone 1 submarine placed in 7 Sea Zone 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 4 infantry placed in Japan 1 artillery and 2 infantry placed in Southern Manchuria 1 factory_minor placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 5,2 Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.17 UK_Pacific AA : -0.17 UK_Pacific regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 11 Sea Zone to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 3 submarines moved from 27 Sea Zone to 34 Sea Zone 3 infantry, 2 marines and 1 mech_infantry moved from New Guinea to 55 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 55 Sea Zone to 34 Sea Zone 3 infantry, 2 marines and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands 1 bomber moved from Queensland to Anhwe Combat - Americans Battle in Gilbert Islands Battle in Caroline Islands Americans attack with 3 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 3 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 2 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 4 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 5 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Gilbert Islands from Japanese, taking Caroline Islands from Japanese with 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans Place Units - Americans 2 carriers placed in 104 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 4 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Chinese creates battle in territory Shansi Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win, taking Shansi from Japanese, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 artillery and 2 infantry moved from Kiangsi to Anhwe 1 artillery moved from Hunan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Anhwe Place Units - Chinese 1 artillery and 1 infantry placed in Anhwe 1 artillery and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 20 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 1 fighter; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Southern Persia to Iraq 1 infantry moved from Northeast Persia to Southern Persia 1 armour and 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan 1 infantry moved from Kenya to 74 Sea Zone 1 infantry moved from French Madagascar to 74 Sea Zone 2 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 4 fighters and 1 tactical_bomber moved from Egypt to 100 Sea Zone 1 armour and 1 mech_infantry moved from Eastern India to Shan State 1 fighter, 5 infantry and 1 tactical_bomber moved from Yunnan to Shan State Combat - British Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Shan State Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Normandy Bordeaux British attack with 1 fighter Germans defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 fighter in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Iraq British attack with 1 armour, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in 100 Sea Zone British attack with 4 fighters and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 fighter and 1 submarine; Italians defend with 1 submarine and 1 transport 1 submarine owned by the Germans and 1 submarine owned by the Italians submerged British roll dice for 4 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 100 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the British lost in 100 Sea Zone 1 battleship owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 100 Sea Zone 1 transport owned by the Italians lost in 100 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for British: 2 fighters Casualties for Germans: 1 battleship, 1 carrier and 1 fighter Casualties for Italians: 1 transport Battle in Shan State British attack with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 3 artilleries, 1 fighter, 3 infantry and 2 marines British roll dice for 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 2.83 expected hits Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 2 marines in Shan State, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the British lost in Shan State 3 infantry owned by the Japanese lost in Shan State British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 0/6 hits, 2.33 expected hits Japanese roll dice for 3 artilleries, 1 fighter and 2 marines in Shan State, round 3 : 1/6 hits, 2.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 4 : 2/5 hits, 2.17 expected hits Japanese roll dice for 3 artilleries, 1 fighter and 2 marines in Shan State, round 4 : 2/6 hits, 2.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State 2 artilleries owned by the Japanese lost in Shan State British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 5 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 marines in Shan State, round 5 : 1/4 hits, 1.67 expected hits 1 armour owned by the British lost in Shan State 2 marines owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 6 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter in Shan State, round 6 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British lost in Shan State 1 fighter owned by the Japanese lost in Shan State British win with 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 2 marines Non Combat Move - British 1 fighter moved from Shan State to Eastern India 2 aaGuns moved from Yunnan to Burma 2 infantry moved from Eastern India to Burma 1 fighter moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Western Germany to United Kingdom 2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Egypt 1 tactical_bomber moved from Iraq to Egypt Place Units - British 1 airfield, 2 artilleries and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Southern Persia Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Americans from 104 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 104 Sea Zone: 1 battleship, 1 submarine and 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to Central United States: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,1,2 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 fighter placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 fighter
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -4.00 Japanese regular : -3.67 Germans AA : -0.17 Germans regular : -0.17 Neutral_Axis regular : -1.00 British regular : 2.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Smolensk to Yaroslavl Italians take Yaroslavl from Russians 1 armour moved from Yaroslavl to Gorky Italians take Gorky from Russians 1 submarine moved from 100 Sea Zone to 99 Sea Zone 5 infantry moved from Alexandria to Tobruk 2 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Tobruk 1 fighter moved from Alexandria to Tobruk Combat - Italians Non Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :