L25 PTV Peirce (X+8) vs Nikola1975 (L)


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 22 Sea Zone to 37 Sea Zone
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to 22 Sea Zone
            2 fighters moved from Queensland to 22 Sea Zone
            1 artillery moved from Northern Australia to South Australia
            1 cruiser moved from 55 Sea Zone to 22 Sea Zone
            2 infantry moved from Dutch New Guinea to New Guinea
            2 aaGuns, 1 fighter and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Southern Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Rostov to Southern Caucasus
                  Germans take Southern Caucasus from Russians
            15 armour, 4 infantry and 7 mech_infantrys moved from Rostov to Northern Caucasus
            5 armour moved from Ukraine to Northern Caucasus
            2 bombers moved from Ukraine to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from Ukraine to 99 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Ukraine to 99 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 2 bombers, 6 fighters and 4 tactical_bombers
                British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
                3 submarines owned by the British submerged
                    Germans roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 5/12 hits, 6.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    2 bombers owned by the Germans, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
                    Germans roll dice for 4 fighters and 3 tactical_bombers in 99 Sea Zone, round 3 : 5/7 hits, 4.00 expected hits
                    British roll dice for 1 battleship, 2 cruisers, 1 fighter and 2 transports in 99 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
                    2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 99 Sea Zone
                    1 transport owned by the British, 2 cruisers owned by the British, 1 battleship owned by the British and 1 fighter owned by the British lost in 99 Sea Zone
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 2 bombers, 4 fighters and 3 tactical_bombers
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Northern Caucasus
            2 artilleries and 7 infantry moved from Ukraine to Rostov
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from 115 Sea Zone to Southern Italy
            1 infantry moved from Bessarabia to Ukraine
            4 armour moved from Eastern Poland to Ukraine
            1 aaGun, 4 artilleries and 13 infantry moved from Vologda to Novgorod
            1 infantry moved from Leningrad to Vologda
            1 aaGun, 5 artilleries and 6 infantry moved from Leningrad to Novgorod
            1 aaGun and 3 infantry moved from Northern Belarus to Southern Belarus
            2 transports moved from 118 Sea Zone to 117 Sea Zone
            3 infantry moved from Germany to 117 Sea Zone
            3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
            3 infantry moved from 118 Sea Zone to Leningrad
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 fighters placed in Western Germany
            1 artillery and 2 infantry placed in Leningrad
            1 submarine placed in 115 Sea Zone
            Germans undo move 3.
            2 artilleries and 1 infantry placed in Leningrad
            2 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,1,4,6
            Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    British regular : 3.33
    

    Savegame


  • @nikola1975 Wow, that was catastrophic. 43PU swing from odds.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 armour, 9 artilleries, 5 fighters, 20 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Stalingrad to Northern Caucasus
    
        Combat - Russians
            Battle in Northern Caucasus
                Russians attack with 5 armour, 9 artilleries, 5 fighters, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 20 armour, 1 fighter, 4 infantry, 7 mech_infantrys and 1 tactical_bomber; Italians defend with 2 armour and 2 mech_infantrys
                    Russians roll dice for 5 armour, 9 artilleries, 5 fighters, 20 infantry, 4 mech_infantrys and 1 tactical_bomber in Northern Caucasus, round 2 : 14/44 hits, 14.83 expected hits
                    Italians roll dice for 22 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber in Northern Caucasus, round 2 : 18/37 hits, 18.00 expected hits
                    18 infantry owned by the Russians lost in Northern Caucasus
                    2 mech_infantrys owned by the Italians, 4 infantry owned by the Germans, 1 armour owned by the Germans and 7 mech_infantrys owned by the Germans lost in Northern Caucasus
                    Russians roll dice for 5 armour, 9 artilleries, 5 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Northern Caucasus, round 3 : 15/26 hits, 10.67 expected hits
                    Italians roll dice for 21 armour, 1 fighter and 1 tactical_bomber in Northern Caucasus, round 3 : 14/23 hits, 11.67 expected hits
                    3 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 9 artilleries owned by the Russians lost in Northern Caucasus
                    13 armour owned by the Germans and 2 armour owned by the Italians lost in Northern Caucasus
                    Russians roll dice for 5 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Caucasus, round 4 : 5/12 hits, 6.00 expected hits
                    Italians roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Caucasus, round 4 : 5/8 hits, 4.17 expected hits
                    1 mech_infantry owned by the Russians and 4 armour owned by the Russians lost in Northern Caucasus
                    5 armour owned by the Germans lost in Northern Caucasus
                    Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Northern Caucasus, round 5 : 3/7 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northern Caucasus, round 5 : 3/3 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Northern Caucasus
                    1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Northern Caucasus
                Russians win with 4 fighters remaining. Battle score for attacker is 43
                Casualties for Russians: 5 armour, 9 artilleries, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 20 armour, 1 fighter, 4 infantry, 7 mech_infantrys and 1 tactical_bomber
                Casualties for Italians: 2 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            4 fighters moved from Northern Caucasus to Samara
            2 infantry moved from Gorky to Samara
            4 artilleries moved from Russia to Samara
            7 infantry moved from Russia to Samara
            8 infantry moved from Russia to Samara
    
        Place Units - Russians
            2 infantry placed in Siberia
            2 artilleries, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,3
            Russians collect 23 PUs (3 lost to blockades); end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 4.50
    Russians regular : 1.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 132 Sea Zone to 22 Sea Zone
            1 fighter moved from Davao to 22 Sea Zone
            1 bomber moved from Shan State to 22 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 cruiser moved from 24 Sea Zone to 22 Sea Zone
            1 bomber and 1 fighter moved from Jehol to 22 Sea Zone
            1 tactical_bomber moved from Korea to 22 Sea Zone
            3 tactical_bombers moved from Shan State to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 22 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Shan State to 132 Sea Zone
            2 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Solomon Islands
            1 armour moved from Northern Manchuria to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 destroyer moved from 17 Sea Zone to 9 Sea Zone
            1 infantry moved from Shansi to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in 9 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 9 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 4 fighters
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters and 7 tactical_bombers in 22 Sea Zone, round 2 : 11/21 hits, 11.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.50
    

    Savegame


  • @nikola1975 OOL max D? Or other?


  • @peirce Hm, can’t load the game:

    899746d7-d69a-4f50-8de5-3bf59a3df8fb-image.png

    Have you reinstalled the game or something?


  • @nikola1975 No, same engine - 2.6.14476. I downloaded the save and was able to load it up. 60b31763-9991-403f-87f3-0c2f2478ea46-image.png


  • @peirce No, doesn’t work. Can you try save it again, post a new save?


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 132 Sea Zone to 22 Sea Zone
            1 fighter moved from Davao to 22 Sea Zone
            1 bomber moved from Shan State to 22 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 cruiser moved from 24 Sea Zone to 22 Sea Zone
            1 bomber and 1 fighter moved from Jehol to 22 Sea Zone
            1 tactical_bomber moved from Korea to 22 Sea Zone
            3 tactical_bombers moved from Shan State to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 22 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Shan State to 132 Sea Zone
            2 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Solomon Islands
            1 armour moved from Northern Manchuria to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 destroyer moved from 17 Sea Zone to 9 Sea Zone
            1 infantry moved from Shansi to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in 9 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 9 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 4 fighters
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters and 7 tactical_bombers in 22 Sea Zone, round 2 : 11/21 hits, 11.50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.50
    

    Savegame



  • @nikola1975 I also just re-created the combat move from Japan so that you can see what I’ve done, here, in case it’s the combat phase that is throwing off your engine.

    Let me know what order of losses you want, and I’ll input. You’ll be able to see the dice rolls through Marti, and I will post after each round of combat. Sound good?

    autosaveAfterJapaneseCombatMove.tsvg


  • @peirce Ok. I was not able to load the saves that you sent above, but this autosave worked.

    So I understand I need to select 11 casualties?

    1. Damage US battleship (1)
    2. Damage 5 US carriers (6)
    3. Sink 3 US subs (9)
    4. Sink 2 US carriers (11)

  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 132 Sea Zone to 22 Sea Zone
            1 fighter moved from Davao to 22 Sea Zone
            1 bomber moved from Shan State to 22 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 cruiser moved from 24 Sea Zone to 22 Sea Zone
            1 bomber and 1 fighter moved from Jehol to 22 Sea Zone
            1 tactical_bomber moved from Korea to 22 Sea Zone
            3 tactical_bombers moved from Shan State to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 22 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Shan State to 132 Sea Zone
            2 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Solomon Islands
            1 armour moved from Northern Manchuria to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 destroyer moved from 17 Sea Zone to 9 Sea Zone
            1 infantry moved from Shansi to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in 9 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 9 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 4 fighters
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters and 7 tactical_bombers in 22 Sea Zone, round 2 : 11/21 hits, 11.50 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 22 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 : 13/22 hits, 10.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 22 Sea Zone
                    3 submarines owned by the Americans and 2 carriers owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 2 cruisers, 6 fighters and 6 tactical_bombers in 22 Sea Zone, round 3 : 10/16 hits, 9.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 0.33
    

    Savegame


  • @nikola1975 Alrighty, rolled again and posted. Here’s the screenshot:

    f569d66c-5ab6-4ff5-bd67-275756c1f256-image.png


  • @peirce

    10 hits:
    Sink 3 destroyers (3)
    Sink 3 carriers (6)
    Sink 1 ANZAC cruiser (7)
    Kill 1 tact (8)
    Sink 2 US cruisers (10)


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 132 Sea Zone to 22 Sea Zone
            1 fighter moved from Davao to 22 Sea Zone
            1 bomber moved from Shan State to 22 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 cruiser moved from 24 Sea Zone to 22 Sea Zone
            1 bomber and 1 fighter moved from Jehol to 22 Sea Zone
            1 tactical_bomber moved from Korea to 22 Sea Zone
            3 tactical_bombers moved from Shan State to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 22 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Shan State to 132 Sea Zone
            2 infantry and 1 transport moved from 132 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Solomon Islands
            1 armour moved from Northern Manchuria to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 destroyer moved from 17 Sea Zone to 9 Sea Zone
            1 infantry moved from Shansi to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in 9 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 9 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 4 fighters
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 7 fighters and 7 tactical_bombers in 22 Sea Zone, round 2 : 11/21 hits, 11.50 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 3 submarines in 22 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 : 13/22 hits, 10.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 22 Sea Zone
                    3 submarines owned by the Americans and 2 carriers owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 2 cruisers, 6 fighters and 6 tactical_bombers in 22 Sea Zone, round 3 : 10/16 hits, 9.17 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 3 : 12/20 hits, 10.17 expected hits
                    5 fighters owned by the Japanese, 6 tactical_bombers owned by the Japanese and 1 bomber owned by the Japanese lost in 22 Sea Zone
                    1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 carriers owned by the Americans lost in 22 Sea Zone
                1 fighter owned by the Japanese retreated
                1 battleship owned by the Japanese and 2 cruisers owned by the Japanese retreated to 21 Sea Zone
                Americans win with 1 battleship, 9 fighters and 2 transports remaining. Battle score for attacker is -59
                Casualties for Japanese: 2 bombers, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 7 tactical_bombers
                Casualties for Americans: 5 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser
                4 fighters owned by the ANZAC and 5 fighters owned by the Americans forced to land in Guam
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 battleship and 2 cruisers moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from 22 Sea Zone to Davao
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
            1 destroyer moved from 38 Sea Zone to 21 Sea Zone
    

    Combat Hit Differential Summary :

    Americans regular : 3.50
    Japanese regular : 0.33
    

    Savegame


  • @nikola1975 Ahh, that went extremely poorly all around. Very well played, Nikola - I’m going to concede. Will post now - rematch, same terms?


  • @peirce Fair enough. Thanks for this game.

    I did not expect you to attack here, but I guess it was win or concede decision?

    Yes, I would love to play one more. You want to switch sides with the same handicap?

  • P peirce referenced this topic on

  • @nikola1975 After the devastating Malta battles for Italy, brutal sz99 by Germ (and the resulting inability to protect N. Caucasus properly, which you capitalized on perfectly), this was a hail mary. Figured that if I got the 12 hits the odds gave me, you’d be forced to lose a good chunk of your US fleet, while I took 4/11 of the knocks on my carriers. My 11 and your 13 threw that out the window, and then the following 10 vs 12 was the final nail in the coffin.

    Cool if I take Axis again? I’d like the chance to learn from my mistakes, if I can!

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