• 2025

    No game being played here, just trying something out.

  • 2025

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 1
    
        Purchase Units - Germans
            Condition NoFactoriesGermans: Germans has their production frontier changed to: production_noFactory
            Germans buy nothing; Remaining resources: 32 PUs; 
    
        Combat Move - Germans
            2 armour and 3 infantry moved from Ukraine S.S.R. to Caucasus
            1 fighter moved from Ukraine S.S.R. to Caucasus
            1 armour moved from East Europe to Caucasus
            1 fighter moved from East Europe to Caucasus
            1 fighter moved from Germany to Caucasus
            1 bomber moved from Germany to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 3 armour, 1 bomber, 3 fighters and 3 infantry
                Russians defend with 5 infantry
                    Germans roll dice for 3 armour, 1 bomber, 3 fighters and 3 infantry in Caucasus, round 2 : 5/10 hits, 4,17 expected hits
                    Russians roll dice for 5 infantry in Caucasus, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Germans lost in Caucasus
                    5 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 5 infantry
    
        Non Combat Move - Germans
            1 bomber and 2 fighters moved from Caucasus to East Europe
            1 fighter moved from Caucasus to Ukraine S.S.R.
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,33
    Germans regular : 0,83
    

    Savegame

  • 2025

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 1
    
        Purchase Units - British
            Condition NoFactoriesBritish: British has their production frontier changed to: production_noFactory
            British buy nothing; Remaining resources: 30 PUs; 
    
        Combat Move - British
            1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
            1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone
    
        Combat - British
            Battle in Central Mediteranean Sea Zone
                British attack with 1 battleship and 1 submarine
                Germans defend with 1 battleship and 1 transport
                    British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 transport owned by the Germans lost in Central Mediteranean Sea Zone
                    British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the British lost in Central Mediteranean Sea Zone
                    1 battleship owned by the Germans lost in Central Mediteranean Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 24
                Casualties for Germans: 1 battleship and 1 transport
                Casualties for British: 1 submarine
    
        Non Combat Move - British
    
        Turn Complete - British
            British collect 30 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,50
    British regular : 0,00
    

    Savegame

  • 2025

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Condition NoFactoriesJapanese: Japanese has their production frontier changed to: production_noFactory
            Japanese buy nothing; Remaining resources: 25 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Sinkiang
            1 fighter moved from French Indo China to Sinkiang
            1 fighter moved from Manchuria to Sinkiang
            3 infantry moved from Manchuria to China
            2 infantry moved from Kwangtung to China
            1 bomber moved from Japan to China
            1 fighter moved from Japan to China
    
        Combat - Japanese
            Battle in China
                Japanese attack with 1 bomber, 1 fighter and 5 infantry
                Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in China, round 2 : 2/7 hits, 2,00 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese lost in China
                    2 infantry owned by the Americans lost in China
                    Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in China, round 3 : 2/6 hits, 1,83 expected hits
                    Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in China
                    1 fighter owned by the Americans lost in China
                Japanese win, taking China from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Sinkiang
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 3/4 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sinkiang to Manchuria
            1 bomber and 1 fighter moved from China to Manchuria
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : 1,83
    

    Savegame


  • @VictoryFirst

    Did it work?

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