@The-Janus Thanks for the help in protecting my fleet!
PTV J1 Test
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 3 infantry moved from New Guinea to 55 Sea Zone 5 artilleries and 5 infantry moved from Caroline Islands to 35 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 35 Sea Zone to 64 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 64 Sea Zone 6 artilleries, 2 fighters, 8 infantry, 1 marine and 2 tactical_bombers moved from 64 Sea Zone to New South Wales 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales 2 bombers moved from Java to New South Wales 1 infantry moved from Southern Manchuria to Northern Manchuria 2 fighters moved from 6 Sea Zone to Northern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in Northern Manchuria Japanese attack with 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Northern Manchuria, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria 1 infantry owned by the Russians lost in Northern Manchuria Japanese win, taking Siberia from Russians with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in New South Wales Japanese attack with 6 artilleries, 2 bombers, 5 fighters, 8 infantry, 1 marine and 5 tactical_bombers ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 cruiser in New South Wales, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 6 artilleries, 2 bombers, 4 fighters, 8 infantry, 1 marine and 5 tactical_bombers in New South Wales, round 2 : 11/26 hits, 10.83 expected hits ANZAC roll dice for 2 aaGuns, 3 artilleries, 1 fighter and 13 infantry in New South Wales, round 2 : 6/17 hits, 6.00 expected hits 6 infantry owned by the Japanese lost in New South Wales 10 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 6 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 marine and 5 tactical_bombers in New South Wales, round 3 : 8/20 hits, 9.17 expected hits ANZAC roll dice for 3 artilleries, 1 fighter and 3 infantry in New South Wales, round 3 : 3/7 hits, 2.67 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales 3 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 3 artilleries owned by the ANZAC lost in New South Wales Japanese captures 3PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 5 artilleries, 2 bombers, 4 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 1 artillery, 1 fighter and 8 infantry Casualties for ANZAC: 2 aaGuns, 3 artilleries, 1 fighter and 13 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 battleships and 2 cruisers moved from 47 Sea Zone to 35 Sea Zone 1 destroyer moved from 50 Sea Zone to 35 Sea Zone 1 carrier moved from 55 Sea Zone to 64 Sea Zone 2 carriers and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter and 1 tactical_bomber moved from Caroline Islands to Kiangsu 1 armour and 1 mech_infantry moved from Anhwe to Kiangsu 1 aaGun moved from Shansi to Inner Mongolia 1 aaGun moved from Kwangtung to Kiangsi 6 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Anhwe to Shansi 2 fighters moved from Northern Manchuria to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 2 bombers, 4 fighters and 5 tactical_bombers moved from New South Wales to Queensland Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 destroyer and 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,6,5,3,4,1,5,1,1,1,2,2,4,2,1,3,2,6,5,1,2,3,5,5,3,2 Japanese collect 50 PUs (9 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.67 ANZAC AA : 0.00 ANZAC regular : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 transport moved from 93 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to French West Africa 1 battleship, 2 carriers, 4 destroyers and 4 fighters moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone Combat - Americans Battle in French West Africa Battle in 5 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking French West Africa from Neutral_Axis, taking 5 Sea Zone from Neutral with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in Algeria Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun, 1 infantry and 1 marine moved from Iwo Jima to 7 Sea Zone 1 aaGun, 1 battleship, 3 carriers, 6 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 7 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 5 Sea Zone to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone 2 aaGuns, 1 carrier, 6 destroyers, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone 1 carrier moved from 12 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 3 aaGuns, 3 infantry and 1 marine moved from 26 Sea Zone to Midway 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 harbour placed in Midway 2 infantry placed in Eastern United States 1 battleship and 2 destroyers placed in 11 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Tsinghai to Inner Mongolia 1 fighter and 1 infantry moved from Tsinghai to Honan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 9 infantry moved from Yunnan to Szechwan 1 artillery and 10 infantry moved from Hunan to Hopei Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 10 infantry in Hopei, round 2 : 5/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 6 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Szechwan Place Units - Chinese 3 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 3 artilleries, 10 infantry and 1 mech_infantry moved from Shan State to French Indo China 1 armour moved from Siam to French Indo China 1 armour moved from Eastern India to Shan State 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 artillery moved from Gibraltar to 93 Sea Zone 4 fighters moved from 94 Sea Zone to Trans-Jordan 3 infantry moved from Burma to Shan State 1 infantry moved from Central India to Eastern India 1 fighter moved from Iraq to Eastern India 1 fighter moved from Iraq to Eastern India Combat - British Battle in Libya British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in French Indo China, round 2 : 5/15 hits, 4.00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Shan State to French Indo China 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 3 submarines moved from 100 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 2 destroyers and 2 transports moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Crete to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Trans-Jordan Place Units - British 1 factory_minor placed in Southern Persia 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in Eastern India Turning on Edit Mode EDIT: Removing units owned by British from Eastern India: 1 infantry EDIT: Removing units owned by UK_Pacific from Eastern India: 1 mech_infantry EDIT: Adding units owned by British to 40 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2 UK_Pacific collect 8 PUs (6 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 2.17 Americans regular : -0.67 Italians regular : 0.33 Japanese regular : 0.83 British regular : 1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 transport moved from 93 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to French West Africa 1 battleship, 2 carriers, 4 destroyers and 4 fighters moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone Combat - Americans Battle in French West Africa Battle in 5 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking French West Africa from Neutral_Axis, taking 5 Sea Zone from Neutral with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in Algeria Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun, 1 infantry and 1 marine moved from Iwo Jima to 7 Sea Zone 1 aaGun, 1 battleship, 3 carriers, 6 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 7 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 5 Sea Zone to 16 Sea Zone 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone 2 aaGuns, 1 carrier, 6 destroyers, 2 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone 1 carrier moved from 12 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 3 aaGuns, 3 infantry and 1 marine moved from 26 Sea Zone to Midway 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 harbour placed in Midway 2 infantry placed in Eastern United States 1 battleship and 2 destroyers placed in 11 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Tsinghai to Inner Mongolia 1 fighter and 1 infantry moved from Tsinghai to Honan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 9 infantry moved from Yunnan to Szechwan 1 artillery and 10 infantry moved from Hunan to Hopei Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 10 infantry in Hopei, round 2 : 5/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Inner Mongolia Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 6 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Szechwan Place Units - Chinese 3 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 3 artilleries, 10 infantry and 1 mech_infantry moved from Shan State to French Indo China 1 armour moved from Siam to French Indo China 1 armour moved from Eastern India to Shan State 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 artillery moved from Gibraltar to 93 Sea Zone 4 fighters moved from 94 Sea Zone to Trans-Jordan 3 infantry moved from Burma to Shan State 1 infantry moved from Central India to Eastern India 1 fighter moved from Iraq to Eastern India 1 fighter moved from Iraq to Eastern India Combat - British Battle in Libya British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in French Indo China, round 2 : 5/15 hits, 4.00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Shan State to French Indo China 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 3 submarines moved from 100 Sea Zone to 99 Sea Zone 1 armour, 1 artillery, 2 destroyers and 2 transports moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Crete to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Trans-Jordan Place Units - British 1 factory_minor placed in Southern Persia 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in Eastern India Turning on Edit Mode EDIT: Removing units owned by British from Eastern India: 1 infantry EDIT: Removing units owned by UK_Pacific from Eastern India: 1 mech_infantry EDIT: Adding units owned by British to 40 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2 UK_Pacific collect 8 PUs (6 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 2.17 Americans regular : -0.67 Italians regular : 0.33 Japanese regular : 0.83 British regular : 1.33
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy 2 bombers and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Northern Belarus to Smolensk Italians take Smolensk from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 2 bombers placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,3,5,3,5 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,4 Italians collect 11 PUs (10 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Combat Move - ANZAC 1 artillery and 1 infantry moved from Iwo Jima to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 cruiser and 1 destroyer moved from 7 Sea Zone to 26 Sea Zone 3 fighters moved from Iwo Jima to Midway Combat - ANZAC Battle in Siberia ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia ANZAC win, taking Siberia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Iraq to Southern Persia Combat Move - French 1 fighter moved from Morocco to 94 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Kursk Germans take Kursk from Russians 1 armour moved from Kursk to Rostov 8 armour, 4 artilleries, 18 infantry and 9 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Yaroslavl to Gorky Germans take Gorky from Russians Combat - Germans Battle in Rostov Germans attack with 9 armour, 4 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 4 artilleries, 18 infantry and 9 mech_infantrys in Rostov, round 2 : 16/40 hits, 12.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 9 armour, 4 artilleries, 17 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Eastern Poland to Ukraine 10 infantry moved from Northern Belarus to Smolensk 2 aaGuns, 3 artilleries and 22 infantry moved from Novgorod to Smolensk 1 infantry moved from Vologda to Yaroslavl 1 submarine moved from 128 Sea Zone to 122 Sea Zone 2 tactical_bombers moved from France to Southern Italy 1 fighter moved from Western Germany to Southern Italy 4 infantry moved from Western Germany to 116 Sea Zone 4 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 4 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Germany to Western Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 submarine placed in 115 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 1 bomber, 1 fighter and 1 tactical_bomber placed in France 1 artillery placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,3,5,4,5 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 3.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Gorky 1 artillery moved from Samara to Gorky 1 infantry moved from Russia to Yaroslavl 1 fighter moved from Russia to Yaroslavl 3 artilleries and 14 infantry moved from Korea to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Russians Battle in Yaroslavl Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yaroslavl 1 infantry owned by the Germans lost in Yaroslavl Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Gorky Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Gorky, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Stalingrad 3 armour and 3 mech_infantrys moved from Samara to Stalingrad 1 artillery moved from Samara to Stalingrad 2 aaGuns, 4 artilleries and 18 infantry moved from Tambov to Stalingrad 2 aaGuns moved from Samara to Russia 1 fighter moved from Yaroslavl to Russia 35 infantry moved from Samara to Russia 2 aaGuns moved from Korea to Southern Manchuria Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,5,6,5,5,1,2,3,3,2,1,3,1,1,5,5,6,2,1,4,4,1 Russians collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.33
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Gorky 1 artillery moved from Samara to Gorky 1 infantry moved from Russia to Yaroslavl 1 fighter moved from Russia to Yaroslavl 3 artilleries and 14 infantry moved from Korea to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Russians Battle in Yaroslavl Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Yaroslavl, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yaroslavl 1 infantry owned by the Germans lost in Yaroslavl Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Gorky Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Gorky, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Stalingrad 3 armour and 3 mech_infantrys moved from Samara to Stalingrad 1 artillery moved from Samara to Stalingrad 2 aaGuns, 4 artilleries and 18 infantry moved from Tambov to Stalingrad 2 aaGuns moved from Samara to Russia 1 fighter moved from Yaroslavl to Russia 35 infantry moved from Samara to Russia 2 aaGuns moved from Korea to Southern Manchuria Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,5,6,5,5,1,2,3,3,2,1,3,1,1,5,5,6,2,1,4,4,1 Russians collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -0.33
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 factory_minor and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 6 Sea Zone to 5 Sea Zone 4 fighters and 2 tactical_bombers moved from Japan to 5 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Iwo Jima 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 artillery and 12 infantry moved from Kwangtung to Kwangsi 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 artillery moved from New South Wales to South Australia Japanese take South Australia from ANZAC 2 artilleries moved from New South Wales to 64 Sea Zone 1 artillery and 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Northern Australia 1 artillery and 1 transport moved from 64 Sea Zone to 57 Sea Zone 1 artillery moved from 57 Sea Zone to Western Australia Combat - Japanese Japanese creates battle in territory 40 Sea Zone Battle in Western Australia Battle in Iwo Jima Battle in Northern Australia Battle in Korea Battle in 40 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 40 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Iwo Jima from Americans, taking Northern Australia from ANZAC, taking Korea from Russians, taking 40 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 5 Sea Zone Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win, taking 5 Sea Zone from Americans with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 1 artillery and 12 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 12 infantry in Kwangsi, round 2 : 1/13 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 12 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Anhwe to Honan 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Kiangsi to Anhwe 5 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kiangsu to Kwangtung 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone 2 transports moved from 64 Sea Zone to 55 Sea Zone 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 3 carriers moved from 64 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Queensland to Davao 2 bombers moved from Queensland to Davao 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 7 Sea Zone 2 carriers, 2 destroyers and 8 submarines moved from 6 Sea Zone to 7 Sea Zone 4 fighters moved from 5 Sea Zone to 7 Sea Zone 2 tactical_bombers moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 5 Sea Zone to Japan 1 destroyer moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Queensland 3 infantry placed in New South Wales 1 artillery and 2 infantry placed in Kwangtung 2 destroyers placed in 7 Sea Zone 3 infantry placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 82 Sea Zone: 1 submarine EDIT: Adding units owned by British to 40 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -1.50 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 66 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 12 Sea Zone 1 marine moved from Midway to 26 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 94 Sea Zone Combat - Americans Battle in Solomon Islands Non Combat Move - Americans 1 infantry moved from 94 Sea Zone to Algeria 3 aaGuns and 3 infantry moved from Midway to 26 Sea Zone 3 aaGuns, 4 carriers, 12 destroyers, 6 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 50 Sea Zone 3 aaGuns and 3 infantry moved from 50 Sea Zone to Solomon Islands 1 carrier moved from 27 Sea Zone to 50 Sea Zone 2 fighters moved from Western United States to 50 Sea Zone 1 battleship and 2 destroyers moved from 11 Sea Zone to 28 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Hunan 1 fighter moved from Szechwan to Hunan 1 artillery moved from Inner Mongolia to Kansu Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Szechwan 4 artilleries and 10 infantry moved from Hopei to Szechwan 1 fighter moved from Hunan to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 5 infantry moved from Samara to Northern Caucasus 1 destroyer moved from 40 Sea Zone to 82 Sea Zone UK_Pacific take 40 Sea Zone from Japanese 3 fighters moved from Eastern India to 82 Sea Zone 1 armour and 1 mech_infantry moved from Libya to Alexandria 1 artillery and 2 infantry moved from Libya to Tunisia 1 bomber moved from Malta to Tunisia 1 armour and 1 artillery moved from Algeria to Tunisia 2 destroyers moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from United Kingdom to 94 Sea Zone 2 transports moved from 94 Sea Zone to 93 Sea Zone 3 fighters moved from Trans-Jordan to Stalingrad 1 fighter moved from Trans-Jordan to Egypt Combat - British Battle in Tunisia British attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Tunisia, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.67 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Tunisia 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia British roll dice for 1 armour, 1 artillery and 1 bomber in Tunisia, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Tunisia 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Battle in 82 Sea Zone British attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 82 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 82 Sea Zone British win, taking 82 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from 82 Sea Zone to Trans-Jordan 1 transport moved from 83 Sea Zone to 73 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 2 artilleries and 4 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq EDIT: 1 aaGun moved from Malta to Morocco EDIT: 1 infantry moved from Algeria to Morocco 1 bomber moved from Tunisia to Morocco EDIT: 2 infantry moved from Algeria to Morocco EDIT: 2 artilleries and 5 infantry moved from Northwest Persia to Southern Persia Place Units - British 3 infantry placed in Southern Persia British undo move 1. 1 artillery and 2 infantry placed in Southern Persia 1 artillery and 2 infantry placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Union of South Africa British undo move 3. 1 armour and 1 mech_infantry placed in Egypt 1 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 2,2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Shan State: 3 aaGuns, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry EDIT: Removing units owned by British from Malaya: 1 infantry EDIT: Removing units owned by British from French Indo China: 3 aaGuns, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,3,3,6 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,2 UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : 1.83 Japanese regular : -0.83 British regular : 0.50
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Smolensk Combat - Italians Non Combat Move - Italians 1 aaGun, 1 armour, 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 1 infantry moved from Northern Italy to Southern Italy 2 bombers moved from Southern Italy to Smolensk Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,4,3,5,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,3 Italians collect 14 PUs (7 lost to blockades); end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Stalingrad: 2 infantry EDIT: Adding units owned by Russians to Northern Caucasus: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Combat Move - ANZAC 1 artillery and 1 infantry moved from Siberia to Amur Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone 3 fighters moved from Midway to Solomon Islands 1 infantry moved from Southern Persia to Baluchistan Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 factory_minor, 13 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Rostov to Northern Caucasus 4 fighters and 4 tactical_bombers moved from Ukraine to Northern Caucasus 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov Combat - Germans Battle in Northern Caucasus Germans attack with 4 fighters, 4 infantry and 4 tactical_bombers Russians defend with 7 infantry Germans roll dice for 4 fighters, 4 infantry and 4 tactical_bombers in Northern Caucasus, round 2 : 8/12 hits, 5.33 expected hits Russians roll dice for 7 infantry in Northern Caucasus, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus 7 infantry owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 infantry Casualties for Russians: 7 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Northern Caucasus to Rostov 4 infantry moved from Leningrad to Novgorod 2 transports moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 3 infantry moved from Germany to 117 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad 1 submarine moved from 122 Sea Zone to 120 Sea Zone 1 submarine moved from 115 Sea Zone to 128 Sea Zone 3 infantry moved from Germany to Poland 2 infantry moved from Western Germany to Germany 1 bomber moved from France to Leningrad 1 fighter moved from Western Germany to Leningrad Place Units - Germans 1 factory_minor placed in Leningrad 1 transport placed in 116 Sea Zone 1 armour and 9 infantry placed in Germany 3 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,1,5,5,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 2.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Gorky to Samara 1 fighter moved from Russia to Northern Caucasus 1 artillery and 3 infantry moved from Stalingrad to Northern Caucasus 3 artilleries and 14 infantry moved from Southern Manchuria to Korea 2 artilleries moved from Russia to Samara 1 armour moved from Stalingrad to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Stalingrad Combat - Russians Battle in Korea Russians attack with 3 artilleries and 14 infantry Japanese defend with 2 infantry Russians roll dice for 3 artilleries and 14 infantry in Korea, round 2 : 2/17 hits, 3.83 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea 2 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Northern Caucasus Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Northern Caucasus, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Northern Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Northern Caucasus 1 infantry owned by the Germans lost in Northern Caucasus Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Caucasus, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Northern Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Northern Caucasus Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Caucasus, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Northern Caucasus, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Caucasus, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 fighter moved from Northern Caucasus to Stalingrad 2 aaGuns moved from Southern Manchuria to Korea Place Units - Russians 3 artilleries placed in Stalingrad 1 armour, 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,1 Russians collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.67 Russians regular : -4.00
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from UK_Pacific 1 artillery moved from Western Australia to 57 Sea Zone 1 artillery and 1 transport moved from 57 Sea Zone to 132 Sea Zone 1 artillery moved from 132 Sea Zone to Malaya 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Kwangtung to Hunan 1 fighter moved from Anhwe to Hunan 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from 24 Sea Zone to Wake Island 2 bombers moved from Davao to Hunan Combat - Japanese Battle in Midway Battle in Malaya Battle in Wake Island Battle in Hunan Japanese attack with 2 bombers, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Hunan, round 2 : 0/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Hunan, round 3 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Midway from Americans, taking Malaya from UK_Pacific, taking Wake Island from Americans, taking Hunan from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 56 Sea Zone to 35 Sea Zone 3 carriers and 2 transports moved from 55 Sea Zone to 35 Sea Zone 3 transports moved from 64 Sea Zone to 35 Sea Zone 1 artillery moved from Victoria to New South Wales 1 artillery moved from South Australia to New South Wales 1 artillery moved from Northern Australia to South Australia 1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone 1 destroyer moved from 7 Sea Zone to 25 Sea Zone 1 destroyer moved from 7 Sea Zone to 24 Sea Zone 2 battleships, 2 cruisers, 6 destroyers and 6 submarines moved from 7 Sea Zone to 35 Sea Zone 1 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Honan 1 infantry moved from Anhwe to Jehol 1 aaGun, 5 artilleries and 2 infantry moved from Anhwe to Kiangsi 1 artillery moved from Kwangtung to Kwangsi 2 bombers and 1 fighter moved from Hunan to Kwangtung 1 submarine moved from 7 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Davao to Caroline Islands 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 marine moved from Celebes to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 2 carriers moved from 7 Sea Zone to 18 Sea Zone 2 fighters moved from Japan to 18 Sea Zone 2 fighters moved from 7 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Caroline Islands 1 carrier moved from 7 Sea Zone to 35 Sea Zone 2 aaGuns and 1 infantry moved from Japan to Kyushu 3 infantry moved from Kiangsu to Kiangsi 1 armour moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 destroyer placed in 55 Sea Zone 2 infantry placed in Queensland 3 infantry placed in New South Wales 3 artilleries placed in Kwangtung 3 infantry placed in Kiangsu 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 11 Sea Zone 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 bomber moved from Hawaiian Islands to Midway 2 infantry and 1 marine moved from Solomon Islands to 50 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 50 Sea Zone to 32 Sea Zone 1 battleship moved from 28 Sea Zone to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 32 Sea Zone 2 infantry and 2 marines moved from 32 Sea Zone to Wake Island 4 fighters and 1 tactical_bomber moved from 50 Sea Zone to 24 Sea Zone 4 fighters and 1 tactical_bomber moved from 50 Sea Zone to 25 Sea Zone 1 infantry moved from Solomon Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Gilbert Islands Combat - Americans Battle in Gilbert Islands Battle in Midway Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Midway, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Midway Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Midway, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Gilbert Islands from Japanese, taking Midway from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Wake Island Americans attack with 2 infantry and 2 marines Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 battleships in Wake Island, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 infantry and 2 marines in Wake Island, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Wake Island 1 infantry owned by the Japanese lost in Wake Island Americans roll dice for 1 infantry and 2 marines in Wake Island, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 25 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Battle in 24 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 4 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 aaGun moved from Solomon Islands to 50 Sea Zone 1 aaGun, 5 carriers, 12 destroyers, 2 submarines and 1 transport moved from 50 Sea Zone to 32 Sea Zone 4 fighters and 1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 32 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 2 destroyers moved from 28 Sea Zone to 32 Sea Zone 2 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone 1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 11 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 11 Sea Zone to 32 Sea Zone 1 aaGun moved from 32 Sea Zone to Wake Island 1 armour and 1 mech_infantry moved from Algeria to Libya 1 infantry moved from French Central Africa to French Equatorial Africa 1 battleship, 2 carriers, 4 destroyers, 2 fighters and 1 transport moved from 94 Sea Zone to 93 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery, 2 infantry and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Tsinghai 1 artillery moved from Kansu to Tsinghai 9 artilleries and 15 infantry moved from Szechwan to Hopei Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 9 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 9 artilleries and 15 infantry in Hopei, round 2 : 8/24 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 9 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Eastern Sinkiang 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour, 3 fighters, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 artillery, 3 fighters and 3 infantry moved from Iraq to Northwest Persia 3 artilleries and 7 infantry moved from Southern Persia to Northwest Persia 3 fighters moved from Northwest Persia to Stalingrad 3 fighters moved from Stalingrad to Russia 4 infantry moved from Eastern India to Burma 1 artillery and 1 infantry moved from Shan State to Malaya 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone Combat - British Battle in Malaya British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour British roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from 120 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 aaGuns, 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Shan State to Yunnan 2 infantry moved from 81 Sea Zone to Western India 1 destroyer moved from 93 Sea Zone to 120 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 bomber moved from Morocco to United Kingdom 1 armour moved from Tunisia to Tobruk 1 destroyer moved from 82 Sea Zone to 40 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Southern Persia 1 armour, 1 infantry and 1 mech_infantry placed in Iraq 1 fighter placed in United Kingdom 2 infantry placed in Quebec Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,3 UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -1.83 Japanese regular : -1.00 British regular : 0.33
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TripleA Manual Gamesave Post: UK_Pacific round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 11 Sea Zone 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 bomber moved from Hawaiian Islands to Midway 2 infantry and 1 marine moved from Solomon Islands to 50 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 50 Sea Zone to 32 Sea Zone 1 battleship moved from 28 Sea Zone to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 32 Sea Zone 2 infantry and 2 marines moved from 32 Sea Zone to Wake Island 4 fighters and 1 tactical_bomber moved from 50 Sea Zone to 24 Sea Zone 4 fighters and 1 tactical_bomber moved from 50 Sea Zone to 25 Sea Zone 1 infantry moved from Solomon Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Gilbert Islands Combat - Americans Battle in Gilbert Islands Battle in Midway Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Midway, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Midway Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Midway, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Gilbert Islands from Japanese, taking Midway from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Wake Island Americans attack with 2 infantry and 2 marines Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 battleships in Wake Island, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 infantry and 2 marines in Wake Island, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Wake Island 1 infantry owned by the Japanese lost in Wake Island Americans roll dice for 1 infantry and 2 marines in Wake Island, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 25 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 25 Sea Zone 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Battle in 24 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 4 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 aaGun moved from Solomon Islands to 50 Sea Zone 1 aaGun, 5 carriers, 12 destroyers, 2 submarines and 1 transport moved from 50 Sea Zone to 32 Sea Zone 4 fighters and 1 tactical_bomber moved from 24 Sea Zone to 32 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 32 Sea Zone 1 bomber moved from Midway to Hawaiian Islands 2 destroyers moved from 28 Sea Zone to 32 Sea Zone 2 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone 1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 11 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 11 Sea Zone to 32 Sea Zone 1 aaGun moved from 32 Sea Zone to Wake Island 1 armour and 1 mech_infantry moved from Algeria to Libya 1 infantry moved from French Central Africa to French Equatorial Africa 1 battleship, 2 carriers, 4 destroyers, 2 fighters and 1 transport moved from 94 Sea Zone to 93 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery, 2 infantry and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Tsinghai 1 artillery moved from Kansu to Tsinghai 9 artilleries and 15 infantry moved from Szechwan to Hopei Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 9 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 9 artilleries and 15 infantry in Hopei, round 2 : 8/24 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 9 artilleries and 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Eastern Sinkiang 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour, 3 fighters, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 artillery, 3 fighters and 3 infantry moved from Iraq to Northwest Persia 3 artilleries and 7 infantry moved from Southern Persia to Northwest Persia 3 fighters moved from Northwest Persia to Stalingrad 3 fighters moved from Stalingrad to Russia 4 infantry moved from Eastern India to Burma 1 artillery and 1 infantry moved from Shan State to Malaya 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone Combat - British Battle in Malaya British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour British roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from 120 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 aaGuns, 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Shan State to Yunnan 2 infantry moved from 81 Sea Zone to Western India 1 destroyer moved from 93 Sea Zone to 120 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 bomber moved from Morocco to United Kingdom 1 armour moved from Tunisia to Tobruk 1 destroyer moved from 82 Sea Zone to 40 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Southern Persia 1 armour, 1 infantry and 1 mech_infantry placed in Iraq 1 fighter placed in United Kingdom 2 infantry placed in Quebec Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,3 UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 fighter and 1 infantry Turning on Edit Mode EDIT: Adding units owned by British to Burma: 3 aaGuns, 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry EDIT: Removing units owned by British from Yunnan: 3 aaGuns, 2 armour, 2 artilleries, 12 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -1.83 Japanese regular : -1.00 British regular : 0.33
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 bombers moved from Smolensk to Russia Combat - Italians Air Battle in Russia Italians attacks with 4 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 0/4 hits, 0.83 expected hits Defenders Fire, : 2/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber owned by the Italians killed by AA in Russia Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Cleaning up after air battles Non Combat Move - Italians 1 bomber moved from Russia to Smolensk Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,3,6,3,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,2 Italians collect 10 PUs (12 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Defenders Fire, : 0.67 Attackers Fire, : -0.83 Russians AA : 0.67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 50 Sea Zone to 32 Sea Zone 3 fighters moved from Solomon Islands to Wake Island 1 infantry moved from Baluchistan to Central India Non Combat Move - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :