Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUscrocket36 (Allies) vs Simon33 (Axis+6) French Rebalance
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scramble?
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no intercept in Kiangsu.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Jehol to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Kiangsu 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung 1 marine moved from Jehol to Shantung 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Persia to 72 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone Combat - Americans Air Battle in Kiangsu Americans attacks with 7 units heading to Kiangsu Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in 35 Sea Zone Americans attack with 2 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 3 artilleries, 2 fighters and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/7 hits, 2.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Shantung Americans attack with 1 fighter, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shantung 1 infantry owned by the Japanese lost in Shantung Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 6 fighters moved from Kiangsu to Suiyuyan Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Italians regular : 0.33 Japanese AA : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Jehol to Suiyuyan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 14 infantry moved from Anhwe to Kiangsi Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - British British buy 6 submarines; Remaining resources: 2 PUs; Combat Move - British 5 fighters moved from Russia to Volgograd 1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to Volgograd 1 bomber moved from Egypt to Volgograd 1 bomber moved from Egypt to Volgograd 10 infantry moved from Eastern Persia to Persia 1 armour moved from Iraq to Persia 1 infantry moved from Syria to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers and 2 fighters moved from 126 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 fighter moved from Persia to Volgograd Combat - British
Combat Hit Differential Summary :
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scramble?
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@crockett36 I don’t think you are going to scramble. So I’m going to roll. We can always do this battle again by reloading the turn and editing.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Jehol to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Kiangsu 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung 1 marine moved from Jehol to Shantung 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Persia to 72 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone Combat - Americans Air Battle in Kiangsu Americans attacks with 7 units heading to Kiangsu Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in 35 Sea Zone Americans attack with 2 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 3 artilleries, 2 fighters and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/7 hits, 2.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Shantung Americans attack with 1 fighter, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shantung 1 infantry owned by the Japanese lost in Shantung Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 6 fighters moved from Kiangsu to Suiyuyan Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Jehol to Suiyuyan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 14 infantry moved from Anhwe to Kiangsi Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Purchase Units - British British buy 6 submarines; Remaining resources: 2 PUs; Combat Move - British 5 fighters moved from Russia to Volgograd 1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to Volgograd 1 bomber moved from Egypt to Volgograd 1 bomber moved from Egypt to Volgograd 10 infantry moved from Eastern Persia to Persia 1 armour moved from Iraq to Persia 1 infantry moved from Syria to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers and 2 fighters moved from 126 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 fighter moved from Persia to Volgograd Combat - British Battle in Denmark Battle in Volgograd British attack with 2 bombers and 7 fighters Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys British roll dice for 2 bombers and 7 fighters in Volgograd, round 2 : 5/9 hits, 4.83 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.50 expected hits 2 bombers owned by the British and 1 fighter owned by the British lost in Volgograd 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd British roll dice for 6 fighters in Volgograd, round 3 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Volgograd 1 armour owned by the Germans lost in Volgograd British win, taking Denmark from Germans with 5 fighters remaining. Battle score for attacker is -14 Casualties for British: 2 bombers and 2 fighters Casualties for Germans: 3 armour and 3 mech_infantrys Non Combat Move - British 5 fighters moved from Volgograd to Russia 2 aaGuns moved from Eastern Persia to Persia 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - British 3 submarines placed in 81 Sea Zone 3 submarines placed in 71 Sea Zone Turn Complete - British British collect 40 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.50 Japanese regular : 0.67 Italians regular : 0.33 Japanese AA : -0.17 Germans regular : 1.00 British regular : -0.83
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@crockett36 If you do want to scramble and you wanted to get to it, the ool would be tip bb, fr fig, tip cv. Ask after that. The fig in 91 might then land on an undamaged cv if needed.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 2 infantry moved from Western Germany to Denmark 1 fighter moved from Southern Italy to Denmark 1 bomber moved from Southern Italy to Denmark 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 fighter and 1 mech_infantry moved from Morocco to Tunisia 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Russians Combat - Italians Battle in Denmark Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Denmark Italians win, taking Denmark from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Tunisia Italians attack with 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tunisia 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Tunisia to Algeria 1 armour, 2 artilleries and 7 infantry moved from Morocco to Algeria 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 2 infantry moved from Southern France to France 2 infantry moved from Northern Italy to France 1 bomber and 1 fighter moved from Denmark to Southern Italy 1 fighter moved from Denmark to Western Germany Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 artillery placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,2,3,3 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.50 British regular : 0.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 2 infantry moved from Western Germany to Denmark 1 fighter moved from Southern Italy to Denmark 1 bomber moved from Southern Italy to Denmark 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 fighter and 1 mech_infantry moved from Morocco to Tunisia 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Russians Combat - Italians Battle in Denmark Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Denmark Italians win, taking Denmark from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Tunisia Italians attack with 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tunisia 1 fighter owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Tunisia to Algeria 1 armour, 2 artilleries and 7 infantry moved from Morocco to Algeria 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 2 infantry moved from Southern France to France 2 infantry moved from Northern Italy to France 1 bomber and 1 fighter moved from Denmark to Southern Italy 1 fighter moved from Denmark to Western Germany Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 artillery placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,2,3,3 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from France: 2 infantry EDIT: Adding units owned by Italians to Western Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -0.50 British regular : 0.00
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Not sure why you’re letting me have Egypt next Italian turn. Can’t see you returning to defend it now. Thinking to stand in Iraq maybe?
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 35 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 destroyer, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Southern Italy to Persia 8 armour and 3 mech_infantrys moved from Caucasus to Persia 1 fighter and 3 tactical_bombers moved from Rostov to Persia 1 artillery and 1 infantry moved from Rostov to Tambov 1 armour moved from Archangel to Novosibirsk Germans take Vologda from Russians Germans take Novosibirsk from Russians 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone Combat - Germans Battle in Tambov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 mech_infantry owned by the Germans retreated to Archangel Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 2 carriers, 2 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33
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Oh boy have I been looking forward to this one. OOL in 112?
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I was going to assume you would tip both CVs and lose the planes, but I reckon if you do that I should continue the battle and sacrifice my big ships for yours.
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@simon33 I have to lose the planes because you could simply retreat after the carriers are tipped. We’ll have to do this phase by phase. We also have to be aware that gamerman has pointed out that some casualties are removed earlier than they should be. I believe the subs mess it up. So unfortunately, I have to see the result of your first rolls.
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@simon33 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 2 carriers, 2 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
These are the results, you’ve already seen them. I think I have gotten your answer though.
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continuing,
[dice 2d6<=4]
[dice 4d6<=3]defending
[dice 2d6<=2]
[dice 1d6<=4] -
2d6<=4: 1, 2; Hits: 2
4d6<=3: 4, 3, 1, 4; Hits: 2
2d6<=2: 6, 1; Hits: 1
1d6<=4: 6; Hits: 0