crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance

  • '19 '17 '16

    No move?


  • @simon33 Sunday Monday are my weekends. I played on the board after church yesterday in Maine. Very busy day. Finally getting to it now.

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Jehol to Kiangsu
            2 fighters moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 19 Sea Zone to Kiangsu
            3 fighters moved from 19 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung
            1 marine moved from Jehol to Shantung
            1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone
            1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            2 fighters moved from Persia to 72 Sea Zone
            1 fighter moved from Persia to 98 Sea Zone
            1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
    
        Combat - Americans
            Air Battle in Kiangsu
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    scramble?

  • '19 '17 '16

    no intercept in Kiangsu.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Jehol to Kiangsu
            2 fighters moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 19 Sea Zone to Kiangsu
            3 fighters moved from 19 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung
            1 marine moved from Jehol to Shantung
            1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone
            1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            2 fighters moved from Persia to 72 Sea Zone
            1 fighter moved from Persia to 98 Sea Zone
            1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
    
        Combat - Americans
            Air Battle in Kiangsu
                Americans attacks with 7 units heading to Kiangsu
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
                Americans attack with 3 artilleries, 2 fighters and 2 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/7 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Shantung
                Americans attack with 1 fighter, 1 marine and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Shantung
                    1 infantry owned by the Japanese lost in Shantung
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            6 fighters moved from Kiangsu to Suiyuyan
    
        Place Units - Americans
            1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.67
    Italians regular : 0.33
    Japanese AA : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Jehol to Suiyuyan
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            14 infantry moved from Anhwe to Kiangsi
    
        Place Units - Chinese
            5 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 6 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - British
            5 fighters moved from Russia to Volgograd
            1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to Volgograd
            1 bomber moved from Egypt to Volgograd
            1 bomber moved from Egypt to Volgograd
            10 infantry moved from Eastern Persia to Persia
            1 armour moved from Iraq to Persia
            1 infantry moved from Syria to Iraq
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 battleship, 2 carriers and 2 fighters moved from 126 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 fighter moved from Persia to Volgograd
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    scramble?


  • @crockett36 I don’t think you are going to scramble. So I’m going to roll. We can always do this battle again by reloading the turn and editing.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Jehol to Kiangsu
            2 fighters moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 19 Sea Zone to Kiangsu
            3 fighters moved from 19 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung
            1 marine moved from Jehol to Shantung
            1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone
            1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            2 fighters moved from Persia to 72 Sea Zone
            1 fighter moved from Persia to 98 Sea Zone
            1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
    
        Combat - Americans
            Air Battle in Kiangsu
                Americans attacks with 7 units heading to Kiangsu
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
                Americans attack with 3 artilleries, 2 fighters and 2 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/7 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Shantung
                Americans attack with 1 fighter, 1 marine and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Shantung
                    1 infantry owned by the Japanese lost in Shantung
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            6 fighters moved from Kiangsu to Suiyuyan
    
        Place Units - Americans
            1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Jehol to Suiyuyan
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            14 infantry moved from Anhwe to Kiangsi
    
        Place Units - Chinese
            5 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 6 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - British
            5 fighters moved from Russia to Volgograd
            1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to Volgograd
            1 bomber moved from Egypt to Volgograd
            1 bomber moved from Egypt to Volgograd
            10 infantry moved from Eastern Persia to Persia
            1 armour moved from Iraq to Persia
            1 infantry moved from Syria to Iraq
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 battleship, 2 carriers and 2 fighters moved from 126 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
            1 fighter moved from Persia to Volgograd
    
        Combat - British
            Battle in Denmark
            Battle in Volgograd
                British attack with 2 bombers and 7 fighters
                Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys
                    British roll dice for 2 bombers and 7 fighters in Volgograd, round 2 : 5/9 hits, 4.83 expected hits
                    Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.50 expected hits
                    2 bombers owned by the British and 1 fighter owned by the British lost in Volgograd
                    2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Volgograd
                    British roll dice for 6 fighters in Volgograd, round 3 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Volgograd
                    1 armour owned by the Germans lost in Volgograd
                British win, taking Denmark from Germans with 5 fighters remaining. Battle score for attacker is -14
                Casualties for British: 2 bombers and 2 fighters
                Casualties for Germans: 3 armour and 3 mech_infantrys
    
        Non Combat Move - British
            5 fighters moved from Volgograd to Russia
            2 aaGuns moved from Eastern Persia to Persia
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            3 submarines placed in 81 Sea Zone
            3 submarines placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.50
    Japanese regular : 0.67
    Italians regular : 0.33
    Japanese AA : -0.17
    Germans regular : 1.00
    British regular : -0.83
    

    Savegame


  • @crockett36 If you do want to scramble and you wanted to get to it, the ool would be tip bb, fr fig, tip cv. Ask after that. The fig in 91 might then land on an undamaged cv if needed.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter and 2 infantry moved from Western Germany to Denmark
            1 fighter moved from Southern Italy to Denmark
            1 bomber moved from Southern Italy to Denmark
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 fighter and 1 mech_infantry moved from Morocco to Tunisia
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from Russians
    
        Combat - Italians
            Battle in Denmark
                Italians attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Denmark
                Italians win, taking Denmark from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Tunisia
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tunisia
                1 fighter owned by the Italians retreated
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Tunisia to Algeria
            1 armour, 2 artilleries and 7 infantry moved from Morocco to Algeria
            1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 96 Sea Zone to Southern Italy
            2 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            1 bomber and 1 fighter moved from Denmark to Southern Italy
            1 fighter moved from Denmark to Western Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            1 artillery placed in Southern Italy
            1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,2,3,3
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -0.50
    British regular : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter and 2 infantry moved from Western Germany to Denmark
            1 fighter moved from Southern Italy to Denmark
            1 bomber moved from Southern Italy to Denmark
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 fighter and 1 mech_infantry moved from Morocco to Tunisia
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from Russians
    
        Combat - Italians
            Battle in Denmark
                Italians attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Denmark
                Italians win, taking Denmark from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Tunisia
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tunisia
                1 fighter owned by the Italians retreated
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Tunisia to Algeria
            1 armour, 2 artilleries and 7 infantry moved from Morocco to Algeria
            1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 96 Sea Zone to Southern Italy
            2 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            1 bomber and 1 fighter moved from Denmark to Southern Italy
            1 fighter moved from Denmark to Western Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            1 artillery placed in Southern Italy
            1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6,2,3,3
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 2 infantry
            EDIT: Adding units owned by Italians to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -0.50
    British regular : 0.00
    

    Savegame

  • '19 '17 '16

    Not sure why you’re letting me have Egypt next Italian turn. Can’t see you returning to defend it now. Thinking to stand in Iraq maybe?

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 destroyer, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Southern Italy to Persia
            8 armour and 3 mech_infantrys moved from Caucasus to Persia
            1 fighter and 3 tactical_bombers moved from Rostov to Persia
            1 artillery and 1 infantry moved from Rostov to Tambov
            1 armour moved from Archangel to Novosibirsk
                  Germans take Vologda from Russians
                  Germans take Novosibirsk from Russians
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                1 mech_infantry owned by the Germans retreated to Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 2 carriers, 2 fighters and 1 transport; French defend with 1 fighter
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -0.33
    

    Savegame

  • '19 '17 '16

    Oh boy have I been looking forward to this one. OOL in 112?

  • '19 '17 '16

    I was going to assume you would tip both CVs and lose the planes, but I reckon if you do that I should continue the battle and sacrifice my big ships for yours.


  • @simon33 I have to lose the planes because you could simply retreat after the carriers are tipped. We’ll have to do this phase by phase. We also have to be aware that gamerman has pointed out that some casualties are removed earlier than they should be. I believe the subs mess it up. So unfortunately, I have to see the result of your first rolls.

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