@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
@gamerman01 Going for 92. Scramble? Someone?
I think we’ve lost some momentum with this hotseat game. I think we may need to have players on 1 side or the other, to get a bit more investment in the game.
Should we just have whoever has played a turn for the Axis be on the Axis team, and same for Allies? If you’ve played a turn for both you’ll need to declare a side - thoughts?
Actually I am suffering from some wantings currently, but just wanna reply here. Obviously there is some adjustment necessary in order to create new momentum. This can either be more or less restriction, but surely more clarity. My suggestion: Any League player can take any turn any time even two subsequent turns after 24h have passed. Scramble and OoL decisions are made by the active player too the way he or she assumes is best against his/her own intentions.
Yep, open to suggestions as it belongs to the league, and partly lost momentum because I haven’t been paying attention and ad campaign wasn’t big!
Game 1 is to learn and adapt,
Seems the idea of mix and match is popular among several
I would think it would be more interesting after round 1 is done as you inherit someone else’s moves
Thanks for the thoughts!!
It could also be a good place to go when players are up on all their moves and waiting for someone to move in their games…?
@BombsAway said in League Community Shared Hot-Seat game #1:
@gamerman01 Going for 92. Scramble? Someone?
I ll step up and say scramble! Reduce the number of German planes!
@crockett36 triplea_41709_2ger (2).tsvg
Scramble was successful! Will the Germans continue with another round of combat or retreat?
@crockett36 I overwrote the file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Southern Italy to 92 Sea Zone
4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
Combat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 4 bombers, 5 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Germans roll dice for 4 bombers, 5 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 5/13 hits, 7.83 expected hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 7/10 hits, 5.17 expected hits
5 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 92 Sea Zone
1 tactical_bomber owned by the British, 2 destroyers owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
4 bombers owned by the Germans and 2 tactical_bombers owned by the Germans retreated
British win with 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is -29
Casualties for Germans: 5 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 2 destroyers and 1 tactical_bomber
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the British forced to land in Gibraltar
Non Combat Move - Germans
2 tactical_bombers moved from 92 Sea Zone to Algeria
4 bombers moved from 92 Sea Zone to Southern Italy
2 infantry moved from Norway to Finland
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania
5 armour moved from France to Yugoslavia
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
Place Units - Germans
1 artillery and 3 infantry placed in Western Germany
2 fighters placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -2.83
British regular : 1.83
Well I’m not even sure what to commentate there!
Except the R2 just got a lot less stressful! Who’s up for it?!
@FlyingBadger What software are you using here?
@crockett36 basic!
@crockett36 is there a thread that describes how to use this? I’d like to play G40 more often but one of my pain points is I can’t leave my game set up on my one table for days else my wife gets on me. Having a software to play on would be super beneficial
@crockett36 https://triplea-game.org/
I feel your pain!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Buryatia to Amur
1 artillery and 9 infantry moved from Belarus to Bryansk
2 aaGuns, 3 artilleries and 9 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
3 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 armour moved from Belarus to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Szechwan
1 artillery moved from Yunnan to Szechwan
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in Szechwan, round 2 : 6/12 hits, 6.67 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
3 infantry moved from French Indo China to 36 Sea Zone
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Jehol to Chahar
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 aaGun and 1 infantry moved from Korea to Manchuria
5 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
2 bombers moved from Szechwan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 fighter moved from Shantung to Manchuria
Place Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : -0.67