I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L25 PTV Peirce (X+15) vs Surfer (L)
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 57 Sea Zone to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 64 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1,6,1,4,1,4 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 57 Sea Zone to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 64 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1,6,1,4,1,4 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Iceland to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Scotland to United Kingdom 4 submarines moved from 126 Sea Zone to 112 Sea Zone 2 fighters moved from 114 Sea Zone to United Kingdom 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to United Kingdom 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 6 armour moved from Germany to 116 Sea Zone 1 armour moved from Western Germany to 116 Sea Zone 4 artilleries moved from Germany to 116 Sea Zone 5 infantry moved from Norway to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 5 infantry moved from Germany to 116 Sea Zone 7 armour, 4 artilleries, 11 infantry and 11 transports moved from 116 Sea Zone to 113 Sea Zone 7 armour, 4 artilleries and 11 infantry moved from 113 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom 1 submarine moved from 96 Sea Zone to 99 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 7 armour, 5 artilleries, 2 bombers, 4 fighters, 14 infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry British roll AA dice in United Kingdom : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 3 fighters, 14 infantry and 4 tactical_bombers in United Kingdom, round 2 : 13/35 hits, 13.50 expected hits British roll dice for 5 aaGuns, 1 bomber, 6 fighters, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/26 hits, 10.50 expected hits 9 infantry owned by the Germans lost in United Kingdom 5 aaGuns owned by the British, 1 bomber owned by the British and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in United Kingdom, round 3 : 10/26 hits, 12.00 expected hits British roll dice for 6 fighters, 10 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/17 hits, 7.67 expected hits 5 infantry owned by the Germans lost in United Kingdom 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 7 armour, 5 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in United Kingdom, round 4 : 8/21 hits, 10.33 expected hits British roll dice for 6 fighters and 1 mech_infantry in United Kingdom, round 4 : 4/7 hits, 4.33 expected hits 4 artilleries owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British, 1 fighter owned by the French and 5 fighters owned by the British lost in United Kingdom Germans captures 31PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 7 armour, 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 88 Casualties for Germans: 4 artilleries, 1 fighter and 14 infantry Casualties for British: 5 aaGuns, 1 bomber, 5 fighters, 16 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 2 fighters and 3 tactical_bombers moved from United Kingdom to Scotland 2 artilleries and 7 infantry moved from Slovakia Hungary to Romania 5 mech_infantrys moved from Germany to Romania 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 2 aaGuns moved from Poland to Slovakia Hungary 2 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 1 armour moved from Poland to Romania 2 bombers moved from United Kingdom to Western Germany 2 infantry moved from Finland to Norway 2 artilleries moved from Western Germany to Germany EDIT: 1 submarine moved from 112 Sea Zone to 128 Sea Zone 1 aaGun moved from Normandy Bordeaux to Holland Belgium Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 armour, 4 artilleries and 5 infantry placed in Germany 1 armour and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 80 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 83 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
British AA : -0.67 Germans regular : -5.00 British regular : -4.50 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 113 Sea Zone to 93 Sea Zone 2 infantry moved from Karelia to Finland Russians take Finland from Germans 13 infantry moved from Buryatia to Northern Manchuria 1 fighter moved from Yakut S.S.R. to Inner Mongolia 2 infantry moved from Tsagaan Olom to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia Combat - Russians Battle in Inner Mongolia Russians attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Inner Mongolia Russians win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Northern Manchuria Russians attack with 13 infantry Japanese defend with 1 infantry Russians roll dice for 13 infantry in Northern Manchuria, round 2 : 5/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Buryatia to Northern Manchuria 1 fighter moved from Inner Mongolia to Tsagaan Olom 1 armour moved from Russia to Urals 1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 2 aaGuns, 1 artillery and 3 infantry moved from Southern Belarus to Eastern Poland 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Northern Belarus to Eastern Poland 1 armour and 1 mech_infantry moved from Leningrad to Eastern Poland 2 infantry moved from Vyborg to Finland 1 aaGun moved from Vyborg to Finland 1 artillery moved from Leningrad to Vyborg 1 cruiser moved from 117 Sea Zone to 118 Sea Zone 3 infantry moved from Bryansk to Southern Belarus 5 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Leningrad to Yenisey 1 fighter moved from Russia to Leningrad Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Leningrad 1 artillery placed in Ukraine 1 mech_infantry placed in Urals 1 armour and 1 infantry placed in Ukraine 1 infantry placed in Stalingrad 1 fighter placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : 3.83 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 transport moved from 43 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Burma 1 cruiser moved from 43 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 38 Sea Zone 2 bombers, 2 fighters and 5 tactical_bombers moved from Kwangsi to Burma 2 fighters moved from 43 Sea Zone to Burma 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry moved from Paulau to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Burma 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kwangtung 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Caroline Islands to Kwangtung 1 cruiser moved from 36 Sea Zone to 132 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Burma 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 2 infantry and 1 transport moved from 35 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Siam 1 artillery moved from Yunnan to Burma 2 infantry moved from 132 Sea Zone to Shan State 1 marine moved from 38 Sea Zone to Malaya 1 fighter moved from Caroline Islands to 56 Sea Zone 1 tactical_bomber moved from Caroline Islands to Kwangtung 1 fighter moved from 44 Sea Zone to Siam 1 submarine moved from 38 Sea Zone to 56 Sea Zone 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in Java Battle in Shan State Battle in Malaya Battle in 56 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from ANZAC, taking Shan State from UK_Pacific, taking Malaya from UK_Pacific with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Siam Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Siam, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Siam, round 3 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam Japanese roll dice for 1 fighter and 1 infantry in Siam, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Siam, round 5 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Siam, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers British defend with 2 aaGuns and 7 infantry British roll AA dice in Burma : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Burma, round 2 : 7/17 hits, 8.00 expected hits UK_Pacific roll dice for 2 aaGuns and 7 infantry in Burma, round 2 : 2/7 hits, 2.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Burma 2 aaGuns owned by the British and 5 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 5 tactical_bombers in Burma, round 3 : 8/15 hits, 7.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 fighter and 2 infantry Casualties for British: 2 aaGuns and 7 infantry Non Combat Move - Japanese 1 carrier moved from 43 Sea Zone to 39 Sea Zone 2 bombers, 2 fighters and 5 tactical_bombers moved from Burma to Kwangsi 2 fighters moved from Burma to 39 Sea Zone 1 fighter moved from 56 Sea Zone to 43 Sea Zone 1 fighter moved from Siam to 43 Sea Zone 1 carrier moved from 44 Sea Zone to 43 Sea Zone 1 battleship and 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Kiangsi 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Honan to Anhwe 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Kyushu to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery moved from Siberia to Sakha 1 aaGun, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Amur to Korea 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 carrier moved from 7 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 21 Sea Zone 3 infantry moved from Japan to Kyushu Place Units - Japanese 1 airfield placed in Kwangsi 1 submarine and 2 transports placed in 7 Sea Zone Japanese undo move 2. 1 submarine placed in 7 Sea Zone 2 transports placed in 6 Sea Zone 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 British AA : -1.00 UK_Pacific regular : -0.67 ANZAC regular : -0.67 -
TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Kansu to Szechwan 4 infantry moved from Szechwan to Kweichow 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory HunanCombat Hit Differential Summary :
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@peirce Here’s an unusual scramble option x2…
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@surfer Haha, yes, very interesting one. Scramble 3x fighters to Kweichow, please.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 marine moved from 93 Sea Zone to Gibraltar 1 marine moved from West Indies to 91 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 91 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Gibraltar, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 marine Casualties for Italians: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Gibraltar from Italians to Americans EDIT: Removing units owned by Americans from 93 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 93 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Gibraltar: 1 marine EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone 1 carrier moved from 105 Sea Zone to 93 Sea Zone 1 carrier, 1 destroyer and 6 submarines moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer and 1 submarine moved from 55 Sea Zone to 64 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 28 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 3 submarines and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,6,2,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Kansu to Szechwan 4 infantry moved from Szechwan to Kweichow 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Japanese scrambles 3 units out of Kwangsi to defend against the attack in Kweichow Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 3 fighters and 1 infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 3/4 hits, 2.33 expected hits 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 3 fighters and 1 infantry in Kweichow, round 3 : 2/4 hits, 2.33 expected hits 2 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese retreated to Szechwan Japanese win, taking Hunan from Japanese with 3 fighters remaining. Battle score for attacker is -12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from Kweichow back to originating territory: Kwangsi Moving scrambled unit from Kweichow back to originating territory: Kwangsi Moving scrambled unit from Kweichow back to originating territory: Kwangsi Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Hopei to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 1 artillery, 1 fighter and 6 infantry moved from Eastern India to Central India 1 mech_infantry moved from Iraq to Baluchistan 2 infantry moved from Tanganyika Territory to Rhodesia 1 armour moved from Egypt to 83 Sea Zone 1 armour and 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 infantry moved from Iraq to 82 Sea Zone 1 armour and 1 infantry moved from 82 Sea Zone to Baluchistan 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Baluchistan 1 carrier and 1 destroyer moved from 83 Sea Zone to 82 Sea Zone 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 battleship, 1 cruiser and 1 destroyer moved from 55 Sea Zone to 64 Sea Zone 1 fighter moved from Iceland to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 fighter and 1 tactical_bomber moved from Egypt to 82 Sea Zone Place Units - UK_Pacific 6 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 6 infantryCombat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -1.00 Japanese regular : -0.33 Italians regular : 1.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 101 Sea Zone 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Tunisia to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 marine moved from 101 Sea Zone to Crete 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Tobruk to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery and 1 infantry moved from Ethiopia to Kenya Combat - Italians Battle in Crete Battle in Malta Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 harbour and 1 marine Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Gibraltar Italians win, taking Crete from Neutral_Allies, taking Malta from British, taking Gibraltar from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Non Combat Move - Italians 1 armour moved from Tunisia to Morocco Italians take Morocco from Neutral_Axis 3 fighters moved from Southern Italy to Greece 1 armour moved from Northern Italy to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 1 aaGun and 1 artillery moved from Romania to Slovakia Hungary 2 infantry moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Yugoslavia 1 submarine moved from 99 Sea Zone to 101 Sea Zone 1 bomber moved from Gibraltar to Southern France 1 aaGun and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 airfield placed in Greece 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.17 -
@surfer Let me know the Order of Losses for sz93 - I’m definitely going to hit with Germ. I assume carrier knocks then subs then maximal defensive value, but let me know if different than that.
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 56 Sea Zone 3 fighters moved from Queensland to 56 Sea Zone 1 infantry moved from Egypt to Anglo-Egyptian Sudan ANZAC take Anglo-Egyptian Sudan from Italians Combat - ANZACCombat Hit Differential Summary :
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@peirce Scramble + submerge options.
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@surfer No scramble, sub submerges.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 56 Sea Zone 3 fighters moved from Queensland to 56 Sea Zone 1 infantry moved from Egypt to Anglo-Egyptian Sudan ANZAC take Anglo-Egyptian Sudan from Italians Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 56 Sea Zone to Queensland 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Egypt to Anglo-Egyptian Sudan Place Units - ANZAC 1 artillery and 1 tactical_bomber placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 83 Sea Zone to 82 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.83 -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x airfield; Remaining resources: 95 PUs; Germans buy 5 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 submarines moved from 112 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 93 Sea Zone 2 fighters and 3 tactical_bombers moved from Scotland to 93 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in 93 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers British defend with 1 fighter; Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 6 submarines, 1 tactical_bomber and 1 transport; Russians defend with 1 submarine Germans roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hitsCombat Hit Differential Summary :
Germans regular : 1.00 -
@surfer Attack at sz93 - order of losses?
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x airfield; Remaining resources: 95 PUs; Germans buy 5 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 submarines moved from 112 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 93 Sea Zone 2 fighters and 3 tactical_bombers moved from Scotland to 93 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in 93 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers British defend with 1 fighter; Americans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 6 submarines, 1 tactical_bomber and 1 transport; Russians defend with 1 submarine Germans roll dice for 3 submarines in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 93 Sea Zone, round 2 : 6/13 hits, 7.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 7 submarines in 93 Sea Zone, round 2 : 0/7 hits, 1.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits Units damaged: 1 battleship owned by the Germans 2 submarines owned by the Germans and 1 carrier owned by the Germans lost in 93 Sea Zone 5 submarines owned by the Americans lost in 93 Sea Zone Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 93 Sea Zone, round 3 : 10/13 hits, 7.17 expected hits Americans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 submarine owned by the Germans, 1 bomber owned by the Germans and 1 cruiser owned by the Germans lost in 93 Sea Zone 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Russians, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 fighter owned by the British lost in 93 Sea Zone Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 93 Sea Zone, round 4 : 7/9 hits, 5.17 expected hits Americans roll dice for 1 battleship and 1 transport in 93 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in 93 Sea Zone 1 marine owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 93 Sea Zone Germans win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Germans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 6 submarines, 1 tactical_bomber and 1 transport Casualties for Russians: 1 submarine Casualties for British: 1 fighter Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from 93 Sea Zone to Gibraltar 2 aaGuns, 1 armour and 6 infantry moved from Poland to Slovakia Hungary 3 infantry moved from Germany to Poland 1 aaGun moved from Slovakia Hungary to Romania 1 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Romania to Slovakia Hungary 1 armour, 6 artilleries and 2 infantry moved from Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 infantry moved from Holland Belgium to 113 Sea Zone 1 artillery moved from United Kingdom to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone 1 artillery and 1 infantry moved from 116 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to Holland Belgium 7 armour moved from United Kingdom to 113 Sea Zone 1 aaGun moved from Holland Belgium to 113 Sea Zone 1 aaGun and 1 transport moved from 113 Sea Zone to 116 Sea Zone 1 aaGun moved from 116 Sea Zone to Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour and 1 transport moved from 113 Sea Zone to 94 Sea Zone 1 armour moved from 94 Sea Zone to Algeria 6 armour and 6 transports moved from 113 Sea Zone to 116 Sea Zone 2 armour moved from 116 Sea Zone to Norway 4 armour moved from 116 Sea Zone to Germany 1 bomber moved from 93 Sea Zone to Malta 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 116 Sea Zone 2 fighters placed in 116 Sea Zone Germans undo move 2. 2 fighters placed in Western Germany 5 armour and 5 infantry placed in Germany Germans undo move 3. 5 armour placed in Germany 1 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in United Kingdom 2 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Germans regular : 5.17 -
@surfer I assumed you’d want to play it as default for max defense - posted accordingly.
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@peirce Wow I’ve played this game all wrong…and your punishing me for it.





