Hi! (With several more characters are required.)
D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
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Please perform the German Combat Move.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 6 Germans Combat Move - Germans 3 infantry moved from G1 to CherbourgG 1 armour, 4 artilleries and 3 infantry moved from G38 to CaenG 3 armour moved from G37 to G29 2 infantry moved from G37 to G29 1 artillery moved from G37 to G29 2 armour moved from G41 to G29 2 artilleries moved from G37 to G38 1 infantry moved from G42 to G38 2 artilleries and 5 infantry moved from G36 to G37 2 artilleries and 3 infantry moved from G35 to G36 4 armour, 3 artilleries and 1 infantry moved from G27 to G22 2 infantry moved from G34 to G35
Combat Hit Differential Summary :
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Sorry for the long delay. I was so busy I forgot.
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Fighter Strafe
3 infantry moved from G38 to Caen
4 artillery moved from G38 to Caen
1 armor moved from G38 to Caen[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 36; Hits: 0
1d1000<=1: 265; Hits: 0
1d1000<=1: 794; Hits: 0
1d1000<=1: 975; Hits: 0
1d1000<=1: 969; Hits: 0
1d1000<=1: 317; Hits: 0
1d1000<=1: 359; Hits: 0
1d1000<=1: 350; Hits: 0 -
Fighter Strafe
infantry = 0.155 + 0.82 = Miss (Carry over 0.975)
infantry = 0.155 + 0.975 = 1 Hit (Carry over 0.13)
artillery = 0.155 + 0.13 = Miss (Carry over 0.285)
armor = 0.155 + 0.285 = Miss (Carry over 0.44)
artillery = 0.155 + 0.44 = Miss (Carry over 0.595)
infantry = 0.155 + 0.595 = Miss (Carry over 0.75)
artillery = 0.155 + 0.75 = Miss (Carry over 0.905)
artillery = 0.155 + 0.905 = 1 Hit (Carry over 0.06)Fighter Strafe Carry Over 0.06
Running Tally = 2 + 14 + 10 + 14 + 8 + 14 +14 + 8 = 84 (13 Hits - 15.5%)
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Fighter Strafe Carry Over 0.06
Running Tally = 2 + 14 + 10 + 14 + 8 + 14 +14 + 8 = 84 (13 Hits - 15.5%)
Axis Combat:
Cherbourg
St Lo
G22
G28
G29
Caen[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 134; Hits: 0
1d1000<=1: 75; Hits: 0
1d1000<=1: 824; Hits: 0
1d1000<=1: 572; Hits: 0
1d1000<=1: 512; Hits: 0
1d1000<=1: 38; Hits: 0 -
Axis attacks:
Caen = 1.83 + 0.83 = 2 Hits (Carry over 0.66)
St Lo = 0.5 + 0.66 = 1 Hit (Carry over 0.16)
Cherbourg = 1.83 + 0.16 = 2 Hits
G29 = 3.17 + 0.0 = 3 Hits (Carry over 0.17)
G28 = 1.67 + 0.17 = 1 Hit (Carry over 0.84)
G22 = 3.17 + 0.84 = 4 HitsAllied defends:
Caen = 2.67 + 0.0 = 2 Hits (Carry over 0.67)
St Lo = 0.94 + 0.67 = 1 Hit (Carry over 0.67)
Cherbourg = 1.67 + 0.67 = 2 Hits (Carry over 0.34)
G29 = 2.67 + 0.34 = 3 Hits
G28 = 1.97 + 0.0 = 2 Hits
G22 = 2.67 + 0.0 = 2 Hits (Carry over 0.67)Allied Carry Over = 0.67
Axis Carry Over = 0.0
Please place German Reinforcements.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 6 Germans Reinforcements - Germans
Combat Hit Differential Summary :