Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUscrocket36 (Allies) vs Simon33 (Axis+6) French Rebalance
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@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
4 fighters moved from 126 Sea Zone to Russia
Oh I didn’t anticipate this one. Should give Moscow another round. Then I guess you have another 6 planes coming. Hmm, maybe I should have build the W Ukraine IC.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 armour and 1 mech_infantry moved from Bryansk to Rostov 1 bomber moved from Bulgaria to Rostov 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Algeria to Gibraltar 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Gibraltar Italians attack with 1 fighter and 2 infantry British defend with 1 harbour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 fighter and 1 infantry British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux 1 fighter owned by the Italians retreated Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 armour Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 1 infantry moved from Bessarabia to Ukraine 1 fighter moved from Normandy Bordeaux to Western Germany 2 artilleries and 2 infantry moved from Northern Italy to France 2 aaGuns and 2 infantry moved from Southern France to France 1 fighter moved from Gibraltar to Morocco 1 infantry moved from Algeria to Morocco 2 infantry moved from Algeria to Morocco Place Units - Italians 2 infantry placed in Northern Italy 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from France: 2 infantry EDIT: Adding units owned by Italians to Southern France: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.17 Russians regular : -0.50 British regular : -0.33
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@simon33 I called this logistical system the Justin time delivery just in time delivery.
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@crockett36 the trick is delivering just in time every turn, TURN.
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@crockett36 hey this is supposed to be a play test. Can you give me an explanation or or or tell me your inspiration behind the French part of this rebalance? If I guessed it would be that taking over Paris would be worth it and that the French troops and the colonies, their territories could be acquired and their troops brought into the army the Allied army? Is that correct and I screwed it up when I attacked the colonial troops instead of liberating them are enlisting them sorry for the dictation.
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@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@crockett36 hey this is supposed to be a play test. Can you give me an explanation or or or tell me your inspiration behind the French part of this rebalance? If I guessed it would be that taking over Paris would be worth it and that the French troops and the colonies, their territories could be acquired and their troops brought into the army the Allied army? Is that correct and I screwed it up when I attacked the colonial troops instead of liberating them are enlisting them sorry for the dictation.
The main reason is that it really annoyed me that Germany had an incentive to leave Normandy French. Guess it is similar with French North Africa but I found that one less annoying. I think the concept that Paris falls round 1 breaks the intention behind Larry’s Laws.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Persia Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from 110 Sea Zone to 126 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Bryansk to Rostov Germans take Tambov from Russians 3 armour and 3 mech_infantrys moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Volgograd 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Caucasus 6 armour moved from Novgorod to Archangel 4 mech_infantrys moved from Eastern Poland to Archangel 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 3 armour, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 6 armour and 4 mech_infantrys Russians defend with 1 armour Germans roll dice for 6 armour and 4 mech_infantrys in Archangel, round 2 : 4/10 hits, 3.67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Archangel 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Caucasus Germans attack with 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour Germans roll dice for 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/12 hits, 5.17 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Caucasus 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 3 bombers moved from Bryansk to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 1 artillery moved from France to Western Germany 6 mech_infantrys moved from Western Germany to Poland 4 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Western Ukraine to Rostov 2 aaGuns and 10 infantry moved from Bryansk to Western Ukraine 10 infantry moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Volgograd 9 artilleries moved from Bryansk to Rostov 1 aaGun and 10 infantry moved from Bryansk to Ukraine 1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 2 tactical_bombers moved from Volgograd to Rostov Place Units - Germans 1 destroyer and 2 submarines placed in 113 Sea Zone 1 factory_minor placed in Western Ukraine 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany 1 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 59 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 1.67 Germans regular : -3.67
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@simon33 taking a second look at this today.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 31 PUs; Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Jehol to Anhwe 7 infantry moved from Manchuria to Jehol Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 4 artilleries, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 fighters and 1 tactical_bomber moved from Japan to Shantung 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 2 bombers moved from French Indo China to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 3 artilleries, 5 infantry and 4 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 fighter moved from French Indo China to Kweichow 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Kweichow 1 destroyer moved from 42 Sea Zone to 57 Sea Zone 1 battleship moved from 37 Sea Zone to 57 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ceylon Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 2 bombers in Philippines, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Philippines 1 infantry owned by the Americans lost in Philippines Japanese win, taking Ceylon from UK_Pacific, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Americans: 2 infantry Battle in Shantung Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 57 Sea Zone Japanese attack with 1 battleship and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 battleship and 1 destroyer in 57 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 57 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 infantry moved from Szechwan to Shensi 1 aaGun and 4 infantry moved from Sikang to Shensi 1 fighter moved from Kweichow to Kiangsu 2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 4 artilleries and 1 infantry moved from Yunnan to French Indo China 1 armour, 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 75 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,5,2,3,4,2,1,6,2,2,1,5,3,2,3,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,3,2,6 Japanese collect 42 PUs (14 lost to blockades); end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.00 Japanese regular : -2.33 ANZAC regular : -0.33
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No move?
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@simon33 Sunday Monday are my weekends. I played on the board after church yesterday in Maine. Very busy day. Finally getting to it now.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Jehol to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Kiangsu 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung 1 marine moved from Jehol to Shantung 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Persia to 72 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone Combat - Americans Air Battle in Kiangsu
Combat Hit Differential Summary :
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scramble?
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no intercept in Kiangsu.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Jehol to Kiangsu 2 fighters moved from 19 Sea Zone to Kiangsu 1 fighter moved from 19 Sea Zone to Kiangsu 3 fighters moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Shantung 1 marine moved from Jehol to Shantung 1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Persia to 72 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone Combat - Americans Air Battle in Kiangsu Americans attacks with 7 units heading to Kiangsu Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in 35 Sea Zone Americans attack with 2 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 3 artilleries, 2 fighters and 2 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 2/7 hits, 2.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Shantung Americans attack with 1 fighter, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shantung 1 infantry owned by the Japanese lost in Shantung Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 bomber moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 6 fighters moved from Kiangsu to Suiyuyan Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Italians regular : 0.33 Japanese AA : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hunan 1 fighter moved from Jehol to Suiyuyan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 14 infantry moved from Anhwe to Kiangsi Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - British British buy 6 submarines; Remaining resources: 2 PUs; Combat Move - British 5 fighters moved from Russia to Volgograd 1 carrier and 1 fighter moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to Volgograd 1 bomber moved from Egypt to Volgograd 1 bomber moved from Egypt to Volgograd 10 infantry moved from Eastern Persia to Persia 1 armour moved from Iraq to Persia 1 infantry moved from Syria to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers and 2 fighters moved from 126 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from United Kingdom to 112 Sea Zone 1 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 fighter moved from Persia to Volgograd Combat - British
Combat Hit Differential Summary :
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scramble?