Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Western Ukraine to Slovakia Hungary
Russians take Eastern Poland from Italians
Russians take Slovakia Hungary from Germans
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Non Combat Move - Russians
2 aaGuns, 1 artillery and 14 infantry moved from Northern Belarus to Novgorod
5 infantry moved from Leningrad to Novgorod
1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
4 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
2 infantry moved from Russia to Gorky
2 aaGuns, 3 artilleries and 15 infantry moved from Siberia to Amur
4 fighters and 2 tactical_bombers moved from Ukraine to Trans-Jordan
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Inner Mongolia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Anhwe to Honan
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 47 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 marine moved from 47 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
2 infantry moved from Manilla to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
1 artillery moved from Manilla to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
Combat - Japanese
Battle in Java
Battle in New Guinea
Battle in New Britain
Battle in Dutch New Guinea
Battle in Celebes
Battle in Solomon Islands
Non Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangsi to Hunan
3 artilleries and 2 infantry moved from Anhwe to Shansi
2 fighters moved from Anhwe to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 38 Sea Zone to 55 Sea Zone
1 carrier moved from 38 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 43 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Japan
1 aaGun moved from Kyushu to Japan
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 aaGun and 3 infantry moved from Jehol to Shansi
1 infantry moved from Southern Manchuria to Korea
2 bombers moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in Kwangtung
1 infantry placed in Japan
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Midway to 26 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 fighters, 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 32 Sea Zone
2 destroyers moved from 52 Sea Zone to 27 Sea Zone
1 destroyer moved from 91 Sea Zone to 29 Sea Zone
1 destroyer moved from 90 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Marshall Islands
Battle in Wake Island
Americans attack with 2 fighters, 2 infantry and 1 marine
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Wake Island to 32 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 6 infantry moved from Inner Mongolia to Tsinghai
1 fighter and 1 infantry moved from Szechwan to Hopei
10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 artillery, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Alexandria
1 fighter moved from 83 Sea Zone to Alexandria
2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 artillery moved from Kenya to Ethiopia
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Tanganyika Territory to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 83 Sea Zone to 100 Sea Zone
2 infantry moved from Trans-Jordan to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Alexandria
1 destroyer moved from 106 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 122 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 122 Sea Zone
Combat - British
Battle in French Madagascar
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking French Madagascar from Neutral_Axis, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Alexandria, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Alexandria
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from 122 Sea Zone to Scotland
1 fighter moved from Iceland to Scotland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from Alexandria to 100 Sea Zone
2 aaGuns, 3 artilleries and 8 infantry moved from Eastern India to Burma
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.33
Italians regular : 0.33
Japanese regular : 1.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Midway to 26 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 fighters, 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 32 Sea Zone
2 destroyers moved from 52 Sea Zone to 27 Sea Zone
1 destroyer moved from 91 Sea Zone to 29 Sea Zone
1 destroyer moved from 90 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Marshall Islands
Battle in Wake Island
Americans attack with 2 fighters, 2 infantry and 1 marine
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Wake Island to 32 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 6 infantry moved from Inner Mongolia to Tsinghai
1 fighter and 1 infantry moved from Szechwan to Hopei
10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 artillery, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Alexandria
1 fighter moved from 83 Sea Zone to Alexandria
2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 artillery moved from Kenya to Ethiopia
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Tanganyika Territory to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 83 Sea Zone to 100 Sea Zone
2 infantry moved from Trans-Jordan to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Alexandria
1 destroyer moved from 106 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 122 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 122 Sea Zone
Combat - British
Battle in French Madagascar
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking French Madagascar from Neutral_Axis, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Alexandria, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Alexandria
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from 122 Sea Zone to Scotland
1 fighter moved from Iceland to Scotland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from Alexandria to 100 Sea Zone
2 aaGuns, 3 artilleries and 8 infantry moved from Eastern India to Burma
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Northeast Persia from Neutral_Allies to British
EDIT: Changing PUs for British from 42 to 43
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.33
Italians regular : 0.33
Japanese regular : 1.33
British regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 cruiser and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Morocco to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to West Indies
2 infantry moved from Romania to Slovakia Hungary
1 bomber moved from Tobruk to Slovakia Hungary
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Northern Belarus
Italians take Northern Belarus from Russians
1 artillery moved from Morocco to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in West Indies
Battle in Slovakia Hungary
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Slovakia Hungary
1 armour owned by the Russians lost in Slovakia Hungary
Italians win, taking Crete from Neutral_Allies, taking West Indies from Americans, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 marine moved from Algeria to 94 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 94 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Tunisia to Libya
1 bomber moved from Slovakia Hungary to Western Germany
Place Units - Italians
1 cruiser and 4 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 30 Sea Zone to Line Islands
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,3,4,1,6,1,5,3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
8 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 submarine moved from 128 Sea Zone to 122 Sea Zone
6 bombers moved from Western Germany to 122 Sea Zone
1 armour moved from Baltic States to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 6 bombers and 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
6 bombers moved from 122 Sea Zone to Western Germany
1 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
2 aaGuns and 7 infantry moved from Baltic States to Leningrad
6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus
2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
10 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
8 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 submarine moved from 128 Sea Zone to 122 Sea Zone
6 bombers moved from Western Germany to 122 Sea Zone
1 armour moved from Baltic States to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 6 bombers and 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
6 bombers moved from 122 Sea Zone to Western Germany
1 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
2 aaGuns and 7 infantry moved from Baltic States to Leningrad
6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus
2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
10 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 118 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 19 infantry moved from Novgorod to Yaroslavl
2 infantry moved from Gorky to Russia
1 armour and 1 mech_infantry moved from Stalingrad to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
3 infantry moved from Rostov to Stalingrad
1 artillery moved from Stalingrad to Samara
1 infantry moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
2 armour and 1 mech_infantry placed in Stalingrad
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
this test game is wild so far
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 armour moved from Romania to Yugoslavia
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 armour moved from Romania to Yugoslavia
@Stucifer We aim to please
@simon33 I think you accidentally posted in the wrong thread sir, in case you or your opponent hadn’t noticed.
@mikawagunichi yes, figured it out. Sorry about that and thanks
@simon33 No worries
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone
1 marine moved from New Guinea to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 65 Sea Zone
1 marine moved from 65 Sea Zone to New Zealand
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Hopei
1 artillery and 3 infantry moved from Hunan to Kwangsi
1 aaGun and 3 infantry moved from 21 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 45 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from Dutch New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 artillery and 4 infantry moved from 37 Sea Zone to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
1 aaGun and 2 infantry moved from Japan to Kyushu
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
2 artilleries and 1 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
@Daaras Edit the anzac stuff down
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to West Indies
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to West Indies
1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 marine moved from Wake Island to 32 Sea Zone
1 artillery, 1 battleship, 3 carriers, 4 destroyers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 32 Sea Zone to 27 Sea Zone
1 destroyer moved from 29 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in West Indies
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 3 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in West Indies, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in West Indies
1 infantry owned by the Italians lost in West Indies
Americans win, taking West Indies from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from West Indies to 91 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
EDIT: 1 cruiser moved from 26 Sea Zone to 32 Sea Zone
EDIT: 3 fighters moved from Midway to Wake Island
Place Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 104 Sea Zone
2 carriers placed in 104 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
11 infantry moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Inner Mongolia
1 fighter moved from Western Sinkiang to Inner Mongolia
1 artillery and 1 infantry moved from Tsinghai to Honan
1 artillery moved from Tsinghai to Szechwan
1 artillery and 6 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Honan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Honan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Honan, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Honan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Hopei, round 2 : 3/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 11 infantry in Szechwan, round 2 : 2/12 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Honan: 1 infantry
EDIT: Changing ownership of Honan from Japanese to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Honan: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Inner Mongolia to Tsinghai
EDIT: 1 infantry moved from Hopei to Honan
EDIT: Chinese undo move 2.
Place Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 3 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Tobruk
1 infantry moved from Syria to 100 Sea Zone
1 infantry moved from Alexandria to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Crete
1 fighter moved from 100 Sea Zone to Crete
1 tactical_bomber moved from 100 Sea Zone to 101 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone
1 infantry moved from 78 Sea Zone to British Somaliland
1 infantry moved from Southern Persia to Baluchistan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from United Kingdom to Western Germany
Combat - British
British creates battle in territory 109 Sea Zone
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 101 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Crete
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 cruisers in Crete, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 fighter and 2 infantry in Crete, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Crete
British roll dice for 1 fighter and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Crete, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in British Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in British Somaliland
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
1 infantry owned by the Italians lost in Tobruk
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to 100 Sea Zone
1 fighter moved from Crete to 100 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone
1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry moved from Eastern India to Burma
1 fighter moved from Burma to Eastern India
1 bomber moved from Western Germany to United Kingdom
1 destroyer and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 aaGuns, 1 armour, 2 fighters and 4 infantry moved from Scotland to United Kingdom
Place Units - British
3 destroyers placed in 100 Sea Zone
1 factory_minor placed in Iraq
1 submarine placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Removing units owned by British from United Kingdom: 1 armour and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,1
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : -2.67
Japanese regular : 0.33
Italians regular : 1.00
Germans AA : -0.17
British regular : -3.50