Here we go - let’s get ready to rumble and nuke each other with some deadly tech!
Any scramble to SZ109 and / or SZ110?
42128 OOB Tech RRound 01 - Germany - combat.tsvg
06-11-_2025_20-41-22.jpg
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 30 Sea Zone to Line Islands
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,3,4,1,6,1,5,3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
8 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 submarine moved from 128 Sea Zone to 122 Sea Zone
6 bombers moved from Western Germany to 122 Sea Zone
1 armour moved from Baltic States to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 6 bombers and 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
6 bombers moved from 122 Sea Zone to Western Germany
1 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
2 aaGuns and 7 infantry moved from Baltic States to Leningrad
6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus
2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
10 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
8 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 submarine moved from 128 Sea Zone to 122 Sea Zone
6 bombers moved from Western Germany to 122 Sea Zone
1 armour moved from Baltic States to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 6 bombers and 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
6 bombers moved from 122 Sea Zone to Western Germany
1 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
2 aaGuns and 7 infantry moved from Baltic States to Leningrad
6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus
2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
10 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 118 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 19 infantry moved from Novgorod to Yaroslavl
2 infantry moved from Gorky to Russia
1 armour and 1 mech_infantry moved from Stalingrad to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
3 infantry moved from Rostov to Stalingrad
1 artillery moved from Stalingrad to Samara
1 infantry moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
2 armour and 1 mech_infantry placed in Stalingrad
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
this test game is wild so far
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 armour moved from Romania to Yugoslavia
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 armour moved from Romania to Yugoslavia
@Stucifer We aim to please
@simon33 I think you accidentally posted in the wrong thread sir, in case you or your opponent hadn’t noticed.
@mikawagunichi yes, figured it out. Sorry about that and thanks
@simon33 No worries
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Solomon Islands to 55 Sea Zone
1 marine moved from New Guinea to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 65 Sea Zone
1 marine moved from 65 Sea Zone to New Zealand
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Hopei
1 artillery and 3 infantry moved from Hunan to Kwangsi
1 aaGun and 3 infantry moved from 21 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 45 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from Dutch New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 artillery and 4 infantry moved from 37 Sea Zone to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
1 aaGun and 2 infantry moved from Japan to Kyushu
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
2 artilleries and 1 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
@Daaras Edit the anzac stuff down
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to West Indies
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to West Indies
1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 marine moved from Wake Island to 32 Sea Zone
1 artillery, 1 battleship, 3 carriers, 4 destroyers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 32 Sea Zone to 27 Sea Zone
1 destroyer moved from 29 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in West Indies
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West Indies, round 3 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in West Indies, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in West Indies
1 infantry owned by the Italians lost in West Indies
Americans win, taking West Indies from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from West Indies to 91 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
EDIT: 1 cruiser moved from 26 Sea Zone to 32 Sea Zone
EDIT: 3 fighters moved from Midway to Wake Island
Place Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 104 Sea Zone
2 carriers placed in 104 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
11 infantry moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Inner Mongolia
1 fighter moved from Western Sinkiang to Inner Mongolia
1 artillery and 1 infantry moved from Tsinghai to Honan
1 artillery moved from Tsinghai to Szechwan
1 artillery and 6 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Honan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Honan, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Honan, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Honan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Hopei, round 2 : 3/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 11 infantry in Szechwan, round 2 : 2/12 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Honan: 1 infantry
EDIT: Changing ownership of Honan from Japanese to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Honan: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Inner Mongolia to Tsinghai
EDIT: 1 infantry moved from Hopei to Honan
EDIT: Chinese undo move 2.
Place Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 3 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Tobruk
1 infantry moved from Syria to 100 Sea Zone
1 infantry moved from Alexandria to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Crete
1 fighter moved from 100 Sea Zone to Crete
1 tactical_bomber moved from 100 Sea Zone to 101 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone
1 infantry moved from 78 Sea Zone to British Somaliland
1 infantry moved from Southern Persia to Baluchistan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from United Kingdom to Western Germany
Combat - British
British creates battle in territory 109 Sea Zone
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 101 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Crete
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 cruisers in Crete, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 fighter and 2 infantry in Crete, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Crete
British roll dice for 1 fighter and 1 infantry in Crete, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Crete, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Crete, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Crete, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in British Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in British Somaliland
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
1 infantry owned by the Italians lost in Tobruk
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to 100 Sea Zone
1 fighter moved from Crete to 100 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone
1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry moved from Eastern India to Burma
1 fighter moved from Burma to Eastern India
1 bomber moved from Western Germany to United Kingdom
1 destroyer and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 aaGuns, 1 armour, 2 fighters and 4 infantry moved from Scotland to United Kingdom
Place Units - British
3 destroyers placed in 100 Sea Zone
1 factory_minor placed in Iraq
1 submarine placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Removing units owned by British from United Kingdom: 1 armour and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,1
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : -2.67
Japanese regular : 0.33
Italians regular : 1.00
Germans AA : -0.17
British regular : -3.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Belarus to Novgorod
Italians take Novgorod from Russians
1 bomber moved from Western Germany to 100 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines moved from 97 Sea Zone to 100 Sea Zone
Combat - Italians
British scrambles 3 units out of Trans-Jordan to defend against the attack in 100 Sea Zone
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines
British defend with 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport; French defend with 1 destroyer; Russians defend with 2 fighters and 1 tactical_bomber
Italians roll dice for 5 submarines in 100 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 100 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
British roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 carriers, 2 cruisers, 8 destroyers, 4 fighters, 3 tactical_bombers and 1 transport in 100 Sea Zone, round 2 : 10/19 hits, 8.17 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 1 fighter owned by the Italians, 5 submarines owned by the Italians and 1 carrier owned by the Italians lost in 100 Sea Zone
2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians, 1 destroyer owned by the French, 1 destroyer owned by the British and 1 submarine owned by the British lost in 100 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 3 cruisers and 1 fighter in 100 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
British roll dice for 2 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 100 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits
3 cruisers owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 100 Sea Zone
4 destroyers owned by the British lost in 100 Sea Zone
Italians roll dice for 1 battleship in 100 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 100 Sea Zone, round 4 : 4/10 hits, 4.33 expected hits
1 battleship owned by the Italians lost in 100 Sea Zone
1 destroyer owned by the British lost in 100 Sea Zone
British win with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -45
Casualties for Italians: 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 5 submarines
Casualties for British: 6 destroyers and 1 submarine
Casualties for French: 1 destroyer
Casualties for Russians: 2 fighters and 1 tactical_bomber
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Bessarabia
1 armour moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Greece
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Libya to Algeria
1 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Libya to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 32 Sea Zone to 27 Sea Zone
3 fighters moved from Wake Island to Hawaiian Islands
1 artillery and 1 infantry moved from Line Islands to 30 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 27 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
6 fighters and 6 tactical_bombers moved from Southern Italy to 100 Sea Zone
6 bombers moved from Western Germany to 100 Sea Zone
1 destroyer and 1 submarine moved from 116 Sea Zone to 128 Sea Zone
Combat - Germans
British scrambles 3 units out of Trans-Jordan to defend against the attack in 100 Sea Zone
Battle in 128 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 128 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 100 Sea Zone
Germans attack with 6 bombers, 6 fighters and 6 tactical_bombers
British defend with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport; Russians defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 6 bombers, 6 fighters and 6 tactical_bombers in 100 Sea Zone, round 2 : 10/18 hits, 10.00 expected hits
British roll dice for 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 100 Sea Zone, round 2 : 5/12 hits, 5.83 expected hits
5 bombers owned by the Germans lost in 100 Sea Zone
1 tactical_bomber owned by the Russians, 1 destroyer owned by the British, 2 tactical_bombers owned by the British, 2 cruisers owned by the British and 2 carriers owned by the British lost in 100 Sea Zone
Germans roll dice for 1 bomber, 6 fighters and 6 tactical_bombers in 100 Sea Zone, round 3 : 10/13 hits, 7.50 expected hits
British roll dice for 4 fighters and 1 transport in 100 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
1 fighter owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans lost in 100 Sea Zone
2 fighters owned by the Russians, 1 transport owned by the British and 2 fighters owned by the British lost in 100 Sea Zone
Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 6 bombers, 1 fighter and 2 tactical_bombers
Casualties for British: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for Russians: 2 fighters and 1 tactical_bomber
Non Combat Move - Germans
5 fighters and 4 tactical_bombers moved from 100 Sea Zone to Greece
3 artilleries and 8 infantry moved from Northern Belarus to Novgorod
2 aaGuns and 15 infantry moved from Leningrad to Novgorod
4 artilleries and 16 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
8 armour and 3 mech_infantrys moved from Northern Belarus to Eastern Poland
1 armour moved from Southern Belarus to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Poland to Eastern Poland
8 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Western Germany to France
Place Units - Germans
2 fighters and 2 tactical_bombers placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : 2.50
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 19 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 19 infantry and 1 mech_infantry in Vologda, round 2 : 6/22 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Yaroslavl to Russia
1 infantry moved from Smolensk to Russia
1 artillery moved from Samara to Russia
3 armour, 3 infantry and 3 mech_infantrys moved from Stalingrad to Samara
3 armour and 3 mech_infantrys moved from Samara to Russia
2 aaGuns, 4 artilleries and 20 infantry moved from Ukraine to Kursk
Place Units - Russians
3 infantry placed in Siberia
10 infantry placed in Russia
2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 19 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 19 infantry and 1 mech_infantry in Vologda, round 2 : 6/22 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Yaroslavl to Russia
1 infantry moved from Smolensk to Russia
1 artillery moved from Samara to Russia
3 armour, 3 infantry and 3 mech_infantrys moved from Stalingrad to Samara
3 armour and 3 mech_infantrys moved from Samara to Russia
2 aaGuns, 4 artilleries and 20 infantry moved from Ukraine to Kursk
Place Units - Russians
3 infantry placed in Siberia
10 infantry placed in Russia
2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 3 infantry
EDIT: Removing units owned by Russians from Stalingrad: 2 infantry
EDIT: Adding units owned by Russians to Stalingrad: 2 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.50