Here we go - let’s get ready to rumble and nuke each other with some deadly tech!
Any scramble to SZ109 and / or SZ110?
42128 OOB Tech RRound 01 - Germany - combat.tsvg
06-11-_2025_20-41-22.jpg
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Sakha to Siberia
1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
1 armour, 2 infantry and 1 mech_infantry moved from Southern Caucasus to Northern Caucasus
1 armour and 1 mech_infantry moved from Northern Caucasus to Rostov
EDIT: 1 armour and 1 mech_infantry moved from Rostov to Ukraine
EDIT: 2 infantry moved from Northern Caucasus to Rostov
2 infantry moved from Stalingrad to Rostov
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Kursk
EDIT: 2 armour, 1 artillery, 4 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Ukraine to Western Ukraine
4 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
1 infantry moved from Southern Belarus to Northern Belarus
4 infantry moved from Leningrad to Northern Belarus
2 infantry moved from Archangel to Leningrad
Place Units - Russians
3 artilleries placed in Siberia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Leningrad
3 infantry placed in Stalingrad
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Siam to Shan State
1 fighter moved from Siam to Shan State
2 bombers, 1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Borneo to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Malaya
2 battleships moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 artillery moved from Davao to Manilla
2 infantry moved from Kyushu to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Manilla
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Manilla
Combat - Japanese
Battle in Sumatra
Battle in Guam
Battle in Midway
Battle in Manilla
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Midway from Americans, taking Manilla from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 cruiser
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/7 hits, 3.50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 cruiser moved from 132 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 38 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 infantry moved from French Indo China to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 artillery and 1 mech_infantry moved from Shansi to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Anhwe
1 aaGun and 3 infantry moved from Southern Manchuria to Jehol
1 armour, 1 artillery and 2 infantry moved from Kyushu to 7 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 21 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Manilla to Caroline Islands
2 carriers moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from Gilbert Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Marshall Islands to 34 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 34 Sea Zone
1 fighter moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Japan to Anhwe
1 infantry moved from Japan to Kyushu
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
3 infantry placed in Japan
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.50
UK_Pacific regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 28 Sea Zone to 25 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
2 infantry and 1 marine moved from Hawaiian Islands to 28 Sea Zone
1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 marine and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 fighter, 2 infantry and 1 marine moved from 26 Sea Zone to Midway
2 destroyers moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 104 Sea Zone to 90 Sea Zone
Americans take 104 Sea Zone from Germans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
2 destroyers moved from 104 Sea Zone to 52 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to 90 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 90 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 90 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 90 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win, taking 91 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 1 transport in 26 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 fighter, 2 infantry and 1 marine
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 marine in Midway, round 2 : 2/4 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Central United States to Western United States
1 fighter moved from 91 Sea Zone to Western United States
1 bomber moved from 90 Sea Zone to Western United States
Place Units - Americans
2 carriers, 1 destroyer, 2 submarines and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
4 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter in Hopei, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 5 infantry in Inner Mongolia, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
Place Units - Chinese
2 artilleries placed in Inner Mongolia
1 artillery and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Trans-Jordan
1 artillery moved from Iraq to 82 Sea Zone
3 infantry moved from Southern Persia to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
1 carrier, 2 cruisers, 3 destroyers, 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
2 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 artillery in Kenya, round 5 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo-Egyptian Sudan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 cruisers in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to Iceland
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 112 Sea Zone to 109 Sea Zone
Place Units - British
1 airfield placed in Trans-Jordan
3 infantry placed in Egypt
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Removing units owned by British from Burma: 3 aaGuns, 1 artillery and 7 infantry
EDIT: Adding units owned by British to Eastern India: 3 aaGuns, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : 1.50
Italians regular : -0.67
Japanese regular : 0.67
Germans regular : -0.33
British regular : -1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Gibraltar
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Gibraltar from British, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 bomber moved from Alexandria to Tobruk
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 marine moved from Northern Italy to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
2 cruisers and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from Southern Italy to 97 Sea Zone
1 aaGun and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry placed in Southern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Adding units owned by Italians to British Somaliland: 1 infantry
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
2 aaGuns, 1 artillery and 4 infantry moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Move - French
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 fighter moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 battleship and 1 destroyer moved from 116 Sea Zone to 118 Sea Zone
4 bombers moved from Western Germany to 118 Sea Zone
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Battle in 118 Sea Zone
Germans attack with 1 battleship, 4 bombers and 1 destroyer
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 battleship, 4 bombers and 1 destroyer in 118 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 4 bombers and 1 destroyer remaining. Battle score for attacker is 17
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
2 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States
3 armour moved from Slovakia Hungary to Baltic States
4 armour and 1 mech_infantry moved from Germany to Baltic States
2 artilleries and 8 infantry moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Gibraltar
4 bombers moved from 118 Sea Zone to Western Germany
Place Units - Germans
10 infantry placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,5
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Western Ukraine to Slovakia Hungary
Russians take Eastern Poland from Italians
Russians take Slovakia Hungary from Germans
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Non Combat Move - Russians
2 aaGuns, 1 artillery and 14 infantry moved from Northern Belarus to Novgorod
5 infantry moved from Leningrad to Novgorod
1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
4 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
2 infantry moved from Russia to Gorky
2 aaGuns, 3 artilleries and 15 infantry moved from Siberia to Amur
4 fighters and 2 tactical_bombers moved from Ukraine to Trans-Jordan
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Western Ukraine to Slovakia Hungary
Russians take Eastern Poland from Italians
Russians take Slovakia Hungary from Germans
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Non Combat Move - Russians
2 aaGuns, 1 artillery and 14 infantry moved from Northern Belarus to Novgorod
5 infantry moved from Leningrad to Novgorod
1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
4 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
2 infantry moved from Russia to Gorky
2 aaGuns, 3 artilleries and 15 infantry moved from Siberia to Amur
4 fighters and 2 tactical_bombers moved from Ukraine to Trans-Jordan
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Inner Mongolia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Anhwe to Honan
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 47 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
1 artillery and 1 infantry moved from Malaya to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 marine moved from 47 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
2 infantry moved from Manilla to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
1 artillery moved from Manilla to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
Combat - Japanese
Battle in Java
Battle in New Guinea
Battle in New Britain
Battle in Dutch New Guinea
Battle in Celebes
Battle in Solomon Islands
Non Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangsi to Hunan
3 artilleries and 2 infantry moved from Anhwe to Shansi
2 fighters moved from Anhwe to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 55 Sea Zone
1 destroyer moved from 38 Sea Zone to 55 Sea Zone
1 carrier moved from 38 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 43 Sea Zone
1 submarine moved from 132 Sea Zone to 40 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to Japan
1 aaGun moved from Kyushu to Japan
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 aaGun and 3 infantry moved from Jehol to Shansi
1 infantry moved from Southern Manchuria to Korea
2 bombers moved from Kwangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in Kwangtung
1 infantry placed in Japan
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Midway to 26 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 fighters, 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 32 Sea Zone
2 destroyers moved from 52 Sea Zone to 27 Sea Zone
1 destroyer moved from 91 Sea Zone to 29 Sea Zone
1 destroyer moved from 90 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Marshall Islands
Battle in Wake Island
Americans attack with 2 fighters, 2 infantry and 1 marine
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Wake Island to 32 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 6 infantry moved from Inner Mongolia to Tsinghai
1 fighter and 1 infantry moved from Szechwan to Hopei
10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 artillery, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Alexandria
1 fighter moved from 83 Sea Zone to Alexandria
2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 artillery moved from Kenya to Ethiopia
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Tanganyika Territory to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 83 Sea Zone to 100 Sea Zone
2 infantry moved from Trans-Jordan to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Alexandria
1 destroyer moved from 106 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 122 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 122 Sea Zone
Combat - British
Battle in French Madagascar
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking French Madagascar from Neutral_Axis, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Alexandria, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Alexandria
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from 122 Sea Zone to Scotland
1 fighter moved from Iceland to Scotland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from Alexandria to 100 Sea Zone
2 aaGuns, 3 artilleries and 8 infantry moved from Eastern India to Burma
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.33
Italians regular : 0.33
Japanese regular : 1.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Midway to 26 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 fighters, 2 infantry and 1 marine moved from 32 Sea Zone to Wake Island
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 11 Sea Zone to 32 Sea Zone
2 destroyers moved from 52 Sea Zone to 27 Sea Zone
1 destroyer moved from 91 Sea Zone to 29 Sea Zone
1 destroyer moved from 90 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Marshall Islands
Battle in Wake Island
Americans attack with 2 fighters, 2 infantry and 1 marine
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Marshall Islands from Japanese, taking Wake Island from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Wake Island to 32 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 6 infantry moved from Inner Mongolia to Tsinghai
1 fighter and 1 infantry moved from Szechwan to Hopei
10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 6 infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 artillery, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Alexandria
1 fighter moved from 83 Sea Zone to Alexandria
2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 artillery moved from Kenya to Ethiopia
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Tanganyika Territory to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 83 Sea Zone to 100 Sea Zone
2 infantry moved from Trans-Jordan to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Alexandria
1 destroyer moved from 106 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 122 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 122 Sea Zone
Combat - British
Battle in French Madagascar
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking French Madagascar from Neutral_Axis, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Alexandria, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Alexandria
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from 122 Sea Zone to Scotland
1 fighter moved from Iceland to Scotland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 fighters and 2 tactical_bombers moved from Alexandria to 100 Sea Zone
2 aaGuns, 3 artilleries and 8 infantry moved from Eastern India to Burma
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Northeast Persia from Neutral_Allies to British
EDIT: Changing PUs for British from 42 to 43
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 0.33
Italians regular : 0.33
Japanese regular : 1.33
British regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 cruiser and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Morocco to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to West Indies
2 infantry moved from Romania to Slovakia Hungary
1 bomber moved from Tobruk to Slovakia Hungary
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Northern Belarus
Italians take Northern Belarus from Russians
1 artillery moved from Morocco to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in West Indies
Battle in Slovakia Hungary
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Slovakia Hungary
1 armour owned by the Russians lost in Slovakia Hungary
Italians win, taking Crete from Neutral_Allies, taking West Indies from Americans, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 marine moved from Algeria to 94 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 94 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Tunisia to Libya
1 bomber moved from Slovakia Hungary to Western Germany
Place Units - Italians
1 cruiser and 4 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 30 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 30 Sea Zone to Line Islands
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,3,4,1,6,1,5,3,3
ANZAC collect 8 PUs (2 lost to blockades); end with 12 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
8 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 submarine moved from 128 Sea Zone to 122 Sea Zone
6 bombers moved from Western Germany to 122 Sea Zone
1 armour moved from Baltic States to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 6 bombers and 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
6 bombers moved from 122 Sea Zone to Western Germany
1 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
2 aaGuns and 7 infantry moved from Baltic States to Leningrad
6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus
2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
10 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
8 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 submarine moved from 128 Sea Zone to 122 Sea Zone
6 bombers moved from Western Germany to 122 Sea Zone
1 armour moved from Baltic States to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 6 bombers and 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 6 bombers in 122 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
British roll dice for 1 destroyer and 1 transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Neutral with 6 bombers and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
6 bombers moved from 122 Sea Zone to Western Germany
1 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
2 aaGuns and 7 infantry moved from Baltic States to Leningrad
6 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Baltic States to Northern Belarus
2 armour and 2 mech_infantrys moved from Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
10 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 118 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 19 infantry moved from Novgorod to Yaroslavl
2 infantry moved from Gorky to Russia
1 armour and 1 mech_infantry moved from Stalingrad to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
3 infantry moved from Rostov to Stalingrad
1 artillery moved from Stalingrad to Samara
1 infantry moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
2 armour and 1 mech_infantry placed in Stalingrad
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
this test game is wild so far
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 armour moved from Romania to Yugoslavia
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 2 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 armour moved from Romania to Yugoslavia
@Stucifer We aim to please