btw i mean to do the walkin in manch lol. i’ll edit
L25 G40 OOB Wizmark (L+55) v Jacob16 (X)
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 carrier and 2 submarines placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State Combat - British British creates battle in territory 99 Sea Zone Battle in Western Germany British attack with 3 fighters and 1 mech_infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Western Germany, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Western Germany 1 infantry owned by the Germans lost in Western Germany British converts factory_major into different units British win, taking 99 Sea Zone from Italians, taking Western Germany from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Germans: 1 infantry Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 2 infantry moved from India to Burma 2 artilleries and 2 infantry moved from Kenya to Italian Somaliland 1 tactical_bomber moved from Alexandria to Egypt 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Western Germany to Normandy Bordeaux 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Burma to India 1 aaGun moved from Burma to India Place Units - British 3 infantry placed in Iraq 2 infantry placed in Egypt 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.33 Germans regular : 1.33 British regular : 0.17
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 artillery and 2 mech_infantrys moved from Midway to 25 Sea Zone 3 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 3 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 carrier and 2 submarines placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State Combat - British British creates battle in territory 99 Sea Zone Battle in Western Germany British attack with 3 fighters and 1 mech_infantry Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Western Germany, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Western Germany 1 infantry owned by the Germans lost in Western Germany British converts factory_major into different units British win, taking 99 Sea Zone from Italians, taking Western Germany from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Germans: 1 infantry Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 2 infantry moved from India to Burma 2 artilleries and 2 infantry moved from Kenya to Italian Somaliland 1 tactical_bomber moved from Alexandria to Egypt 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Western Germany to Normandy Bordeaux 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Burma to India 1 aaGun moved from Burma to India Place Units - British 3 infantry placed in Iraq 2 infantry placed in Egypt 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 25 Sea Zone: 1 battleship EDIT: Adding units owned by British to 26 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.33 Germans regular : 1.33 British regular : 0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Western Germany Combat - Italians Battle in Western Germany Italians attack with 2 fighters and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 2 fighters and 2 infantry in Western Germany, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Western Germany Italians win, taking Western Germany from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 infantry moved from Northern Italy to Yugoslavia 1 artillery, 1 infantry and 1 mech_infantry moved from France to Western Germany 1 infantry moved from Southern France to France 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Western Germany to Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 1 infantry placed in Southern France 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,4,5,4,2,6 Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.17 British regular : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Burma to 37 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 fighter moved from 37 Sea Zone to Burma 1 fighter moved from Burma to India 1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Guinea: 1 aaGun EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 11 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians Combat - Germans Non Combat Move - Germans 5 fighters and 3 tactical_bombers moved from France to Western Germany 1 fighter moved from Germany to France 1 fighter moved from Western Germany to France 1 infantry moved from Eastern Poland to Romania 1 bomber moved from Novgorod to Western Germany 1 infantry moved from Novgorod to Belarus 1 armour moved from Yakut S.S.R. to Timguska 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 artillery moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in France 3 infantry placed in Western Germany Germans undo move 4. 3 infantry placed in Western Germany 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Volgograd to Samara 1 infantry moved from Russia to Samara 2 infantry moved from Vologda to Urals 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Urals 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Samara Combat - Russians Battle in Urals Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals 1 infantry owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 2 fighters moved from Samara to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 1 artillery and 3 infantry moved from Archangel to Vologda 1 infantry moved from Russia to Vologda 1 fighter moved from Urals to Vologda 2 artilleries and 4 infantry moved from Russia to Bryansk 1 infantry moved from Kazakhstan to Volgograd 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 2 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : -0.33 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Borneo to 45 Sea Zone 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from Malaya to Shan State 1 bomber moved from Sumatra to 42 Sea Zone 1 bomber moved from Borneo to Shan State 1 bomber moved from Sumatra to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 bomber moved from Sumatra to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Buryatia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the British lost in Yunnan Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 2 bombers moved from Shan State to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 1 bomber moved from 45 Sea Zone to French Indo China 1 aaGun moved from Anhwe to Kweichow 2 armour and 1 mech_infantry moved from Shantung to Kweichow 2 mech_infantrys moved from Shensi to Sikang 1 armour moved from Shensi to Sikang 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 3 tactical_bombers moved from French Indo China to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 UK_Pacific regular : 0.67 ANZAC regular : -0.17
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from United Kingdom to Southern France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France Combat - Americans Battle in Southern France Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Italians lost in Southern France Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 transport moved from 110 Sea Zone to 88 Sea Zone Place Units - Americans 1 airfield and 3 infantry placed in Normandy Bordeaux 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British buy 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 1 infantry moved from Italian Somaliland to Ethiopia 1 tactical_bomber moved from Egypt to Ethiopia 2 fighters moved from 98 Sea Zone to Ethiopia 1 infantry moved from Burma to Shan State 2 fighters moved from India to Shan State 1 artillery moved from Italian Somaliland to British Somaliland British take British Somaliland from Italians Combat - British Battle in Holland Belgium British attack with 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Ethiopia British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 5 infantry moved from Iraq to Northwest Persia 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Albania to Greece 1 infantry moved from Bulgaria to Greece 2 fighters moved from Shan State to India 1 artillery and 1 infantry moved from India to Burma Place Units - British 1 transport placed in 110 Sea Zone 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33 Italians regular : 0.00 Germans regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Yugoslavia to Albania Italians take Albania from British 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 1 mech_infantry moved from Western Germany to Northern Italy 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,1,4,5,5,3 Italians collect 7 PUs (7 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : -0.00 British regular : -0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 submarine moved from 54 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from British 1 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Novgorod 1 armour and 1 mech_infantry moved from Eastern Poland to Romania 1 artillery and 6 infantry moved from Western Germany to France 2 fighters moved from France to Western Germany 1 mech_infantry moved from Germany to France 1 tactical_bomber moved from Germany to Western Germany 2 fighters moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Romania to Yugoslavia 4 infantry moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 artilleries and 1 infantry placed in France 1 armour placed in Germany 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Novosibirsk to Timguska 1 fighter moved from Vologda to Timguska 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Smolensk to Archangel 1 infantry moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Bryansk to Kazakhstan 1 infantry moved from Russia to Smolensk 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Timguska Russians attack with 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Timguska 1 fighter owned by the Russians retreated Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter moved from Timguska to Vologda 1 fighter moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Samara 5 infantry moved from Russia to Bryansk 1 fighter moved from Kazakhstan to Volgograd 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria Place Units - Russians 3 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0.17 Germans regular : -0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 6 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 2 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Celebes 2 bombers moved from French Indo China to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 tactical_bomber moved from French Indo China to Shan State 1 armour and 1 mech_infantry moved from Sikang to Yunnan 4 armour and 2 mech_infantrys moved from Kweichow to Yunnan 3 artilleries and 5 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kazakhstan Japanese attack with 2 bombers and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Shan State Japanese attack with 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 5 armour, 3 artilleries, 5 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 5 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Yunnan, round 2 : 4/16 hits, 5.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kazakhstan to Kweichow 1 aaGun moved from Kweichow to Yunnan 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 artillery moved from Soviet Far East to Siberia 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from 44 Sea Zone to French Indo China 1 bomber moved from Celebes to Philippines 1 bomber moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 aaGun moved from French Indo China to Yunnan 2 destroyers moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 artilleries placed in French Indo China 2 armour and 1 mech_infantry placed in Shantung 6 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.50 UK_Pacific regular : 0.67 ANZAC regular : -0.83 Russians regular : -1.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 fighter, 2 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Holland Belgium to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone Place Units - Americans 1 armour and 2 infantry placed in Normandy Bordeaux 1 carrier and 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 11 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 2 fighters moved from India to Shan State 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Southern France 2 fighters moved from Normandy Bordeaux to Southern France Combat - British Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Southern France British attack with 3 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France British roll dice for 3 fighters and 2 infantry in Southern France, round 3 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France 1 infantry owned by the Italians lost in Southern France British win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 3 fighters moved from Southern France to Normandy Bordeaux 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Shan State to Burma 1 aaGun, 1 artillery and 3 infantry moved from India to Burma 1 artillery and 4 infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to Persia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from British Somaliland to Ethiopia 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 armour and 1 mech_infantry moved from Egypt to Iraq Place Units - British 1 destroyer and 1 transport placed in 98 Sea Zone 3 infantry placed in Iraq 8 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 0.00 Japanese regular : 0.67 Germans regular : -0.33 British regular : 1.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Albania to Greece Italians take Greece from British 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium Combat - Italians Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the Americans lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Libya to Tobruk 2 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,6,4,3,1 Italians collect 5 PUs (11 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.00 British regular : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from Northern Territory to 42 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 bomber and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 1.50
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Archangel 1 bomber moved from Germany to Archangel 1 armour moved from Timguska to Urals Germans take Urals from Russians 1 armour moved from Urals to Evenkiyskiy 1 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in Evenkiyskiy Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Evenkiyskiy, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Evenkiyskiy, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Evenkiyskiy, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Evenkiyskiy Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Battle in Archangel Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans roll dice for 2 bombers and 1 infantry in Archangel, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Archangel to Novgorod 1 bomber moved from Novgorod to Western Germany 3 infantry moved from Western Germany to France 1 armour moved from Germany to Western Germany 6 infantry moved from Germany to Western Germany 1 mech_infantry moved from Yugoslavia to Bessarabia 1 infantry moved from Bulgaria to Romania 1 armour moved from Romania to Northern Italy 1 infantry moved from Vyborg to Finland Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 6 infantry and 1 tactical_bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Nenetsia to Urals Russians take Urals from Germans 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Smolensk to Belarus 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 fighter moved from Volgograd to Kazakhstan 1 fighter moved from Bryansk to Kazakhstan 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Vologda to Belarus Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters and 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Volgograd 1 fighter moved from Kazakhstan to Russia 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 2 fighters moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda 3 infantry moved from Russia to Bryansk Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : -0.33 Russians regular : 1.67