@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Anhwe
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hunan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
2 bombers moved from Sumatra to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
3 artilleries, 6 infantry and 4 mech_infantrys moved from Burma to India
1 fighter moved from Java to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 7/17 hits, 5.67 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 aaGun and 4 infantry moved from Szechwan to Sikang
3 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Shan State to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from India to French Indo China
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 52 PUs (1 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.00
UK_Pacific regular : -1.00
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@crockett36 I’ve just stumbled on a kjf that is 2 times more powerful than what I’m doing currently.
Curious about this one?
@simon33 I call it Lucky 7.
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
1 fighter moved from Trans-Jordan to Persia
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Marianas to Kiangsu
2 fighters moved from 22 Sea Zone to Kiangsu
1 submarine moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to Kiangsu
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Kiangsu
Combat Hit Differential Summary :
I assume you won’t scramble.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
1 fighter moved from Trans-Jordan to Persia
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Marianas to Kiangsu
2 fighters moved from 22 Sea Zone to Kiangsu
1 submarine moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to Kiangsu
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Kiangsu
Americans attacks with 5 units heading to Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Philippines
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to Jehol
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 22 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Jehol
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 31 Sea Zone to 22 Sea Zone
2 fighters moved from 22 Sea Zone to 19 Sea Zone
Place Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
12 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Jehol
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kweichow
Chinese undo move 1.
4 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 12 infantry
EDIT: Adding units owned by Chinese to Anhwe: 12 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
sorry about the chinese edits. I have to shut down that factory. came to my senses.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
1 fighter moved from Trans-Jordan to Persia
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Marianas to Kiangsu
2 fighters moved from 22 Sea Zone to Kiangsu
1 submarine moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to Kiangsu
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Kiangsu
Americans attacks with 5 units heading to Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Philippines
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to Jehol
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 22 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Jehol
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 31 Sea Zone to 22 Sea Zone
2 fighters moved from 22 Sea Zone to 19 Sea Zone
Place Units - Americans
1 carrier and 2 fighters placed in 110 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
12 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Jehol
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kweichow
Chinese undo move 1.
4 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 12 infantry
EDIT: Adding units owned by Chinese to Anhwe: 12 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Purchase Units - British
British buy 1 artillery, 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from 126 Sea Zone to Russia
1 fighter moved from Persia to Russia
1 armour moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
2 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Egypt to Iraq
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Normandy Bordeaux to 126 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
10 infantry moved from West India to Eastern Persia
Combat - British
Battle in Gibraltar
British attack with 1 fighter and 2 infantry
Italians defend with 1 harbour and 1 marine
British roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
British roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 marine in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Gibraltar
1 marine owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 marine
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 126 Sea Zone to 91 Sea Zone
2 aaGuns moved from West India to Eastern Persia
Place Units - British
2 bombers placed in Egypt
1 fighter placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 1.33
Japanese AA : -0.17
British regular : -0.50
@crockett36 wow, give that marine a medal
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Bulgaria to Rostov
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Gibraltar
Italians attack with 1 fighter and 2 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
1 fighter owned by the Italians retreated
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Normandy Bordeaux to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to France
2 aaGuns and 2 infantry moved from Southern France to France
1 fighter moved from Gibraltar to Morocco
1 infantry moved from Algeria to Morocco
2 infantry moved from Algeria to Morocco
Place Units - Italians
2 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.17
Russians regular : -0.50
British regular : -0.33
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
4 fighters moved from 126 Sea Zone to Russia
Oh I didn’t anticipate this one. Should give Moscow another round. Then I guess you have another 6 planes coming. Hmm, maybe I should have build the W Ukraine IC.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Bulgaria to Rostov
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Gibraltar
Italians attack with 1 fighter and 2 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
1 fighter owned by the Italians retreated
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Normandy Bordeaux to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to France
2 aaGuns and 2 infantry moved from Southern France to France
1 fighter moved from Gibraltar to Morocco
1 infantry moved from Algeria to Morocco
2 infantry moved from Algeria to Morocco
Place Units - Italians
2 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 2 infantry
EDIT: Adding units owned by Italians to Southern France: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -0.17
Russians regular : -0.50
British regular : -0.33
@simon33 I called this logistical system the Justin time delivery just in time delivery.
@crockett36 the trick is delivering just in time every turn, TURN.
@crockett36 hey this is supposed to be a play test. Can you give me an explanation or or or tell me your inspiration behind the French part of this rebalance? If I guessed it would be that taking over Paris would be worth it and that the French troops and the colonies, their territories could be acquired and their troops brought into the army the Allied army? Is that correct and I screwed it up when I attacked the colonial troops instead of liberating them are enlisting them sorry for the dictation.
@crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:
@crockett36 hey this is supposed to be a play test. Can you give me an explanation or or or tell me your inspiration behind the French part of this rebalance? If I guessed it would be that taking over Paris would be worth it and that the French troops and the colonies, their territories could be acquired and their troops brought into the army the Allied army? Is that correct and I screwed it up when I attacked the colonial troops instead of liberating them are enlisting them sorry for the dictation.
The main reason is that it really annoyed me that Germany had an incentive to leave Normandy French. Guess it is similar with French North Africa but I found that one less annoying. I think the concept that Paris falls round 1 breaks the intention behind Larry’s Laws.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from 110 Sea Zone to 126 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Rostov
Germans take Tambov from Russians
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Caucasus
6 armour moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Archangel
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/8 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 6 armour and 4 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 6 armour and 4 mech_infantrys in Archangel, round 2 : 4/10 hits, 3.67 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Caucasus
Germans attack with 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 7 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/12 hits, 5.17 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
3 bombers moved from Bryansk to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
6 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Western Ukraine to Rostov
2 aaGuns and 10 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
9 artilleries moved from Bryansk to Rostov
1 aaGun and 10 infantry moved from Bryansk to Ukraine
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Volgograd to Rostov
Place Units - Germans
1 destroyer and 2 submarines placed in 113 Sea Zone
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 59 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 1.67
Germans regular : -3.67