@SuperbattleshipYamato I’m not joking either we already were planning on scrambling there yesterday night. So scramble everything.
crockett36 vs myygames A+6 oob
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@crockett36 said in crockett36 vs myygames A+6 oob:
@Myygames France?
Ups, seems I forgott half of the turn. sorry, will do now.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in 44 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Japanese and ANZAC reach a stalemate , taking Borneo from Japanese. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport 2 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone 2 fighters moved from 21 Sea Zone to Guam 1 fighter moved from Queensland to 21 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 5 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 1,00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 11 mech_infantrys moved from Eastern Persia to Kazakhstan Germans take Kazakhstan from Russians 2 mech_infantrys moved from Turkmenistan to Kazakhstan 2 mech_infantrys moved from Eastern Persia to Kazakhstan 10 armour moved from India to Yunnan 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Germany to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 2 mech_infantrys moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland Germans take Poland from Russians 1 infantry moved from France to Holland Belgium 3 fighters and 5 tactical_bombers moved from Eastern Persia to Yunnan Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery and 3 infantry British defend with 1 artillery Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to France Place Units - Germans 10 infantry placed in Germany 2 infantry placed in France 2 artilleries and 3 infantry placed in Western Germany Germans undo move 1. 1 bomber and 9 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Germans collect 38 PUs (8 lost to blockades); end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.83 British regular : -0.33
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@crockett36 Cool, I get another chance to do a 60+ build with Russisa! Awesome!
I am off until the weekend, but will take this opportunity right after my return.
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@Myygames still having fun. Have a good vacation!
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Russians Russians buy 6 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 5 mech_infantrys moved from Rostov to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Samara to Kazakhstan 2 armour, 6 mech_infantrys and 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter, 1 infantry and 2 tactical_bombers moved from Eastern Poland to Romania 1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Poland 3 armour and 6 infantry moved from Finland to Norway Combat - Russians Battle in Romania Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 0/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania 1 infantry owned by the Germans lost in Romania Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Norway Russians attack with 3 armour and 6 infantry Germans defend with 3 infantry and 2 mech_infantrys Russians roll dice for 3 armour and 6 infantry in Norway, round 2 : 2/9 hits, 2,50 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Norway, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Russians lost in Norway 2 infantry owned by the Germans lost in Norway Russians roll dice for 3 armour and 3 infantry in Norway, round 3 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Norway, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Norway 1 infantry owned by the Germans lost in Norway Russians roll dice for 3 armour and 2 infantry in Norway, round 4 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Norway, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Norway 2 mech_infantrys owned by the Germans lost in Norway Russians win, taking Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 5 infantry Casualties for Germans: 3 infantry and 2 mech_infantrys Battle in Poland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 armour, 5 infantry, 11 mech_infantrys and 1 tactical_bomber Germans defend with 15 mech_infantrys Russians roll dice for 2 armour, 5 infantry, 11 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/19 hits, 4,33 expected hits Germans roll dice for 15 mech_infantrys in Kazakhstan, round 2 : 9/15 hits, 5,00 expected hits 4 mech_infantrys owned by the Russians and 5 infantry owned by the Russians lost in Kazakhstan 5 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/10 hits, 2,83 expected hits Germans roll dice for 10 mech_infantrys in Kazakhstan, round 3 : 6/10 hits, 3,33 expected hits 6 mech_infantrys owned by the Russians lost in Kazakhstan 3 mech_infantrys owned by the Germans lost in Kazakhstan 1 tactical_bomber owned by the Russians retreated 1 mech_infantry owned by the Russians and 2 armour owned by the Russians retreated to Caucasus Germans win with 7 mech_infantrys remaining. Battle score for attacker is -23 Casualties for Russians: 5 infantry and 10 mech_infantrys Casualties for Germans: 8 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Kazakhstan to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 fighter and 2 tactical_bombers moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 aaGuns and 6 infantry moved from Amur to Manchuria Place Units - Russians 4 armour and 6 mech_infantrys placed in Russia 2 armour and 1 mech_infantry placed in Novgorod Turn Complete - Russians Russians collect 44 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : 8,33 Russians regular : -1,50
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@crockett36 and again russia needs to retrat from the battle. I guess the red army has too much caviar and champain since they are no longer focussed on the defence of Moscow…
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens; Japanese buy 1 bomber, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 1 armour moved from Yunnan to Szechwan 1 bomber moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi 2 mech_infantrys moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Kiangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 transport in 6 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Szechwan Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Japanese: 1 armour and 1 tactical_bomber Casualties for Chinese: 2 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Kiangsi to French Indo China 1 fighter moved from Kiangsi to 36 Sea Zone 1 fighter moved from Szechwan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 bomber moved from 43 Sea Zone to French Indo China 1 bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier placed in 36 Sea Zone 3 infantry placed in Kwangtung 2 mech_infantrys placed in French Indo China 1 bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1 Japanese collect 29 PUs (3 lost to blockades); end with 29 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : -2.00 ANZAC regular : 0.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 3 factory_minors, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 bomber moved from Amur to Kiangsi 1 infantry moved from Greece to Albania Americans take Albania from Italians 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Algeria to Western Germany 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Iraq to Eastern Persia Americans take Eastern Persia from Germans Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Normandy Bordeaux Americans attack with 3 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Kiangsi Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Kiangsi 2 infantry owned by the Japanese lost in Kiangsi Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Kiangsi to Hopei 3 fighters moved from Caucasus to Hopei 2 fighters moved from Amur to Hopei 2 fighters moved from Amur to 35 Sea Zone 2 fighters moved from Trans-Jordan to Greece 1 bomber moved from Western Germany to Norway 3 bombers moved from Western United States to United Kingdom 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Korea to Manchuria Place Units - Americans 1 fighter and 2 infantry placed in Eastern United States 2 fighters and 1 tactical_bomber placed in Western United States 1 factory_minor placed in Greece 1 factory_minor placed in Iraq 1 factory_minor placed in Korea Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Hopei to Kweichow 1 fighter moved from Jehol to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Jehol Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 20 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 mech_infantry moved from Persia to Turkmenistan Russians take Turkmenistan from Germans 1 bomber moved from Hopei to Kwangtung Combat - British British creates battle in territory 35 Sea Zone Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in Holland Belgium British attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/5 hits, 2,17 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 3 fighters in Holland Belgium, round 3 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1,33 expected hits 1 artillery owned by the British and 1 fighter owned by the British lost in Holland Belgium 3 infantry owned by the Germans lost in Holland Belgium British roll dice for 2 fighters in Holland Belgium, round 4 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win with 2 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns, 6 artilleries and 22 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 armour and 7 mech_infantrys moved from Iraq to Caucasus 2 artilleries moved from Trans-Jordan to Iraq 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Greece to Caucasus 1 fighter moved from Trans-Jordan to Caucasus 1 bomber moved from Kwangtung to Hopei 1 battleship and 1 submarine moved from 21 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : 1,83 Japanese regular : 1,00 Japanese AA : -0,17 Germans AA : -0,17 Germans regular : -0,67 British regular : -0,50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from France to Normandy Bordeaux 6 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour British defend with 1 aaGun, 2 fighters and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 aaGun, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 3.00 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux Americans win with 1 aaGun, 2 fighters and 5 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,5,5,4 Italians collect 8 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -0.50
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in Sumatra Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from Guam to Caroline Islands 1 submarine moved from 44 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 23 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Persia 5 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Trans-Jordan to Greece Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour; Remaining resources: 1 PUs; Combat Move - Germans 7 mech_infantrys moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 armour moved from Yunnan to Szechwan 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Anhwe 1 armour moved from Yunnan to Kiangsi 6 armour moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Kiangsi 1 tactical_bomber moved from Yunnan to Kiangsi 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 23 artilleries and 31 infantry moved from Slovakia Hungary to Germany 2 armour and 10 mech_infantrys moved from Slovakia Hungary to Western Germany 1 bomber moved from Germany to Western Germany 4 infantry moved from Western Germany to France 2 artilleries moved from Western Germany to France Combat - Germans Battle in Kweichow Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Germans win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Germans attack with 7 armour Chinese defend with 1 infantry Germans roll dice for 7 armour in Szechwan, round 2 : 3/7 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 7 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Germans win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for Chinese: 1 infantry Battle in Anhwe Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Germans win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Anhwe to Yunnan 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 tactical_bomber moved from Kiangsi to Yunnan Place Units - Germans 7 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Germans regular : -2.50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour; Remaining resources: 1 PUs; Combat Move - Germans 7 mech_infantrys moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 armour moved from Yunnan to Szechwan 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Anhwe 1 armour moved from Yunnan to Kiangsi 6 armour moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Kiangsi 1 tactical_bomber moved from Yunnan to Kiangsi 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 23 artilleries and 31 infantry moved from Slovakia Hungary to Germany 2 armour and 10 mech_infantrys moved from Slovakia Hungary to Western Germany 1 bomber moved from Germany to Western Germany 4 infantry moved from Western Germany to France 2 artilleries moved from Western Germany to France Combat - Germans Battle in Kweichow Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Germans win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Germans attack with 7 armour Chinese defend with 1 infantry Germans roll dice for 7 armour in Szechwan, round 2 : 3/7 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 7 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Germans win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for Chinese: 1 infantry Battle in Anhwe Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Germans win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Anhwe to Yunnan 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 tactical_bomber moved from Kiangsi to Yunnan Place Units - Germans 7 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Germans regular : -2.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 54 PUs; Russians buy 4 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Caucasus to Kazakhstan Russians take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 1 armour moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 armour moved from Slovakia Hungary to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 armour moved from Eastern Poland to Romania Russians take Romania from Germans 1 armour moved from Romania to Eastern Poland Combat - Russians Non Combat Move - Russians 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 infantry moved from Poland to Eastern Poland 4 armour and 6 mech_infantrys moved from Russia to Western Ukraine 1 infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 tactical_bomber moved from Caucasus to Eastern Poland 2 aaGuns and 6 infantry moved from Manchuria to Jehol 3 armour moved from Norway to Karelia Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 55 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 16 mech_infantrys moved from Kwangtung to Anhwe 4 tactical_bombers moved from French Indo China to Anhwe 1 bomber moved from French Indo China to Korea 2 mech_infantrys moved from French Indo China to Hunan 2 mech_infantrys moved from Hunan to Anhwe 2 mech_infantrys moved from Yunnan to Anhwe 3 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Japan to Anhwe Combat - Japanese Strategic bombing raid in Korea Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Korea causes 3 damage total. Non Combat Move - Japanese 1 bomber moved from Korea to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6 Japanese collect 21 PUs (3 lost to blockades); end with 21 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 76 PUs; Americans buy 1 bomber, 2 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Albania to Yugoslavia Americans take Yugoslavia from Italians 1 bomber moved from Norway to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 bomber and 3 fighters moved from United Kingdom to France 2 fighters moved from Greece to France 1 armour moved from Eastern Persia to West India Americans take West India from Germans 1 battleship, 2 cruisers, 6 destroyers, 2 fighters, 7 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 6 carriers moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 33 Sea Zone to 36 Sea Zone 3 fighters moved from Caroline Islands to 36 Sea Zone 1 bomber and 5 fighters moved from Hopei to 36 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Americans
Combat Hit Differential Summary :
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@crockett36 I finally dare to attack your japanese fleet.
Would you like to scramble?
Would you like special OOLs? -
@Myygames please scramble. My fighters last. tip all capitol ships, subs, destroyers unless you have subs and then keep one. carriers, cruisers, tactical bombers, bbs, fighters. Love your enemy as yourself if you have a judgment call. Bad luck to you! Have fun!
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@crockett36 I played 42se yesterday as the Allies. Avoided big battles. Posted up for large naval engagements that he pulled the trigger on. Fortunately, I had reserves that were ready to counterattack. Eventually wore out his navy. That also starved his ground forces in Asia.
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@crockett36 My point being that killing the Axis is like playing with a porcupine!