L25 PTV MikawaGunichi (X+12) vs Nikola (Allies) Game #3
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Scotland to United Kingdom 1 transport moved from 114 Sea Zone to 115 Sea Zone 9 transports moved from 116 Sea Zone to 115 Sea Zone 10 artilleries and 10 infantry moved from Western Germany to 115 Sea Zone 10 artilleries, 10 infantry and 10 transports moved from 115 Sea Zone to 113 Sea Zone 10 artilleries and 10 infantry moved from 113 Sea Zone to United Kingdom 1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 6 bombers, 9 fighters and 9 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 10 artilleries, 6 bombers, 9 fighters, 12 infantry and 9 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 25 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 1/15 hits, 2.50 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 10 artilleries, 5 bombers, 9 fighters, 12 infantry and 9 tactical_bombers in United Kingdom, round 2 : 17/45 hits, 20.00 expected hits British roll dice for 5 aaGuns, 27 infantry and 1 mech_infantry in United Kingdom, round 2 : 13/28 hits, 9.33 expected hits 1 artillery owned by the Germans and 12 infantry owned by the Germans lost in United Kingdom 5 aaGuns owned by the British and 14 infantry owned by the British lost in United Kingdom Germans roll dice for 9 artilleries, 5 bombers, 9 fighters and 9 tactical_bombers in United Kingdom, round 3 : 14/32 hits, 16.00 expected hits British roll dice for 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/14 hits, 4.67 expected hits 7 artilleries owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British, 2 infantry owned by the French and 11 infantry owned by the British lost in United Kingdom Germans captures 29PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 artilleries, 5 bombers, 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 8 artilleries, 1 bomber and 12 infantry Casualties for British: 5 aaGuns, 25 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 5 bombers moved from United Kingdom to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 2 submarines moved from 108 Sea Zone to 113 Sea Zone 8 fighters and 8 tactical_bombers moved from United Kingdom to Holland Belgium 2 infantry moved from Leningrad to Vyborg 3 aaGuns, 4 artilleries and 43 infantry moved from Leningrad to Baltic States 5 armour and 8 mech_infantrys moved from Ukraine to Eastern Poland 1 artillery and 8 infantry moved from Ukraine to Bessarabia 3 infantry moved from Germany to Poland Place Units - Germans 1 carrier placed in 113 Sea Zone 1 artillery and 1 infantry placed in Normandy Bordeaux 10 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 81 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 84 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 97 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
British AA : -1.50 Germans regular : -4.17 British regular : 6.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans 6 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Rostov to Ukraine 2 infantry moved from Kursk to Ukraine 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 1 artillery and 2 infantry moved from Siberia to Sakha Combat - Russians Battle in Ukraine Russians attack with 6 armour, 5 artilleries, 20 infantry and 5 mech_infantrys Germans defend with 1 infantry Russians roll dice for 6 armour, 5 artilleries, 20 infantry and 5 mech_infantrys in Ukraine, round 2 : 13/36 hits, 10.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Italians with 6 armour, 5 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sakha Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Sakha, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Russians roll dice for 1 artillery and 1 infantry in Sakha, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun, 14 artilleries, 1 fighter and 40 infantry moved from Novgorod to Northern Belarus 1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys moved from Smolensk to Northern Belarus 1 infantry moved from Gorky to Samara 2 artilleries moved from Russia to Samara 5 infantry moved from Russia to Samara 1 aaGun, 1 artillery and 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Tula to Kursk 4 fighters moved from Russia to Northern Belarus 1 aaGun moved from Russia to Samara 1 infantry moved from Yaroslavl to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus Place Units - Russians 1 fighter placed in Russia 1 armour and 1 mech_infantry placed in Stalingrad 1 infantry placed in Urals 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,6 Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Italians regular : 0.67 Russians regular : 1.17
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@mikawagunichi Well, this is probably lost cause, you played very well with Luftwaffe. Well planned!
Let’s see for a round or two, I am not sure what can be done…
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Ceylon to 40 Sea Zone 3 artilleries and 3 infantry moved from Eastern India to 40 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 40 Sea Zone to 45 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Celebes 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 armour moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 armour moved from Western India to Eastern India 1 armour moved from Eastern India to Central India Japanese take Central India from UK_Pacific 1 armour moved from Central India to Eastern India 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Shansi Japanese take Shansi from Chinese 1 artillery and 6 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 bombers moved from French Indo China to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 22 Sea Zone 2 battleships moved from 132 Sea Zone to 45 Sea Zone 2 cruisers moved from 132 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 22 Sea Zone
Combat Hit Differential Summary :
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@nikola1975 Any scrambles?
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@mikawagunichi No.
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Ceylon to 40 Sea Zone 3 artilleries and 3 infantry moved from Eastern India to 40 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 40 Sea Zone to 45 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Celebes 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 armour moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 armour moved from Western India to Eastern India 1 armour moved from Eastern India to Central India Japanese take Central India from UK_Pacific 1 armour moved from Central India to Eastern India 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Shansi Japanese take Shansi from Chinese 1 artillery and 6 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 bombers moved from French Indo China to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 22 Sea Zone 2 battleships moved from 132 Sea Zone to 45 Sea Zone 2 cruisers moved from 132 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 22 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 4 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 9/12 hits, 6.50 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 3 artilleries, 3 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 2 battleships and 3 cruisers in Celebes, round 2 : 4/5 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 artillery and 5 infantry moved from French Indo China to 37 Sea Zone 1 artillery, 1 carrier, 4 destroyers, 5 infantry, 3 submarines and 3 transports moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 5 infantry moved from 45 Sea Zone to Celebes 2 carriers and 3 submarines moved from 132 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 3 carriers, 3 fighters and 1 submarine moved from 40 Sea Zone to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone 2 bombers moved from 22 Sea Zone to Japan 1 fighter moved from Anhwe to Japan 4 fighters and 5 tactical_bombers moved from 22 Sea Zone to Kiangsu 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Kiangsu 1 aaGun and 6 infantry moved from Southern Manchuria to Jehol 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Shan State to Burma Place Units - Japanese 2 fighters placed in Japan 3 infantry placed in Eastern India 3 infantry placed in Kiangsu 7 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 2 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : 4.17 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 111 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 111 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Iwo Jima to 18 Sea Zone 2 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@mikawagunichi Kamikaze + scrambles?
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@nikola1975 3 kamis at the DD in 36 please, no scramble.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 111 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 111 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Iwo Jima to 18 Sea Zone 2 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,5,1 1 destroyer owned by the Americans lost in 36 Sea Zone Battle in Gibraltar Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Gibraltar from Italians with 1 fighter and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 4/12 hits, 3.83 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Guam Battle in Alexandria Americans attack with 2 artilleries and 1 infantry Italians defend with 1 aaGun and 1 infantry Americans roll dice for 2 artilleries and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 aaGun and 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Italians lost in Alexandria Americans roll dice for 2 artilleries and 1 infantry in Alexandria, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Americans win, taking Guam from Japanese, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun and 1 infantry Battle in 36 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 23 Sea Zone to 36 Sea Zone 1 destroyer moved from 23 Sea Zone to 46 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 18 Sea Zone to 22 Sea Zone 1 carrier and 1 fighter moved from 23 Sea Zone to 35 Sea Zone 1 carrier moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Paulau to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 2 infantry moved from Marianas to 23 Sea Zone 2 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 battleship moved from 35 Sea Zone to 23 Sea Zone 1 cruiser moved from 35 Sea Zone to 23 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 carrier and 1 fighter moved from 35 Sea Zone to 23 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 104 Sea Zone to 93 Sea Zone 2 carriers moved from 111 Sea Zone to 93 Sea Zone 1 battleship, 5 destroyers and 1 submarine moved from 111 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 111 Sea Zone 3 fighters and 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq Place Units - Americans 2 transports placed in 104 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Shansi 1 artillery moved from Inner Mongolia to Shansi 2 infantry moved from Honan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Inner Mongolia 3 infantry moved from Kansu to Inner Mongolia 7 infantry moved from Chahar to Inner Mongolia Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Combat Move - British 1 armour moved from Baluchistan to Western India UK_Pacific take Western India from Japanese 1 armour moved from Western India to Central India UK_Pacific take Central India from Japanese 6 artilleries and 1 mech_infantry moved from Baluchistan to Central India 26 infantry moved from Baluchistan to Central India 7 armour moved from Baluchistan to Central India 1 mech_infantry moved from Southern Persia to Central India 2 infantry moved from Anglo-Egyptian Sudan to Egypt 1 destroyer moved from 111 Sea Zone to 107 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 93 Sea Zone 1 destroyer moved from 107 Sea Zone to 93 Sea Zone 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 bomber moved from Egypt to 100 Sea Zone Combat - British Battle in 100 Sea Zone British attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 100 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 100 Sea Zone Japanese and British reach a stalemate . Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 bomber moved from 100 Sea Zone to Egypt 4 fighters and 2 tactical_bombers moved from Baluchistan to Southern Persia 3 aaGuns moved from Baluchistan to Central India Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 1.67 Italians regular : -1.00 Japanese regular : 1.17 British regular : -0.83
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour, 2 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 3 artilleries and 5 infantry moved from Normandy Bordeaux to 113 Sea Zone 3 artilleries, 2 battleships, 2 cruisers, 2 fighters, 5 infantry, 2 tactical_bombers and 4 transports moved from 113 Sea Zone to 107 Sea Zone 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers moved from 107 Sea Zone to Portugal 1 fighter moved from Southern Italy to Portugal
Combat Hit Differential Summary :
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@nikola1975 Scramble to Portugal?
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Nice. Very creative. I can’t fight that :)
I surrender.
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@nikola1975 Thank you once again for the fun match