bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Scotland to United Kingdom
1 transport moved from 114 Sea Zone to 115 Sea Zone
9 transports moved from 116 Sea Zone to 115 Sea Zone
10 artilleries and 10 infantry moved from Western Germany to 115 Sea Zone
10 artilleries, 10 infantry and 10 transports moved from 115 Sea Zone to 113 Sea Zone
10 artilleries and 10 infantry moved from 113 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
6 bombers, 9 fighters and 9 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 10 artilleries, 6 bombers, 9 fighters, 12 infantry and 9 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 25 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 1/15 hits, 2.50 expected hits
1 bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 10 artilleries, 5 bombers, 9 fighters, 12 infantry and 9 tactical_bombers in United Kingdom, round 2 : 17/45 hits, 20.00 expected hits
British roll dice for 5 aaGuns, 27 infantry and 1 mech_infantry in United Kingdom, round 2 : 13/28 hits, 9.33 expected hits
1 artillery owned by the Germans and 12 infantry owned by the Germans lost in United Kingdom
5 aaGuns owned by the British and 14 infantry owned by the British lost in United Kingdom
Germans roll dice for 9 artilleries, 5 bombers, 9 fighters and 9 tactical_bombers in United Kingdom, round 3 : 14/32 hits, 16.00 expected hits
British roll dice for 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/14 hits, 4.67 expected hits
7 artilleries owned by the Germans lost in United Kingdom
1 mech_infantry owned by the British, 2 infantry owned by the French and 11 infantry owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 artilleries, 5 bombers, 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 8 artilleries, 1 bomber and 12 infantry
Casualties for British: 5 aaGuns, 25 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
5 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
2 submarines moved from 108 Sea Zone to 113 Sea Zone
8 fighters and 8 tactical_bombers moved from United Kingdom to Holland Belgium
2 infantry moved from Leningrad to Vyborg
3 aaGuns, 4 artilleries and 43 infantry moved from Leningrad to Baltic States
5 armour and 8 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery and 8 infantry moved from Ukraine to Bessarabia
3 infantry moved from Germany to Poland
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
10 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 81 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 84 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 97 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
British AA : -1.50
Germans regular : -4.17
British regular : 6.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Novgorod to Leningrad
Russians take Leningrad from Germans
6 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Rostov to Ukraine
2 infantry moved from Kursk to Ukraine
1 mech_infantry moved from Stalingrad to Ukraine
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 artillery and 2 infantry moved from Siberia to Sakha
Combat - Russians
Battle in Ukraine
Russians attack with 6 armour, 5 artilleries, 20 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 6 armour, 5 artilleries, 20 infantry and 5 mech_infantrys in Ukraine, round 2 : 13/36 hits, 10.50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Italians with 6 armour, 5 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Sakha
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Sakha, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sakha
Russians roll dice for 1 artillery and 1 infantry in Sakha, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun, 14 artilleries, 1 fighter and 40 infantry moved from Novgorod to Northern Belarus
1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys moved from Smolensk to Northern Belarus
1 infantry moved from Gorky to Samara
2 artilleries moved from Russia to Samara
5 infantry moved from Russia to Samara
1 aaGun, 1 artillery and 1 infantry moved from Stalingrad to Rostov
1 infantry moved from Tula to Kursk
4 fighters moved from Russia to Northern Belarus
1 aaGun moved from Russia to Samara
1 infantry moved from Yaroslavl to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
Place Units - Russians
1 fighter placed in Russia
1 armour and 1 mech_infantry placed in Stalingrad
1 infantry placed in Urals
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,6
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Italians regular : 0.67
Russians regular : 1.17
@mikawagunichi Well, this is probably lost cause, you played very well with Luftwaffe. Well planned!
Let’s see for a round or two, I am not sure what can be done…
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Ceylon to 40 Sea Zone
3 artilleries and 3 infantry moved from Eastern India to 40 Sea Zone
3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 40 Sea Zone to 45 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Celebes
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 armour moved from Eastern India to Western India
Japanese take Western India from UK_Pacific
1 armour moved from Western India to Eastern India
1 armour moved from Eastern India to Central India
Japanese take Central India from UK_Pacific
1 armour moved from Central India to Eastern India
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Shansi
Japanese take Shansi from Chinese
1 artillery and 6 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 bombers moved from French Indo China to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 22 Sea Zone
2 battleships moved from 132 Sea Zone to 45 Sea Zone
2 cruisers moved from 132 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
3 fighters and 4 tactical_bombers moved from French Indo China to 22 Sea Zone
Combat Hit Differential Summary :
@nikola1975 Any scrambles?
@mikawagunichi No.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Ceylon to 40 Sea Zone
3 artilleries and 3 infantry moved from Eastern India to 40 Sea Zone
3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 40 Sea Zone to 45 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Celebes
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 armour moved from Eastern India to Western India
Japanese take Western India from UK_Pacific
1 armour moved from Western India to Eastern India
1 armour moved from Eastern India to Central India
Japanese take Central India from UK_Pacific
1 armour moved from Central India to Eastern India
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Shansi
Japanese take Shansi from Chinese
1 artillery and 6 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 bombers moved from French Indo China to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 22 Sea Zone
2 battleships moved from 132 Sea Zone to 45 Sea Zone
2 cruisers moved from 132 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
3 fighters and 4 tactical_bombers moved from French Indo China to 22 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 4 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 9/12 hits, 6.50 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 22 Sea Zone
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 3 artilleries, 3 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships and 3 cruisers in Celebes, round 2 : 4/5 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 artillery and 5 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 5 infantry, 3 submarines and 3 transports moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 5 infantry moved from 45 Sea Zone to Celebes
2 carriers and 3 submarines moved from 132 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
3 carriers, 3 fighters and 1 submarine moved from 40 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
2 bombers moved from 22 Sea Zone to Japan
1 fighter moved from Anhwe to Japan
4 fighters and 5 tactical_bombers moved from 22 Sea Zone to Kiangsu
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Kiangsu
1 aaGun and 6 infantry moved from Southern Manchuria to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Shan State to Burma
Place Units - Japanese
2 fighters placed in Japan
3 infantry placed in Eastern India
3 infantry placed in Kiangsu
7 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : 4.17
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 111 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 111 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Iwo Jima to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@mikawagunichi Kamikaze + scrambles?
@nikola1975 3 kamis at the DD in 36 please, no scramble.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 111 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 111 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Iwo Jima to 18 Sea Zone
2 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,5,1
1 destroyer owned by the Americans lost in 36 Sea Zone
Battle in Gibraltar
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Gibraltar from Italians with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 4/12 hits, 3.83 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Guam
Battle in Alexandria
Americans attack with 2 artilleries and 1 infantry
Italians defend with 1 aaGun and 1 infantry
Americans roll dice for 2 artilleries and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Italians lost in Alexandria
Americans roll dice for 2 artilleries and 1 infantry in Alexandria, round 3 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking Guam from Japanese, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in 36 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 36 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
1 carrier and 1 fighter moved from 23 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 marine moved from Paulau to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
2 infantry moved from Marianas to 23 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 battleship moved from 35 Sea Zone to 23 Sea Zone
1 cruiser moved from 35 Sea Zone to 23 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 23 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
2 carriers moved from 111 Sea Zone to 93 Sea Zone
1 battleship, 5 destroyers and 1 submarine moved from 111 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 111 Sea Zone
3 fighters and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
2 transports placed in 104 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier placed in 104 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Shansi
1 artillery moved from Inner Mongolia to Shansi
2 infantry moved from Honan to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Shansi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Inner Mongolia
3 infantry moved from Kansu to Inner Mongolia
7 infantry moved from Chahar to Inner Mongolia
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Move - British
1 armour moved from Baluchistan to Western India
UK_Pacific take Western India from Japanese
1 armour moved from Western India to Central India
UK_Pacific take Central India from Japanese
6 artilleries and 1 mech_infantry moved from Baluchistan to Central India
26 infantry moved from Baluchistan to Central India
7 armour moved from Baluchistan to Central India
1 mech_infantry moved from Southern Persia to Central India
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 111 Sea Zone to 107 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 93 Sea Zone
1 destroyer moved from 107 Sea Zone to 93 Sea Zone
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 bomber moved from Egypt to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 100 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 100 Sea Zone
Japanese and British reach a stalemate
. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 bomber moved from 100 Sea Zone to Egypt
4 fighters and 2 tactical_bombers moved from Baluchistan to Southern Persia
3 aaGuns moved from Baluchistan to Central India
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 1.67
Italians regular : -1.00
Japanese regular : 1.17
British regular : -0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Italians
3 artilleries and 5 infantry moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries, 2 battleships, 2 cruisers, 2 fighters, 5 infantry, 2 tactical_bombers and 4 transports moved from 113 Sea Zone to 107 Sea Zone
3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers moved from 107 Sea Zone to Portugal
1 fighter moved from Southern Italy to Portugal
Combat Hit Differential Summary :
@nikola1975 Scramble to Portugal?
Nice. Very creative. I can’t fight that :)
I surrender.
@nikola1975 Thank you once again for the fun match