Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
@Myygames France?
@crockett36 said in crockett36 vs myygames A+6 oob:
@Myygames France?
Ups, seems I forgott half of the turn. sorry, will do now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Japanese and ANZAC reach a stalemate
, taking Borneo from Japanese. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 fighter moved from Queensland to 21 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
11 mech_infantrys moved from Eastern Persia to Kazakhstan
Germans take Kazakhstan from Russians
2 mech_infantrys moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
10 armour moved from India to Yunnan
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
4 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
2 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 infantry moved from France to Holland Belgium
3 fighters and 5 tactical_bombers moved from Eastern Persia to Yunnan
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to France
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in France
2 artilleries and 3 infantry placed in Western Germany
Germans undo move 1.
1 bomber and 9 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 38 PUs (8 lost to blockades); end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : 0.83
British regular : -0.33
@crockett36 Cool, I get another chance to do a 60+ build with Russisa! Awesome!
I am off until the weekend, but will take this opportunity right after my return.
@Myygames still having fun. Have a good vacation!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
5 mech_infantrys moved from Rostov to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Kazakhstan
2 armour, 6 mech_infantrys and 1 tactical_bomber moved from Russia to Kazakhstan
1 fighter, 1 infantry and 2 tactical_bombers moved from Eastern Poland to Romania
1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Poland
3 armour and 6 infantry moved from Finland to Norway
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 0/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
1 infantry owned by the Germans lost in Romania
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 3 armour and 6 infantry
Germans defend with 3 infantry and 2 mech_infantrys
Russians roll dice for 3 armour and 6 infantry in Norway, round 2 : 2/9 hits, 2,50 expected hits
Germans roll dice for 3 infantry and 2 mech_infantrys in Norway, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Russians lost in Norway
2 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour and 3 infantry in Norway, round 3 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Norway, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Norway
1 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour and 2 infantry in Norway, round 4 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Norway, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Norway
2 mech_infantrys owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 5 infantry
Casualties for Germans: 3 infantry and 2 mech_infantrys
Battle in Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 5 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 15 mech_infantrys
Russians roll dice for 2 armour, 5 infantry, 11 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/19 hits, 4,33 expected hits
Germans roll dice for 15 mech_infantrys in Kazakhstan, round 2 : 9/15 hits, 5,00 expected hits
4 mech_infantrys owned by the Russians and 5 infantry owned by the Russians lost in Kazakhstan
5 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/10 hits, 2,83 expected hits
Germans roll dice for 10 mech_infantrys in Kazakhstan, round 3 : 6/10 hits, 3,33 expected hits
6 mech_infantrys owned by the Russians lost in Kazakhstan
3 mech_infantrys owned by the Germans lost in Kazakhstan
1 tactical_bomber owned by the Russians retreated
1 mech_infantry owned by the Russians and 2 armour owned by the Russians retreated to Caucasus
Germans win with 7 mech_infantrys remaining. Battle score for attacker is -23
Casualties for Russians: 5 infantry and 10 mech_infantrys
Casualties for Germans: 8 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Kazakhstan to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 fighter and 2 tactical_bombers moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 6 infantry moved from Amur to Manchuria
Place Units - Russians
4 armour and 6 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 44 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : 8,33
Russians regular : -1,50
@crockett36 and again russia needs to retrat from the battle. I guess the red army has too much caviar and champain since they are no longer focussed on the defence of Moscow…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens;
Japanese buy 1 bomber, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Yunnan to Szechwan
1 bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
2 mech_infantrys moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Kiangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 transport in 6 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter moved from Kiangsi to 36 Sea Zone
1 fighter moved from Szechwan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier placed in 36 Sea Zone
3 infantry placed in Kwangtung
2 mech_infantrys placed in French Indo China
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -2.00
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 factory_minors, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi
1 bomber moved from Amur to Kiangsi
1 infantry moved from Greece to Albania
Americans take Albania from Italians
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Algeria to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Iraq to Eastern Persia
Americans take Eastern Persia from Germans
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kiangsi
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Kiangsi
2 infantry owned by the Japanese lost in Kiangsi
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Kiangsi to Hopei
3 fighters moved from Caucasus to Hopei
2 fighters moved from Amur to Hopei
2 fighters moved from Amur to 35 Sea Zone
2 fighters moved from Trans-Jordan to Greece
1 bomber moved from Western Germany to Norway
3 bombers moved from Western United States to United Kingdom
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Korea to Manchuria
Place Units - Americans
1 fighter and 2 infantry placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
1 factory_minor placed in Greece
1 factory_minor placed in Iraq
1 factory_minor placed in Korea
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Jehol to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
5 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 bomber moved from Hopei to Kwangtung
Combat - British
British creates battle in territory 35 Sea Zone
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/5 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 3 fighters in Holland Belgium, round 3 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1,33 expected hits
1 artillery owned by the British and 1 fighter owned by the British lost in Holland Belgium
3 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters in Holland Belgium, round 4 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 6 artilleries and 22 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 7 mech_infantrys moved from Iraq to Caucasus
2 artilleries moved from Trans-Jordan to Iraq
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Greece to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 bomber moved from Kwangtung to Hopei
1 battleship and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : 1,83
Japanese regular : 1,00
Japanese AA : -0,17
Germans AA : -0,17
Germans regular : -0,67
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from France to Normandy Bordeaux
6 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour
British defend with 1 aaGun, 2 fighters and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 aaGun, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 3.00 expected hits
1 armour owned by the Italians lost in Normandy Bordeaux
Americans win with 1 aaGun, 2 fighters and 5 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,5,5,4
Italians collect 8 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Sumatra
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to Caroline Islands
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Persia
5 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Greece
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 1 PUs;
Combat Move - Germans
7 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Kiangsi
6 armour moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
23 artilleries and 31 infantry moved from Slovakia Hungary to Germany
2 armour and 10 mech_infantrys moved from Slovakia Hungary to Western Germany
1 bomber moved from Germany to Western Germany
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
Combat - Germans
Battle in Kweichow
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 7 armour
Chinese defend with 1 infantry
Germans roll dice for 7 armour in Szechwan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 7 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Germans win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Anhwe
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
Place Units - Germans
7 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Germans regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 1 PUs;
Combat Move - Germans
7 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Kiangsi
6 armour moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
23 artilleries and 31 infantry moved from Slovakia Hungary to Germany
2 armour and 10 mech_infantrys moved from Slovakia Hungary to Western Germany
1 bomber moved from Germany to Western Germany
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
Combat - Germans
Battle in Kweichow
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 7 armour
Chinese defend with 1 infantry
Germans roll dice for 7 armour in Szechwan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 7 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Germans win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Anhwe
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
Place Units - Germans
7 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Germans regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 54 PUs;
Russians buy 4 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Eastern Poland
Combat - Russians
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Poland to Eastern Poland
4 armour and 6 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Eastern Poland
2 aaGuns and 6 infantry moved from Manchuria to Jehol
3 armour moved from Norway to Karelia
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 55 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
16 mech_infantrys moved from Kwangtung to Anhwe
4 tactical_bombers moved from French Indo China to Anhwe
1 bomber moved from French Indo China to Korea
2 mech_infantrys moved from French Indo China to Hunan
2 mech_infantrys moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
3 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Japan to Anhwe
Combat - Japanese
Strategic bombing raid in Korea
Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Korea causes 3 damage total.
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6
Japanese collect 21 PUs (3 lost to blockades); end with 21 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 76 PUs;
Americans buy 1 bomber, 2 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Italians
1 bomber moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 bomber and 3 fighters moved from United Kingdom to France
2 fighters moved from Greece to France
1 armour moved from Eastern Persia to West India
Americans take West India from Germans
1 battleship, 2 cruisers, 6 destroyers, 2 fighters, 7 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
6 carriers moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 33 Sea Zone to 36 Sea Zone
3 fighters moved from Caroline Islands to 36 Sea Zone
1 bomber and 5 fighters moved from Hopei to 36 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Combat Hit Differential Summary :
@crockett36 I finally dare to attack your japanese fleet.
Would you like to scramble?
Would you like special OOLs?
@Myygames please scramble. My fighters last. tip all capitol ships, subs, destroyers unless you have subs and then keep one. carriers, cruisers, tactical bombers, bbs, fighters. Love your enemy as yourself if you have a judgment call. Bad luck to you! Have fun!
@crockett36 I played 42se yesterday as the Allies. Avoided big battles. Posted up for large naval engagements that he pulled the trigger on. Fortunately, I had reserves that were ready to counterattack. Eventually wore out his navy. That also starved his ground forces in Asia.