W@W captain walker (Allies) vs dawgoneit (Axis) THIS IS WAR!!!!!!!!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Artillery and 1 Elite moved from Hupeh to Anhwei
            2 Infantrys moved from Hupeh to Anhwei
            1 Artillery and 1 Elite moved from Hupeh to Shansi
            2 Infantrys moved from Shensi to Shansi
            2 Infantrys moved from Suiyuan to Chahar
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Chahar
            1 Elite moved from Suiyuan to Shansi
            1 Infantry moved from Yunnan to N.French Indochina
            1 Infantry moved from Kweichow to N.French Indochina
            1 Tank moved from Hupeh to N.French Indochina
            1 Infantry moved from Hupeh to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 Artillery, 1 Elite and 3 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Anhwei, round 2 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in N.French Indochina
                Chinese attack with 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 2 Infantrys and 1 Tank in N.French Indochina, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French Indochina
                    1 Artillery owned by the Yamamoto lost in N.French Indochina
                Chinese win, taking N.French Indochina from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Chahar, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Artillery, 2 Elites and 2 Infantrys
                Hisaichi defend with 1 Elite and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Shansi, round 2 : 0/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Artillery, 2 Elites and 1 Infantry in Shansi, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Shansi, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Artillery and 2 Elites in Shansi, round 4 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Shansi, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Artillery and 2 Elites in Shansi, round 5 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Elite in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Elites in Shansi, round 6 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Elite in Shansi, round 6 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Elites remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Elite and 2 Infantrys
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Chahar to Hupeh
            1 Elite moved from Shensi to Hupeh
            4 Tanks moved from Shensi to Hupeh
            4 Infantrys moved from Ningsia to Suiyuan
            6 Infantrys moved from Lanchow to Shensi
            1 Tank moved from Gobi Altai to Suiyuan
            3 Tanks moved from Gobi Altai to Shensi
            3 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Lanchow
            6 Infantrys moved from Hsining to E.Qinghai
            1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys and 1 Elite placed in Hupeh
            6 Infantrys placed in Hsining
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Urumqi: 2 Tanks
            EDIT: Adding units owned by Chinese to Gobi Altai: 2 Tanks
            EDIT: Turning off Edit Mode
            2 Infantrys and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Chinese regular : -1.67
    Hisaichi regular : -2.33
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - British
            1 unit repaired.
            1 Adv.Fighter moved from 51 Sea Zone to Kufra
            1 Adv.Fighter moved from 51 Sea Zone to 48 Sea Zone
            2 Fighters moved from 51 Sea Zone to 48 Sea Zone
            1 Artillery and 1 Elite moved from Mersa Matruh to Kufra
            8 Artillerys, 4 Elites, 1 Fighter, 13 Infantrys and 5 Tanks moved from New Valley to Kufra
            1 Mech.Inf moved from Lower Egypt to Kufra
            1 Bomber moved from Cairo to Kufra
            2 Infantrys moved from Nubia to 57 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 57 Sea Zone to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Tobruk
            1 Artillery and 1 Elite moved from Nubia to 57 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 57 Sea Zone to 51 Sea Zone
            1 Artillery and 1 Elite moved from 51 Sea Zone to Tobruk
            3 Transports moved from 51 Sea Zone to 56 Sea Zone
            6 Infantrys moved from Cairo to 56 Sea Zone
            6 Infantrys and 3 Transports moved from 56 Sea Zone to 51 Sea Zone
            6 Infantrys moved from 51 Sea Zone to Tobruk
            4 Fighters moved from 20 Sea Zone to Belgium
            1 Artillery and 1 Elite moved from Wales to 20 Sea Zone
            1 Artillery and 1 Elite moved from 20 Sea Zone to Belgium
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
            1 Artillery, 3 Infantrys and 1 Tank moved from N.Thailand to S.French Indochina
            1 Adv.Fighter moved from Burma to S.French Indochina
            1 Infantry moved from Eniwetok to 95 Sea Zone
            1 Destroyer, 1 Infantry and 1 Transport moved from 95 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kusaie
                  British take Kusaie from Yamamoto
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 1 Cruiser, 1 Destroyer, 3 Elites, 14 Infantrys, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 48 Sea Zone
                British attack with 1 Adv.Fighter and 2 Fighters
                Germans defend with 1 Transport
                    British roll dice for 1 Adv.Fighter and 2 Fighters in 48 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 Transport in 48 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the British lost in 48 Sea Zone
                    1 Transport owned by the Germans lost in 48 Sea Zone
                British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 Fighter
                Casualties for Germans: 1 Transport
            Battle in S.French Indochina
                British attack with 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank in S.French Indochina, round 2 : 3/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in S.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in S.French Indochina
                British win, taking S.French Indochina from Yamamoto with 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Belgium
                British attack with 1 Artillery, 1 Elite, 4 Fighters and 1 Infantry
                Germans defend with 1 Elite and 1 Infantry
                    British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Germans lost in Belgium
                    British roll dice for 1 Artillery, 1 Elite, 4 Fighters and 1 Infantry in Belgium, round 2 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 1 Elite in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Belgium
                British win, taking Belgium from Germans with 1 Artillery, 1 Elite, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Elite and 1 Infantry
            Battle in Tobruk
                British attack with 1 Artillery, 1 Elite and 8 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 1 Battleship and 2 Cruisers in Tobruk, round 2 : 1/3 hits, 1.67 expected hits
                    1 Infantry owned by the Italians lost in Tobruk
                    British roll dice for 1 Artillery, 1 Elite and 8 Infantrys in Tobruk, round 2 : 3/10 hits, 2.17 expected hits
                    Italians roll dice for 1 Infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 Artillery, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
            Battle in Kufra
                British attack with 1 Adv.Fighter, 9 Artillerys, 1 Bomber, 5 Elites, 1 Fighter, 13 Infantrys, 1 Mech.Inf and 5 Tanks
                Italians defend with 2 Artillerys, 22 Infantrys and 1 Tank
                    British roll dice for 1 Adv.Fighter, 9 Artillerys, 1 Bomber, 5 Elites, 1 Fighter, 13 Infantrys, 1 Mech.Inf and 5 Tanks in Kufra, round 2 : 16/36 hits, 12.83 expected hits
                    Italians roll dice for 2 Artillerys, 22 Infantrys and 1 Tank in Kufra, round 2 : 8/25 hits, 8.50 expected hits
                    8 Infantrys owned by the British lost in Kufra
                    16 Infantrys owned by the Italians lost in Kufra
                    British roll dice for 1 Adv.Fighter, 9 Artillerys, 1 Bomber, 5 Elites, 1 Fighter, 5 Infantrys, 1 Mech.Inf and 5 Tanks in Kufra, round 3 : 10/28 hits, 11.50 expected hits
                    Italians roll dice for 2 Artillerys, 6 Infantrys and 1 Tank in Kufra, round 3 : 5/9 hits, 3.17 expected hits
                    5 Infantrys owned by the British lost in Kufra
                    1 Tank owned by the Italians, 6 Infantrys owned by the Italians and 2 Artillerys owned by the Italians lost in Kufra
                British win, taking Kufra from Italians with 1 Adv.Fighter, 9 Artillerys, 1 Bomber, 5 Elites, 1 Fighter, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 31
                Casualties for British: 13 Infantrys
                Casualties for Italians: 2 Artillerys, 22 Infantrys and 1 Tank
    
        Non Combat Move - British
            1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to 51 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Kufra to 51 Sea Zone
            2 Infantrys moved from Nubia to New Valley
            1 Tank moved from Italian East Africa to New Valley
            2 Infantrys moved from W.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            1 Adv.Fighter moved from S.French Indochina to Burma
            1 Elite moved from N.Thailand to Burma
            1 Artillery moved from Yunnan to Burma
            3 Infantrys and 1 Tank moved from Yunnan to N.Thailand
            1 AAGun, 1 Artillery, 7 Infantrys and 1 Tank moved from Assam to Burma
            3 Infantrys moved from Bihar to Assam
            1 Tank moved from Delhi to Assam
            1 Artillery, 1 Elite and 2 Infantrys moved from Delhi to Bihar
            1 Tank moved from Bombay to Hyderabad
            1 Infantry moved from Bombay to Rajputana
            1 Artillery, 1 Elite and 2 Infantrys moved from Madras to 60 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 60 Sea Zone to Assam
            1 Adv.Fighter moved from Madras to Burma
            4 Fighters moved from Belgium to 20 Sea Zone
            1 Bomber moved from Kufra to Mersa Matruh
    
        Place Units - British
            1 Artillery, 1 Elite and 4 Infantrys placed in Cairo
            1 Destroyer and 2 Submarines placed in 20 Sea Zone
            2 ArmoredCars and 1 Tank placed in Italian East Africa
            1 Transport placed in 58 Sea Zone
            2 Infantrys placed in W.Iran
            1 Cruiser placed in 60 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Delhi
            1 Artillery and 3 Infantrys placed in Madras
            1 Artillery placed in Wales
            1 Elite and 3 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Italians regular : 1.00
    Germans regular : 0.50
    British regular : 1.17
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Submarine moved from 67 Sea Zone to 107 Sea Zone
            1 Adv.Fighter moved from 67 Sea Zone to 107 Sea Zone
            1 Fighter moved from Banjarmasin to 111 Sea Zone
            1 Adv.Fighter moved from Banjarmasin to 111 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Banjarmasin to 111 Sea Zone
            1 Adv.Fighter and 1 Submarine moved from 67 Sea Zone to 112 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 6 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 112 Sea Zone
                Anzac attack with 1 Adv.Fighter and 1 Submarine
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Transport in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 112 Sea Zone
                Anzac win with 1 Adv.Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in 107 Sea Zone
                Anzac attack with 1 Adv.Fighter and 1 Submarine
                Yamamoto defend with 1 B.Transport
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport in 107 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Anzac lost in 107 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter in 107 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Adv.Fighter in 107 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 B.Transport in 107 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter owned by the Anzac lost in 107 Sea Zone
                1 B.Transport owned by the Yamamoto lost in 107 Sea Zone
                Yamamoto win with no units remaining. Battle score for attacker is -9
                Casualties for Anzac: 1 Adv.Fighter and 1 Submarine
                Casualties for Yamamoto: 1 B.Transport
            Battle in 111 Sea Zone
                Anzac attack with 2 Adv.Fighters and 2 Fighters
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 2 Adv.Fighters and 2 Fighters in 111 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 111 Sea Zone
                Anzac win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from 111 Sea Zone to 67 Sea Zone
            1 Adv.Fighter moved from 112 Sea Zone to 67 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 111 Sea Zone to Banjarmasin
            3 Transports moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Elite moved from Townsville to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 AAGun, 1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
            1 Artillery and 4 Infantrys moved from Java to Sumatra
            4 Infantrys moved from Broome to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Lombok
            1 Artillery, 1 Elite, 4 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery, 1 Elite and 4 Infantrys moved from 67 Sea Zone to Java
    
        Place Units - Anzac
            2 Submarines placed in 67 Sea Zone
            1 Artillery placed in Broome
            1 Artillery, 1 Elite and 1 Infantry placed in Townsville
            3 Infantrys placed in Port Moresby
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Anzac regular : 1.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery, 1 Marine and 1 Tank moved from Rio De Janeiro to Bolivia
            3 Infantrys and 1 Tank moved from Amazon to Bolivia
            2 ArmoredCars and 1 Tank moved from Suriname to Bolivia
            1 Infantry moved from Banjarmasin to East And South Borneo
            1 Infantry moved from Banjarmasin to East And South Borneo
            1 Tank moved from Banjarmasin to East And South Borneo
            1 Fighter moved from Banjarmasin to East And South Borneo
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 1 Bunker, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in East And South Borneo
                Dutch attack with 1 Fighter, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Dutch roll dice for 1 Fighter, 2 Infantrys and 1 Tank in East And South Borneo, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in East And South Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Dutch lost in East And South Borneo
                    1 Infantry owned by the Yamamoto lost in East And South Borneo
                    Dutch roll dice for 1 Fighter and 1 Tank in East And South Borneo, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Fighter and 1 Tank in East And South Borneo, round 4 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in East And South Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Fighter and 1 Tank in East And South Borneo, round 5 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in East And South Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in East And South Borneo
                Dutch win, taking East And South Borneo from Yamamoto with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Bolivia
                Dutch attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys, 1 Marine and 3 Tanks in Bolivia, round 2 : 2/10 hits, 3.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 3/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Dutch lost in Bolivia
                    2 Infantrys owned by the Neutral lost in Bolivia
                    Dutch roll dice for 2 ArmoredCars, 1 Artillery, 1 Marine and 3 Tanks in Bolivia, round 3 : 3/7 hits, 3.17 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 2 ArmoredCars, 1 Artillery, 1 Marine and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Dutch: 3 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 Fighter moved from East And South Borneo to Banjarmasin
    
        Place Units - Dutch
            2 Artillerys, 1 Bunker, 1 Elite and 1 Tank placed in Banjarmasin
            3 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Neutral regular : 1.67
    Dutch regular : -2.50
    

    Savegame

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