crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                  Italians take Bryansk from Russians
            1 infantry moved from Romania to Bessarabia
            1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to Morocco
            1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to Morocco
            1 bomber moved from Southern Italy to Bessarabia
            1 artillery and 3 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Morocco
                Italians attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                British defend with 1 artillery and 3 infantry; Americans defend with 1 armour, 2 infantry and 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Morocco, round 2 : 2/10 hits, 3.00 expected hits
                    British roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Morocco, round 2 : 1/8 hits, 2.83 expected hits
                    1 infantry owned by the Italians lost in Morocco
                    2 infantry owned by the Americans and 2 infantry owned by the British lost in Morocco
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Morocco, round 3 : 5/9 hits, 2.83 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/4 hits, 1.50 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the British, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Morocco
                Italians win, taking Gibraltar from British, taking Morocco from British with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 26
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in Ethiopia
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Ethiopia
                Italians win, taking Ethiopia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bessarabia
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Bulgaria
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Morocco to Algeria
            3 infantry moved from Tunisia to Algeria
            2 aaGuns and 5 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,1,4,4,6,1,6,1
            Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.17
    Russians regular : -0.33
    British regular : -3.67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            2 submarines moved from 57 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            1 cruiser moved from 17 Sea Zone to 22 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 6 submarines
                Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.00
    

    Savegame


  • '19 '17 '16

    @crockett36 tip cv, lose cruiser

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            2 submarines moved from 57 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            1 cruiser moved from 17 Sea Zone to 22 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 6 submarines
                Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    4 submarines owned by the ANZAC lost in 42 Sea Zone
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 1.50
    ANZAC regular : 0.33
    

    Savegame


  • @crockett36 dd or cv?

  • '19 '17 '16

    Lose the CV. Damn.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            2 submarines moved from 57 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            1 cruiser moved from 17 Sea Zone to 22 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 6 submarines
                Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    4 submarines owned by the ANZAC lost in 42 Sea Zone
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    2 submarines owned by the ANZAC lost in 42 Sea Zone
                    1 carrier owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -8
                Casualties for ANZAC: 6 submarines
                Casualties for Japanese: 1 carrier and 1 cruiser
                2 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.50
    ANZAC regular : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    drinking the tears of my enemies! Goes well with breakfast! Crazy game. Sucking your navy into 39 and sacrificing Calcutta. Will it work out. In OOB, I’d be more optimistic. Those stupid med bonuses.


  • @crockett36 23 ipcs for the Axis. Very usuable from the get go and no way to stop it. 22 for the Allies that have to use boats and minor factories. Not an even trade. Pass on my displeasure please. In OOB the bid is 45 to 50. The starting income is about 2/3 Axis/Allies. If he wants to put in extra ipcs it should be 23/32 or so.

    I thought it was 6 spaces without, 5 with. My apologies. My mistake.


  • @crockett36 wrong thread.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 fighters moved from Western Germany to 110 Sea Zone
            1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
            3 bombers and 1 fighter moved from Novgorod to Russia
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
            2 mech_infantrys moved from Belarus to Rostov
            2 tactical_bombers moved from Novgorod to Rostov
            1 tactical_bomber moved from Novgorod to Ukraine
            1 armour moved from Belarus to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            2 armour moved from Belarus to Western Ukraine
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 7,5,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 3 fighters
                British defend with 1 transport; French defend with 2 infantry; Americans defend with 1 transport
                    1 transport owned by the British, 1 transport owned by the Americans and 2 infantry owned by the French lost in 110 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 20
                Casualties for French: 2 infantry
                Casualties for British: 1 transport
                Casualties for Americans: 1 transport
            Battle in Ukraine
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 cruiser, 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                    1 destroyer owned by the British and 1 submarine owned by the British lost in 112 Sea Zone
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser in 112 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser in 112 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in 112 Sea Zone
                    1 cruiser owned by the British lost in 112 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
            3 armour moved from Finland to Novgorod
            3 armour moved from Novgorod to Bryansk
            3 bombers and 1 fighter moved from Russia to Bryansk
            1 infantry moved from Archangel to Belarus
            3 aaGuns, 7 armour, 9 artilleries, 30 infantry and 7 mech_infantrys moved from Belarus to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            2 tactical_bombers moved from Rostov to Bryansk
            2 artilleries and 1 infantry moved from Western Germany to France
            8 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 artilleries placed in France
            7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 54 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -0.67
    British regular : 1.00
    Russians AA : -0.50
    

    Savegame

  • '19 '17 '16

    Assumed no scramble or intercept.

  • '19 '17 '16

    @crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:

    @crockett36 23 ipcs for the Axis. Very usuable from the get go and no way to stop it. 22 for the Allies that have to use boats and minor factories. Not an even trade. Pass on my displeasure please. In OOB the bid is 45 to 50. The starting income is about 2/3 Axis/Allies. If he wants to put in extra ipcs it should be 23/32 or so.

    I thought it was 6 spaces without, 5 with. My apologies. My mistake.

    It’s really only 2 for Germany and 3 for Italy. You might be counting disabled bonuses there.

    @crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:

    drinking the tears of my enemies! Goes well with breakfast! Crazy game. Sucking your navy into 39 and sacrificing Calcutta. Will it work out. In OOB, I’d be more optimistic. Those stupid med bonuses.

    Japan is definitely struggling but Moscow is dead! Either next round or the round after. Only dice can save you now. Also, the Middle East is weak. I think sacrificing those 2 USSR planes in Yunnan changed the game a fair bit.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 16x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Samara to Archangel
                  Russians take Archangel from Germans
            3 infantry moved from Samara to Russia
            1 mech_infantry moved from Samara to Russia
            1 fighter moved from Russia to Rostov
            1 armour moved from Kazakhstan to Rostov
            1 mech_infantry moved from Kazakhstan to Russia
            1 mech_infantry moved from Volgograd to Russia
            1 mech_infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Russia
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 armour and 1 fighter in Rostov, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            2 aaGuns and 10 infantry moved from Manchuria to Jehol
            3 infantry moved from Korea to Manchuria
            4 infantry moved from Amur to Manchuria
    
        Place Units - Russians
            6 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -1.33
    

    Savegame


  • @simon33 We shall see. After this, perhaps you can do a French rebalance oob. That will be a somewhat different game. More my style.


  • @crockett36 I’ve just stumbled on a kjf that is 2 times more powerful than what I’m doing currently.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to Anhwe
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hunan to Anhwe
            1 tactical_bomber moved from Kiangsu to Anhwe
            2 bombers moved from Sumatra to India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            3 artilleries, 6 infantry and 4 mech_infantrys moved from Burma to India
            1 fighter moved from Java to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 7/17 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 aaGun and 4 infantry moved from Szechwan to Sikang
            3 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hunan to Yunnan
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            2 artilleries and 1 infantry moved from Shan State to Yunnan
            2 bombers, 1 fighter and 1 tactical_bomber moved from India to French Indo China
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Japan
            1 fighter moved from 45 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 35 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            2 artilleries and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
            Japanese collect 52 PUs (1 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.00
    UK_Pacific regular : -1.00
    

    Savegame

  • '19 '17 '16

    @crockett36 said in crocket36 (Allies) vs Simon33 (Axis+6) French Rebalance:

    @crockett36 I’ve just stumbled on a kjf that is 2 times more powerful than what I’m doing currently.

    Curious about this one?

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