crockett vs dawgoneit oob
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Nenetsia to Russia 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 bombers moved from Egypt to Rostov 1 armour moved from Tobruk to Tunisia 1 mech_infantry moved from Caucasus to Rostov 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 8 infantry moved from Bryansk to Russia 4 infantry moved from Smolensk to Russia 5 infantry moved from Vologda to Russia Combat - Russians Battle in Rostov Russians attack with 2 bombers, 3 infantry and 1 mech_infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Rostov, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 2 bombers moved from Rostov to Russia Place Units - Russians 3 mech_infantrys placed in Volgograd 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 2 aaGuns EDIT: Adding units owned by Russians to Samara: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Russians collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -1.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 3 fighters moved from Morocco to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Egypt to Algeria 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 7 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 1,2 1 cruiser owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 4,1 1 battleship owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,1 1 carrier owned by the Americans lost in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone 1 fighter owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber, 2 submarines and 1 tactical_bomber Casualties for Japanese: 1 destroyer and 2 fighters Battle in 93 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 7 Sea Zone: 1 battleship, 1 carrier and 1 cruiser EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 33 Sea Zone to 35 Sea Zone EDIT: 1 battleship moved from 7 Sea Zone to 25 Sea Zone EDIT: 1 carrier moved from 7 Sea Zone to 25 Sea Zone EDIT: 1 cruiser moved from 7 Sea Zone to 25 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 4 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 fighter placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 battleship, 1 carrier and 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Yunnan 1 infantry moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 11 infantry moved from Yunnan to French Indo China 6 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 2 infantry moved from Shan State to French Indo China 1 fighter moved from Burma to French Indo China 2 infantry moved from Burma to Yunnan 2 infantry moved from India to Burma 2 artilleries moved from Iraq to Northwest Persia 4 fighters moved from Iraq to Kazakhstan 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 fighters moved from Egypt to Algeria 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 110 Sea Zone to 105 Sea Zone Combat - British Battle in French Indo China British attack with 1 fighter and 21 infantry Japanese defend with 2 armour, 5 artilleries, 1 factory_minor and 5 infantry British roll dice for 1 fighter and 21 infantry in French Indo China, round 2 : 4/22 hits, 4.00 expected hits Japanese roll dice for 2 armour, 5 artilleries and 5 infantry in French Indo China, round 2 : 4/12 hits, 4.33 expected hits 4 infantry owned by the British lost in French Indo China 4 infantry owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 17 infantry in French Indo China, round 3 : 1/18 hits, 3.33 expected hits Japanese roll dice for 2 armour, 5 artilleries and 1 infantry in French Indo China, round 3 : 2/8 hits, 3.00 expected hits 2 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 15 infantry in French Indo China, round 4 : 2/16 hits, 3.00 expected hits Japanese roll dice for 2 armour and 5 artilleries in French Indo China, round 4 : 6/7 hits, 2.67 expected hits 6 infantry owned by the British lost in French Indo China 2 artilleries owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 9 infantry in French Indo China, round 5 : 3/10 hits, 2.00 expected hits Japanese roll dice for 2 armour and 3 artilleries in French Indo China, round 5 : 1/5 hits, 2.00 expected hits 1 infantry owned by the British lost in French Indo China 3 artilleries owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 8 infantry in French Indo China, round 6 : 0/9 hits, 1.83 expected hits Japanese roll dice for 2 armour in French Indo China, round 6 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 fighter and 7 infantry in French Indo China, round 7 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 armour in French Indo China, round 7 : 2/2 hits, 1.00 expected hits 2 infantry owned by the British lost in French Indo China 1 armour owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 5 infantry in French Indo China, round 8 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour in French Indo China, round 8 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 fighter and 4 infantry in French Indo China, round 9 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in French Indo China, round 9 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 4 infantry in French Indo China, round 10 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in French Indo China, round 10 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 4 infantry in French Indo China, round 11 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in French Indo China, round 11 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in French Indo China 1 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -7 Casualties for British: 18 infantry Casualties for Japanese: 2 armour, 5 artilleries and 5 infantry Non Combat Move - British 2 aaGuns moved from Burma to Yunnan 1 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Trans-Jordan to Iraq 1 fighter moved from French Indo China to Burma Place Units - British 1 armour and 1 mech_infantry placed in Egypt 3 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 15 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 1.33 Germans regular : -0.17 British regular : -8.67
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@dawgoneit was doing a video so I did some editing to demo what should have been if I hadn’t made a mistake with the kamis.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 45 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Shan State to French Indo China 1 destroyer moved from 41 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 infantry moved from Syria to Iraq 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from 92 Sea Zone to United Kingdom Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 bomber moved from Russia to Archangel 1 armour and 1 mech_infantry moved from Russia to Archangel 1 armour moved from Tunisia to Morocco 1 armour moved from Russia to Rostov 3 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Russia to Rostov 1 bomber moved from Russia to Archangel Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 2 bombers and 1 mech_infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 2 bombers and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Archangel 3 infantry owned by the Germans lost in Archangel Russians win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 armour and 4 mech_infantrys Germans defend with 3 infantry Russians roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Rostov 2 infantry owned by the Germans lost in Rostov Russians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 bombers moved from Archangel to Russia 2 aaGuns moved from Samara to Russia Place Units - Russians 10 infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 Russians collect 29 PUs (1 lost to blockades); end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.33
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