Scramble orders?
L25 PTV MikawaGunichi (X+12) vs Nikola (Allies) Game #3
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@nikola1975 said in L25 PTV MikawaGunichi (X+12) vs Nikola (Allies) Game #3:
@mikawagunichi Amazing, 8th round and Germans have 24 airplanes, Italians 2 carriers and 2 battleships. Not sure how you are doing that, I will need to learn something.
I have been trying to spend more on German planes than ships early and see how it goes. I often find it annoying to spend a bunch on ships when I dont’ end up doing sea lion.
Any scrambles to 94?
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@mikawagunichi No.
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tunisia to 96 Sea Zone 2 artilleries and 5 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Libya to Tobruk Italians take Tobruk from Americans 2 battleships, 2 cruisers and 2 fighters moved from 96 Sea Zone to 94 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 4 transports moved from 96 Sea Zone to 94 Sea Zone 1 carrier moved from 97 Sea Zone to 94 Sea Zone 1 bomber and 2 tactical_bombers moved from Southern Italy to Gibraltar 2 artilleries, 2 fighters and 6 infantry moved from 94 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers British defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 2 fighters and 2 infantry; ANZAC defend with 2 infantry Italians roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 2/4 hits, 2.33 expected hits Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits British roll dice for 1 artillery, 4 fighters and 5 infantry in Gibraltar, round 2 : 4/10 hits, 4.67 expected hits 4 infantry owned by the Italians lost in Gibraltar 2 infantry owned by the ANZAC, 2 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 4/9 hits, 4.17 expected hits British roll dice for 4 fighters in Gibraltar, round 3 : 3/4 hits, 2.67 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar 2 fighters owned by the Americans and 2 fighters owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Italians: 1 artillery and 6 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 artillery, 2 fighters and 1 infantry Casualties for Americans: 2 fighters and 2 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Malta 1 aaGun moved from Libya to Tobruk 4 infantry moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern France 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 British regular : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 5 fighters moved from 55 Sea Zone to 56 Sea Zone 1 cruiser moved from 34 Sea Zone to 55 Sea Zone 2 destroyers moved from 64 Sea Zone to 55 Sea Zone 1 transport moved from 109 Sea Zone to 104 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 5 fighters moved from 56 Sea Zone to 55 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,1 ANZAC collect 10 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.17
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries and 5 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Vologda to Yaroslavl Germans take Yaroslavl from Russians 1 transport moved from 116 Sea Zone to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Scotland Combat - Germans Battle in Scotland Non Combat Move - Germans 1 aaGun and 1 infantry moved from Baltic States to Leningrad 1 aaGun and 1 artillery moved from Vologda to Leningrad 1 aaGun and 1 infantry moved from Vyborg to Leningrad 4 armour moved from Leningrad to Eastern Poland 6 infantry moved from Poland to Eastern Poland 2 artilleries and 2 infantry moved from France to Western Germany 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 2 submarines moved from 113 Sea Zone to 108 Sea Zone 7 infantry moved from Germany to Western Germany 4 transports moved from 118 Sea Zone to 116 Sea Zone 9 fighters and 8 tactical_bombers moved from Malta to Western Germany Place Units - Germans 8 artilleries placed in Western Germany 5 transports placed in 116 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Russians Russians buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 infantry moved from Smolensk to Northern Belarus 1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus 1 infantry moved from Russia to Gorky 2 fighters moved from Russia to Gorky 2 fighters moved from Russia to Yaroslavl 1 infantry moved from Russia to Yaroslavl 1 artillery and 1 infantry moved from Sakha to Amur 1 infantry moved from Novgorod to Vologda Russians take Vologda from Germans 1 fighter moved from Russia to Northern Belarus Combat - Russians Battle in Gorky Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Gorky, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Amur 1 infantry owned by the Japanese lost in Amur Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Northern Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yaroslavl Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Yaroslavl, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun, 14 artilleries and 41 infantry moved from Smolensk to Novgorod 1 fighter moved from Yaroslavl to Novgorod 2 fighters and 1 tactical_bomber moved from Northern Belarus to Russia 1 armour and 2 mech_infantrys moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tula 2 infantry moved from Tula to Kursk 1 infantry moved from Kursk to Rostov 2 infantry moved from Tambov to Rostov 3 armour, 5 artilleries, 14 infantry and 3 mech_infantrys moved from Stalingrad to Rostov 3 armour and 1 mech_infantry moved from Samara to Rostov 1 aaGun moved from Samara to Stalingrad 2 fighters moved from Gorky to Russia 1 fighter moved from Yaroslavl to Russia 1 artillery and 5 infantry moved from Sakha to Siberia 1 aaGun moved from Russia to Smolensk Place Units - Russians 1 mech_infantry placed in Stalingrad 1 infantry placed in Stalingrad 1 artillery placed in Stalingrad 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5 Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : -1.00 Russians regular : -0.17
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 5 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Buryatia to Sakha Japanese take Sakha from Russians 1 artillery and 6 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Burma to Eastern India 1 armour and 1 mech_infantry moved from Yunnan to Eastern India 1 artillery, 5 infantry and 1 marine moved from Malaya to 132 Sea Zone 1 artillery, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 132 Sea Zone to 40 Sea Zone 1 marine moved from 40 Sea Zone to Ceylon 1 artillery and 5 infantry moved from 40 Sea Zone to Eastern India 1 infantry moved from Honan to Inner Mongolia Japanese take Inner Mongolia from Chinese 2 bombers moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone Combat - Japanese Battle in Ceylon Battle in Eastern India Japanese attack with 2 armour, 11 artilleries, 19 infantry and 2 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 cruiser in Eastern India, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 armour, 11 artilleries, 19 infantry and 2 mech_infantrys in Eastern India, round 2 : 8/34 hits, 10.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Eastern India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking Eastern India from UK_Pacific with 2 armour, 11 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Battle in 35 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 carriers moved from 132 Sea Zone to 40 Sea Zone 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 submarine moved from 74 Sea Zone to 73 Sea Zone 2 fighters moved from 132 Sea Zone to 40 Sea Zone 1 fighter moved from French Indo China to 40 Sea Zone 2 battleships, 1 carrier, 2 cruisers and 2 submarines moved from 37 Sea Zone to 132 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 38 Sea Zone to 132 Sea Zone 2 fighters moved from French Indo China to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 2 bombers moved from 35 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 destroyer, 5 infantry, 4 submarines and 3 transports moved from 6 Sea Zone to 37 Sea Zone 1 artillery and 5 infantry moved from 37 Sea Zone to French Indo China 1 carrier moved from 6 Sea Zone to 37 Sea Zone 1 infantry moved from Hopei to Honan 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Anhwe 1 artillery moved from Kiangsi to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Southern Manchuria to Jehol 1 aaGun and 6 infantry moved from Korea to Southern Manchuria 2 aaGuns moved from Buryatia to Yakut S.S.R. 1 fighter moved from 6 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China Place Units - Japanese 3 destroyers placed in 37 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -3.33 UK_Pacific regular : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Americans Americans buy 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Marshall Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone 2 infantry moved from 23 Sea Zone to Marianas 1 marine moved from Queensland to 55 Sea Zone 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Paulau 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 3 carriers moved from 55 Sea Zone to 35 Sea Zone 2 battleships and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 35 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 bomber Germans defend with 1 aaGun, 1 factory_minor and 1 harbour Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Normandy Bordeaux Germans win with 1 aaGun remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Iwo Jima Battle in Marianas Battle in 35 Sea Zone Americans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Iwo Jima from Japanese, taking Marianas from Japanese with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Non Combat Move - Americans 1 marine moved from 35 Sea Zone to Caroline Islands 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 2 carriers and 4 fighters moved from 55 Sea Zone to 23 Sea Zone 1 destroyer moved from 27 Sea Zone to 18 Sea Zone 1 submarine moved from 27 Sea Zone to 34 Sea Zone 1 destroyer moved from 55 Sea Zone to 23 Sea Zone 1 carrier and 1 fighter moved from 55 Sea Zone to 23 Sea Zone 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 4 submarines moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 23 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 3 submarines moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 7 infantry moved from Central United States to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 artillery, 1 battleship, 2 carriers, 5 destroyers, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 104 Sea Zone to 111 Sea Zone 2 fighters moved from Eastern United States to 111 Sea Zone Place Units - Americans 2 destroyers and 1 submarine placed in 104 Sea Zone 1 transport placed in 104 Sea Zone 2 infantry placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Kansu to Hopei 1 infantry moved from Szechwan to Hopei 1 infantry moved from Tsinghai to Honan 1 infantry moved from Shansi to Honan 1 infantry moved from Shansi to Honan 9 infantry moved from Shansi to Chahar 1 infantry moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 9 infantry in Chahar, round 3 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 30 PUs; British buy 10 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to Malta 1 destroyer moved from 82 Sea Zone to 83 Sea Zone Combat - British Battle in Malta British attack with 1 bomber Italians defend with 1 airfield and 1 bomber British roll dice for 1 bomber in Malta, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Malta, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Malta British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Non Combat Move - British 1 bomber moved from Malta to Egypt 3 aaGuns, 3 armour, 6 artilleries, 22 infantry and 1 mech_infantry moved from Central India to Baluchistan 3 armour moved from Southern Persia to Baluchistan 2 infantry moved from Southern Persia to Baluchistan 2 armour moved from Iraq to Baluchistan 1 mech_infantry moved from Syria to Southern Persia 1 fighter and 1 tactical_bomber moved from Southern Persia to Baluchistan 1 fighter and 1 tactical_bomber moved from Southern Persia to Baluchistan 2 fighters moved from Southern Persia to Baluchistan 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 carrier and 1 destroyer moved from 104 Sea Zone to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone Place Units - British 10 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 1,6 British collect 29 PUs (4 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : -0.33 Italians regular : -0.17 Japanese regular : -0.67 Germans AA : 0.83 British regular : 0.50
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 1 aaGun moved from Tobruk to Alexandria 1 artillery moved from Gibraltar to 94 Sea Zone 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports moved from 94 Sea Zone to 113 Sea Zone 2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux 1 artillery moved from 113 Sea Zone to Normandy Bordeaux 1 aaGun, 1 armour and 1 infantry moved from Ukraine to Bessarabia Place Units - Italians 2 destroyers and 1 transport placed in 97 Sea Zone 1 artillery placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 36 Sea Zone ANZAC take 36 Sea Zone from Japanese 1 cruiser moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 55 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese Combat - ANZAC ANZAC creates battle in territory 23 Sea Zone Non Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 aaGun and 1 transport moved from 104 Sea Zone to 111 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 6,3 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Scotland to United Kingdom 1 transport moved from 114 Sea Zone to 115 Sea Zone 9 transports moved from 116 Sea Zone to 115 Sea Zone 10 artilleries and 10 infantry moved from Western Germany to 115 Sea Zone 10 artilleries, 10 infantry and 10 transports moved from 115 Sea Zone to 113 Sea Zone 10 artilleries and 10 infantry moved from 113 Sea Zone to United Kingdom 1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 6 bombers, 9 fighters and 9 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 10 artilleries, 6 bombers, 9 fighters, 12 infantry and 9 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 25 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 1/15 hits, 2.50 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 10 artilleries, 5 bombers, 9 fighters, 12 infantry and 9 tactical_bombers in United Kingdom, round 2 : 17/45 hits, 20.00 expected hits British roll dice for 5 aaGuns, 27 infantry and 1 mech_infantry in United Kingdom, round 2 : 13/28 hits, 9.33 expected hits 1 artillery owned by the Germans and 12 infantry owned by the Germans lost in United Kingdom 5 aaGuns owned by the British and 14 infantry owned by the British lost in United Kingdom Germans roll dice for 9 artilleries, 5 bombers, 9 fighters and 9 tactical_bombers in United Kingdom, round 3 : 14/32 hits, 16.00 expected hits British roll dice for 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/14 hits, 4.67 expected hits 7 artilleries owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British, 2 infantry owned by the French and 11 infantry owned by the British lost in United Kingdom Germans captures 29PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 artilleries, 5 bombers, 9 fighters and 9 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 8 artilleries, 1 bomber and 12 infantry Casualties for British: 5 aaGuns, 25 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 5 bombers moved from United Kingdom to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 2 submarines moved from 108 Sea Zone to 113 Sea Zone 8 fighters and 8 tactical_bombers moved from United Kingdom to Holland Belgium 2 infantry moved from Leningrad to Vyborg 3 aaGuns, 4 artilleries and 43 infantry moved from Leningrad to Baltic States 5 armour and 8 mech_infantrys moved from Ukraine to Eastern Poland 1 artillery and 8 infantry moved from Ukraine to Bessarabia 3 infantry moved from Germany to Poland Place Units - Germans 1 carrier placed in 113 Sea Zone 1 artillery and 1 infantry placed in Normandy Bordeaux 10 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 81 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 84 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 97 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
British AA : -1.50 Germans regular : -4.17 British regular : 6.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans 6 armour, 5 artilleries, 18 infantry and 4 mech_infantrys moved from Rostov to Ukraine 2 infantry moved from Kursk to Ukraine 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 1 artillery and 2 infantry moved from Siberia to Sakha Combat - Russians Battle in Ukraine Russians attack with 6 armour, 5 artilleries, 20 infantry and 5 mech_infantrys Germans defend with 1 infantry Russians roll dice for 6 armour, 5 artilleries, 20 infantry and 5 mech_infantrys in Ukraine, round 2 : 13/36 hits, 10.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Italians with 6 armour, 5 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sakha Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Sakha, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Russians roll dice for 1 artillery and 1 infantry in Sakha, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun, 14 artilleries, 1 fighter and 40 infantry moved from Novgorod to Northern Belarus 1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys moved from Smolensk to Northern Belarus 1 infantry moved from Gorky to Samara 2 artilleries moved from Russia to Samara 5 infantry moved from Russia to Samara 1 aaGun, 1 artillery and 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Tula to Kursk 4 fighters moved from Russia to Northern Belarus 1 aaGun moved from Russia to Samara 1 infantry moved from Yaroslavl to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus Place Units - Russians 1 fighter placed in Russia 1 armour and 1 mech_infantry placed in Stalingrad 1 infantry placed in Urals 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,6 Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Italians regular : 0.67 Russians regular : 1.17
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@mikawagunichi Well, this is probably lost cause, you played very well with Luftwaffe. Well planned!
Let’s see for a round or two, I am not sure what can be done…
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Ceylon to 40 Sea Zone 3 artilleries and 3 infantry moved from Eastern India to 40 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 40 Sea Zone to 45 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Celebes 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 armour moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 armour moved from Western India to Eastern India 1 armour moved from Eastern India to Central India Japanese take Central India from UK_Pacific 1 armour moved from Central India to Eastern India 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Shansi Japanese take Shansi from Chinese 1 artillery and 6 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 bombers moved from French Indo China to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 22 Sea Zone 2 battleships moved from 132 Sea Zone to 45 Sea Zone 2 cruisers moved from 132 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 22 Sea Zone
Combat Hit Differential Summary :
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@nikola1975 Any scrambles?
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@mikawagunichi No.
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Ceylon to 40 Sea Zone 3 artilleries and 3 infantry moved from Eastern India to 40 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 40 Sea Zone to 45 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 45 Sea Zone to Celebes 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 armour moved from Eastern India to Western India Japanese take Western India from UK_Pacific 1 armour moved from Western India to Eastern India 1 armour moved from Eastern India to Central India Japanese take Central India from UK_Pacific 1 armour moved from Central India to Eastern India 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Shansi Japanese take Shansi from Chinese 1 artillery and 6 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 bombers moved from French Indo China to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 22 Sea Zone 2 battleships moved from 132 Sea Zone to 45 Sea Zone 2 cruisers moved from 132 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 3 fighters and 4 tactical_bombers moved from French Indo China to 22 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 4 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 5 tactical_bombers in 22 Sea Zone, round 2 : 9/12 hits, 6.50 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 2 bombers, 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 3 artilleries, 3 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 2 battleships and 3 cruisers in Celebes, round 2 : 4/5 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 artillery and 5 infantry moved from French Indo China to 37 Sea Zone 1 artillery, 1 carrier, 4 destroyers, 5 infantry, 3 submarines and 3 transports moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 5 infantry moved from 45 Sea Zone to Celebes 2 carriers and 3 submarines moved from 132 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 3 carriers, 3 fighters and 1 submarine moved from 40 Sea Zone to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone 2 bombers moved from 22 Sea Zone to Japan 1 fighter moved from Anhwe to Japan 4 fighters and 5 tactical_bombers moved from 22 Sea Zone to Kiangsu 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Kiangsu 1 aaGun and 6 infantry moved from Southern Manchuria to Jehol 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Shan State to Burma Place Units - Japanese 2 fighters placed in Japan 3 infantry placed in Eastern India 3 infantry placed in Kiangsu 7 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 2 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : 4.17 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 111 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 111 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Iwo Jima to 18 Sea Zone 2 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@mikawagunichi Kamikaze + scrambles?
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@nikola1975 3 kamis at the DD in 36 please, no scramble.