japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Dawg Axis v Entek Allies W@W!
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Dutch 1 Submarine moved from 67 Sea Zone to 112 Sea Zone 1 Infantry moved from Soembawa to Lombok Dutch take Lombok from Yamamoto Purchase Units - Dutch Dutch buy 1 Bunker, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in 112 Sea Zone Dutch attack with 1 Submarine Yamamoto defend with 1 Transport Dutch roll dice for 1 Submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 112 Sea Zone Dutch win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Non Combat Move - Dutch Place Units - Dutch 1 Bunker and 2 Infantrys placed in Sumatra 1 Transport placed in 32 Sea Zone Turn Complete - Dutch Dutch collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Dutch regular : 0.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Americans 1 B.Transport moved from 34 Sea Zone to 35 Sea Zone 1 Artillery and 1 Infantry moved from Bahia to 32 Sea Zone 1 Artillery, 2 Destroyers, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania 1 Infantry moved from Amazon to Bahia 1 Submarine moved from 89 Sea Zone to 88 Sea Zone 1 Fighter moved from 89 Sea Zone to 88 Sea Zone 1 Elite moved from San Francisco to 83 Sea Zone 1 Elite and 1 S.Submarine moved from 83 Sea Zone to 97 Sea Zone 1 Elite moved from 97 Sea Zone to Johnston 1 Bomber moved from Midway to 88 Sea Zone 1 Artillery and 1 Infantry moved from Ayan to Heilungchiang Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Bunker, 1 Carrier, 2 Factorys, 2 Fighters and 1 Infantry; Remaining resources: 0 PUs; Combat - Americans Battle in Heilungchiang Americans attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Americans roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Heilungchiang Americans roll dice for 1 Artillery in Heilungchiang, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Heilungchiang Americans win, taking Heilungchiang from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in 88 Sea Zone Americans attack with 1 Bomber, 1 Fighter and 1 Submarine Yamamoto defend with 1 Transport Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 1 Fighter in 88 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 1 Fighter in 88 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in 88 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 88 Sea Zone Americans win with 1 Bomber, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Non Combat Move - Americans 4 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 7 Destroyers and 5 Transports moved from 89 Sea Zone to 96 Sea Zone 1 Bomber and 1 Fighter moved from 88 Sea Zone to 96 Sea Zone 1 Bomber moved from 96 Sea Zone to Midway 1 B.Carrier and 2 L.Fighters moved from 91 Sea Zone to 96 Sea Zone 1 L.Fighter moved from San Francisco to 96 Sea Zone 1 Carrier and 1 Fighter moved from 34 Sea Zone to 31 Sea Zone 1 Carrier and 1 Fighter moved from 31 Sea Zone to 41 Sea Zone 2 Elites moved from Washington to Northeast USA 1 Artillery moved from Rio de Oro to Mauritania Place Units - Americans 1 Factory placed in Rio de Oro 1 Bunker and 1 Factory placed in Wake 1 Battleship placed in 89 Sea Zone 1 Carrier placed in 91 Sea Zone 2 Fighters placed in 91 Sea Zone 1 B.Transport placed in 13 Sea Zone 1 Artillery placed in Salvador 1 Artillery placed in Salvador 1 Infantry placed in South Atlantic USA Turn Complete - Americans Americans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33 Americans regular : -0.67 Hisaichi regular : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Russians 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Infantry moved from 53 Sea Zone to Crimea Russians take Crimea from Germans 1 ArmoredCar and 2 Infantrys moved from Rostov to Donetsk 1 Infantry moved from Novgorod to Latvia Russians take Latvia from Germans 1 Artillery and 2 Infantrys moved from Leningrad to Estonia 1 Infantry moved from S.Karelia to N.Karelia Russians take N.Karelia from Finns 4 Infantrys moved from S.Karelia to Vyborg 1 Fighter moved from Leningrad to Vyborg 1 Artillery and 2 Infantrys moved from Kursk to Minsk 1 Bomber moved from Kursk to Minsk 1 Artillery and 2 Infantrys moved from Kiev to Brest 1 Infantry moved from Ayan to Chita 1 Adv.Fighter, 1 Artillery, 2 Fighters and 5 Infantrys moved from N.Buryat Mongolia to Chita 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 6 Artillerys, 3 HeavyTanks, 4 Infantrys, 3 Mech.Infs, 3 Mot.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Brest Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Brest Russians win, taking Brest from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Minsk Russians attack with 1 Artillery, 1 Bomber and 2 Infantrys Romanians defend with 1 ArmoredCar and 1 Tank Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.50 expected hits Romanians roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 2 : 0/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Romanians lost in Minsk Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 3 : 1/4 hits, 1.50 expected hits Romanians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Minsk 1 Tank owned by the Romanians lost in Minsk Russians win, taking Minsk from Romanians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Romanians: 1 ArmoredCar and 1 Tank Casualties for Russians: 1 Infantry Battle in Donetsk Russians attack with 1 ArmoredCar and 2 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 4 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 ArmoredCar and 1 Infantry in Donetsk, round 5 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Germans with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Infantry Battle in Vyborg Russians attack with 1 Fighter and 4 Infantrys Finns defend with 1 Elite and 1 Infantry Russians roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 2 : 0/5 hits, 1.00 expected hits Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Vyborg Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.67 expected hits Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Vyborg 1 Fighter owned by the Russians retreated 1 Infantry owned by the Russians retreated to S.Karelia Finns win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 Infantrys Battle in Estonia Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Vyborg to Leningrad 4 Infantrys moved from Arkhangelsk to S.Karelia 1 AAGun, 1 Artillery, 1 Elite and 8 Infantrys moved from Yaroslavl to Kursk 3 HeavyTanks and 12 Infantrys moved from Kursk to Kiev 1 ArmoredCar and 4 Tanks moved from Rostov to Kiev 2 Infantrys moved from Rostov to Kursk 1 Tank moved from Stalingrad to Kursk 1 Artillery and 3 Infantrys moved from Stalingrad to Rostov 1 Artillery moved from Georgia to Rostov 1 Infantry moved from Georgia to Rostov 1 Bomber moved from Minsk to Kursk 2 Infantrys moved from Tashkent to Chimkent 3 Infantrys moved from Sverdlovsk to Perm 2 Infantrys moved from Sverdlovsk to Surgut 1 Artillery, 1 Elite and 4 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 1 Tank moved from Sibirsky to Olyokminsk 3 Infantrys moved from Yeniseysk to Evenkia Place Units - Russians 1 Artillery and 2 Infantrys placed in Kursk 2 Artillerys and 2 Infantrys placed in Leningrad 1 Mech.Inf, 2 Mot.Infs and 1 Tank placed in Arkhangelsk Turning on Edit Mode EDIT: Adding units owned by Russians to Yaroslavl: 10 Infantrys EDIT: Removing units owned by Russians from Moscow: 10 Infantrys EDIT: Turning off Edit Mode 1 HeavyTank, 2 Mech.Infs, 1 Mot.Inf and 1 Tank placed in Stalingrad 3 Artillerys and 2 HeavyTanks placed in Moscow Turn Complete - Russians Russians collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Finns regular : 1.67 Romanians regular : -0.17 Germans regular : -1.00 Russians regular : -3.83
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - French 1 Artillery moved from Canarians to 30 Sea Zone 1 Artillery and 1 Transport moved from 30 Sea Zone to 41 Sea Zone 1 Artillery moved from 41 Sea Zone to E.Morocco 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 17 Sea Zone 2 Infantrys moved from 17 Sea Zone to Azores Purchase Units - French French buy 2 Artillerys, 1 Bunker, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker placed in French Equatorial Africa 1 Destroyer placed in 55 Sea Zone 2 Artillerys and 2 Infantrys placed in E.Morocco Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Chinese 2 Infantrys moved from Szechwan to Kweichow 1 Fighter moved from Shansi to Kweichow 1 Artillery and 1 Infantry moved from Shensi to Hupeh 1 Infantry and 1 Tank moved from Shansi to Anhwei 1 Infantry and 2 Tanks moved from Shansi to Chahar 1 Infantry moved from Shansi to Chahar 1 Infantry moved from Shansi to Anhwei 1 Infantry moved from Shensi to Hupeh Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 Fighter and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow 1 Infantry owned by the Yamamoto lost in Kweichow Chinese win, taking Kweichow from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Chahar Chinese attack with 2 Infantrys and 2 Tanks Yamamoto defend with 2 Infantrys Chinese roll dice for 2 Infantrys and 2 Tanks in Chahar, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 2 Infantrys in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Yamamoto lost in Chahar Chinese roll dice for 1 Infantry and 2 Tanks in Chahar, round 3 : 2/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Chahar Chinese win, taking Chahar from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 2 Infantrys Battle in Anhwei Chinese attack with 2 Infantrys and 1 Tank Yamamoto defend with 1 Tank Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Tank in Anhwei, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 3 : 0/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Tank in Anhwei, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 4 : 2/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Tank in Anhwei, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Anhwei Chinese win, taking Anhwei from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in Hupeh Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 ArmoredCar and 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 3 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 3 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Hupeh 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Kweichow to Shensi 1 Infantry moved from Shensi to Shansi 1 AAGun and 1 Tank moved from Shansi to Suiyuan 1 Artillery, 1 Infantry and 3 Tanks moved from Shensi to Suiyuan 1 Mech.Inf moved from Ningsia to Suiyuan 5 Infantrys and 1 Tank moved from Lanchow to Shensi 2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia 3 Tanks moved from Gobi Altai to Suiyuan 2 Artillerys moved from Hsining to E.Qinghai 1 Elite moved from Hsining to E.Qinghai 3 Infantrys moved from Hsining to E.Qinghai 1 Elite moved from Urumqi to E.Sinkiang 3 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining 2 ArmoredCars and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83 Chinese regular : 0.67 Hisaichi regular : 0.00
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - British 1 Infantry and 1 Tank moved from Northern Ireland to Dublin 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from Madras to 60 Sea Zone 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry moved from 65 Sea Zone to S.Thailand 1 Infantry and 1 Tank moved from Burma to S.Thailand 1 Tank moved from Yunnan to Hunan 1 Artillery and 1 Infantry moved from Bihar to Assam 1 Artillery, 2 Elites and 2 Infantrys moved from Delhi to Bihar 1 Infantry moved from Madras to Hyderabad 1 Submarine moved from 21 Sea Zone to 12 Sea Zone 1 Destroyer moved from 21 Sea Zone to 12 Sea Zone 2 Fighters moved from 21 Sea Zone to 12 Sea Zone 1 Bomber moved from Dover to 12 Sea Zone 1 Artillery and 2 Infantrys moved from Lower Egypt to New Valley 1 Artillery and 2 Infantrys moved from Lower Egypt to Mersa Matruh 1 Fighter moved from Cairo to Mersa Matruh 1 Adv.Fighter moved from Cairo to New Valley 3 Fighters moved from 56 Sea Zone to 51 Sea Zone 1 Adv.Fighter moved from 56 Sea Zone to 51 Sea Zone 1 Destroyer moved from 56 Sea Zone to 51 Sea Zone 1 Destroyer moved from 56 Sea Zone to 51 Sea Zone 2 Tanks moved from W.Iran to Palestine Purchase Units - British British buy 6 Artillerys, 1 Bunker, 3 Destroyers, 1 Elite, 7 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; Combat - British Battle in 51 Sea Zone British attack with 1 Adv.Fighter, 2 Destroyers and 3 Fighters Germans defend with 1 Destroyer and 2 Submarines Germans roll dice for 2 Submarines in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Adv.Fighter, 2 Destroyers and 3 Fighters in 51 Sea Zone, round 2 : 4/6 hits, 2.17 expected hits Germans roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 51 Sea Zone 2 Submarines owned by the Germans and 1 Destroyer owned by the Germans lost in 51 Sea Zone British win with 1 Adv.Fighter, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 14 Casualties for British: 1 Destroyer Casualties for Germans: 1 Destroyer and 2 Submarines Battle in New Valley British attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys Italians defend with 2 Infantrys British roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in New Valley, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 Infantrys in New Valley, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in New Valley British roll dice for 1 Adv.Fighter and 1 Artillery in New Valley, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 Infantrys in New Valley, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Adv.Fighter and 1 Artillery in New Valley, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 Infantrys in New Valley, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Adv.Fighter and 1 Artillery in New Valley, round 5 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 Infantrys in New Valley, round 5 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Adv.Fighter owned by the British lost in New Valley Italians win with 2 Infantrys remaining. Battle score for attacker is -18 Casualties for British: 1 Adv.Fighter, 1 Artillery and 2 Infantrys Battle in Hunan British attack with 1 Tank Yamamoto defend with 1 Bomber British roll dice for 1 Tank in Hunan, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber in Hunan, round 2 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Yamamoto lost in Hunan British win, taking Hunan from Yamamoto with 1 Tank remaining. Battle score for attacker is 14 Casualties for Yamamoto: 1 Bomber Battle in S.Thailand British attack with 2 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank Thai defend with 1 Infantry British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 5/8 hits, 3.17 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 2 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Dublin British attack with 1 Infantry and 1 Tank Neutral defend with 1 Artillery British roll dice for 1 Infantry and 1 Tank in Dublin, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Dublin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Dublin 1 Artillery owned by the Neutral lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Neutral: 1 Artillery Battle in 12 Sea Zone British attack with 1 Bomber, 1 Destroyer, 2 Fighters and 1 Submarine Germans defend with 1 Destroyer and 1 Submarine British roll dice for 1 Submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 12 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the British lost in 12 Sea Zone 1 Submarine owned by the Germans and 1 Destroyer owned by the Germans lost in 12 Sea Zone British win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 Destroyer and 1 Submarine Casualties for Germans: 1 Destroyer and 1 Submarine Battle in Mersa Matruh British attack with 1 Artillery, 1 Fighter and 2 Infantrys Italians defend with 3 Infantrys British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Mersa Matruh, round 2 : 1/4 hits, 1.17 expected hits Italians roll dice for 3 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Mersa Matruh 1 Infantry owned by the Italians lost in Mersa Matruh British roll dice for 1 Artillery and 1 Fighter in Mersa Matruh, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 Infantrys in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British roll dice for 1 Artillery and 1 Fighter in Mersa Matruh, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Italians: 3 Infantrys Non Combat Move - British 1 Fighter moved from Mersa Matruh to 56 Sea Zone 1 Adv.Fighter moved from 51 Sea Zone to 56 Sea Zone 2 Fighters moved from 51 Sea Zone to 56 Sea Zone 1 Fighter moved from 51 Sea Zone to Lower Egypt 2 ArmoredCars moved from Cairo to Lower Egypt 1 Infantry moved from Lower Egypt to Nubia 2 Adv.Fighters moved from S.Thailand to 65 Sea Zone 2 Infantrys moved from Kolyma to Okhotsk 1 Bomber moved from 12 Sea Zone to Dover 2 Fighters moved from 12 Sea Zone to 21 Sea Zone Place Units - British 1 Destroyer and 1 Submarine placed in 21 Sea Zone 2 Destroyers placed in 56 Sea Zone 1 Artillery, 1 Bunker and 3 Infantrys placed in Cairo British undo move 2. 1 Destroyer placed in 56 Sea Zone 1 Infantry placed in Cairo 1 Destroyer placed in 60 Sea Zone 2 Artillerys and 2 Infantrys placed in Madras 2 Artillerys, 1 Elite and 1 Infantry placed in Delhi 1 Artillery placed in W.Iran 2 Mech.Infs placed in Cape Town 1 Mech.Inf placed in W.Iran Turn Complete - British British collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Italians regular : 1.33 Thai regular : -0.33 Germans regular : 1.33 Neutral regular : 0.67 British regular : 3.17
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Anzac 1 Artillery moved from New Ireland to 114 Sea Zone 2 Infantrys moved from Port Moresby to 114 Sea Zone 1 Infantry moved from Bougainville to 114 Sea Zone 1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 66 Sea Zone 1 Infantry moved from 66 Sea Zone to Sumatra 2 Artillerys moved from Java to Sumatra 2 Adv.Fighters and 2 Fighters moved from 67 Sea Zone to Sumatra 2 Artillerys moved from Broome to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 66 Sea Zone 2 Artillerys and 2 Infantrys moved from 66 Sea Zone to Sumatra 1 Transport moved from 65 Sea Zone to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery moved from Broome to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores Dutch take Flores from Yamamoto 1 Infantry and 1 Tank moved from Tanimbar to 113 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 66 Sea Zone 1 Infantry and 1 Tank moved from 66 Sea Zone to Sumatra 1 Cruiser and 1 Infantry moved from 114 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai 1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 2 Adv.Fighters, 4 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank Hisaichi defend with 6 Infantrys; Yamamoto defend with 1 Infantry; Thai defend with 1 Artillery, 1 Elite, 1 Factory and 1 Tank Anzac roll dice for 2 Adv.Fighters, 4 Artillerys, 2 Fighters, 4 Infantrys and 1 Tank in Sumatra, round 2 : 3/13 hits, 4.83 expected hits Thai roll dice for 1 Artillery, 1 Elite, 7 Infantrys and 1 Tank in Sumatra, round 2 : 5/10 hits, 3.50 expected hits 1 Artillery owned by the Anzac and 4 Infantrys owned by the Anzac lost in Sumatra 3 Infantrys owned by the Hisaichi lost in Sumatra Anzac roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Fighters and 1 Tank in Sumatra, round 3 : 4/8 hits, 3.17 expected hits Thai roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank in Sumatra, round 3 : 2/7 hits, 2.50 expected hits 2 Artillerys owned by the Anzac lost in Sumatra 1 Infantry owned by the Yamamoto and 3 Infantrys owned by the Hisaichi lost in Sumatra Anzac roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 1 Tank in Sumatra, round 4 : 1/6 hits, 2.50 expected hits Thai roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 4 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Anzac lost in Sumatra 1 Elite owned by the Thai lost in Sumatra Anzac roll dice for 2 Adv.Fighters, 2 Fighters and 1 Tank in Sumatra, round 5 : 1/5 hits, 2.17 expected hits Thai roll dice for 1 Artillery and 1 Tank in Sumatra, round 5 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Thai lost in Sumatra Anzac roll dice for 2 Adv.Fighters, 2 Fighters and 1 Tank in Sumatra, round 6 : 3/5 hits, 2.17 expected hits Thai roll dice for 1 Tank in Sumatra, round 6 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Anzac lost in Sumatra 1 Tank owned by the Thai lost in Sumatra Anzac win, taking Sumatra from Thai with 2 Adv.Fighters, 1 Fighter and 1 Tank remaining. Battle score for attacker is -6 Casualties for Anzac: 4 Artillerys, 1 Fighter and 4 Infantrys Casualties for Hisaichi: 6 Infantrys Casualties for Yamamoto: 1 Infantry Casualties for Thai: 1 Artillery, 1 Elite and 1 Tank Battle in 109 Sea Zone Anzac attack with 1 Cruiser Yamamoto defend with 1 Transport Anzac roll dice for 1 Cruiser in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Transport in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 109 Sea Zone Anzac win with 1 Cruiser remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Woleai Non Combat Move - Anzac 1 Infantry moved from Northern Territory to Western Australia 1 Destroyer moved from 67 Sea Zone to 66 Sea Zone 1 Destroyer moved from 67 Sea Zone to 66 Sea Zone 1 Carrier moved from 67 Sea Zone to 66 Sea Zone 2 Adv.Fighters moved from Sumatra to 66 Sea Zone 1 Fighter moved from Sumatra to 66 Sea Zone 1 Fighter moved from 66 Sea Zone to 67 Sea Zone Place Units - Anzac 1 Adv.Fighter, 1 Cruiser and 1 Transport placed in 67 Sea Zone 1 Artillery and 1 Infantry placed in Western Australia 1 Artillery placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : -2.33 Thai regular : 0.50
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to 32 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania Purchase Units - Dutch Dutch buy 1 Bunker and 4 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker and 2 Infantrys placed in Sumatra 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Americans 2 Artillerys and 1 Infantry moved from Mauritania to W.Morocco 1 Elite moved from Johnston to 97 Sea Zone 1 Carrier and 2 Fighters moved from 91 Sea Zone to 88 Sea Zone 4 Adv.Fighters, 1 B.Carrier, 2 Battleships, 4 Carriers, 2 Cruisers, 7 Destroyers, 1 Fighter, 3 L.Fighters and 5 Transports moved from 96 Sea Zone to 88 Sea Zone 1 Destroyer moved from 88 Sea Zone to 87 Sea Zone 1 Destroyer moved from 88 Sea Zone to 95 Sea Zone 1 Submarine moved from 88 Sea Zone to 102 Sea Zone 1 Elite and 1 S.Submarine moved from 97 Sea Zone to 95 Sea Zone 1 Elite moved from 95 Sea Zone to Minamitori Americans take Minamitori from Yamamoto 1 Battleship moved from 89 Sea Zone to 88 Sea Zone 2 Elites moved from Northeast USA to 13 Sea Zone 1 Elite moved from South Atlantic USA to 13 Sea Zone 1 Infantry moved from South Atlantic USA to 13 Sea Zone 1 B.Transport, 3 Elites and 1 Infantry moved from 13 Sea Zone to 32 Sea Zone 1 Transport moved from 36 Sea Zone to 35 Sea Zone 2 Tanks moved from Salvador to 35 Sea Zone 1 Tank moved from Salvador to 35 Sea Zone 2 Infantrys moved from Salvador to 35 Sea Zone 1 B.Transport, 2 Infantrys, 3 Tanks and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 2 Destroyers moved from 36 Sea Zone to 31 Sea Zone 2 Infantrys and 3 Tanks moved from 36 Sea Zone to Mauritania 3 Elites and 1 Infantry moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 2 Destroyers, 5 Infantrys and 2 S.Submarines; Remaining resources: 1 PUs; Combat - Americans Non Combat Move - Americans 1 Bomber moved from Midway to Wake Place Units - Americans 1 B.Transport placed in 26 Sea Zone 2 Infantrys placed in Salvador 2 Adv.Fighters placed in 88 Sea Zone 1 B.Carrier placed in 88 Sea Zone 1 S.Submarine placed in 91 Sea Zone 2 Infantrys placed in Pearl Harbor Americans undo move 6. Americans undo move 5. 1 Adv.Fighter placed in Pearl Harbor 2 Destroyers placed in 91 Sea Zone 3 Infantrys placed in Rio de Oro 2 S.Submarines placed in 83 Sea Zone Turn Complete - Americans Americans collect 103 PUs; end with 104 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Russians 1 Artillery and 1 Infantry moved from Estonia to Latvia 1 Artillery and 1 Infantry moved from Leningrad to Vyborg 1 Fighter moved from Leningrad to Vyborg 1 Infantry moved from N.Karelia to Murmansk Russians take Murmansk from Finns 1 Artillery and 3 Infantrys moved from Rostov to Donetsk 1 Infantry moved from Crimea to Donetsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Infantry moved from Rostov to 54 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Infantry moved from 53 Sea Zone to Odessa Russians take Odessa from Romanians 1 Artillery and 1 Infantry moved from Minsk to Lithuania 1 ArmoredCar and 3 Infantrys moved from Kiev to Brest 1 Bomber moved from Kursk to Brest 6 Infantrys moved from N.Buryat Mongolia to Chita 1 Artillery and 2 Infantrys moved from Chita to Heilungchiang 1 Adv.Fighter moved from Chita to Heilungchiang 1 Tank moved from Olyokminsk to Chita 1 Artillery, 1 Elite and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 10 Artillerys, 1 Bunker, 22 Infantrys and 3 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in Brest Russians attack with 1 ArmoredCar, 1 Bomber and 3 Infantrys Germans defend with 3 Infantrys Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Brest, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 Infantrys in Brest, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Brest 1 Infantry owned by the Germans lost in Brest Russians roll dice for 1 ArmoredCar, 1 Bomber and 1 Infantry in Brest, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Brest, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Brest Russians roll dice for 1 ArmoredCar and 1 Bomber in Brest, round 4 : 2/2 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in Brest, round 4 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Russians lost in Brest 2 Infantrys owned by the Germans lost in Brest Russians win with 1 Bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 ArmoredCar and 3 Infantrys Casualties for Germans: 3 Infantrys Battle in Latvia Russians attack with 1 Artillery and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Latvia Russians win, taking Latvia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Donetsk Russians attack with 1 Artillery and 4 Infantrys Germans defend with 3 Infantrys Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 Infantrys in Donetsk, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Donetsk Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 3 : 3/5 hits, 1.17 expected hits Germans roll dice for 2 Infantrys in Donetsk, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Donetsk 2 Infantrys owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 3 Infantrys Casualties for Russians: 2 Infantrys Battle in Heilungchiang Russians attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Heilungchiang 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Heilungchiang Russians win, taking Heilungchiang from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Lithuania Russians attack with 1 Artillery and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Russians roll dice for 1 Artillery in Lithuania, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians retreated to Minsk Germans win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Russians: 1 Infantry Battle in Vyborg Russians attack with 1 Artillery, 1 Fighter and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 2 : 0/3 hits, 1.00 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/3 hits, 1.00 expected hits Finns roll dice for 1 Infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Non Combat Move - Russians 1 Infantry moved from S.Karelia to N.Karelia 4 Infantrys moved from S.Karelia to Vyborg 2 Mot.Infs moved from Arkhangelsk to Kursk 1 Tank moved from Arkhangelsk to S.Karelia 1 Tank moved from S.Karelia to Vyborg 1 Mech.Inf moved from Arkhangelsk to Kursk 2 HeavyTanks moved from Moscow to Kursk 3 Artillerys moved from Moscow to Yaroslavl 10 Infantrys moved from Yaroslavl to Kursk 4 HeavyTanks, 16 Infantrys and 14 Tanks moved from Kiev to Kursk 1 HeavyTank, 2 Mech.Infs, 1 Mot.Inf and 1 Tank moved from Stalingrad to Kursk 1 Bomber moved from Brest to Kursk 1 Fighter moved from Vyborg to Kursk 3 Infantrys moved from Perm to Kirov 2 Infantrys moved from Chimkent to Kuybyshev 2 Infantrys moved from Surgut to Yeniseysk 8 Infantrys moved from Evenkia to Olyokminsk 1 Adv.Fighter moved from Heilungchiang to Chita Place Units - Russians 1 Bunker placed in Chita 3 Artillerys and 3 Infantrys placed in Sibirsky 3 Tanks placed in Kursk 2 Artillerys and 2 Infantrys placed in Leningrad 2 Artillerys and 2 Infantrys placed in Arkhangelsk 1 Artillery and 2 Infantrys placed in Georgia 2 Artillerys and 3 Infantrys placed in Stalingrad 10 Infantrys placed in Moscow Turn Complete - Russians Russians collect 106 PUs; end with 107 PUs
Combat Hit Differential Summary :
Finns regular : 0.00 Germans regular : 2.33 Russians regular : -0.00 Hisaichi regular : 0.33
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83864b10-78e5-400a-b585-a5844b51033c-triplea_41718_7Italian.tsvg
sorry for the delay. I had a bunch of stuff to do last week.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - French 10 Artillerys and 15 Infantrys moved from E.Morocco to S.Algeria 2 Infantrys moved from Azores to 17 Sea Zone 2 Infantrys and 1 Transport moved from 17 Sea Zone to 31 Sea Zone 2 Infantrys moved from 31 Sea Zone to W.Morocco 1 Destroyer moved from 55 Sea Zone to 51 Sea Zone 3 Infantrys moved from Syria to Palestine 2 ArmoredCars moved from Syria to Lower Egypt Purchase Units - French French buy 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - French Battle in S.Algeria French attack with 10 Artillerys and 15 Infantrys Italians defend with 3 Artillerys, 1 Bunker, 1 Elite, 13 Infantrys and 3 Tanks French roll dice for 10 Artillerys and 15 Infantrys in S.Algeria, round 2 : 9/25 hits, 7.50 expected hits Units damaged: 1 Bunker owned by the Italians Italians roll dice for 3 Artillerys, 1 Bunker, 1 Elite, 13 Infantrys and 3 Tanks in S.Algeria, round 2 : 5/21 hits, 7.67 expected hits 5 Infantrys owned by the French lost in S.Algeria 8 Infantrys owned by the Italians lost in S.Algeria French roll dice for 10 Artillerys and 10 Infantrys in S.Algeria, round 3 : 9/20 hits, 6.67 expected hits Italians roll dice for 3 Artillerys, 1 Bunker, 1 Elite, 5 Infantrys and 3 Tanks in S.Algeria, round 3 : 3/13 hits, 5.00 expected hits 3 Infantrys owned by the French lost in S.Algeria 1 Elite owned by the Italians, 5 Infantrys owned by the Italians and 3 Artillerys owned by the Italians lost in S.Algeria French roll dice for 10 Artillerys and 7 Infantrys in S.Algeria, round 4 : 3/17 hits, 5.67 expected hits Italians roll dice for 1 Bunker and 3 Tanks in S.Algeria, round 4 : 2/4 hits, 2.00 expected hits 2 Infantrys owned by the French lost in S.Algeria 3 Tanks owned by the Italians lost in S.Algeria French roll dice for 10 Artillerys and 5 Infantrys in S.Algeria, round 5 : 4/15 hits, 5.00 expected hits Italians roll dice for 1 Bunker in S.Algeria, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the French lost in S.Algeria 1 Bunker owned by the Italians lost in S.Algeria French win, taking S.Algeria from Italians with 10 Artillerys and 4 Infantrys remaining. Battle score for attacker is 40 Casualties for French: 11 Infantrys Casualties for Italians: 3 Artillerys, 1 Bunker, 1 Elite, 13 Infantrys and 3 Tanks Non Combat Move - French 1 Transport moved from 41 Sea Zone to 30 Sea Zone Place Units - French 2 Artillerys and 2 Infantrys placed in E.Morocco 1 Bunker and 1 Infantry placed in Syria 1 Transport placed in 1 Sea Zone Turn Complete - French French collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -4.17 French regular : 0.17
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@dawgoneit said in Dawg Axis v Entek Allies W@W!:
83864b10-78e5-400a-b585-a5844b51033c-triplea_41718_7Italian.tsvg
sorry for the delay. I had a bunch of stuff to do last week.
No worries, glad you’re okay.
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