Heres bid:
figs: scotland, russia, vogograd (30)
subs: 91, 111, 106 (18)
inf: yunnan (3)
mech: burma (4)
extra dollar to UK
Should be a great game, looking forward to it!
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 1 destroyer, 1 fighter, 2 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Americans
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 armour moved from Hawaiian Islands to 27 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 armour, 3 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 infantry, 2 marines, 1 mech_infantry, 4 submarines and 2 transports moved from 27 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 7 Sea Zone to Japan
2 fighters moved from Wake Island to Japan
1 fighter moved from 27 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
4 infantry moved from British Guiana to 90 Sea Zone
4 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
3 fighters, 4 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco
1 infantry moved from Gold Coast to French West Africa
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
Kamikaze / scramble decisions? I decided to slightly expand the Doolittle Raid.
@Argothair Interesting move!
No scramble in Morocco.
2 Kamikazes per carrier and scramble the fighter from SZ 6 to Japan. OOL for Japan, please wait and lose bomber after infantry.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 1 destroyer, 1 fighter, 2 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Americans
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 armour moved from Hawaiian Islands to 27 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 armour, 3 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 infantry, 2 marines, 1 mech_infantry, 4 submarines and 2 transports moved from 27 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 7 Sea Zone to Japan
2 fighters moved from Wake Island to Japan
1 fighter moved from 27 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
4 infantry moved from British Guiana to 90 Sea Zone
4 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
3 fighters, 4 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco
1 infantry moved from Gold Coast to French West Africa
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of 6 Sea Zone to defend against the attack in Japan
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 carrier owned by the Americans
Battle in Morocco
Americans attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Morocco, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Japan
Americans attack with 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Americans roll dice for 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Japan, round 2 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Japan, round 2 : 4/10 hits, 3.67 expected hits
2 infantry owned by the Americans and 2 marines owned by the Americans lost in Japan
2 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Japan, round 3 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Japan, round 3 : 3/8 hits, 3.00 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
4 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 fighter in Japan, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Japan, round 4 : 1/4 hits, 1.67 expected hits
1 fighter owned by the Americans lost in Japan
Japanese win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -29
Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry
Casualties for Japanese: 6 infantry
Moving scrambled unit from Japan back to originating territory: 6 Sea Zone
Non Combat Move - Americans
1 aaGun moved from Western United States to 11 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 infantry and 3 transports moved from 11 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 aaGun moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 27 Sea Zone to Wake Island
1 tactical_bomber moved from 27 Sea Zone to Wake Island
1 fighter moved from New Zealand to Wake Island
3 fighters moved from Morocco to 93 Sea Zone
1 tactical_bomber moved from Morocco to 93 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Morocco
1 aaGun moved from 93 Sea Zone to Morocco
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 marine placed in Eastern United States
1 battleship placed in 11 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 marine placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : -0.33
Germans regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from Inner Mongolia to Chahar
5 artilleries and 5 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Chinese roll dice for 5 artilleries and 5 infantry in Kwangtung, round 2 : 3/10 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/11 hits, 4.50 expected hits
3 infantry owned by the Chinese lost in Kwangtung
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung
Chinese roll dice for 5 artilleries and 2 infantry in Kwangtung, round 3 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/9 hits, 3.83 expected hits
2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung
2 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 3 artilleries in Kwangtung, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 4 : 4/7 hits, 3.17 expected hits
3 artilleries owned by the Chinese lost in Kwangtung
2 infantry owned by the Japanese lost in Kwangtung
Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Chinese: 5 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
1 artillery and 5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 battleships, 1 destroyer, 1 fighter, 2 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Americans
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 armour moved from Hawaiian Islands to 27 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 armour, 3 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 infantry, 2 marines, 1 mech_infantry, 4 submarines and 2 transports moved from 27 Sea Zone to 7 Sea Zone
Americans take 7 Sea Zone from Japanese
1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 7 Sea Zone to Japan
2 fighters moved from Wake Island to Japan
1 fighter moved from 27 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
4 infantry moved from British Guiana to 90 Sea Zone
4 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
3 fighters, 4 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco
1 infantry moved from Gold Coast to French West Africa
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of 6 Sea Zone to defend against the attack in Japan
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 carrier owned by the Americans
Battle in Morocco
Americans attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Morocco, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Japan
Americans attack with 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry
Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Americans roll dice for 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Japan, round 2 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Japan, round 2 : 4/10 hits, 3.67 expected hits
2 infantry owned by the Americans and 2 marines owned by the Americans lost in Japan
2 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Japan, round 3 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Japan, round 3 : 3/8 hits, 3.00 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
4 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 fighter in Japan, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Japan, round 4 : 1/4 hits, 1.67 expected hits
1 fighter owned by the Americans lost in Japan
Japanese win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -29
Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry
Casualties for Japanese: 6 infantry
Moving scrambled unit from Japan back to originating territory: 6 Sea Zone
Non Combat Move - Americans
1 aaGun moved from Western United States to 11 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 infantry and 3 transports moved from 11 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 aaGun moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 27 Sea Zone to Wake Island
1 tactical_bomber moved from 27 Sea Zone to Wake Island
1 fighter moved from New Zealand to Wake Island
3 fighters moved from Morocco to 93 Sea Zone
1 tactical_bomber moved from Morocco to 93 Sea Zone
1 aaGun moved from Eastern United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Morocco
1 aaGun moved from 93 Sea Zone to Morocco
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 battleship placed in 104 Sea Zone
1 marine placed in Eastern United States
1 battleship placed in 11 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 marine placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from Inner Mongolia to Chahar
5 artilleries and 5 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Chinese roll dice for 5 artilleries and 5 infantry in Kwangtung, round 2 : 3/10 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/11 hits, 4.50 expected hits
3 infantry owned by the Chinese lost in Kwangtung
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung
Chinese roll dice for 5 artilleries and 2 infantry in Kwangtung, round 3 : 2/7 hits, 2.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/9 hits, 3.83 expected hits
2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung
2 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 3 artilleries in Kwangtung, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 4 : 4/7 hits, 3.17 expected hits
3 artilleries owned by the Chinese lost in Kwangtung
2 infantry owned by the Japanese lost in Kwangtung
Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Chinese: 5 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
1 artillery and 5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 128 Sea Zone to 122 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 73 Sea Zone
1 mech_infantry moved from Baluchistan to Eastern India
1 infantry moved from Western India to Baluchistan
1 artillery and 2 infantry moved from Western India to Eastern India
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 artilleries and 3 infantry moved from Kwangsi to Kwangtung
1 armour and 1 fighter moved from Yunnan to Kwangtung
1 destroyer moved from 40 Sea Zone to 82 Sea Zone
Combat - British
Battle in Kwangtung
British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Kwangtung, round 2 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.50 expected hits
2 infantry owned by the British lost in Kwangtung
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 3 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 fighters in Kwangtung, round 3 : 2/2 hits, 1.33 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung
2 fighters owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 24
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Non Combat Move - British
1 aaGun moved from Kwangsi to Kwangtung
1 fighter moved from Kwangtung to Yunnan
2 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
Place Units - British
3 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
1 transport placed in 112 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3
British collect 26 PUs (3 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,5,3,3,4
UK_Pacific collect 9 PUs (8 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.83
Japanese regular : -0.33
Germans regular : -0.67
British regular : 1.50
@Stucifer Thank you! (I think.) I had hoped to trap your Japanese fleet in southeastern Australian waters; I figured you could take Sydney, but you’d lose enough planes fighting and I’d have enough of a presence in Hawaii that you’d be stuck there for a while. That didn’t work out, because you fought so well in Australia…so if I can’t hit your fleet, maybe I can wear you down on land. The odds of actually taking Tokyo are tiny, but since I was able to take Kwangtung, you might find that the loss of the infantry on the Japanese home islands is punishing. Or not! Maybe you’ll have a surprise for me. I look forward to finding out.
@Argothair It’s a bold move, and I love to see those. I think it was a high-risk play with the kamikaze potential. Losing Kwangtung and all the convoyed IPCs will hurt Japan for a bit, for sure, and I don’t know if there’s a way for me to capitalize on your fleet being so far out but I will certainly be trying 🤓😈
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
1 transport moved from 101 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
1 marine moved from Cyprus to 101 Sea Zone
1 marine moved from 101 Sea Zone to Syria
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Syria
1 battleship and 1 cruiser moved from 97 Sea Zone to 100 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Syria
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Romania to Southern Belarus
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Italians attack with 1 armour, 2 infantry and 1 marine
French defend with 1 infantry
Italians roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 2 infantry and 1 marine in Syria, round 2 : 1/4 hits, 1.17 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 armour, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern Belarus
Italians attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Southern Belarus, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Belarus
1 infantry owned by the Russians lost in Southern Belarus
Italians win, taking Southern Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Southern Belarus
1 aaGun and 2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Malta to Gibraltar
1 transport moved from 72 Sea Zone to 71 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -1.67
Russians regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Combat Move - ANZAC
Turn Complete - ANZAC
Combat Move - French
Non Combat Move - French
1 destroyer moved from 40 Sea Zone to 82 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 22 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
1 infantry moved from Leningrad to Vologda
1 fighter moved from Eastern Poland to Vologda
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Baltic States to Northern Belarus
1 artillery moved from Eastern Poland to Northern Belarus
1 armour moved from Northeast Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Northeast Persia
Combat - Germans
Battle in Northern Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Northern Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun and 2 infantry moved from Karelia to Finland
1 fighter moved from Vologda to Leningrad
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Germany to 117 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Finland
1 artillery and 1 infantry moved from Leningrad to Vyborg
1 infantry moved from Leningrad to Vyborg
1 infantry moved from Eastern Poland to Northern Belarus
1 fighter moved from Eastern Poland to Southern Caucasus
1 aaGun, 1 armour, 5 artilleries and 22 infantry moved from Ukraine to Bessarabia
1 artillery and 7 infantry moved from Eastern Poland to Bessarabia
1 artillery and 3 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 7 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to 100 Sea Zone
1 fighter moved from 101 Sea Zone to Southern Caucasus
1 carrier moved from 101 Sea Zone to 100 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan
2 armour and 2 mech_infantrys moved from Iraq to Southern Caucasus
1 armour moved from Southern Persia to Southern Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 infantry moved from Southern Caucasus to Northwest Persia
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Gibraltar
1 infantry moved from 94 Sea Zone to Gibraltar
2 infantry moved from 100 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Gibraltar to 100 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
Place Units - Germans
1 transport placed in 117 Sea Zone
8 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
3 infantry placed in France
1 fighter and 6 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Rostov to Ukraine
1 infantry moved from Kursk to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Yaroslavl to Novgorod
1 infantry moved from Yaroslavl to Novgorod
1 infantry moved from Yaroslavl to Vologda
1 infantry moved from Yaroslavl to Vologda
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 artillery and 2 infantry moved from Kazakhstan to Uzbekistan
5 artilleries and 10 infantry moved from Rostov to Northern Caucasus
1 artillery and 1 infantry moved from Tambov to Kursk
4 artilleries and 4 infantry moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Amur to Korea
1 artillery and 2 infantry moved from Siberia to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 2 artilleries and 3 infantry in Korea, round 3 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Siberia
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,5,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,1,2,5
Russians collect 32 PUs (6 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : -1.00
Russians regular : 0.33
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 2 marines moved from New South Wales to 64 Sea Zone
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone
1 submarine moved from 55 Sea Zone to 27 Sea Zone
1 destroyer moved from 50 Sea Zone to 27 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 31 Sea Zone
Japanese take 65 Sea Zone from Americans
1 artillery and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 artillery moved from 65 Sea Zone to New Zealand
2 artilleries, 1 cruiser, 1 marine and 2 transports moved from 64 Sea Zone to 49 Sea Zone
1 marine moved from 31 Sea Zone to Johnston Island
2 artilleries and 1 marine moved from 49 Sea Zone to Gilbert Islands
1 bomber moved from Queensland to Gilbert Islands
1 infantry moved from Manilla to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Marshall Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 4 infantry moved from 21 Sea Zone to Kwangtung
2 battleships moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 bomber moved from Japan to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 fighter moved from 36 Sea Zone to Kwangtung
1 battleship moved from 36 Sea Zone to 33 Sea Zone
Scramble 27?
@Stucifer No scramble, thanks!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 2 marines moved from New South Wales to 64 Sea Zone
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone
1 submarine moved from 55 Sea Zone to 27 Sea Zone
1 destroyer moved from 50 Sea Zone to 27 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 31 Sea Zone
Japanese take 65 Sea Zone from Americans
1 artillery and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 artillery moved from 65 Sea Zone to New Zealand
2 artilleries, 1 cruiser, 1 marine and 2 transports moved from 64 Sea Zone to 49 Sea Zone
1 marine moved from 31 Sea Zone to Johnston Island
2 artilleries and 1 marine moved from 49 Sea Zone to Gilbert Islands
1 bomber moved from Queensland to Gilbert Islands
1 infantry moved from Manilla to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Marshall Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Southern Manchuria to 20 Sea Zone
1 infantry moved from Jehol to 20 Sea Zone
1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 4 infantry moved from 21 Sea Zone to Kwangtung
2 battleships moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 bomber moved from Japan to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 fighter moved from 36 Sea Zone to Kwangtung
1 battleship moved from 36 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in New Zealand
Battle in Johnston Island
Battle in Marshall Islands
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 armour and 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
British roll AA dice in Kwangtung : 2/3 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangtung
Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 2 : 2/6 hits, 1.67 expected hits
UK_Pacific roll dice for 1 aaGun, 1 armour and 1 artillery in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 aaGun owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking New Zealand from ANZAC, taking Johnston Island from Americans, taking Marshall Islands from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 armour and 1 artillery
Battle in 27 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 2 fighters and 2 transports
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 27 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 carrier and 2 transports in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 27 Sea Zone
2 transports owned by the Americans lost in 27 Sea Zone
Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Americans: 1 carrier, 2 fighters and 2 transports
Battle in Gilbert Islands
Japanese attack with 2 artilleries, 1 bomber and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 1 cruiser in Gilbert Islands, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries, 1 bomber and 1 marine in Gilbert Islands, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Gilbert Islands, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Gilbert Islands
1 infantry owned by the Americans lost in Gilbert Islands
Japanese roll dice for 1 bomber and 1 marine in Gilbert Islands, round 3 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gilbert Islands
Japanese win, taking Gilbert Islands from UK_Pacific with 1 bomber and 1 marine remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries
Casualties for Americans: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 bomber in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Manilla
1 fighter moved from Kwangtung to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 76 Sea Zone
1 submarine moved from 132 Sea Zone to 36 Sea Zone
1 destroyer moved from 132 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 132 Sea Zone
1 submarine moved from 132 Sea Zone to 37 Sea Zone
1 aaGun moved from Manilla to 21 Sea Zone
1 aaGun moved from 21 Sea Zone to Kwangtung
2 transports moved from 36 Sea Zone to 55 Sea Zone
3 carriers moved from 55 Sea Zone to 31 Sea Zone
3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone
1 bomber moved from Gilbert Islands to Caroline Islands
1 carrier moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Queensland to Caroline Islands
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 transports moved from 36 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 factory_minor placed in Queensland
1 submarine placed in 6 Sea Zone
1 submarine placed in 7 Sea Zone
8 infantry placed in Japan
Japanese undo move 4.
3 infantry placed in New South Wales
2 fighters, 5 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,3,6,6,6,6,3,5,5,1,3,3,1,3,3,2,6,1,6,4,3,5,5,1
Japanese collect 39 PUs (10 lost to blockades); end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -1.50
Japanese regular : -0.00
British AA : 1.50
UK_Pacific regular : 1.17
The AA dice came back to collect 🎲🎲
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 7 Sea Zone to Hawaiian Islands
1 submarine moved from 7 Sea Zone to 16 Sea Zone
3 battleships, 3 carriers, 2 cruisers, 5 destroyers, 2 submarines and 2 transports moved from 7 Sea Zone to 9 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 battleship and 1 marine moved from 11 Sea Zone to 9 Sea Zone
2 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 transport moved from 93 Sea Zone to 90 Sea Zone
1 transport moved from 93 Sea Zone to 89 Sea Zone
1 infantry moved from French West Africa to 89 Sea Zone
1 mech_infantry moved from British Guiana to 90 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 marine moved from Eastern United States to 104 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 marine moved from 9 Sea Zone to Aleutian Islands
1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 armour moved from 93 Sea Zone to Morocco
1 marine moved from 93 Sea Zone to Morocco
1 mech_infantry moved from 93 Sea Zone to Morocco
1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 harbour placed in Aleutian Islands
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 11 Sea Zone
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Shansi
1 artillery, 1 fighter and 5 infantry moved from Hunan to Kwangtung
Combat - Chinese
Combat Hit Differential Summary :