Updated Africa: https://github.com/VictoryFirst2/north_africa
dawgoneit Axis -VS- entek Allies TRS
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Russians 1 Infantry moved from Angarsk to Vostok 1 EarlyFighter moved from Jinan to Vostok 15 Infantrys, 7 Mech.Infs and 4 Tanks moved from Jinan to Ulaan Ude 6 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude 1 Infantry moved from Irkutsk to Vostok 1 Infantry moved from Ulaan Ude to Irkutsk 6 Infantrys moved from Kaask to Tulun 1 Tank moved from Achinsk to Kaask 1 Mech.Inf moved from Achinsk to Tulun 2 Mech.Infs moved from Achinsk to Tulun Purchase Units - Russians Russians buy 2 Artillerys, 1 Elite, 3 Infantrys, 2 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; Combat - Russians Battle in Vostok Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Vostok, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Vostok, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Vostok Russians win, taking Vostok from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Vostok to Ulaan Ude 1 AAGun moved from Jinan to Ulaan Ude Place Units - Russians 2 Artillerys, 1 Elite and 3 Infantrys placed in Kaask 2 Mech.Infs and 2 Tankettes placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Combat Move - Chinese 2 Infantrys moved from Gansu to N.Shangsi 1 Artillery moved from Shangsi to N.Shangsi 2 Infantrys moved from Shangsi to Shansi 1 Artillery moved from Shangsi to Shansi 2 Infantrys moved from Shangsi to Sian 3 Infantrys moved from Sikang to Szechwan 1 EarlyFighter moved from Shangsi to Shansi 1 EarlyFighter moved from Shangsi to Szechwan Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shansi 1 Infantry owned by the Hisaichi lost in Shansi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shansi, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 6 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shansi 1 Infantry owned by the Hisaichi lost in Shansi Chinese win with 1 EarlyFighter remaining. Battle score for attacker is -4 Casualties for Chinese: 1 Artillery and 2 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in Sian Chinese attack with 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Sian, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian 1 Infantry owned by the Chinese retreated to Shangsi Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Szechwan Chinese attack with 1 EarlyFighter and 3 Infantrys Yamamoto defend with 1 Mech.Inf Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 0.83 expected hits Yamamoto roll dice for 1 Mech.Inf in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan 1 Mech.Inf owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Mech.Inf Battle in N.Shangsi Chinese attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Tank Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Tank in N.Shangsi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in N.Shangsi Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - Chinese 1 EarlyFighter moved from Szechwan to Gansu 1 AAGun, 1 Artillery, 7 Infantrys, 6 Mech.Infs and 9 Tanks moved from Shangsi to Szechwan 1 EarlyFighter moved from Shansi to Gansu 4 Mech.Infs moved from Tsingnan to Szechwan 2 Artillerys and 4 Infantrys moved from Tsingnan to Gansu 1 Mech.Inf moved from W.Sian to Szechwan 1 Infantry moved from Sikang to W.Sian 6 Infantrys moved from Xining to Tsingnan 4 Tanks moved from Urumal to Gobi Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 Chinese regular : -2.00 Hisaichi regular : 1.00
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 7 Turn Complete - Dutch
Combat Hit Differential Summary :
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