TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 4
Purchase Units - Dutch
Dutch buy 1 Bunker and 1 Factory; Remaining resources: 2 PUs;
Place Units - Dutch
1 Bunker placed in Java
Dutch undo move 1.
1 Bunker and 1 Factory placed in Sumatra
Turn Complete - Dutch
Dutch collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 4
Combat Move - Americans
4 Infantrys and 5 Tanks moved from Bahia to Salvador
1 Tank moved from Amazon to Salvador
2 Artillerys and 1 Infantry moved from Amazon to 32 Sea Zone
2 Artillerys, 1 B.Transport, 1 Carrier, 1 Fighter and 1 Infantry moved from 32 Sea Zone to 34 Sea Zone
2 Artillerys, 1 Fighter and 1 Infantry moved from 34 Sea Zone to Rio de Oro
1 Bomber moved from E.Morocco to Rio de Oro
4 Fighters moved from 88 Sea Zone to Wake
2 Artillerys and 1 Elite moved from Midway to 89 Sea Zone
2 Adv.Fighters moved from 89 Sea Zone to Wake
1 Bomber moved from Midway to Wake
1 Destroyer and 1 Submarine moved from 88 Sea Zone to 95 Sea Zone
2 Battleships, 2 Carriers, 1 Cruiser, 4 Destroyers and 3 Transports moved from 88 Sea Zone to 89 Sea Zone
2 Artillerys, 1 B.Transport and 1 Elite moved from 89 Sea Zone to 88 Sea Zone
2 Artillerys and 1 Elite moved from 88 Sea Zone to Wake
2 Adv.Fighters and 1 Carrier moved from 91 Sea Zone to 89 Sea Zone
1 Cruiser, 2 Destroyers, 1 Submarine and 2 Transports moved from 83 Sea Zone to 89 Sea Zone
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 Bunker, 1 Destroyer, 4 Elites, 2 Infantrys, 3 L.Fighters and 1 S.Submarine; Remaining resources: 1 PUs;
Combat - Americans
Battle in Rio de Oro
Americans attack with 2 Artillerys, 1 Bomber, 1 Fighter and 1 Infantry
Neutral defend with 3 Infantrys
Americans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 1 Infantry in Rio de Oro, round 2 : 0/5 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans lost in Rio de Oro
Americans roll dice for 2 Artillerys, 1 Bomber and 1 Fighter in Rio de Oro, round 3 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 3 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Americans lost in Rio de Oro
3 Infantrys owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Rio de Oro from Neutral with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 Artillery and 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in 95 Sea Zone
Americans attack with 1 Destroyer and 1 Submarine
Hisaichi defend with 1 Destroyer and 1 Submarine
Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 95 Sea Zone
1 Submarine owned by the Hisaichi lost in 95 Sea Zone
Americans roll dice for 1 Destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 95 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 95 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 95 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 95 Sea Zone
Americans win with 1 Destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 Submarine
Casualties for Hisaichi: 1 Destroyer and 1 Submarine
Battle in Salvador
Americans attack with 4 Infantrys and 6 Tanks
Neutral defend with 1 AAGun, 1 Factory, 1 Infantry and 2 Tanks
Americans roll dice for 4 Infantrys and 6 Tanks in Salvador, round 2 : 4/10 hits, 3.67 expected hits
Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Americans lost in Salvador
2 Tanks owned by the Neutral and 1 Infantry owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 3 Infantrys and 6 Tanks remaining. Battle score for attacker is 10
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry and 2 Tanks
Battle in Wake
Americans attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Elite and 4 Fighters
Yamamoto defend with 1 Artillery, 4 Infantrys and 2 Tanks
Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Elite and 4 Fighters in Wake, round 2 : 4/10 hits, 4.17 expected hits
Yamamoto roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Wake, round 2 : 3/7 hits, 2.67 expected hits
2 Fighters owned by the Americans and 1 Artillery owned by the Americans lost in Wake
4 Infantrys owned by the Yamamoto lost in Wake
Americans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite and 2 Fighters in Wake, round 3 : 3/7 hits, 3.17 expected hits
Yamamoto roll dice for 1 Artillery and 2 Tanks in Wake, round 3 : 2/3 hits, 1.33 expected hits
1 Fighter owned by the Americans and 1 Artillery owned by the Americans lost in Wake
1 Artillery owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 2 Adv.Fighters, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is -10
Casualties for Americans: 2 Artillerys and 3 Fighters
Casualties for Yamamoto: 1 Artillery, 4 Infantrys and 2 Tanks
Non Combat Move - Americans
1 Bomber moved from Wake to Midway
2 Adv.Fighters moved from Wake to 89 Sea Zone
1 Fighter moved from Wake to 89 Sea Zone
1 Artillery and 1 Infantry moved from Okhotsk to Ayan
2 Infantrys moved from South Atlantic USA to 13 Sea Zone
2 Destroyers, 2 Infantrys and 1 Transport moved from 13 Sea Zone to 32 Sea Zone
2 Infantrys moved from 32 Sea Zone to Bahia
1 Infantry moved from Colombia to Amazon
1 Artillery and 2 Infantrys moved from Amazon to Bahia
1 Fighter moved from Rio de Oro to 34 Sea Zone
1 Bomber moved from Rio de Oro to E.Morocco
Place Units - Americans
1 Bunker placed in Midway
1 Destroyer placed in 89 Sea Zone
1 B.Carrier placed in 91 Sea Zone
2 L.Fighters placed in 91 Sea Zone
1 S.Submarine placed in 83 Sea Zone
1 Elite and 1 L.Fighter placed in San Francisco
1 Elite and 2 Infantrys placed in South Atlantic USA
2 Elites placed in Washington
Turn Complete - Americans
Americans collect 102 PUs; end with 103 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
Americans regular : -0.67
Neutral regular : -0.33
Hisaichi regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 5
Combat Move - Russians
1 Artillery and 2 Infantrys moved from Kursk to Kiev
1 Bomber moved from Kursk to Kiev
1 Artillery and 3 Infantrys moved from Rostov to Donetsk
1 Tank moved from Stalingrad to Donetsk
1 Tank moved from Stalingrad to Donetsk
1 Artillery and 2 Infantrys moved from Kursk to Minsk
1 Infantry moved from Novgorod to Latvia
1 Fighter moved from Leningrad to Latvia
1 Artillery and 1 Infantry moved from S.Karelia to Vyborg
2 ArmoredCars, 2 Artillerys, 2 Fighters, 7 Infantrys and 1 Tank moved from N.Buryat Mongolia to Chita
1 Adv.Fighter moved from Ayan to Chita
Purchase Units - Russians
Russians buy 4 Artillerys, 36 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Fighters, 7 Infantrys and 1 Tank
Hisaichi defend with 3 Infantrys
Russians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Fighters, 7 Infantrys and 1 Tank in Chita, round 2 : 4/15 hits, 4.50 expected hits
Hisaichi roll dice for 3 Infantrys in Chita, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Chita
3 Infantrys owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 3 Infantrys
Battle in Latvia
Russians attack with 1 Fighter and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
1 Fighter owned by the Russians retreated
Germans win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Russians: 1 Infantry
Battle in Minsk
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 2 Infantrys
Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Minsk
1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 2 Infantrys
Battle in Donetsk
Russians attack with 1 Artillery, 3 Infantrys and 2 Tanks
Germans defend with 3 Artillerys and 3 Infantrys
Russians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Donetsk, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 3 Artillerys and 3 Infantrys in Donetsk, round 2 : 3/6 hits, 2.00 expected hits
3 Infantrys owned by the Russians lost in Donetsk
2 Infantrys owned by the Germans lost in Donetsk
Russians roll dice for 1 Artillery and 2 Tanks in Donetsk, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 3 Artillerys and 1 Infantry in Donetsk, round 3 : 1/4 hits, 1.33 expected hits
1 Artillery owned by the Russians lost in Donetsk
1 Infantry owned by the Germans lost in Donetsk
2 Tanks owned by the Russians retreated to Rostov
Germans win with 3 Artillerys remaining. Battle score for attacker is -4
Casualties for Russians: 1 Artillery and 3 Infantrys
Casualties for Germans: 3 Infantrys
Battle in Kiev
Russians attack with 1 Artillery, 1 Bomber and 2 Infantrys
Romanians defend with 2 Tanks
Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Kiev, round 2 : 1/4 hits, 1.50 expected hits
Romanians roll dice for 2 Tanks in Kiev, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Kiev
1 Tank owned by the Romanians lost in Kiev
Russians roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiev, round 3 : 2/3 hits, 1.33 expected hits
Romanians roll dice for 1 Tank in Kiev, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Kiev
1 Tank owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 2 Tanks
Battle in Vyborg
Russians attack with 1 Artillery and 1 Infantry
Finns defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 Artillery moved from S.Karelia to Leningrad
1 Infantry moved from Leningrad to Novgorod
1 Bomber moved from Kiev to Kursk
1 Artillery and 1 Infantry moved from Tula to Kursk
5 Tanks moved from Rostov to Kursk
3 HeavyTanks moved from Stalingrad to Kursk
1 Bomber, 1 HeavyTank, 10 Infantrys and 10 Tanks moved from Kursk to Kiev
1 Fighter moved from Latvia to Leningrad
10 Infantrys moved from Yaroslavl to Kursk
1 AAGun, 1 Artillery, 1 Elite and 8 Infantrys moved from Moscow to Yaroslavl
4 Infantrys moved from Arkhangelsk to S.Karelia
2 ArmoredCars and 2 Tanks moved from Kuybyshev to Rostov
3 Infantrys moved from Surgut to Yeniseysk
1 AAGun moved from N.Buryat Mongolia to Chita
1 Artillery and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Adv.Fighter moved from Chita to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
4 Infantrys moved from Sibirsky to Evenkia
1 Artillery moved from Sibirsky to Evenkia
1 Elite moved from Sibirsky to Evenkia
2 Fighters moved from Chita to N.Buryat Mongolia
1 Bomber moved from Kiev to Kursk
Place Units - Russians
3 Infantrys placed in Kursk
2 Artillerys and 2 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
1 Artillery and 2 Infantrys placed in Georgia
1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
5 Infantrys and 1 Tank placed in Sibirsky
5 Infantrys placed in Sverdlovsk
2 Infantrys placed in Tashkent
Turn Complete - Russians
Russians collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Finns regular : -0.33
Romanians regular : 0.50
Germans regular : 0.67
Russians regular : -0.50
Hisaichi regular : 0.00
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 5
Combat Move - Yamamoto
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 5
Combat Move - Chinese
2 Infantrys and 1 Tank moved from Suiyuan to Chahar
1 Fighter moved from Shansi to Chahar
1 Artillery and 1 Infantry moved from Shansi to Shantung
2 Infantrys moved from Shansi to Anhwei
1 Mech.Inf moved from Ningsia to Anhwei
Purchase Units - Chinese
Chinese buy 2 Artillerys, 2 Elites, 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Chahar, round 2 : 3/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Chinese attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Shantung
Chinese win, taking Shantung from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Anhwei
Chinese attack with 2 Infantrys and 1 Mech.Inf
Yamamoto defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Anhwei, round 2 : 2/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Anhwei
Chinese win, taking Anhwei from Yamamoto with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Chahar to Shansi
2 Infantrys moved from Shensi to Szechwan
1 AAGun and 4 Infantrys moved from Shensi to Shansi
1 Tank moved from Ningsia to Shansi
2 Artillerys and 4 Infantrys moved from Lanchow to Shensi
5 Infantrys moved from E.Qinghai to Lanchow
1 Tank moved from Hsining to E.Qinghai
1 Tank moved from E.Qinghai to Lanchow
2 Artillerys moved from Hsining to E.Qinghai
1 Elite moved from Hsining to E.Qinghai
2 Infantrys moved from Hsining to E.Qinghai
3 Tanks moved from Gobi Altai to Shensi
3 Tanks moved from Urumqi to Gobi Altai
1 Mech.Inf moved from Urumqi to Ningsia
Place Units - Chinese
2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
1 Elite and 3 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67
Chinese regular : 3.33
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 5
Combat Move - British
1 Artillery and 2 Infantrys moved from Dover to 21 Sea Zone
1 Tank moved from Manchester to 21 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 21 Sea Zone to 12 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 12 Sea Zone to Nordland
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
1 Infantry moved from 12 Sea Zone to Nordland
2 ArmoredCars moved from Palestine to Mersa Matruh
1 Elite moved from Lower Egypt to Mersa Matruh
1 Fighter moved from 56 Sea Zone to Mersa Matruh
2 Fighters moved from Lower Egypt to Mersa Matruh
1 Adv.Fighter moved from 56 Sea Zone to Mersa Matruh
1 Fighter moved from Cairo to Mersa Matruh
1 Infantry moved from Darfur to New Valley
2 ArmoredCars and 1 Infantry moved from Equatoria to Darfur
1 Infantry moved from Assam to Burma
1 Tank moved from Assam to Burma
1 Tank moved from Assam to Yunnan
2 Artillerys and 2 Infantrys moved from Hyderabad to 60 Sea Zone
2 Adv.Fighters, 2 Artillerys, 1 Carrier, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Adv.Fighters, 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to Sumatra
1 Artillery and 1 Infantry moved from Delhi to Bihar
2 Infantrys moved from Koryakia to Kolyma
2 Infantrys moved from Okhotsk to Ayan
Purchase Units - British
British buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 3 Destroyers, 3 Elites, 4 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Nordland
British attack with 1 Artillery, 3 Infantrys and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Nordland, round 2 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Nordland
1 Infantry owned by the Neutral lost in Nordland
British loses 0 PUs for violating Nordlands neutrality.
British win, taking Nordland from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Sumatra
British attack with 2 Adv.Fighters, 2 Artillerys and 2 Infantrys
Hisaichi defend with 3 Artillerys, 1 Factory and 3 Infantrys
British roll dice for 2 Adv.Fighters, 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 1/6 hits, 2.33 expected hits
Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Sumatra, round 2 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the British lost in Sumatra
1 Infantry owned by the Hisaichi lost in Sumatra
British roll dice for 2 Adv.Fighters and 2 Artillerys in Sumatra, round 3 : 1/4 hits, 1.67 expected hits
Hisaichi roll dice for 3 Artillerys and 2 Infantrys in Sumatra, round 3 : 0/5 hits, 1.67 expected hits
1 Infantry owned by the Hisaichi lost in Sumatra
British roll dice for 2 Adv.Fighters and 2 Artillerys in Sumatra, round 4 : 3/4 hits, 1.67 expected hits
Hisaichi roll dice for 3 Artillerys and 1 Infantry in Sumatra, round 4 : 2/4 hits, 1.33 expected hits
2 Artillerys owned by the British lost in Sumatra
1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sumatra
2 Adv.Fighters owned by the British retreated
Hisaichi win with 1 Artillery remaining. Battle score for attacker is 2
Casualties for British: 2 Artillerys and 2 Infantrys
Casualties for Hisaichi: 2 Artillerys and 3 Infantrys
Battle in Mersa Matruh
British attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 4 Fighters
Italians defend with 3 Infantrys
British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 4 Fighters in Mersa Matruh, round 2 : 2/8 hits, 2.83 expected hits
Italians roll dice for 3 Infantrys in Mersa Matruh, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the British lost in Mersa Matruh
2 Infantrys owned by the Italians lost in Mersa Matruh
British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Elite and 4 Fighters in Mersa Matruh, round 3 : 1/7 hits, 2.50 expected hits
Italians roll dice for 1 Infantry in Mersa Matruh, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Adv.Fighter, 1 ArmoredCar, 1 Elite and 4 Fighters remaining. Battle score for attacker is 2
Casualties for British: 1 ArmoredCar
Casualties for Italians: 3 Infantrys
Battle in Yunnan
British attack with 1 Tank
Hisaichi defend with 1 Infantry
British roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Burma
British attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 ArmoredCar
British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Burma, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Burma
British win, taking Burma from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - British
2 Adv.Fighters moved from Sumatra to 65 Sea Zone
1 Transport moved from 72 Sea Zone to 74 Sea Zone
1 Infantry moved from Scotland to Northern Ireland
2 Fighters moved from Mersa Matruh to Cairo
1 Adv.Fighter moved from Mersa Matruh to 56 Sea Zone
1 Fighter moved from Mersa Matruh to 56 Sea Zone
1 Fighter moved from Mersa Matruh to Cairo
1 Artillery moved from Cairo to Lower Egypt
6 Infantrys moved from Cairo to Lower Egypt
Place Units - British
1 Carrier placed in 56 Sea Zone
2 Fighters moved from Cairo to 56 Sea Zone
1 Destroyer placed in 56 Sea Zone
2 Destroyers and 1 Transport placed in 21 Sea Zone
1 Artillery placed in Manchester
2 Artillerys, 1 Elite and 2 Infantrys placed in Madras
1 Artillery, 2 Elites and 2 Infantrys placed in Delhi
2 Tanks placed in W.Iran
1 Adv.Fighter and 2 ArmoredCars placed in Cairo
Turn Complete - British
British collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Neutral regular : 0.67
British regular : -1.17
Hisaichi regular : -1.83
TripleA Turn Summary for game: World At War
Game History
Round: 5
Combat Move - Anzac
1 Tank moved from Port Moresby to 114 Sea Zone
1 Tank and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
1 Infantry moved from Townsville to 113 Sea Zone
1 Infantry and 1 Tank moved from 113 Sea Zone to Tanimbar
1 Artillery and 1 Marine moved from Broome to 67 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
1 Artillery and 1 Marine moved from 65 Sea Zone to Sumatra
2 Artillerys and 2 Infantrys moved from Western Australia to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
2 Adv.Fighters moved from 67 Sea Zone to Sumatra
2 Fighters moved from 67 Sea Zone to Java
1 Submarine moved from 67 Sea Zone to 112 Sea Zone
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Cruiser, 1 S.Submarine and 1 Transport; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Tanimbar
Anzac attack with 1 Infantry and 1 Tank
Yamamoto defend with 2 Infantrys
Anzac roll dice for 1 Infantry and 1 Tank in Tanimbar, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 2 Infantrys in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Tanimbar
Anzac roll dice for 1 Infantry and 1 Tank in Tanimbar, round 3 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Tanimbar, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Tanimbar
Anzac win, taking Tanimbar from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Infantrys
Battle in Java
Anzac attack with 2 Artillerys, 2 Fighters and 2 Infantrys
Yamamoto defend with 2 Artillerys
Anzac roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Java, round 2 : 1/6 hits, 2.00 expected hits
Yamamoto roll dice for 2 Artillerys in Java, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Anzac lost in Java
1 Artillery owned by the Yamamoto lost in Java
Anzac roll dice for 2 Artillerys and 2 Fighters in Java, round 3 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Artillerys and 2 Fighters in Java, round 4 : 3/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 4
Casualties for Anzac: 2 Infantrys
Casualties for Yamamoto: 2 Artillerys
Battle in Sumatra
Anzac attack with 2 Adv.Fighters, 1 Artillery and 1 Marine
Hisaichi defend with 1 Artillery and 1 Factory
Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Marine in Sumatra, round 2 : 0/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 2 Adv.Fighters, 1 Artillery and 1 Marine in Sumatra, round 3 : 2/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sumatra
Anzac win, taking Sumatra from Hisaichi with 2 Adv.Fighters, 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in 112 Sea Zone
Anzac attack with 1 Submarine
Yamamoto defend with 1 Transport
Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Transport in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Anzac lost in 112 Sea Zone
Yamamoto win with 1 Transport remaining. Battle score for attacker is -7
Casualties for Anzac: 1 Submarine
Non Combat Move - Anzac
1 Destroyer moved from 114 Sea Zone to 67 Sea Zone
1 Infantry moved from Townsville to Northern Territory
2 Adv.Fighters moved from Sumatra to 67 Sea Zone
2 Fighters moved from Java to 67 Sea Zone
Place Units - Anzac
2 Artillerys placed in Broome
1 Cruiser, 1 S.Submarine and 1 Transport placed in 114 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Anzac regular : -2.33
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 5
Combat Move - Dutch
1 Submarine moved from 67 Sea Zone to 112 Sea Zone
1 Infantry moved from Soembawa to Lombok
Dutch take Lombok from Yamamoto
Purchase Units - Dutch
Dutch buy 1 Bunker, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 112 Sea Zone
Dutch attack with 1 Submarine
Yamamoto defend with 1 Transport
Dutch roll dice for 1 Submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Yamamoto lost in 112 Sea Zone
Dutch win with 1 Submarine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker and 2 Infantrys placed in Sumatra
1 Transport placed in 32 Sea Zone
Turn Complete - Dutch
Dutch collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Dutch regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 5
Combat Move - Americans
1 B.Transport moved from 34 Sea Zone to 35 Sea Zone
1 Artillery and 1 Infantry moved from Bahia to 32 Sea Zone
1 Artillery, 2 Destroyers, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
1 Infantry moved from Amazon to Bahia
1 Submarine moved from 89 Sea Zone to 88 Sea Zone
1 Fighter moved from 89 Sea Zone to 88 Sea Zone
1 Elite moved from San Francisco to 83 Sea Zone
1 Elite and 1 S.Submarine moved from 83 Sea Zone to 97 Sea Zone
1 Elite moved from 97 Sea Zone to Johnston
1 Bomber moved from Midway to 88 Sea Zone
1 Artillery and 1 Infantry moved from Ayan to Heilungchiang
Purchase Units - Americans
Americans buy 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Bunker, 1 Carrier, 2 Factorys, 2 Fighters and 1 Infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in Heilungchiang
Americans attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Heilungchiang
Americans roll dice for 1 Artillery in Heilungchiang, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Americans win, taking Heilungchiang from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in 88 Sea Zone
Americans attack with 1 Bomber, 1 Fighter and 1 Submarine
Yamamoto defend with 1 Transport
Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Bomber and 1 Fighter in 88 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Transport in 88 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Bomber and 1 Fighter in 88 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Transport in 88 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Yamamoto lost in 88 Sea Zone
Americans win with 1 Bomber, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Non Combat Move - Americans
4 Adv.Fighters, 2 Battleships, 4 Carriers, 2 Cruisers, 7 Destroyers and 5 Transports moved from 89 Sea Zone to 96 Sea Zone
1 Bomber and 1 Fighter moved from 88 Sea Zone to 96 Sea Zone
1 Bomber moved from 96 Sea Zone to Midway
1 B.Carrier and 2 L.Fighters moved from 91 Sea Zone to 96 Sea Zone
1 L.Fighter moved from San Francisco to 96 Sea Zone
1 Carrier and 1 Fighter moved from 34 Sea Zone to 31 Sea Zone
1 Carrier and 1 Fighter moved from 31 Sea Zone to 41 Sea Zone
2 Elites moved from Washington to Northeast USA
1 Artillery moved from Rio de Oro to Mauritania
Place Units - Americans
1 Factory placed in Rio de Oro
1 Bunker and 1 Factory placed in Wake
1 Battleship placed in 89 Sea Zone
1 Carrier placed in 91 Sea Zone
2 Fighters placed in 91 Sea Zone
1 B.Transport placed in 13 Sea Zone
1 Artillery placed in Salvador
1 Artillery placed in Salvador
1 Infantry placed in South Atlantic USA
Turn Complete - Americans
Americans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : -0.67
Hisaichi regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Russians
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Georgia to 54 Sea Zone
1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Infantry moved from 53 Sea Zone to Crimea
Russians take Crimea from Germans
1 ArmoredCar and 2 Infantrys moved from Rostov to Donetsk
1 Infantry moved from Novgorod to Latvia
Russians take Latvia from Germans
1 Artillery and 2 Infantrys moved from Leningrad to Estonia
1 Infantry moved from S.Karelia to N.Karelia
Russians take N.Karelia from Finns
4 Infantrys moved from S.Karelia to Vyborg
1 Fighter moved from Leningrad to Vyborg
1 Artillery and 2 Infantrys moved from Kursk to Minsk
1 Bomber moved from Kursk to Minsk
1 Artillery and 2 Infantrys moved from Kiev to Brest
1 Infantry moved from Ayan to Chita
1 Adv.Fighter, 1 Artillery, 2 Fighters and 5 Infantrys moved from N.Buryat Mongolia to Chita
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
Purchase Units - Russians
Russians buy 6 Artillerys, 3 HeavyTanks, 4 Infantrys, 3 Mech.Infs, 3 Mot.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Brest
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Brest
Russians win, taking Brest from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Minsk
Russians attack with 1 Artillery, 1 Bomber and 2 Infantrys
Romanians defend with 1 ArmoredCar and 1 Tank
Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.50 expected hits
Romanians roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 2 : 0/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Romanians lost in Minsk
Russians roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 3 : 1/4 hits, 1.50 expected hits
Romanians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Minsk
1 Tank owned by the Romanians lost in Minsk
Russians win, taking Minsk from Romanians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Romanians: 1 ArmoredCar and 1 Tank
Casualties for Russians: 1 Infantry
Battle in Donetsk
Russians attack with 1 ArmoredCar and 2 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Donetsk, round 4 : 0/3 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Russians roll dice for 1 ArmoredCar and 1 Infantry in Donetsk, round 5 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Germans with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Infantry
Battle in Vyborg
Russians attack with 1 Fighter and 4 Infantrys
Finns defend with 1 Elite and 1 Infantry
Russians roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 2 : 0/5 hits, 1.00 expected hits
Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Vyborg
Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.67 expected hits
Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Vyborg
1 Fighter owned by the Russians retreated
1 Infantry owned by the Russians retreated to S.Karelia
Finns win with 1 Elite and 1 Infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 Infantrys
Battle in Estonia
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Estonia
Russians win, taking Estonia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Vyborg to Leningrad
4 Infantrys moved from Arkhangelsk to S.Karelia
1 AAGun, 1 Artillery, 1 Elite and 8 Infantrys moved from Yaroslavl to Kursk
3 HeavyTanks and 12 Infantrys moved from Kursk to Kiev
1 ArmoredCar and 4 Tanks moved from Rostov to Kiev
2 Infantrys moved from Rostov to Kursk
1 Tank moved from Stalingrad to Kursk
1 Artillery and 3 Infantrys moved from Stalingrad to Rostov
1 Artillery moved from Georgia to Rostov
1 Infantry moved from Georgia to Rostov
1 Bomber moved from Minsk to Kursk
2 Infantrys moved from Tashkent to Chimkent
3 Infantrys moved from Sverdlovsk to Perm
2 Infantrys moved from Sverdlovsk to Surgut
1 Artillery, 1 Elite and 4 Infantrys moved from Evenkia to Olyokminsk
5 Infantrys moved from Sibirsky to Evenkia
1 Tank moved from Sibirsky to Olyokminsk
3 Infantrys moved from Yeniseysk to Evenkia
Place Units - Russians
1 Artillery and 2 Infantrys placed in Kursk
2 Artillerys and 2 Infantrys placed in Leningrad
1 Mech.Inf, 2 Mot.Infs and 1 Tank placed in Arkhangelsk
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yaroslavl: 10 Infantrys
EDIT: Removing units owned by Russians from Moscow: 10 Infantrys
EDIT: Turning off Edit Mode
1 HeavyTank, 2 Mech.Infs, 1 Mot.Inf and 1 Tank placed in Stalingrad
3 Artillerys and 2 HeavyTanks placed in Moscow
Turn Complete - Russians
Russians collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Finns regular : 1.67
Romanians regular : -0.17
Germans regular : -1.00
Russians regular : -3.83
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - French
1 Artillery moved from Canarians to 30 Sea Zone
1 Artillery and 1 Transport moved from 30 Sea Zone to 41 Sea Zone
1 Artillery moved from 41 Sea Zone to E.Morocco
2 Infantrys moved from Greenland to 8 Sea Zone
2 Infantrys and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
2 Infantrys moved from 17 Sea Zone to Azores
Purchase Units - French
French buy 2 Artillerys, 1 Bunker, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
1 Bunker placed in French Equatorial Africa
1 Destroyer placed in 55 Sea Zone
2 Artillerys and 2 Infantrys placed in E.Morocco
Turn Complete - French
French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Chinese
2 Infantrys moved from Szechwan to Kweichow
1 Fighter moved from Shansi to Kweichow
1 Artillery and 1 Infantry moved from Shensi to Hupeh
1 Infantry and 1 Tank moved from Shansi to Anhwei
1 Infantry and 2 Tanks moved from Shansi to Chahar
1 Infantry moved from Shansi to Chahar
1 Infantry moved from Shansi to Anhwei
1 Infantry moved from Shensi to Hupeh
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kweichow
1 Infantry owned by the Yamamoto lost in Kweichow
Chinese win, taking Kweichow from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Chahar
Chinese attack with 2 Infantrys and 2 Tanks
Yamamoto defend with 2 Infantrys
Chinese roll dice for 2 Infantrys and 2 Tanks in Chahar, round 2 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 2 Infantrys in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Chahar
1 Infantry owned by the Yamamoto lost in Chahar
Chinese roll dice for 1 Infantry and 2 Tanks in Chahar, round 3 : 2/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Chahar
Chinese win, taking Chahar from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Battle in Anhwei
Chinese attack with 2 Infantrys and 1 Tank
Yamamoto defend with 1 Tank
Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Tank in Anhwei, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 3 : 0/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Tank in Anhwei, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 2 Infantrys and 1 Tank in Anhwei, round 4 : 2/3 hits, 0.83 expected hits
Yamamoto roll dice for 1 Tank in Anhwei, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Anhwei
Chinese win, taking Anhwei from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Battle in Hupeh
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Hupeh, round 3 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 3 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Hupeh
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Kweichow to Shensi
1 Infantry moved from Shensi to Shansi
1 AAGun and 1 Tank moved from Shansi to Suiyuan
1 Artillery, 1 Infantry and 3 Tanks moved from Shensi to Suiyuan
1 Mech.Inf moved from Ningsia to Suiyuan
5 Infantrys and 1 Tank moved from Lanchow to Shensi
2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Ningsia
3 Tanks moved from Gobi Altai to Suiyuan
2 Artillerys moved from Hsining to E.Qinghai
1 Elite moved from Hsining to E.Qinghai
3 Infantrys moved from Hsining to E.Qinghai
1 Elite moved from Urumqi to E.Sinkiang
3 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining
2 ArmoredCars and 2 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83
Chinese regular : 0.67
Hisaichi regular : 0.00