Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 14 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from Yunnan to Kwangtung
4 mech_infantrys moved from Yunnan to Kwangtung
2 mech_infantrys moved from Yunnan to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
2 fighters moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
1 bomber moved from Yunnan to Hunan
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
2 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters moved from Philippines to French Indo China
1 fighter moved from Philippines to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Burma to Yunnan
2 mech_infantrys moved from Yunnan to Kwangsi
2 mech_infantrys moved from Kwangsi to Kiangsi
9 mech_infantrys moved from Yunnan to Kwangtung
1 bomber moved from Yunnan to Kiangsi
1 bomber moved from Hunan to Kiangsi
2 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from French Indo China to Kwangtung
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in Celebes
Japanese attack with 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Celebes, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Celebes
Japanese roll dice for 2 tactical_bombers in Celebes, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 3 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 20 mech_infantrys
Americans defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 20 mech_infantrys in Kwangtung, round 2 : 4/20 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kweichow, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 2 fighters in Kweichow, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
1 infantry owned by the British lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Szechwan to 36 Sea Zone
2 fighters moved from Kweichow to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
2 bombers moved from Kiangsi to French Indo China
5 tactical_bombers moved from 36 Sea Zone to French Indo China
EDIT: 1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,2,5,2,2,3,1,4,6,3,2,5,6,3,1,1,5,4,1,6,1,6,3,3,3,2,3,6,4,3,2,3,5,4,3,3,1,2,3,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 31 PUs (13 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 0.33
Japanese regular : -4.17
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Anhwe to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
5 fighters moved from 20 Sea Zone to Korea
2 bombers moved from Western United States to Korea
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
2 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
4 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Greece
1 fighter moved from Trans-Jordan to Greece
2 fighters moved from Trans-Jordan to Greece
1 submarine moved from 36 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Iraq
Americans attack with 1 armour, 4 fighters and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 armour, 4 fighters and 1 infantry in Iraq, round 2 : 4/6 hits, 2,67 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Iraq
2 mech_infantrys owned by the Germans lost in Iraq
Americans win, taking Iraq from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Greece
Americans attack with 1 bomber, 3 fighters and 2 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Greece
2 infantry owned by the Italians lost in Greece
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Greece, round 3 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Greece
Americans win, taking Greece from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Korea
Americans attack with 1 artillery, 4 bombers, 5 fighters and 1 infantry
Japanese defend with 1 fighter, 6 infantry and 3 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers, 5 fighters and 1 infantry in Korea, round 2 : 5/11 hits, 5,83 expected hits
Japanese roll dice for 1 fighter, 6 infantry and 3 mech_infantrys in Korea, round 2 : 2/10 hits, 3,67 expected hits
1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Korea
5 infantry owned by the Japanese lost in Korea
Americans roll dice for 4 bombers, 4 fighters and 1 infantry in Korea, round 3 : 2/9 hits, 4,83 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Korea, round 3 : 2/5 hits, 2,00 expected hits
2 bombers owned by the Americans lost in Korea
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea
Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Korea, round 4 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Korea, round 4 : 0/3 hits, 1,33 expected hits
2 mech_infantrys owned by the Japanese lost in Korea
Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Korea, round 5 : 1/7 hits, 3,50 expected hits
Japanese roll dice for 1 fighter in Korea, round 5 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Americans lost in Korea
1 fighter owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery, 3 bombers and 1 fighter
Casualties for Japanese: 1 fighter, 6 infantry and 3 mech_infantrys
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Greece to Algeria
4 fighters moved from Iraq to Trans-Jordan
1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
4 fighters moved from Korea to Amur
3 fighters moved from Greece to Caucasus
1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Korea to Amur
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5,4,4
Americans collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Hunan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Hunan
1 fighter moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
Place Units - Chinese
1 infantry placed in Kiangsu
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs
Purchase Units - British
British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Trans-Jordan to Persia
British take Persia from Germans
1 bomber moved from Anhwe to Kwangtung
Combat - British
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.
Battle in Holland Belgium
Non Combat Move - British
1 bomber moved from Kwangtung to Hopei
1 artillery moved from Shensi to Hopei
1 battleship and 1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Hopei
3 aaGuns, 6 artilleries, 22 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Greece
2 fighters moved from Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -5,33
Japanese regular : -2,67
Japanese AA : -0,17
Germans regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to France
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4,6,2
Italians collect 5 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Japanese and ANZAC reach a stalemate
, taking Borneo from Japanese. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 fighter moved from Queensland to 21 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,00
@Myygames France?
@crockett36 said in crockett36 vs myygames A+6 oob:
@Myygames France?
Ups, seems I forgott half of the turn. sorry, will do now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Japanese and ANZAC reach a stalemate
, taking Borneo from Japanese. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 fighter moved from Queensland to 21 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
11 mech_infantrys moved from Eastern Persia to Kazakhstan
Germans take Kazakhstan from Russians
2 mech_infantrys moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
10 armour moved from India to Yunnan
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
4 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
2 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 infantry moved from France to Holland Belgium
3 fighters and 5 tactical_bombers moved from Eastern Persia to Yunnan
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to France
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in France
2 artilleries and 3 infantry placed in Western Germany
Germans undo move 1.
1 bomber and 9 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 38 PUs (8 lost to blockades); end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : 0.83
British regular : -0.33
@crockett36 Cool, I get another chance to do a 60+ build with Russisa! Awesome!
I am off until the weekend, but will take this opportunity right after my return.
@Myygames still having fun. Have a good vacation!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
5 mech_infantrys moved from Rostov to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Kazakhstan
2 armour, 6 mech_infantrys and 1 tactical_bomber moved from Russia to Kazakhstan
1 fighter, 1 infantry and 2 tactical_bombers moved from Eastern Poland to Romania
1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Poland
3 armour and 6 infantry moved from Finland to Norway
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 0/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
1 infantry owned by the Germans lost in Romania
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 3 armour and 6 infantry
Germans defend with 3 infantry and 2 mech_infantrys
Russians roll dice for 3 armour and 6 infantry in Norway, round 2 : 2/9 hits, 2,50 expected hits
Germans roll dice for 3 infantry and 2 mech_infantrys in Norway, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Russians lost in Norway
2 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour and 3 infantry in Norway, round 3 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Norway, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Norway
1 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour and 2 infantry in Norway, round 4 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Norway, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Norway
2 mech_infantrys owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 5 infantry
Casualties for Germans: 3 infantry and 2 mech_infantrys
Battle in Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 5 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 15 mech_infantrys
Russians roll dice for 2 armour, 5 infantry, 11 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/19 hits, 4,33 expected hits
Germans roll dice for 15 mech_infantrys in Kazakhstan, round 2 : 9/15 hits, 5,00 expected hits
4 mech_infantrys owned by the Russians and 5 infantry owned by the Russians lost in Kazakhstan
5 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/10 hits, 2,83 expected hits
Germans roll dice for 10 mech_infantrys in Kazakhstan, round 3 : 6/10 hits, 3,33 expected hits
6 mech_infantrys owned by the Russians lost in Kazakhstan
3 mech_infantrys owned by the Germans lost in Kazakhstan
1 tactical_bomber owned by the Russians retreated
1 mech_infantry owned by the Russians and 2 armour owned by the Russians retreated to Caucasus
Germans win with 7 mech_infantrys remaining. Battle score for attacker is -23
Casualties for Russians: 5 infantry and 10 mech_infantrys
Casualties for Germans: 8 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Kazakhstan to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 fighter and 2 tactical_bombers moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 6 infantry moved from Amur to Manchuria
Place Units - Russians
4 armour and 6 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 44 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : 8,33
Russians regular : -1,50
@crockett36 and again russia needs to retrat from the battle. I guess the red army has too much caviar and champain since they are no longer focussed on the defence of Moscow…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens;
Japanese buy 1 bomber, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Yunnan to Szechwan
1 bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
2 mech_infantrys moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Kiangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 transport in 6 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter moved from Kiangsi to 36 Sea Zone
1 fighter moved from Szechwan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier placed in 36 Sea Zone
3 infantry placed in Kwangtung
2 mech_infantrys placed in French Indo China
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -2.00
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 factory_minors, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi
1 bomber moved from Amur to Kiangsi
1 infantry moved from Greece to Albania
Americans take Albania from Italians
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Algeria to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Iraq to Eastern Persia
Americans take Eastern Persia from Germans
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kiangsi
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Kiangsi
2 infantry owned by the Japanese lost in Kiangsi
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Kiangsi to Hopei
3 fighters moved from Caucasus to Hopei
2 fighters moved from Amur to Hopei
2 fighters moved from Amur to 35 Sea Zone
2 fighters moved from Trans-Jordan to Greece
1 bomber moved from Western Germany to Norway
3 bombers moved from Western United States to United Kingdom
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Korea to Manchuria
Place Units - Americans
1 fighter and 2 infantry placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
1 factory_minor placed in Greece
1 factory_minor placed in Iraq
1 factory_minor placed in Korea
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Jehol to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
5 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 bomber moved from Hopei to Kwangtung
Combat - British
British creates battle in territory 35 Sea Zone
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/5 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 3 fighters in Holland Belgium, round 3 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1,33 expected hits
1 artillery owned by the British and 1 fighter owned by the British lost in Holland Belgium
3 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters in Holland Belgium, round 4 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 6 artilleries and 22 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 7 mech_infantrys moved from Iraq to Caucasus
2 artilleries moved from Trans-Jordan to Iraq
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Greece to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 bomber moved from Kwangtung to Hopei
1 battleship and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : 1,83
Japanese regular : 1,00
Japanese AA : -0,17
Germans AA : -0,17
Germans regular : -0,67
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from France to Normandy Bordeaux
6 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour
British defend with 1 aaGun, 2 fighters and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 aaGun, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 3.00 expected hits
1 armour owned by the Italians lost in Normandy Bordeaux
Americans win with 1 aaGun, 2 fighters and 5 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,5,5,4
Italians collect 8 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Sumatra
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to Caroline Islands
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Persia
5 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Greece
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 1 PUs;
Combat Move - Germans
7 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Kiangsi
6 armour moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
23 artilleries and 31 infantry moved from Slovakia Hungary to Germany
2 armour and 10 mech_infantrys moved from Slovakia Hungary to Western Germany
1 bomber moved from Germany to Western Germany
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
Combat - Germans
Battle in Kweichow
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 7 armour
Chinese defend with 1 infantry
Germans roll dice for 7 armour in Szechwan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 7 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Germans win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Anhwe
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
Place Units - Germans
7 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Germans regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 1 PUs;
Combat Move - Germans
7 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Kiangsi
6 armour moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
23 artilleries and 31 infantry moved from Slovakia Hungary to Germany
2 armour and 10 mech_infantrys moved from Slovakia Hungary to Western Germany
1 bomber moved from Germany to Western Germany
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
Combat - Germans
Battle in Kweichow
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 7 armour
Chinese defend with 1 infantry
Germans roll dice for 7 armour in Szechwan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 7 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Germans win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Anhwe
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
Place Units - Germans
7 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Germans regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 54 PUs;
Russians buy 4 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Eastern Poland
Combat - Russians
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Poland to Eastern Poland
4 armour and 6 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Eastern Poland
2 aaGuns and 6 infantry moved from Manchuria to Jehol
3 armour moved from Norway to Karelia
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 55 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
16 mech_infantrys moved from Kwangtung to Anhwe
4 tactical_bombers moved from French Indo China to Anhwe
1 bomber moved from French Indo China to Korea
2 mech_infantrys moved from French Indo China to Hunan
2 mech_infantrys moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
3 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Japan to Anhwe
Combat - Japanese
Strategic bombing raid in Korea
Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Korea causes 3 damage total.
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6
Japanese collect 21 PUs (3 lost to blockades); end with 21 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans AA : -0.17