bye bye Stalin
crockett36 vs myygames A+6 oob
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 destroyers; Remaining resources: 14 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 3 mech_infantrys moved from Yunnan to Kwangtung 4 mech_infantrys moved from Yunnan to Kwangtung 2 mech_infantrys moved from Yunnan to Kwangtung 1 mech_infantry moved from Kwangsi to Kwangtung 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 2 fighters moved from Yunnan to Szechwan 2 fighters moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hunan 1 bomber moved from Yunnan to Hunan 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 mech_infantry moved from 44 Sea Zone to Celebes 2 tactical_bombers moved from 35 Sea Zone to Celebes 2 fighters moved from Philippines to French Indo China 1 fighter moved from Philippines to 36 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 armour moved from Burma to Yunnan 2 mech_infantrys moved from Yunnan to Kwangsi 2 mech_infantrys moved from Kwangsi to Kiangsi 9 mech_infantrys moved from Yunnan to Kwangtung 1 bomber moved from Yunnan to Kiangsi 1 bomber moved from Hunan to Kiangsi 2 infantry moved from Yunnan to Kwangsi 1 mech_infantry moved from French Indo China to Kwangtung 1 fighter moved from Japan to Korea Combat - Japanese Battle in Celebes Japanese attack with 1 mech_infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Celebes, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Celebes Japanese roll dice for 2 tactical_bombers in Celebes, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 2 bombers and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 2 bombers and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Szechwan Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan 1 infantry owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 20 mech_infantrys Americans defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 20 mech_infantrys in Kwangtung, round 2 : 4/20 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 20 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kweichow, round 2 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery and 2 fighters in Kweichow, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow 1 infantry owned by the British lost in Kweichow Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Szechwan to 36 Sea Zone 2 fighters moved from Kweichow to 36 Sea Zone 1 fighter moved from Hunan to 36 Sea Zone 2 bombers moved from Kiangsi to French Indo China 5 tactical_bombers moved from 36 Sea Zone to French Indo China EDIT: 1 carrier moved from 36 Sea Zone to 44 Sea Zone 2 tactical_bombers moved from Celebes to 44 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 destroyers placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,2,5,2,2,3,1,4,6,3,2,5,6,3,1,1,5,4,1,6,1,6,3,3,3,2,3,6,4,3,2,3,5,4,3,3,1,2,3,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1 Japanese collect 31 PUs (13 lost to blockades); end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 0.33 Japanese regular : -4.17 UK_Pacific regular : -0.33
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Anhwe to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 5 fighters moved from 20 Sea Zone to Korea 2 bombers moved from Western United States to Korea 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 2 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Trans-Jordan to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 4 fighters moved from Trans-Jordan to Iraq 1 bomber moved from Trans-Jordan to Greece 1 fighter moved from Trans-Jordan to Greece 2 fighters moved from Trans-Jordan to Greece 1 submarine moved from 36 Sea Zone to 21 Sea Zone Combat - Americans Battle in Iraq Americans attack with 1 armour, 4 fighters and 1 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 4 fighters and 1 infantry in Iraq, round 2 : 4/6 hits, 2,67 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Iraq 2 mech_infantrys owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Greece Americans attack with 1 bomber, 3 fighters and 2 infantry Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 artillery and 2 infantry in Greece, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Greece 2 infantry owned by the Italians lost in Greece Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Greece, round 3 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 artillery in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Greece Americans win, taking Greece from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Korea Americans attack with 1 artillery, 4 bombers, 5 fighters and 1 infantry Japanese defend with 1 fighter, 6 infantry and 3 mech_infantrys Americans roll dice for 1 artillery, 4 bombers, 5 fighters and 1 infantry in Korea, round 2 : 5/11 hits, 5,83 expected hits Japanese roll dice for 1 fighter, 6 infantry and 3 mech_infantrys in Korea, round 2 : 2/10 hits, 3,67 expected hits 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Korea 5 infantry owned by the Japanese lost in Korea Americans roll dice for 4 bombers, 4 fighters and 1 infantry in Korea, round 3 : 2/9 hits, 4,83 expected hits Japanese roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Korea, round 3 : 2/5 hits, 2,00 expected hits 2 bombers owned by the Americans lost in Korea 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Korea, round 4 : 2/7 hits, 3,50 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Korea, round 4 : 0/3 hits, 1,33 expected hits 2 mech_infantrys owned by the Japanese lost in Korea Americans roll dice for 2 bombers, 4 fighters and 1 infantry in Korea, round 5 : 1/7 hits, 3,50 expected hits Japanese roll dice for 1 fighter in Korea, round 5 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Americans lost in Korea 1 fighter owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery, 3 bombers and 1 fighter Casualties for Japanese: 1 fighter, 6 infantry and 3 mech_infantrys Battle in Normandy Bordeaux Americans attack with 3 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from Greece to Algeria 4 fighters moved from Iraq to Trans-Jordan 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 43 Sea Zone to 21 Sea Zone 4 fighters moved from Korea to Amur 3 fighters moved from Greece to Caucasus 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 21 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Korea to Amur Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western United States 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5,4,4 Americans collect 63 PUs (1 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Kiangsi 2 infantry moved from Anhwe to Hunan 2 infantry moved from Shensi to Szechwan 1 infantry moved from Anhwe to Hunan 1 fighter moved from Anhwe to Kiangsi Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 2 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Chinese retreated to Anhwe Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei Place Units - Chinese 1 infantry placed in Kiangsu 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 20 PUs; end with 22 PUs Purchase Units - British British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Trans-Jordan to Persia British take Persia from Germans 1 bomber moved from Anhwe to Kwangtung Combat - British Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kwangtung causes 5 damage total. Battle in Holland Belgium Non Combat Move - British 1 bomber moved from Kwangtung to Hopei 1 artillery moved from Shensi to Hopei 1 battleship and 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Hopei 3 aaGuns, 6 artilleries, 22 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Greece 2 fighters moved from Egypt to Trans-Jordan 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Libya to Tobruk 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -5,33 Japanese regular : -2,67 Japanese AA : -0,17 Germans regular : -1,33
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to France Combat - Italians Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4,6,2 Italians collect 5 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in 44 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Japanese and ANZAC reach a stalemate , taking Borneo from Japanese. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport 2 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone 2 fighters moved from 21 Sea Zone to Guam 1 fighter moved from Queensland to 21 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 1,00
-
@Myygames France?
-
@crockett36 said in crockett36 vs myygames A+6 oob:
@Myygames France?
Ups, seems I forgott half of the turn. sorry, will do now.
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in 44 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Japanese and ANZAC reach a stalemate , taking Borneo from Japanese. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport 2 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone 2 fighters moved from 21 Sea Zone to Guam 1 fighter moved from Queensland to 21 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 5 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 1,00
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 11 mech_infantrys moved from Eastern Persia to Kazakhstan Germans take Kazakhstan from Russians 2 mech_infantrys moved from Turkmenistan to Kazakhstan 2 mech_infantrys moved from Eastern Persia to Kazakhstan 10 armour moved from India to Yunnan 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Germany to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 infantry moved from Slovakia Hungary to Romania Germans take Romania from Russians 2 mech_infantrys moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland Germans take Poland from Russians 1 infantry moved from France to Holland Belgium 3 fighters and 5 tactical_bombers moved from Eastern Persia to Yunnan Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery and 3 infantry British defend with 1 artillery Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to France Place Units - Germans 10 infantry placed in Germany 2 infantry placed in France 2 artilleries and 3 infantry placed in Western Germany Germans undo move 1. 1 bomber and 9 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Germans collect 38 PUs (8 lost to blockades); end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans regular : 0.83 British regular : -0.33
-
@crockett36 Cool, I get another chance to do a 60+ build with Russisa! Awesome!
I am off until the weekend, but will take this opportunity right after my return.
-
@Myygames still having fun. Have a good vacation!
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Russians Russians buy 6 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 5 mech_infantrys moved from Rostov to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Samara to Kazakhstan 2 armour, 6 mech_infantrys and 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter, 1 infantry and 2 tactical_bombers moved from Eastern Poland to Romania 1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Poland 3 armour and 6 infantry moved from Finland to Norway Combat - Russians Battle in Romania Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 0/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania 1 infantry owned by the Germans lost in Romania Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Norway Russians attack with 3 armour and 6 infantry Germans defend with 3 infantry and 2 mech_infantrys Russians roll dice for 3 armour and 6 infantry in Norway, round 2 : 2/9 hits, 2,50 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Norway, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Russians lost in Norway 2 infantry owned by the Germans lost in Norway Russians roll dice for 3 armour and 3 infantry in Norway, round 3 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Norway, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Norway 1 infantry owned by the Germans lost in Norway Russians roll dice for 3 armour and 2 infantry in Norway, round 4 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Norway, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Norway 2 mech_infantrys owned by the Germans lost in Norway Russians win, taking Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 5 infantry Casualties for Germans: 3 infantry and 2 mech_infantrys Battle in Poland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 armour, 5 infantry, 11 mech_infantrys and 1 tactical_bomber Germans defend with 15 mech_infantrys Russians roll dice for 2 armour, 5 infantry, 11 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/19 hits, 4,33 expected hits Germans roll dice for 15 mech_infantrys in Kazakhstan, round 2 : 9/15 hits, 5,00 expected hits 4 mech_infantrys owned by the Russians and 5 infantry owned by the Russians lost in Kazakhstan 5 mech_infantrys owned by the Germans lost in Kazakhstan Russians roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/10 hits, 2,83 expected hits Germans roll dice for 10 mech_infantrys in Kazakhstan, round 3 : 6/10 hits, 3,33 expected hits 6 mech_infantrys owned by the Russians lost in Kazakhstan 3 mech_infantrys owned by the Germans lost in Kazakhstan 1 tactical_bomber owned by the Russians retreated 1 mech_infantry owned by the Russians and 2 armour owned by the Russians retreated to Caucasus Germans win with 7 mech_infantrys remaining. Battle score for attacker is -23 Casualties for Russians: 5 infantry and 10 mech_infantrys Casualties for Germans: 8 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 tactical_bomber moved from Kazakhstan to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 fighter and 2 tactical_bombers moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 aaGuns and 6 infantry moved from Amur to Manchuria Place Units - Russians 4 armour and 6 mech_infantrys placed in Russia 2 armour and 1 mech_infantry placed in Novgorod Turn Complete - Russians Russians collect 44 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : 8,33 Russians regular : -1,50
-
@crockett36 and again russia needs to retrat from the battle. I guess the red army has too much caviar and champain since they are no longer focussed on the defence of Moscow…