Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to France
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4,6,2
Italians collect 5 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Japanese and ANZAC reach a stalemate
, taking Borneo from Japanese. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 fighter moved from Queensland to 21 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,00
@Myygames France?
@crockett36 said in crockett36 vs myygames A+6 oob:
@Myygames France?
Ups, seems I forgott half of the turn. sorry, will do now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
Japanese and ANZAC reach a stalemate
, taking Borneo from Japanese. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 fighter moved from Queensland to 21 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
11 mech_infantrys moved from Eastern Persia to Kazakhstan
Germans take Kazakhstan from Russians
2 mech_infantrys moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
10 armour moved from India to Yunnan
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
4 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
2 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 infantry moved from France to Holland Belgium
3 fighters and 5 tactical_bombers moved from Eastern Persia to Yunnan
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to France
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in France
2 artilleries and 3 infantry placed in Western Germany
Germans undo move 1.
1 bomber and 9 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 38 PUs (8 lost to blockades); end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : 0.83
British regular : -0.33
@crockett36 Cool, I get another chance to do a 60+ build with Russisa! Awesome!
I am off until the weekend, but will take this opportunity right after my return.
@Myygames still having fun. Have a good vacation!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
5 mech_infantrys moved from Rostov to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Kazakhstan
2 armour, 6 mech_infantrys and 1 tactical_bomber moved from Russia to Kazakhstan
1 fighter, 1 infantry and 2 tactical_bombers moved from Eastern Poland to Romania
1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Poland
3 armour and 6 infantry moved from Finland to Norway
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 2 : 0/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Romania, round 3 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Romania
1 infantry owned by the Germans lost in Romania
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 3 armour and 6 infantry
Germans defend with 3 infantry and 2 mech_infantrys
Russians roll dice for 3 armour and 6 infantry in Norway, round 2 : 2/9 hits, 2,50 expected hits
Germans roll dice for 3 infantry and 2 mech_infantrys in Norway, round 2 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Russians lost in Norway
2 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour and 3 infantry in Norway, round 3 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Norway, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Norway
1 infantry owned by the Germans lost in Norway
Russians roll dice for 3 armour and 2 infantry in Norway, round 4 : 2/5 hits, 1,83 expected hits
Germans roll dice for 2 mech_infantrys in Norway, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Norway
2 mech_infantrys owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 5 infantry
Casualties for Germans: 3 infantry and 2 mech_infantrys
Battle in Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 5 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 15 mech_infantrys
Russians roll dice for 2 armour, 5 infantry, 11 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/19 hits, 4,33 expected hits
Germans roll dice for 15 mech_infantrys in Kazakhstan, round 2 : 9/15 hits, 5,00 expected hits
4 mech_infantrys owned by the Russians and 5 infantry owned by the Russians lost in Kazakhstan
5 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/10 hits, 2,83 expected hits
Germans roll dice for 10 mech_infantrys in Kazakhstan, round 3 : 6/10 hits, 3,33 expected hits
6 mech_infantrys owned by the Russians lost in Kazakhstan
3 mech_infantrys owned by the Germans lost in Kazakhstan
1 tactical_bomber owned by the Russians retreated
1 mech_infantry owned by the Russians and 2 armour owned by the Russians retreated to Caucasus
Germans win with 7 mech_infantrys remaining. Battle score for attacker is -23
Casualties for Russians: 5 infantry and 10 mech_infantrys
Casualties for Germans: 8 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Kazakhstan to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 fighter and 2 tactical_bombers moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 6 infantry moved from Amur to Manchuria
Place Units - Russians
4 armour and 6 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 44 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : 8,33
Russians regular : -1,50
@crockett36 and again russia needs to retrat from the battle. I guess the red army has too much caviar and champain since they are no longer focussed on the defence of Moscow…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens;
Japanese buy 1 bomber, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Yunnan to Szechwan
1 bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
2 mech_infantrys moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Kiangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 transport in 6 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter moved from Kiangsi to 36 Sea Zone
1 fighter moved from Szechwan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier placed in 36 Sea Zone
3 infantry placed in Kwangtung
2 mech_infantrys placed in French Indo China
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -2.00
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 factory_minors, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi
1 bomber moved from Amur to Kiangsi
1 infantry moved from Greece to Albania
Americans take Albania from Italians
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Algeria to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Iraq to Eastern Persia
Americans take Eastern Persia from Germans
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kiangsi
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Kiangsi
2 infantry owned by the Japanese lost in Kiangsi
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Kiangsi to Hopei
3 fighters moved from Caucasus to Hopei
2 fighters moved from Amur to Hopei
2 fighters moved from Amur to 35 Sea Zone
2 fighters moved from Trans-Jordan to Greece
1 bomber moved from Western Germany to Norway
3 bombers moved from Western United States to United Kingdom
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Korea to Manchuria
Place Units - Americans
1 fighter and 2 infantry placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
1 factory_minor placed in Greece
1 factory_minor placed in Iraq
1 factory_minor placed in Korea
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Jehol to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
5 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 bomber moved from Hopei to Kwangtung
Combat - British
British creates battle in territory 35 Sea Zone
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Holland Belgium
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/5 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 3 fighters in Holland Belgium, round 3 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1,33 expected hits
1 artillery owned by the British and 1 fighter owned by the British lost in Holland Belgium
3 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters in Holland Belgium, round 4 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 6 artilleries and 22 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 7 mech_infantrys moved from Iraq to Caucasus
2 artilleries moved from Trans-Jordan to Iraq
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Greece to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 bomber moved from Kwangtung to Hopei
1 battleship and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : 1,83
Japanese regular : 1,00
Japanese AA : -0,17
Germans AA : -0,17
Germans regular : -0,67
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from France to Normandy Bordeaux
6 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour
British defend with 1 aaGun, 2 fighters and 3 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 aaGun, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 3.00 expected hits
1 armour owned by the Italians lost in Normandy Bordeaux
Americans win with 1 aaGun, 2 fighters and 5 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,5,5,4
Italians collect 8 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Italians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Sumatra
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to Caroline Islands
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Persia
5 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Greece
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 1 PUs;
Combat Move - Germans
7 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Kiangsi
6 armour moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
23 artilleries and 31 infantry moved from Slovakia Hungary to Germany
2 armour and 10 mech_infantrys moved from Slovakia Hungary to Western Germany
1 bomber moved from Germany to Western Germany
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
Combat - Germans
Battle in Kweichow
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 7 armour
Chinese defend with 1 infantry
Germans roll dice for 7 armour in Szechwan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 7 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Germans win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Anhwe
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
Place Units - Germans
7 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Germans regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 1 PUs;
Combat Move - Germans
7 mech_infantrys moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Kiangsi
6 armour moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
23 artilleries and 31 infantry moved from Slovakia Hungary to Germany
2 armour and 10 mech_infantrys moved from Slovakia Hungary to Western Germany
1 bomber moved from Germany to Western Germany
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
Combat - Germans
Battle in Kweichow
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 7 armour
Chinese defend with 1 infantry
Germans roll dice for 7 armour in Szechwan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 7 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Germans win, taking Kiangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Anhwe
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Anhwe
1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
Place Units - Germans
7 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Germans regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 54 PUs;
Russians buy 4 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Romania to Eastern Poland
Combat - Russians
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Poland to Eastern Poland
4 armour and 6 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Eastern Poland
2 aaGuns and 6 infantry moved from Manchuria to Jehol
3 armour moved from Norway to Karelia
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 55 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
16 mech_infantrys moved from Kwangtung to Anhwe
4 tactical_bombers moved from French Indo China to Anhwe
1 bomber moved from French Indo China to Korea
2 mech_infantrys moved from French Indo China to Hunan
2 mech_infantrys moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
3 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Japan to Anhwe
Combat - Japanese
Strategic bombing raid in Korea
Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Korea causes 3 damage total.
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6
Japanese collect 21 PUs (3 lost to blockades); end with 21 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 76 PUs;
Americans buy 1 bomber, 2 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Albania to Yugoslavia
Americans take Yugoslavia from Italians
1 bomber moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 bomber and 3 fighters moved from United Kingdom to France
2 fighters moved from Greece to France
1 armour moved from Eastern Persia to West India
Americans take West India from Germans
1 battleship, 2 cruisers, 6 destroyers, 2 fighters, 7 submarines and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
6 carriers moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 33 Sea Zone to 36 Sea Zone
3 fighters moved from Caroline Islands to 36 Sea Zone
1 bomber and 5 fighters moved from Hopei to 36 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Combat Hit Differential Summary :
@crockett36 I finally dare to attack your japanese fleet.
Would you like to scramble?
Would you like special OOLs?