dawgoneit Axis -VS- entek Allies TRS


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Infantry moved from Angarsk to Vostok
            1 EarlyFighter moved from Jinan to Vostok
            15 Infantrys, 7 Mech.Infs and 4 Tanks moved from Jinan to Ulaan Ude
            6 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude
            1 Infantry moved from Irkutsk to Vostok
            1 Infantry moved from Ulaan Ude to Irkutsk
            6 Infantrys moved from Kaask to Tulun
            1 Tank moved from Achinsk to Kaask
            1 Mech.Inf moved from Achinsk to Tulun
            2 Mech.Infs moved from Achinsk to Tulun
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Elite, 3 Infantrys, 2 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vostok
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Vostok, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Vostok, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Vostok
                Russians win, taking Vostok from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Vostok to Ulaan Ude
            1 AAGun moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            2 Artillerys, 1 Elite and 3 Infantrys placed in Kaask
            2 Mech.Infs and 2 Tankettes placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 Infantrys moved from Gansu to N.Shangsi
            1 Artillery moved from Shangsi to N.Shangsi
            2 Infantrys moved from Shangsi to Shansi
            1 Artillery moved from Shangsi to Shansi
            2 Infantrys moved from Shangsi to Sian
            3 Infantrys moved from Sikang to Szechwan
            1 EarlyFighter moved from Shangsi to Shansi
            1 EarlyFighter moved from Shangsi to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shansi, round 4 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 6 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shansi
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win with 1 EarlyFighter remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in Sian
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Sian, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                1 Infantry owned by the Chinese retreated to Shangsi
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter and 3 Infantrys
                Yamamoto defend with 1 Mech.Inf
                    Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Mech.Inf in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                1 Mech.Inf owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Mech.Inf
            Battle in N.Shangsi
                Chinese attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in N.Shangsi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.Shangsi
                Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Szechwan to Gansu
            1 AAGun, 1 Artillery, 7 Infantrys, 6 Mech.Infs and 9 Tanks moved from Shangsi to Szechwan
            1 EarlyFighter moved from Shansi to Gansu
            4 Mech.Infs moved from Tsingnan to Szechwan
            2 Artillerys and 4 Infantrys moved from Tsingnan to Gansu
            1 Mech.Inf moved from W.Sian to Szechwan
            1 Infantry moved from Sikang to W.Sian
            6 Infantrys moved from Xining to Tsingnan
            4 Tanks moved from Urumal to Gobi
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Chinese regular : -2.00
    Hisaichi regular : 1.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 7
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame



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